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[WIP][SCR] Female CJ full replacement

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JC_COOP
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#1

Posted 14 February 2008 - 11:46 AM Edited by JC_COOP, 21 May 2008 - 02:20 AM.

****EDIT: Beta 1 released, download here.***** EDIT 2: Ok, fixed the download link.
EDIT 3: Apparently there was a crash bug that some people experienced. I don't know why, but apparently SA doesn't like the high res textures in the player model unless it has had a txd loaded from GTA_INT.IMG that has also has a large texture. It makes no sense, but it apparently works. This fix is essentially that you have the choice of either installing a file with a blank dummy texture you can download here or an interior mod that has high-res textures and would load immediately upon starting a new game (I know that this one works: Halo 3 Xbox for CJ's house... go to www.gta-worldmods.com and do a search for "xbox" to find it - they don't allow direct linking)

Let me know if that doesn't solve the problem for any of you, and remember to rebuild your gta_int.img after installing either my dummy txd or the xbox mod.
END EDIT

As the title said, I'm replacing CJ with a female character. All clothing, tattoo, and haircut options will be available (and altered properly for the character's new gender). I've been working on this mod since the fall of 2006...

I'm almost ready to release a beta that has all intended features except for the American.gxt and the new voiceset (looking for actress) - the only hold-up is I have to fix a bug with the cutscene versions of the haircuts (I believe its a rigging bug).

Note that the old clothing items and the item that replaced them may not always be color-coordinated, so while this mod will be compatible with your save games, Carla J.'s fashion sense may need to be adjusted wink.gif

user posted image


More Info:

Credits:
Rockstar (for original textures and meshes on which everything else was based)
Nkinta (For Korin model on which I based the bare feet DFF)
Maebe (For four of the hair models on which I based some of the hairstyles)
JC_COOP (Me. I did everything the above people didn't do)

What is this mod?

This mod began as my wanting on a whim to put Mona Sax from Rockstar's Max Payne 2 into San Andreas. It escalated from there and mutated into a project to completely replace CJ with Mona - complete with all clothing, hairstyle, and tattoo options. Ironically, Mona's Max Payne 2 outfits didn't make the cut due to varying reasons - the only way to recognize her is her face.

What will be missing in the first beta upon release?

I haven't replaced CJ's voice yet - still need a voice actress as I am too self conscious to do it myself. I also haven't made a new American.gxt file - so the old names for haircuts and clothes will appear rather than the correct names (IE: Chongers instead of Capris). I'm not entirely happy with my rigging of the DFFs, but I'll have them as best as I can with my personal skills. The alpha channels on some of the hairstyles need tweaking as well.

Artur$MD
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#2

Posted 14 February 2008 - 11:59 AM

Have you made nude Mona too from Max Payne 2? colgate.gif

JC_COOP
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#3

Posted 14 February 2008 - 12:00 PM

No, there is no x-rated material in this modification - if she strips, she is wearing underwear - just like CJ in the original game (although for her underwear is a bra and panties as opposed to boxer shorts)

Artur$MD
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#4

Posted 14 February 2008 - 12:06 PM

It is a pity, it would be cool biggrin.gif biggrin.gif biggrin.gif

Artur$MD
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#5

Posted 14 February 2008 - 12:10 PM

Have you made fat & muscle model?

simkas
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#6

Posted 14 February 2008 - 12:35 PM

Holy sh*t, wow.

GTAdedan
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#7

Posted 14 February 2008 - 02:28 PM

damn this looks very good, looks perfect

Hollaz
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#8

Posted 14 February 2008 - 02:35 PM

Looks really good indeed. icon14.gif

Claude GTA3
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#9

Posted 14 February 2008 - 02:36 PM

she could be a bit hotter tho'...

JC_COOP
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#10

Posted 14 February 2008 - 02:46 PM

The muscle and fat were done with textures rather than additional meshes (I've already done more than a hundred meshes for this, so I decided to forgo doing a Rosie O'Donnel version of every mesh, and the muscle version looks nicely toned and defined with just the texture) I may go back and do a fat mesh for each file at a later date, but for now I want to get what I have already finished and released before GTA4 comes out LOL

My hope is to release the beta some time in the next week. Right now the big hold-up is rigging the cutscene versions of the haircuts.

TripleAs
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#11

Posted 14 February 2008 - 03:02 PM

Looks like an incredible amount of work was put there, amazing work wink.gif

Just, one question I can't stop my perv mind to ask, what about the gimp suit? mercie_blink.gif

uggabugg
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#12

Posted 14 February 2008 - 03:55 PM

damn this is really cool smile.gif will you replace all the dialoge or just the random stuff she says when you get shot or crash your car etc?

