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[REL | BETA] PS2 .MDL Importer

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Nero1024
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#61

Posted 12 October 2012 - 12:01 PM

Will these import scripts be made for Blender? 3ds Max is too bloody expensive and Gmax is about as relevant as cassette tapes.

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#62

Posted 26 January 2013 - 08:51 AM

QUOTE (XEPOMAHT007 @ Friday, Sep 14 2012, 05:29)
adding direct reading models from WRLD without option Grazy Material with true UV coords, textures index and vertex color.

*pic*

Sorry for bumping in, where I can find this version?

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#63

Posted 16 May 2013 - 10:08 PM

Import normals for car & peds from LCS/VCS/Manhunt2 are fixed.

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ALMOST610
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#64

Posted 17 May 2013 - 08:22 AM

QUOTE (XEPOMAHT007 @ Friday, May 17 2013, 09:08)
Import normals for car & peds from LCS/VCS/Manhunt2 are fixed.

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Is there a Download somewhere???
The Latest version on GTA Garage is from 2008.

hc41
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#65

Posted 17 May 2013 - 10:24 PM Edited by hc41, 18 May 2013 - 02:27 AM.

QUOTE (XEPOMAHT007 @ Thursday, May 16 2013, 22:08)
Import normals for car & peds from LCS/VCS/Manhunt2 are fixed.

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Will you release it soon?

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#66

Posted 20 May 2013 - 06:51 PM

processing hierarchy on cars are fixed. Extra models on cars are supported.

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ALMOST610
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#67

Posted 21 May 2013 - 11:41 AM

Very Nice, You still have not said anything about a release.

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#68

Posted 21 May 2013 - 11:45 PM

QUOTE (XEPOMAHT007 @ Monday, May 20 2013, 18:51)
processing hierarchy on cars are fixed. Extra models on cars are supported.

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Can you just release your version?

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#69

Posted 22 May 2013 - 09:49 PM Edited by XEPOMAHT007, 25 May 2013 - 09:12 PM.

gta material on cars is fully supported.

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ingame test (export for 1 click in KAM's scripts):

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ALMOST610
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#70

Posted 23 May 2013 - 10:53 AM

Still waiting on news for a release......

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#71

Posted 23 May 2013 - 03:26 PM

QUOTE (ALMOST610 @ Thursday, May 23 2013, 10:53)
Still waiting on news for a release......

Surely he will not release it, he afraid that someone will do better LCS PC than him biggrin.gif

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#72

Posted 23 May 2013 - 06:40 PM

Did you implemented that in few days?

hc41
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#73

Posted 24 May 2013 - 02:40 AM Edited by hc41, 24 May 2013 - 02:51 AM.

I don't see why it can't be released. I don't even care about modifying LCS and VCS, I just need that version for something I'm working on for Manhunt 2.

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#74

Posted 24 May 2013 - 10:02 PM

QUOTE (hc41 @ Friday, May 24 2013, 04:40)
I don't see why it can't be released. I don't even care about modifying LCS and VCS, I just need that version for something I'm working on for Manhunt 2.

Man, you don't know XEPO tounge2.gif

ALMOST610
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#75

Posted 26 May 2013 - 03:32 AM

QUOTE (SilentPL @ Saturday, May 25 2013, 09:02)
QUOTE (hc41 @ Friday, May 24 2013, 04:40)
I don't see why it can't be released. I don't even care about modifying LCS and VCS, I just need that version for something I'm working on for Manhunt 2.

Man, you don't know XEPO tounge2.gif

It is people like that who are ruining the modding community, its just disgusting when people make things, show them off and refuse the share them around, the word selfish comes to mind with a few others but there still might be a chance for release, who knows, I don't even care about the LCS-VCS Importing, I am more focused on the Manhunt 2 Part for getting the vehicles out of it.

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#76

Posted 26 May 2013 - 08:15 AM Edited by gamerzworld, 26 May 2013 - 08:19 AM.

