March 13th, 2008: New Version (v0.2) is out.
dffxbox2pc is a command line tool that decompresses (and converts) Xbox GTA3
.dffs and .txds (so the name actually ended up being a bit of a misnomer)
so that they can imported by Kam's scripts for Gmax/3DSM or opened with
TXDWorkshop respectively. The tool DOES NOT convert .dffs or .txds so that
they can directly imported into any PC games and be expected to work - you
need to reexport .dffs and rebuild .txds at this point.
How to use converted files:
- txds: extract textures from txds with txdworkshop and build new txds from scratch
- vehicle .dffs: vehicles need some minor makeover (like adding reflections)
- actor .dffs: actors get decompressed and modified so that they can be imported as
PC VC actors into Gmax/3DSM directly. However you need to reposition some bones and
do some minor work, chiefly on the neck area and the clavicles.
I do not encourage anyone freely distributing on the internet XBox GTA3 models
converted with this script on a massive scale. Anyone who does do so is doing
so *at their own risk*. Talking about risk, I do not accept responsibility for
anything that may result from installation/usage of this script. Use at your
GTA Garage Mod Page:
ATTENTION! Last time I checked dffxbox2pc contained some kind of memory leak.
I don't advise to use the batch conversion on more than say 100 or 150 files
at a time.
ALSO: dff2box2pc does have some filesize limitation that I forgot to fix. If a
decompressed file gets too big, it might not get decompressed properly at this
point. Just so you know. (All vehicles should work fine though.)
Edited by AK-73, 05 February 2012 - 01:20 PM.