JC_COOP
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#13

Posted 14 February 2008 - 04:33 PM

I plan on replacing all the non-mission non-cutscene dialogue - so just the random sayings plus things like chatting with girlfriends (I plan on eventually releasing an add-on that will change at least one girlfriend to a boyfriend) and the gambling dialoge ("Hit Me", "Gimme a card", etc) This is of course contingent on my finding an actress - I'd do it myself, but I'm too self conscious about my voice-acting.

MOD STATUS UPDATE:
It looks like I nipped the bug in the bud - I'm going to do some more testing to be sure... after that I just have to find some web space to upload to and I'll release Beta 1.

JC_COOP
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#14

Posted 14 February 2008 - 04:52 PM

ARG!

I jinxed myself apparently... quash one bug and another presents itself.

I'm having a problem with clothes.dat - particularly where I have it changing the head DFF according to what haircut CJ has and what hat she is wearing...

here is the original code that works:

CODE
IGNORE balaclava
IGNORE gimpmask
IGNORE cornrows
IGNORE tramline
#hats
SETC bandana  head  head  -
SETC helmet  head  head  -
SETC cowboy  head  head  -
SETC trilby  head  head  -
SETC hattiger head  head  -
SETC hatmanc  head  head  -
SETC cap     head  head  -
SETC capknit  head  head  -
SETC caprimup head  head  -
SETC capback  head  head  -
SETC boxingcap head  head  -
SETC bowler  head  head  -
SETC boater  head  head  -
SETC beret  head  head  -
SETC captruck head  head  -
SETC capover  head  head  -
SETC capovereye head  head  -
SETC capside  head  head  -
SETC bandknots head  head  -
SETC skullycap head  head  -
SETC bikerhelmet head  head  -
SETC moto  head  head  -
ENDIGNORE balaclava
ENDIGNORE gimpmask
ENDIGNORE  cornrows
ENDIGNORE tramline

IGNORE balaclava
IGNORE gimpmask
SETC moto  head  head -
SETC skullycap head  head -
ENDIGNORE balaclava
ENDIGNORE gimpmask


And here is my code... as far as I can tell, it should be working - but it causes crashes when going into cutscenes for some reason:
CODE


IGNORE balaclava
#All Model Hats
SETC bandknots head  tramline  -
SETC helmet  head  tramline  -
SETC skullycap head  tramline  -
SETC moto  head  tramline  -
ENDIGNORE balaclava

#wedge
IGNORE afro
IGNORE cornrows
IGNORE elvishair
IGNORE flattop
IGNORE groovecut
IGNORE head
IGNORE highafro
IGNORE jheri
IGNORE mohawk
IGNORE slope
SETC bandana  head tramline -
SETC beret  head tramline -
SETC bikerhelmet head tramline -
SETC boater  head tramline -
SETC bowler  head tramline -
SETC boxingcap head cs_flatears -
SETC cap  head tramline -
SETC capback  head tramline -
SETC capknit  head tramline -
SETC capovereye head tramline -
SETC caprimup head tramline -
SETC capside  head tramline -
SETC captruck head tramline -
SETC cappolice head tramline -
SETC cowboy  head tramline -
SETC flatears head tramline -
SETC hatmanc  head tramline -
SETC tracktr  head tramline -
SETC trilby  head tramline -
SETC worktr  head tramline -
ENDIGNORE afro
ENDIGNORE cornrows
ENDIGNORE elvishair
ENDIGNORE flattop
ENDIGNORE groovecut
ENDIGNORE head
ENDIGNORE highafro
ENDIGNORE jheri
ENDIGNORE mohawk
ENDIGNORE slope

#mohawk
IGNORE afro
IGNORE cornrows
IGNORE elvishair
IGNORE groovecut
IGNORE head
IGNORE highafro
IGNORE jheri
IGNORE slope
IGNORE wedge
SETC bandana  head boxingshoe -
SETC beret  head boxingshoe -
SETC bikerhelmet head pimp  -
SETC boater  head boxingshoe -
SETC bowler  head pimp  -
SETC boxingcap head cs_zorro -
SETC cap  head boxingshoe -
SETC capback  head boxingshoe -
SETC capknit  head boxingshoe -
SETC capovereye head boxingshoe -
SETC caprimup head boxingshoe -
SETC capside  head boxingshoe -
SETC captruck head boxingshoe -
SETC cappolice head boxingshoe -
SETC cowboy  head pimp  -
SETC flatears head boxingshoe -
SETC hatmanc  head boxingshoe -
SETC tracktr  head pimp  -
SETC trilby  head pimp  -
SETC worktr  head pimp  -
ENDIGNORE afro
ENDIGNORE cornrows
ENDIGNORE elvishair
ENDIGNORE groovecut
ENDIGNORE head
ENDIGNORE highafro
ENDIGNORE jheri
ENDIGNORE slope
ENDIGNORE wedge

