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[WIP|VC] PedRising

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Luminarr
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#31

Posted 12 February 2008 - 10:44 AM

Will the zombies have bite animations?

Freakorama
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#32

Posted 12 February 2008 - 11:44 AM

QUOTE (Luminarr @ Feb 12 2008, 20:44)
Will the zombies have bite animations?

i'll think of something

Anyway i've started to get peds to spawn around

user posted image

the mod's moving along now.

Abel.
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#33

Posted 13 February 2008 - 10:52 AM

QUOTE (Futurama_Freak1 @ Feb 9 2008, 04:04)
This thread is for the development of my latest mod...

user posted image

In a nutshell,
"A Zombie Modification for Vice City"

What makes this different from all the other zombie mods?

Well basicly, It's focussed more on crazy Melee weapons
And a big plus is it isn't set in Vice City It's a Completely from scratch made town modeled with my bare hands... and TripleAs did some crap too, Flat Face made the hud icons and various other textures

user posted image

It also features Zombie walking animations, Thats right Zombies will walk.
They won't sprint madly at you like you have candy stuck to your ass or something

user posted image
TripleAs' great work ^ ( Aww, he's going for a hug =D )

Lots of funny easter eggs,

Basicly everything is finished Except the intro and the scm code to randomly spawn zombies around the map

If anyone wants to help
or if anyone wants to comment or suggest

go ahead ....Right after some screenshots

user posted image

user posted image

user posted image

More information at the Mod's website http://pedrising.gzwn.net/

Hey, Futurama_Freak, havent seen you in a while. happy.gif

(edry 123 from the PSN)

Looks like an awesome mod.

xspudx
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#34

Posted 13 February 2008 - 12:12 PM

Stop quoting the full posts with pictures, you morons.

Looks great, brilliant zombie animations but I'm a bit iffy about this seeing as you've already got one cancelled project which looked interesting behind you.

On the other hand it was heavily farfetched and you've already got stuck in to the main things in this mod (zombie walking, etc).

But good luck anyway.

Arvis
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#35

Posted 13 February 2008 - 03:23 PM

Wow! I haven't seen anything so cool in last days.
I'll definately download this asap!

Freakorama
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#36

Posted 15 February 2008 - 07:38 AM Edited by Futurama_Freak1, 15 February 2008 - 07:40 AM.

New screenie to tide people over:

user posted image

Quadropheniac90
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#37

Posted 15 February 2008 - 09:59 AM

Dude this is looking awesome, very original. Especially the anims and new city are great. Love this mod! icon14.gif cool.gif

Freakorama
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#38

Posted 16 February 2008 - 11:46 AM

I've been practicing animation creation



eh? eh? Pretty clever.

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#39

Posted 16 February 2008 - 12:01 PM

QUOTE (Futurama_Freak1 @ Feb 16 2008, 11:46)
I've been practicing animation creation



eh? eh? Pretty clever.

That's how the health recharging gonna be? f*cking awesome.

GTAdedan
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#40

Posted 16 February 2008 - 12:58 PM

Wow

bumster
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#41

Posted 16 February 2008 - 01:52 PM

What's in the bottle? alien.gif

GamerShotgun
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#42

Posted 16 February 2008 - 02:23 PM

Brain juice.

coin-god
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#43

Posted 16 February 2008 - 03:03 PM

QUOTE (Futurama_Freak1 @ Feb 16 2008, 08:46)
I've been practicing animation creation



eh? eh? Pretty clever.

Pretty good icon14.gif Just like in Deadrising

Freakorama
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#44

Posted 16 February 2008 - 09:28 PM

QUOTE (bumster @ Feb 16 2008, 23:52)
What's in the bottle? alien.gif

Orange juice...

