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[REL | BETA] PS2 .MDL Importer

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XEPOMAHT007
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#121

Posted 27 August 2013 - 07:38 PM Edited by XEPOMAHT007, 27 August 2013 - 08:01 PM.

QUOTE (MAJEST1C_R3 @ Tuesday, Aug 27 2013, 19:25)
И когда произойдет релиз твоего мега-скрипта? Заметил галку PSP-version - твой скрипт работает с PSP-шными GTA и Manhunt и тоже грузит всю иерархию оттуда

Иерархия загружается независимо от платформы. Поддержка Манхунта PS2 - побочный функционал импортёра, так же как например импорт X-box-сных DFF. И там и там вместо треугольников используются тристрипсы, поэтому дополнительный импорт был реализован без проблем на основе существующего кода. Основной же - импорт моделей сториесов, когда он будет полностью дописан, тогда скрипт и будет выложен. Мне ещё нужно дописывать импорт WRLD сториесов и манхунта, а так же поддержку PSP (т.к. PSP версия ЛСС сильно отличается от PS2 версии).

The hierarchy is loaded, regardless of platform. Support Manhunt PS2 - the functional side of the importer, as well as import of X-box-waist DFF. And here and there instead of triangles used tristripses, so the additional import was realized without any problems on the basis of the existing code. The basic - import models of stories, when it is fully appended, and then the script will be posted. I still need to build upon import WRLD stories and manhunt, as well as support for PSP (PSP version because LSS is very different from the PS2 version).

Wesser
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#122

Posted 27 August 2013 - 07:53 PM

Talk in English, please. Any other language is forbidden here. This is an international forum.

hc41
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#123

Posted 27 August 2013 - 08:12 PM Edited by hc41, 27 August 2013 - 11:44 PM.

--

Leeao
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#124

Posted 28 August 2013 - 02:30 AM Edited by Leeao, 30 August 2013 - 02:43 AM.

QUOTE (XEPOMAHT007 @ Wednesday, Aug 28 2013, 02:55)
Added Manhunt dummy hierarchy support from MDL, but dummyes coordinates is not correct (i don't know, how fix it).

user posted image

user posted image

Currently I am also stuck on the bone transformation.
CODE
typedef struct
{
byte    unknown[4];//if==0,is not have
int     NextBrotherBoneOffset;//if==0,is not have
int     ParentBoneOffset;//if==0,is not have
int     RootBoneOffset;
int     SubBoneOffset;//if==0,is not have
int     BoneHierarchyLevelDataIndexOffset;//Only appears in the second bone, RootBone's sub-bone
char    BoneName[40];
float   Matrix4X4[16];
float   Matrix4X4[16];
}Bone;

Leeao
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#125

Posted 31 August 2013 - 10:05 AM Edited by Leeao, 31 August 2013 - 10:11 AM.

I've fixed the bone transform!
IMG

Thanks to my friends: Fatduck.

MAJEST1C_R3
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#126

Posted 31 August 2013 - 01:59 PM

Good job!

XEPOMAHT007
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#127

Posted 01 September 2013 - 01:55 PM

I've fixed the bone transform too

user posted image

cj2000
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#128

Posted 18 October 2013 - 10:45 AM

Levels of PC version now fully supported colgate.gif
bbbf353a5d90.png
5604a36323d4.png

So is it now posible to convert Manhunt2 cyty to GTA?


MAJEST1C_R3
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#129

Posted 19 October 2013 - 02:58 AM

Yeah. Just try it :evilgrin:


sharpie_eastern
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#130

Posted 29 October 2013 - 03:22 AM

 

Levels of PC version now fully supported colgate.gif
bbbf353a5d90.png
5604a36323d4.png

So is it now posible to convert Manhunt2 cyty to GTA?

 

Yes.


Son Of Big Boss
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#131

Posted 03 March 2014 - 01:36 AM

what ever happened to this tool?


MAJEST1C_R3
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#132

Posted 03 March 2014 - 10:11 PM

Which one? MDL Importer or BSP Importer?


XEPOMAHT007
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#133

Posted 05 March 2014 - 07:48 PM

May be needed if the jaw support for animation of the VCS PC Edition? MDL Importer adapted only for SA jaw anims.

afab35f53eaa.jpg

MAJEST1C_R3
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#134

Posted 07 March 2014 - 01:32 AM

Ha ha. Duckface :colgate:

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Son Of Big Boss
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#135

Posted A week ago

Which one? MDL Importer or BSP Importer?

MDL importer, i know the old version can't handle Gta Materials and can't import vehicle extras. I use the old version and i import the models, i convert them for san andreas but it take a long time to apply materials, reflections maps, and smooth groups, that is no problem for me. 

 

The point is, the extras, i feel like the model i converted is uncompleted, and have to say i need the newer version of the MDL importer to keep converting, please?


cj2000
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#136

Posted 6 days ago

 

Which one? MDL Importer or BSP Importer?

MDL importer, i know the old version can't handle Gta Materials and can't import vehicle extras. I use the old version and i import the models, i convert them for san andreas but it take a long time to apply materials, reflections maps, and smooth groups, that is no problem for me. 

 

The point is, the extras, i feel like the model i converted is uncompleted, and have to say i need the newer version of the MDL importer to keep converting, please?

 

As far I know there is no newer version of MDL importer. I have talked to XEPOMAHT007 a year or more ago and mentioned all this problems. He sad ne knows about it, but the MDL importer was developed to convert models for LCS and VCS mod and after it´s done now there no need to develop a new version of MDL importer.


Son Of Big Boss
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#137

Posted 5 days ago

 

 

Which one? MDL Importer or BSP Importer?

MDL importer, i know the old version can't handle Gta Materials and can't import vehicle extras. I use the old version and i import the models, i convert them for san andreas but it take a long time to apply materials, reflections maps, and smooth groups, that is no problem for me. 

 

The point is, the extras, i feel like the model i converted is uncompleted, and have to say i need the newer version of the MDL importer to keep converting, please?

 

As far I know there is no newer version of MDL importer. I have talked to XEPOMAHT007 a year or more ago and mentioned all this problems. He sad ne knows about it, but the MDL importer was developed to convert models for LCS and VCS mod and after it´s done now there no need to develop a new version of MDL importer.

 

So where can i download this version?

Mdl_importer.PNG


cj2000
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#138

Posted 3 days ago

 

 

 

Which one? MDL Importer or BSP Importer?

MDL importer, i know the old version can't handle Gta Materials and can't import vehicle extras. I use the old version and i import the models, i convert them for san andreas but it take a long time to apply materials, reflections maps, and smooth groups, that is no problem for me. 

 

The point is, the extras, i feel like the model i converted is uncompleted, and have to say i need the newer version of the MDL importer to keep converting, please?

 

As far I know there is no newer version of MDL importer. I have talked to XEPOMAHT007 a year or more ago and mentioned all this problems. He sad ne knows about it, but the MDL importer was developed to convert models for LCS and VCS mod and after it´s done now there no need to develop a new version of MDL importer.

 

So where can i download this version?

Mdl_importer.PNG

 

Ask XEPOMAHT007, he made it avaible on the LCS team site, but I can´t find it anymore there. I have also to warn you, this version seems not to have much improovements it even have some new bugs.





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