#jheri
IGNORE afro
IGNORE cornrows
IGNORE elvishair
IGNORE flattop
IGNORE groovecut
IGNORE head
IGNORE highafro
IGNORE mohawk
IGNORE slope
IGNORE wedge
SETC bandana  head boxingshoe -
SETC beret  head boxingshoe -
SETC bikerhelmet head boxingshoe -
SETC boater  head boxingshoe -
SETC bowler  head boxingshoe -
SETC boxingcap head cs_zorro -
SETC cap  head boxingshoe -
SETC capback  head boxingshoe -
SETC capknit  head boxingshoe -
SETC capovereye head boxingshoe -
SETC caprimup head boxingshoe -
SETC capside  head boxingshoe -
SETC captruck head boxingshoe -
SETC cappolice head boxingshoe -
SETC cowboy  head boxingshoe -
SETC flatears head boxingshoe -
SETC hatmanc  head boxingshoe -
SETC tracktr  head boxingshoe -
SETC trilby  head boxingshoe -
SETC worktr  head boxingshoe -
ENDIGNORE afro
ENDIGNORE cornrows
ENDIGNORE elvishair
ENDIGNORE flattop
ENDIGNORE groovecut
ENDIGNORE head
ENDIGNORE highafro
ENDIGNORE mohawk
ENDIGNORE slope
ENDIGNORE wedge

#highafro
IGNORE afro
IGNORE cornrows
IGNORE elvishair
IGNORE flattop
IGNORE groovecut
IGNORE head
IGNORE jheri
IGNORE mohawk
IGNORE slope
IGNORE wedge
SETC bandana  head flipflop -
SETC beret  head flipflop -
SETC bikerhelmet head flipflop -
SETC boater  head flipflop -
SETC bowler  head flipflop -
SETC boxingcap head flipflop -
SETC cap  head flipflop -
SETC capback  head flipflop -
SETC capknit  head flipflop -
SETC capovereye head flipflop -
SETC caprimup head flipflop -
SETC capside  head flipflop -
SETC captruck head flipflop -
SETC cappolice head flipflop -
SETC cowboy  head flipflop -
SETC flatears head flipflop -
SETC hatmanc  head flipflop -
SETC tracktr  head flipflop -
SETC trilby  head flipflop -
SETC worktr  head flipflop -
ENDIGNORE afro
ENDIGNORE cornrows
ENDIGNORE elvishair
ENDIGNORE flattop
ENDIGNORE groovecut
ENDIGNORE head
ENDIGNORE jheri
ENDIGNORE mohawk
ENDIGNORE slope
ENDIGNORE wedge

#groovecut
IGNORE afro
IGNORE cornrows
IGNORE elvishair
IGNORE flattop
IGNORE head
IGNORE highafro
IGNORE jheri
IGNORE mohawk
IGNORE slope
IGNORE wedge
SETC bandana  head country  -
SETC beret  head country  -
SETC bikerhelmet head country  -
SETC boater  head country  -
SETC bowler  head country  -
SETC boxingcap head country  -
SETC cap  head country  -
SETC capback  head country  -
SETC capknit  head country  -
SETC capovereye head country  -
SETC caprimup head country  -
SETC capside  head country  -
SETC captruck head country  -
SETC cappolice head country  -
SETC cowboy  head country  -
SETC flatears head country  -
SETC hatmanc  head country  -
SETC tracktr  head country  -
SETC trilby  head country  -
SETC worktr  head country  -
ENDIGNORE afro
ENDIGNORE cornrows
ENDIGNORE elvishair
ENDIGNORE flattop
ENDIGNORE head
ENDIGNORE highafro
ENDIGNORE jheri
ENDIGNORE mohawk
ENDIGNORE slope
ENDIGNORE wedge

