Posted 17 May 2008 - 01:30 AM
Edited by one2fwee4, 17 May 2008 - 02:44 AM.
Hmm yes, I don't really know what I'm doing converting them, but it is sort of working so far... :S:S:S There is no real tutorial on this and if you can just change the version in rwanalyse then that seems much easier but i dunno about that.
Reflections i dunno about - i've just been importing into gmax and then exporting again cos i dunno anything about moddling. It seems to work sort of though - except it doesn't like it for lots of them (except gang cars and the banshee so far) cos they have the line MMC = true and it doesn't like that cos when exporting it throws and error about the equals so i just got rid of that line and it worked.
One thing that's confusing though is that in GGMM they show up without all their panels attatched, but they are fine in game. This could be cos I haven't strictly edited the model correctly in gmax (infact all it was was select all and export).
Also some cars do not show up always - sometimes they have to load or something and it's random whether they will show up. The ambulance and bobcat have now decided to stop working for some reason even though they were working before. Also when they were working their engine texture wouldn't display for some reason.
The kuruma's engine texture won't display anymore even though it did before and I haven't changed anything.
Also one time and engine texture did load on a vehicle midway through the game (but then disappeared again when i looked away and looked back :S strange).
So yes it's all a bit odd but then probably a lot of it is cos I dunno how to convert the models properly.
Oh yes also, should I be editing GTA3.IMG or TXD.IMG for the textures? So far I have been replacing both but why are there even two sets of files? It seems a bit confusing and odd. What are each for?
What format should the texures be in also? Should they be compressed or is not does it matter if 32, 16 or 8 bit ? Cos the game keeps randomly crashing and I am thinking maybe it doesn't like txds that are too big? or lots of big txds. It seems to work with the compressed or 32 bit textures, but could that also be what is causing it to crash ? or could that be the models that aren't showing at the moment (ambulance and bobcat).
How can i convert txds using rwanalyse? Cos if you can get the alphas dxt5 thing fixed it would be a lot better than exporting everything and reimporting.
AK-73: Here is something that definately is a problem though - out of the cars I have tried, I cannot import the Perrenial, Taxi or Police Car to gmax for some reason.
I can give you a list of errors it gives if that is at all helpfull?
The perrenial said something about an unknown string type or something?