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[REL | BETA] PS2 .MDL Importer

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AK-73
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#31

Posted 30 July 2008 - 01:33 PM

QUOTE (GTA_Broadway @ Jul 30 2008, 01:43)
The link http://lcs.cat3illa....rter_latest.zip. wont work dontgetit.gif .  Can someone put up another link please.


As soon as it gets approved by the mods it can from now on be downloaded under http://www.gtagarage...how.php?id=3715.

I think this was the latest version of the importer...

Alex

gamerzworld
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#32

Posted 30 July 2008 - 08:51 PM

QUOTE (GTA_Broadway @ Jul 29 2008, 19:43)
The link http://lcs.cat3illa....rter_latest.zip. wont work dontgetit.gif . Can someone put up another link please.

Here you go.
http://gzwn.net/Docu...rter_latest.zip

NTAuthority
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#33

Posted 16 January 2009 - 09:57 AM

Hi,

This importer seems to import VCS car models with the 'normal' objects named as dummies. Is this supposed to happen, and do I need to create my own dummies, or can I clone the objects as dummy?

cj2000
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#34

Posted 03 December 2009 - 02:06 PM

Does someone know where to find a mdl imprter for PSP files. I tried this one, which is a I found out later only for PS2, and its imports only the dumies.

XEPOMAHT007
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#35

Posted 28 February 2012 - 08:44 AM

QUOTE (AK-73 @ Monday, Feb 18 2008, 14:57)
PS2 .MDL Importer
Other than that you may consider this an open source project to which anyone
may contribute, if they want to.

AK-73, do you not mind a fresh version?

user posted image

ALMOST610
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#36

Posted 28 February 2012 - 12:13 PM Edited by ALMOST610, 14 March 2012 - 05:00 AM.

What have you changed on it?

can you email me it to test out?

XEPOMAHT007
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#37

Posted 17 June 2012 - 12:22 PM Edited by XEPOMAHT007, 17 June 2012 - 12:38 PM.

QUOTE (ALMOST610 @ Tuesday, Feb 28 2012, 12:13)
test out?

of course, AK73 in fact silent on this issue:

download

information in gtamodding wiki (rus)

_CP_
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#38

Posted 17 June 2012 - 01:56 PM

@XEPOMAHT007
Thanks smile.gif Where can I find a list of materials used in model? For example I imported Model11.mdl from World221.wrld. I don't know, how much materials this model use. Can you help?

XEPOMAHT007
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#39

Posted 17 June 2012 - 02:04 PM

QUOTE (City_Poke912 @ Sunday, Jun 17 2012, 13:56)
@XEPOMAHT007
I don't know, how much materials this model use. Can you help?

Use grazy material: in materials write the number in the group tritstripts mdl, and then merge the groups of the same material do not forget to correct the UV, if necessary.

Jestic
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#40

Posted 17 June 2012 - 02:06 PM

QUOTE (XEPOMAHT007 @ Sunday, Jun 17 2012, 14:22)
QUOTE (ALMOST610 @ Tuesday, Feb 28 2012, 12:13)
test out?

of course, AK73 in fact silent on this issue:

download

information in gtamodding wiki (rus)

Can this version import LCS\VCS\Manhunt2 map models.? tounge.gif

XEPOMAHT007
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#41

Posted 17 June 2012 - 02:08 PM

QUOTE (Blaster_nl @ Sunday, Jun 17 2012, 14:06)
QUOTE (XEPOMAHT007 @ Sunday, Jun 17 2012, 14:22)
QUOTE (ALMOST610 @ Tuesday, Feb 28 2012, 12:13)
test out?

of course, AK73 in fact silent on this issue:

download

information in gtamodding wiki (rus)

Can this version import LCS\VCS\Manhunt2 map models.? tounge.gif

Yes, but only tristrips. Read the title of the Manhunt 2 I have not done (to convert stories I do not need it).

_CP_
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#42

Posted 17 June 2012 - 02:14 PM

QUOTE (XEPOMAHT007 @ Sunday, Jun 17 2012, 16:04)
QUOTE (City_Poke912 @ Sunday, Jun 17 2012, 13:56)
@XEPOMAHT007
I don't know, how much materials this model use. Can you help?