#elvishairhats
IGNORE afro
IGNORE cornrows
IGNORE flattop
IGNORE groovecut
IGNORE head
IGNORE highafro
IGNORE jheri
IGNORE mohawk
IGNORE wedge
SETC bandana  head cs_bandana -
SETC beret  head cs_bandana -
SETC bikerhelmet head cs_bandana -
SETC boater  head cs_bandana -
SETC bowler  head cs_bandana -
SETC boxingcap head cs_bandana -
SETC cap  head cs_bandana -
SETC capback  head cs_bandana -
SETC capknit  head cs_bandana -
SETC capovereye head cs_bandana -
SETC caprimup head cs_bandana -
SETC capside  head cs_bandana -
SETC captruck head cs_bandana -
SETC cappolice head cs_bandana -
SETC cowboy  head cs_bandana -
SETC flatears head cs_bandana -
SETC hatmanc  head cs_bandana -
SETC tracktr  head cs_bandana -
SETC trilby  head cs_bandana -
SETC worktr  head cs_bandana -
ENDIGNORE afro
ENDIGNORE cornrows
ENDIGNORE flattop
ENDIGNORE groovecut
ENDIGNORE head
ENDIGNORE highafro
ENDIGNORE jheri
ENDIGNORE mohawk
ENDIGNORE wedge

#hatscornrow
IGNORE afro
IGNORE cornrows
IGNORE elvishair
IGNORE flattop
IGNORE groovecut
IGNORE head
IGNORE highafro
IGNORE jheri
IGNORE mohawk
IGNORE slope
IGNORE wedge
SETC bandana  head gimptorso -
SETC beret  head gimptorso -
SETC bikerhelmet head gimptorso -
SETC boater  head gimptorso -
SETC bowler  head gimptorso -
SETC boxingcap head gimptorso -
SETC cap  head gimptorso -
SETC capback  head gimptorso -
SETC capknit  head gimptorso -
SETC capovereye head gimptorso -
SETC caprimup head gimptorso -
SETC capside  head gimptorso -
SETC captruck head gimptorso -
SETC cappolice head gimptorso -
SETC cowboy  head gimptorso -
SETC flatears head gimptorso -
SETC hatmanc  head gimptorso -
SETC tracktr  head gimptorso -
SETC trilby  head gimptorso -
SETC worktr  head gimptorso -
ENDIGNORE afro
ENDIGNORE elvishair
ENDIGNORE flattop
ENDIGNORE groovecut
ENDIGNORE head
ENDIGNORE highafro
ENDIGNORE jheri
ENDIGNORE mohawk
ENDIGNORE slope
ENDIGNORE wedge

#hatsafro
IGNORE cornrows
IGNORE elvishair
IGNORE flattop
IGNORE groovecut
IGNORE highafro
IGNORE jheri
IGNORE mohawk
IGNORE slope
IGNORE wedge
SETC bandana  head cs_zorro -
SETC beret  head cs_zorro -
SETC bikerhelmet head cs_zorro -
SETC boater  head cs_zorro -
SETC bowler  head cs_zorro -
SETC boxingcap head cs_zorro -
SETC cap  head cs_zorro -
SETC capback  head cs_zorro -
SETC capknit  head cs_zorro -
SETC capovereye head cs_zorro -
SETC caprimup head cs_zorro -
SETC capside  head cs_zorro -
SETC captruck head cs_zorro -
SETC cappolice head cs_zorro -
SETC cowboy  head cs_zorro -
SETC flatears head cs_zorro -
SETC hatmanc  head cs_zorro -
SETC tracktr  head cs_zorro -
SETC trilby  head cs_zorro -
SETC worktr  head cs_zorro -
ENDIGNORE cornrows
ENDIGNORE elvishair
ENDIGNORE flattop
ENDIGNORE groovecut
ENDIGNORE highafro
ENDIGNORE jheri
ENDIGNORE mohawk
ENDIGNORE slope
ENDIGNORE wedge


Anyone have any ideas as to what is up with that? (Yes, I know that my naming conventions are weird and make no sense - it is because I wanted to only use filenames that already existed in player.img in order to avoid problems with the SAMI installer)

uggabugg
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#15

Posted 14 February 2008 - 07:01 PM

sorry i cant help with that, i couldnt program if my life depended on it tounge.gif but just out of curiosity, is the face boned, and is the movement of her body the same as cj?

bumster
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#16

Posted 14 February 2008 - 07:06 PM

QUOTE (uggabugg @ Feb 14 2008, 20:01)
is the face boned

lol boned ph34r.gif

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#17

Posted 14 February 2008 - 07:09 PM

lol mabe i suold say rigged tounge.gif

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#18

Posted 14 February 2008 - 09:23 PM

wow
great thats mona from max payne 2

JC_COOP
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#19

Posted 14 February 2008 - 10:52 PM Edited by JC_COOP, 14 February 2008 - 11:12 PM.