QUOTE (ALMOST610 @ Saturday, May 25 2013, 22:32)
QUOTE (SilentPL @ Saturday, May 25 2013, 09:02)
QUOTE (hc41 @ Friday, May 24 2013, 04:40)
I don't see why it can't be released. I don't even care about modifying LCS and VCS, I just need that version for something I'm working on for Manhunt 2.

Man, you don't know XEPO tounge2.gif

It is people like that who are ruining the modding community, its just disgusting when people make things, show them off and refuse the share them around, the word selfish comes to mind with a few others but there still might be a chance for release, who knows, I don't even care about the LCS-VCS Importing, I am more focused on the Manhunt 2 Part for getting the vehicles out of it.

+1 Seriously, I don't understand it. GoodNTS does this a lot too. We get it, you can open it up. Unless you're planning to share it, keep it to your damn self. There's no sense in "LOOK I CAN OPEN THIS!" when you have no plans to share it. Hell, I've seen people stay away from researching something because someone else already opened it and they thought the person would be a good citizen and share it with everyone; but in the end that person didn't release anything.

EDIT: And GoodNTS's excuses don't make since either. He claims he won't share the version of his program that opens up the console versions due to people hacking online but yet it would take him all of a few minutes to make just a read-only version where you can only view and export.

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#77

Posted 26 May 2013 - 10:46 AM

The proper excuse would be that this tool may be created only for one specific mod, but then it makes no sense to create a new topic for it.

I ain't trying to defend him or anything, just saying how HE may see that. I'm no saint neither. I have some private tools, but the reason for not releasing them is the fact nobody would use them (like Native IMG Builder, 90% of the community would go OMG WHY USE sh*tTY COMMANDLINE TOOL WHEN I HAVE COOL IMG EDITORZ).

OpenIV approach, yeah, is a bit weird too. I understand all the encryption keys stuff, but there ALWAYS is a way to get around certain rules. Russians should know these ways the best tounge.gif

ALMOST610
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#78

Posted 26 May 2013 - 02:15 PM

QUOTE (SilentPL @ Sunday, May 26 2013, 21:46)
The proper excuse would be that this tool may be created only for one specific mod, but then it makes no sense to create a new topic for it.

I ain't trying to defend him or anything, just saying how HE may see that. I'm no saint neither. I have some private tools, but the reason for not releasing them is the fact nobody would use them (like Native IMG Builder, 90% of the community would go OMG WHY USE sh*tTY COMMANDLINE TOOL WHEN I HAVE COOL IMG EDITORZ).

OpenIV approach, yeah, is a bit weird too. I understand all the encryption keys stuff, but there ALWAYS is a way to get around certain rules. Russians should know these ways the best tounge.gif

If the tool was created for a specific mod (Being the LCS Conversion he is apart of) then why add the Manhunt 2 and all these other features which are not going to get used by the mod.
I see no reason why this new version of the script should be held back from the public to stop other people starting a competing LCS mod as we can already download an LCS .MDL Importer

I can understand with personal tools that might only be of use to yourself, but if someone asked for it would you not share it, besides this is something that will be useful not only to the GTA Community but also the Manhunt 2 Modding Community.


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#79

Posted 02 June 2013 - 01:01 PM Edited by XEPOMAHT007, 02 June 2013 - 01:11 PM.

Multi-Clump MDL from Manhunt2 are supported.

user posted image user posted image

files02116
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#80

Posted 16 June 2013 - 03:57 AM

Oh well these tools aren't going to be released aren't they? Man these days people think that it might be used by competition and stuff...
Plus showing those shots of that script making people wait for nothing.

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#81

Posted 16 June 2013 - 10:46 AM

QUOTE (files02116 @ Sunday, Jun 16 2013, 05:57)
Oh well these tools aren't going to be released aren't they? Man these days people think that it might be used by competition and stuff...
Plus showing those shots of that script making people wait for nothing.

That's XEPO for you. Teasing is what he likes to do the best tounge2.gif

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#82

Posted 15 July 2013 - 11:33 PM

Sorry to bump this, but I don't see why XEPO can't at least answer whether or not he will release the script, it could be great for Manhunt 2 modding because there is no other way to edit the .mdl files of Manhunt 2.