Use grazy material: in materials write the number in the group tritstripts mdl, and then merge the groups of the same material do not forget to correct the UV, if necessary.

So I need import it without option Attach Tristrips, yes?

XEPOMAHT007
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#43

Posted 17 June 2012 - 02:28 PM

QUOTE (City_Poke912 @ Sunday, Jun 17 2012, 14:14)

So I need import it without option Attach Tristrips, yes?

No, use option Attach Tristrips and Crazy material together.

zmudziak32
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#44

Posted 18 June 2012 - 02:14 PM

What about DTZ File Extractor, we can look on Toni/Vic original anims, car settings, or weapon parameters.

_CP_
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#45

Posted 18 June 2012 - 02:20 PM

Someone do that, it isn't released.

elMarcoPL
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#46

Posted 19 June 2012 - 01:31 PM

Hey, is this script importing models of PS2 VC?

_CP_
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#47

Posted 19 June 2012 - 01:37 PM

Aren't they the same as PC DFF?
---
A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif

lpgunit
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#48

Posted 19 June 2012 - 02:33 PM

QUOTE (City_Poke912 @ Tuesday, Jun 19 2012, 13:37)
Aren't they the same as PC DFF?
---
A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif

Nope. The Stories games run on a different engine.

Kalvin
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#49

Posted 19 June 2012 - 02:34 PM

Stories engine uses .MDL and not .DFF.

GTARandom
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#50

Posted 19 June 2012 - 03:42 PM

It's the same engine, the platform file formats are different tounge.gif

lpgunit
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#51

Posted 20 June 2012 - 02:19 AM

QUOTE (GTARandom @ Tuesday, Jun 19 2012, 15:42)
It's the same engine, the platform file formats are different tounge.gif

R* gave up on Renderware when EA bought Criterion back in 2006, that's why the Stories formats are different.

elMarcoPL
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#52

Posted 24 June 2012 - 09:16 AM

QUOTE (City_Poke912 @ Tuesday, Jun 19 2012, 13:37)
Aren't they the same as PC DFF?
---
A to nie są takie same jak DFF z PC? Chyba są kompatybilne tounge.gif

Niby takie same, ale żaden program do grafiki 3d nie chce go otwierać tounge.gif .

___

Nope, not the same.

-ATP-
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#53

Posted 24 July 2012 - 03:39 PM

Is there a way to import map models/textures from the stories?

_CP_
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#54

Posted 24 July 2012 - 03:49 PM

You need to use this plugin, GTA Stories Texture Explorer and IMG Tool created by Hackman.

XEPOMAHT007
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#55

Posted 24 July 2012 - 03:54 PM

In MDL-importer added support DFF Trisrips with materials reading from X-Box Native Data PLG

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-ATP-
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#56

Posted 24 July 2012 - 04:18 PM

QUOTE (City_Poke912 @ Tuesday, Jul 24 2012, 15:49)
You need to use this plugin, GTA Stories Texture Explorer and IMG Tool created by Hackman.

Ok, but I can't find a valid download link of the latest version (wich is 2.02 I guess).

XEPOMAHT007
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#57

Posted 24 July 2012 - 09:57 PM

X-Box .DFF importer are finished (but Textures list reading is not corrected, i'm not know how is fixed).

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Frank.s
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#58

Posted 24 July 2012 - 10:03 PM

(i don't know about the exact methods you use, so this post is just guesswork btw)

Do the textures get re-arranged in the same pattern on every dff? If they do, then have you tried automatically re-arranging them in the same pattern to see if that arranges all imported xbox dffs correctly.
Does the texture list get flipped? like tex1tex2tex3tex4 changing into tex4tex3tex2tex1 ?

Like i said, those are just uninformed guesses but they might help, not sure. Great work though.

d3jan
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#59

Posted 11 August 2012 - 11:40 PM

how is the tool going on, did you fixed the texture bug ?
great tool smile.gif

XEPOMAHT007
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#60

Posted 14 September 2012 - 05:29 AM

adding direct reading models from WRLD without option Grazy Material with true UV coords, textures index and vertex color.

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