EDIT 3: Apparently there was a crash bug that some people experienced. I don't know why, but apparently SA doesn't like the high res textures in the player model unless it has had a txd loaded from GTA_INT.IMG that has also has a large texture. It makes no sense, but it apparently works. This fix is essentially that you have the choice of either installing a file with a blank dummy texture you can download here or an interior mod that has high-res textures and would load immediately upon starting a new game (I know that this one works: Halo 3 Xbox for CJ's house... go to www.gta-worldmods.com and do a search for "xbox" to find it - they don't allow direct linking)
Let me know if that doesn't solve the problem for any of you, and remember to rebuild your gta_int.img after installing either my dummy txd or the xbox mod.
As the title said, I'm replacing CJ with a female character. All clothing, tattoo, and haircut options will be available (and altered properly for the character's new gender). I've been working on this mod since the fall of 2006...
I'm almost ready to release a beta that has all intended features except for the American.gxt and the new voiceset (looking for actress) - the only hold-up is I have to fix a bug with the cutscene versions of the haircuts (I believe its a rigging bug).
Note that the old clothing items and the item that replaced them may not always be color-coordinated, so while this mod will be compatible with your save games, Carla J.'s fashion sense may need to be adjusted
Rockstar (for original textures and meshes on which everything else was based)
Nkinta (For Korin model on which I based the bare feet DFF)
Maebe (For four of the hair models on which I based some of the hairstyles)
JC_COOP (Me. I did everything the above people didn't do)
What is this mod?
This mod began as my wanting on a whim to put Mona Sax from Rockstar's Max Payne 2 into San Andreas. It escalated from there and mutated into a project to completely replace CJ with Mona - complete with all clothing, hairstyle, and tattoo options. Ironically, Mona's Max Payne 2 outfits didn't make the cut due to varying reasons - the only way to recognize her is her face.
What will be missing in the first beta upon release?
I haven't replaced CJ's voice yet - still need a voice actress as I am too self conscious to do it myself. I also haven't made a new American.gxt file - so the old names for haircuts and clothes will appear rather than the correct names (IE: Chongers instead of Capris). I'm not entirely happy with my rigging of the DFFs, but I'll have them as best as I can with my personal skills. The alpha channels on some of the hairstyles need tweaking as well.
Edited by JC_COOP, 21 May 2008 - 02:20 AM.