Yes, all of the DFF files are rigged - I'm using the original CJ skeleton and animation. It all works fine if I use the original clothes.dat code - but when I change the code to make use of the extra models I made (so that hairstyles won't mysteriously change when you put on a hat), it works fine until the game tries to load a cutscene - then it crashes.

QUOTE

thats mona from max payne 2


Yep, as I said - though all that remains of the original Mona is her face... I wound up not using her Max Payne 2 outfits.


UPDATE:
I found the cause of the bug, its the length of the DAT file of all things for it to be. I'm coming up with a better (IE: Shorter) version of the code now.

caz32
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#20

Posted 15 February 2008 - 01:35 AM

JC_COOP are you male or female?

You can get a program where you have options to make your voice sound like a girl, but if you want i can give it a shot, just give me one line to say and you can see what you think, but i do think my MIC quality sucks.

Artur$MD
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#21

Posted 15 February 2008 - 09:30 AM

Some haircuts look like in haircuts mod for tes: oblivion

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#22

Posted 15 February 2008 - 12:33 PM

MOD UPDATE: I fixed the clothes.dat problem finally - unfortunately I had to trim it down a lot more than I liked - so what this means is that there are two generic haircuts that are used whenever a hat is being used - except for the cowboy hat which still has all the varient haircuts (apparently there is a code line limit for clothes.dat, and I hit it after coding for one hat's custom DFFs for the different haircuts... so I just picked my favorite hat type. It is possible to do a different clothes.dat version for each hat so that the end-user can just pick the one for his favorite hat, but that's something for the second beta.)

So the only thing keeping me from releasing BETA 1 at this point is that I need to find somewhere to upload it - just shy of 100 megs. Any suggestions?

@cas32
If you can give it a try, I'd appreciate it...

One of the lines is:
"Mighty kind of you"
It is said when CJ picks up money from a pedestrian he has killed.

Like I said, the only reason I'm not doing it is because my acting is horrendously bad.

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#23

Posted 15 February 2008 - 12:37 PM

QUOTE (Artur$MD @ Feb 15 2008, 09:30)
Some haircuts look like in haircuts mod for tes: oblivion

Most of the haircut meshes were provided by Maebe (as stated in credits)- who had originally released them as a Neverwinter Nights 2 haircut pack, and I converted them for my purposes. It is possible that Maebe also had released them for Oblivion, though I'd have to ask to be sure.

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#24

Posted 15 February 2008 - 03:25 PM Edited by uggabugg, 15 February 2008 - 04:06 PM.

QUOTE (caz32 @ Feb 15 2008, 01:35)

You can get a program where you have options to make your voice sound like a girl, but if you want i can give it a shot, just give me one line to say and you can see what you think, but i do think my MIC quality sucks.

if its possible to distort a male voice that much, would it not be possible to change cj voice the same or in a similar way?

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#25

Posted 15 February 2008 - 04:44 PM

QUOTE (JC_COOP @ Feb 15 2008, 12:33)
So the only thing keeping me from releasing BETA 1 at this point is that I need to find somewhere to upload it - just shy of 100 megs. Any suggestions?

"FileFactory lets you host files up to 300MB for free. You don't have to register and there is nothing to download. Your files can be downloaded an unlimited number of times!"
http://www.filefactory.com/

(It's the one I use icon14.gif )

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#26

Posted 25 February 2008 - 07:41 PM

This looks great.. and with all the clothes and haircuts/tattoos as well.. thats some nice work.
I have Max Payne as well.. love the games and Mona.. can't wait for you to release this smile.gif

Hope you aren't having troubles uploading it.

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#27

Posted 27 February 2008 - 03:18 AM

Upload isn't a problem at the moment... I found a couple of bugs I want to quash before I release, but real life ™ got in the way in the form of midterms. The issue is that I've discovered that their are only two sorts of bugs in this type of thing: rigging bugs and crash bugs.

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#28

Posted 27 February 2008 - 05:23 AM

Ahhh good luck with your tests smile.gif
More bugs eh? SA does hate you messing with the player model.. but I am sure you'll beat it smile.gif
Anyway.. can't wait smile.gif

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#29

Posted 02 March 2008 - 11:47 AM

Keep it goin' man! It's cool. I can't wait to be released blush.gif tounge2.gif

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#30

Posted 02 March 2008 - 01:13 PM

wat did u use to make her cuz i wanna make a female cj




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