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[REL | BETA] PS2 .MDL Importer

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XEPOMAHT007
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#121

Posted 27 August 2013 - 07:38 PM Edited by XEPOMAHT007, 27 August 2013 - 08:01 PM.

QUOTE (MAJEST1C_R3 @ Tuesday, Aug 27 2013, 19:25)
И когда произойдет релиз твоего мега-скрипта? Заметил галку PSP-version - твой скрипт работает с PSP-шными GTA и Manhunt и тоже грузит всю иерархию оттуда

Иерархия загружается независимо от платформы. Поддержка Манхунта PS2 - побочный функционал импортёра, так же как например импорт X-box-сных DFF. И там и там вместо треугольников используются тристрипсы, поэтому дополнительный импорт был реализован без проблем на основе существующего кода. Основной же - импорт моделей сториесов, когда он будет полностью дописан, тогда скрипт и будет выложен. Мне ещё нужно дописывать импорт WRLD сториесов и манхунта, а так же поддержку PSP (т.к. PSP версия ЛСС сильно отличается от PS2 версии).

The hierarchy is loaded, regardless of platform. Support Manhunt PS2 - the functional side of the importer, as well as import of X-box-waist DFF. And here and there instead of triangles used tristripses, so the additional import was realized without any problems on the basis of the existing code. The basic - import models of stories, when it is fully appended, and then the script will be posted. I still need to build upon import WRLD stories and manhunt, as well as support for PSP (PSP version because LSS is very different from the PS2 version).

Wesser
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#122

Posted 27 August 2013 - 07:53 PM

Talk in English, please. Any other language is forbidden here. This is an international forum.

hc41
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#123

Posted 27 August 2013 - 08:12 PM Edited by hc41, 27 August 2013 - 11:44 PM.

--

Leeao
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#124

Posted 28 August 2013 - 02:30 AM Edited by Leeao, 30 August 2013 - 02:43 AM.

QUOTE (XEPOMAHT007 @ Wednesday, Aug 28 2013, 02:55)
Added Manhunt dummy hierarchy support from MDL, but dummyes coordinates is not correct (i don't know, how fix it).

user posted image

user posted image

Currently I am also stuck on the bone transformation.
CODE
typedef struct
{
byte    unknown[4];//if==0,is not have
int     NextBrotherBoneOffset;//if==0,is not have
int     ParentBoneOffset;//if==0,is not have
int     RootBoneOffset;
int     SubBoneOffset;//if==0,is not have
int     BoneHierarchyLevelDataIndexOffset;//Only appears in the second bone, RootBone's sub-bone
char    BoneName[40];
float   Matrix4X4[16];
float   Matrix4X4[16];
}Bone;

Leeao
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#125

Posted 31 August 2013 - 10:05 AM Edited by Leeao, 31 August 2013 - 10:11 AM.

I've fixed the bone transform!
IMG

Thanks to my friends: Fatduck.

MAJEST1C_R3
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#126

Posted 31 August 2013 - 01:59 PM

Good job!

XEPOMAHT007
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#127

Posted 01 September 2013 - 01:55 PM

I've fixed the bone transform too

user posted image

cj2000
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#128

Posted 18 October 2013 - 10:45 AM

Levels of PC version now fully supported colgate.gif
bbbf353a5d90.png
5604a36323d4.png

So is it now posible to convert Manhunt2 cyty to GTA?


MAJEST1C_R3
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#129

Posted 19 October 2013 - 02:58 AM

Yeah. Just try it :evilgrin:


sharpie_eastern
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#130

Posted 29 October 2013 - 03:22 AM

 

Levels of PC version now fully supported colgate.gif
bbbf353a5d90.png
5604a36323d4.png

So is it now posible to convert Manhunt2 cyty to GTA?

 

Yes.


Son Of Big Boss
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#131

Posted 03 March 2014 - 01:36 AM

what ever happened to this tool?


MAJEST1C_R3
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#132

Posted 03 March 2014 - 10:11 PM

Which one? MDL Importer or BSP Importer?


XEPOMAHT007
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#133

Posted 05 March 2014 - 07:48 PM

May be needed if the jaw support for animation of the VCS PC Edition? MDL Importer adapted only for SA jaw anims.

afab35f53eaa.jpg

MAJEST1C_R3
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#134

Posted 07 March 2014 - 01:32 AM

Ha ha. Duckface :colgate:

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