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#83

Posted 16 July 2013 - 02:35 PM

QUOTE (The Viperman @ Monday, Jul 15 2013, 23:33)
Sorry to bump this, but I don't see why XEPO can't at least answer whether or not he will release the script, it could be great for Manhunt 2 modding because there is no other way to edit the .mdl files of Manhunt 2.

PS2 .MDL Importer does not edit the MDL files. It's only import in 3D Studio MAX. If until now no one has done in the MDL export format - so it's not necessary or modding Manhunt 2 is simply not popular.

ALMOST610
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#84

Posted 16 July 2013 - 02:38 PM

QUOTE (XEPOMAHT007 @ Wednesday, Jul 17 2013, 01:35)
QUOTE (The Viperman @ Monday, Jul 15 2013, 23:33)
Sorry to bump this, but I don't see why XEPO can't at least answer whether or not he will release the script, it could be great for Manhunt 2 modding because there is no other way to edit the .mdl files of Manhunt 2.

PS2 .MDL Importer does not edit the MDL files. It's only import in 3D Studio MAX. If until now no one has done in the MDL export format - so it's not necessary or modding Manhunt 2 is simply not popular.

He knows the script itself does not edit Manhunt 2 Models, he is saying that it will allow people to edit files as there are no other importers or scripts for the Manhunt MDL Files.

The Manhunt community has not been to big on modding for the simple fact there is not really any tools around to edit them, so GTA has mainly been focused on with the modding part.

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#85

Posted 16 July 2013 - 10:22 PM

QUOTE (ALMOST610 @ Tuesday, Jul 16 2013, 14:38)
QUOTE (XEPOMAHT007 @ Wednesday, Jul 17 2013, 01:35)
QUOTE (The Viperman @ Monday, Jul 15 2013, 23:33)
Sorry to bump this, but I don't see why XEPO can't at least answer whether or not he will release the script, it could be great for Manhunt 2 modding because there is no other way to edit the .mdl files of Manhunt 2.

PS2 .MDL Importer does not edit the MDL files. It's only import in 3D Studio MAX. If until now no one has done in the MDL export format - so it's not necessary or modding Manhunt 2 is simply not popular.

He knows the script itself does not edit Manhunt 2 Models, he is saying that it will allow people to edit files as there are no other importers or scripts for the Manhunt MDL Files.

The Manhunt community has not been to big on modding for the simple fact there is not really any tools around to edit them, so GTA has mainly been focused on with the modding part.

Yeah, this is what I meant. Thanks for explaining.
There actually is a large amount of people interested with modding the game, but they're held back because we can't open the .mdl files of the levels.


I'm mainly just interested in importing/exporting models between levels.

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#86

Posted 17 July 2013 - 01:42 PM

QUOTE (The Viperman @ Tuesday, Jul 16 2013, 22:22)
QUOTE (ALMOST610 @ Tuesday, Jul 16 2013, 14:38)
QUOTE (XEPOMAHT007 @ Wednesday, Jul 17 2013, 01:35)
QUOTE (The Viperman @ Monday, Jul 15 2013, 23:33)
Sorry to bump this, but I don't see why XEPO can't at least answer whether or not he will release the script, it could be great for Manhunt 2 modding because there is no other way to edit the .mdl files of Manhunt 2.

PS2 .MDL Importer does not edit the MDL files. It's only import in 3D Studio MAX. If until now no one has done in the MDL export format - so it's not necessary or modding Manhunt 2 is simply not popular.

He knows the script itself does not edit Manhunt 2 Models, he is saying that it will allow people to edit files as there are no other importers or scripts for the Manhunt MDL Files.

The Manhunt community has not been to big on modding for the simple fact there is not really any tools around to edit them, so GTA has mainly been focused on with the modding part.

Yeah, this is what I meant. Thanks for explaining.
There actually is a large amount of people interested with modding the game, but they're held back because we can't open the .mdl files of the levels.


I'm mainly just interested in importing/exporting models between levels.

Manhunt2 levels are stores in WRLD format, not MDL. Just as Manhunt1 levels are stores in BSP format, not DFF.

ALMOST610
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#87

Posted 17 July 2013 - 01:45 PM

QUOTE (XEPOMAHT007 @ Thursday, Jul 18 2013, 00:42)
QUOTE (The Viperman @ Tuesday, Jul 16 2013, 22:22)
QUOTE (ALMOST610 @ Tuesday, Jul 16 2013, 14:38)
QUOTE (XEPOMAHT007 @ Wednesday, Jul 17 2013, 01:35)
QUOTE (The Viperman @ Monday, Jul 15 2013, 23:33)
Sorry to bump this, but I don't see why XEPO can't at least answer whether or not he will release the script, it could be great for Manhunt 2 modding because there is no other way to edit the .mdl files of Manhunt 2.

PS2 .MDL Importer does not edit the MDL files. It's only import in 3D Studio MAX. If until now no one has done in the MDL export format - so it's not necessary or modding Manhunt 2 is simply not popular.

He knows the script itself does not edit Manhunt 2 Models, he is saying that it will allow people to edit files as there are no other importers or scripts for the Manhunt MDL Files.

The Manhunt community has not been to big on modding for the simple fact there is not really any tools around to edit them, so GTA has mainly been focused on with the modding part.

Yeah, this is what I meant. Thanks for explaining.
There actually is a large amount of people interested with modding the game, but they're held back because we can't open the .mdl files of the levels.


I'm mainly just interested in importing/exporting models between levels.

Manhunt2 levels are stores in WRLD format, not MDL. Just as Manhunt1 levels are stores in BSP format, not DFF.

The PS2 and PC Versions use different file Formats.

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#88

Posted 17 July 2013 - 01:48 PM

QUOTE (ALMOST610 @ Wednesday, Jul 17 2013, 13:45)
QUOTE (XEPOMAHT007 @ Thursday, Jul 18 2013, 00:42)
QUOTE (The Viperman @ Tuesday, Jul 16 2013, 22:22)
QUOTE (ALMOST610 @ Tuesday, Jul 16 2013, 14:38)
QUOTE (XEPOMAHT007 @ Wednesday, Jul 17 2013, 01:35)
QUOTE (The Viperman @ Monday, Jul 15 2013, 23:33)
Sorry to bump this, but I don't see why XEPO can't at least answer whether or not he will release the script, it could be great for Manhunt 2 modding because there is no other way to edit the .mdl files of Manhunt 2.

PS2 .MDL Importer does not edit the MDL files. It's only import in 3D Studio MAX. If until now no one has done in the MDL export format - so it's not necessary or modding Manhunt 2 is simply not popular.

He knows the script itself does not edit Manhunt 2 Models, he is saying that it will allow people to edit files as there are no other importers or scripts for the Manhunt MDL Files.

The Manhunt community has not been to big on modding for the simple fact there is not really any tools around to edit them, so GTA has mainly been focused on with the modding part.

Yeah, this is what I meant. Thanks for explaining.
There actually is a large amount of people interested with modding the game, but they're held back because we can't open the .mdl files of the levels.


I'm mainly just interested in importing/exporting models between levels.

Manhunt2 levels are stores in WRLD format, not MDL. Just as Manhunt1 levels are stores in BSP format, not DFF.

The PS2 and PC Versions use different file Formats.

they are fully compatible

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#89

Posted 17 July 2013 - 06:54 PM

The modelspc files are in .mdl format on PC. This is where level entities, such as character models, are placed, and this is what we would like to check out.

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#90

Posted 17 July 2013 - 07:25 PM

QUOTE (XEPOMAHT007 @ Wednesday, Jul 17 2013, 14:48)
they are fully compatible

People aren't asking for explanations, they are asking for you to release the tool. But well guys, don't get your hopes on it, this guy is so selfish...




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