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#45

Posted 16 February 2008 - 09:57 PM

QUOTE (Futurama_Freak1 @ Feb 16 2008, 22:28)
QUOTE (bumster @ Feb 16 2008, 23:52)
What's in the bottle? alien.gif

Orange juice...

damn.. I don't really like orange juice tounge.gif

Spider-Vice
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#46

Posted 16 February 2008 - 09:58 PM

QUOTE (GTAdedan @ Feb 16 2008, 21:57)
damn.. I don't really like orange juice tounge.gif

How you can say a thing like that? sad.gif

coin-god
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#47

Posted 17 February 2008 - 12:22 AM

QUOTE (Spider-Vice @ Feb 16 2008, 18:58)
QUOTE (GTAdedan @ Feb 16 2008, 21:57)
damn.. I don't really like orange juice tounge.gif

How you can say a thing like that? sad.gif

Damn, he is rigth... how ca u say that? confused.gif


Futurama_freak: Are you gonna add more Deadrissing weapon features? or the player combat style it has in deadrising?

Freakorama
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#48

Posted 17 February 2008 - 01:49 AM Edited by Futurama_Freak1, 17 February 2008 - 01:53 AM.

QUOTE (goin-god @ Feb 17 2008, 10:22)
Futurama_freak: Are you gonna add more Deadrissing weapon features? or the player combat style it has in deadrising?

I don't think that combat style would be possible in Gta VC.
as it would require player/ped interaction animations,
something VC is not capeable of as far as I know..

Zombie.modder
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#49

Posted 17 February 2008 - 03:25 PM

Wow this looking fu***** awesom icon14.gif icon14.gif icon14.gif

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#50

Posted 17 February 2008 - 03:37 PM

QUOTE (Futurama_Freak1 @ Feb 16 2008, 12:46)
I've been practicing animation creation



eh? eh? Pretty clever.

Wow.

That looks a lot like how it is in Dead Rising. Me likes.
smile.gif

Zombie.modder
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#51

Posted 18 February 2008 - 01:12 PM

I have a question: Can you make the Zombies die with one punch but there a Lots of Zombies. I have play DeadRising and itīs so funny with 5.000 zombies and a Chainsaw
Muhahahaha biggrin.gif biggrin.gif biggrin.gif

Therman
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#52

Posted 18 February 2008 - 02:23 PM

this mod is looking really great biggrin.gif
keep up the good work icon14.gif

Undead
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#53

Posted 18 February 2008 - 06:10 PM

dozingoff.gif That video is kind of tricky...looks good , but ..its anim wait state(drinking) when picked up...and then you throw the model off from the player hand...thats kind of imposible...unless you have remplaced the drink for the hand granade...
so...what im saying is....The empty bottle explode :s since you cut up the demo-video ...we dont see it exploding...

dozingoff.gif am i wrong ?


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#54

Posted 18 February 2008 - 06:31 PM

QUOTE (Undead @ Feb 18 2008, 18:10)
dozingoff.gif That video is kind of tricky...looks good , but ..its anim wait state(drinking) when picked up...and then you throw the model off from the player hand...thats kind of imposible...unless you have remplaced the drink for the hand granade...
so...what im saying is....The empty bottle explode :s since you cut up the demo-video ...we dont see it exploding...

dozingoff.gif am i wrong ?

Whats the problem! it looks pretty good, don be jeleus! tounge.gif

GamerShotgun
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#55

Posted 18 February 2008 - 07:09 PM

Dear undead, it can be easily scripted through scm coding... Ever wondered what the throw object opcode does?

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#56

Posted 18 February 2008 - 07:25 PM

QUOTE (Futurama_Freak1 @ Feb 17 2008, 02:49)
QUOTE (goin-god @ Feb 17 2008, 10:22)
Futurama_freak: Are you gonna add more Deadrissing weapon features? or the player combat style it has in deadrising?

I don't think that combat style would be possible in Gta VC.
as it would require player/ped interaction animations,
something VC is not capeable of as far as I know..


Depending on what you have in mind, it *is* possible. The next GTA:MA version will feature for example SA style "interaction" between attacker and target.

Alex

Freakorama
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#57

Posted 18 February 2008 - 08:30 PM Edited by Futurama_Freak1, 18 February 2008 - 08:35 PM.

QUOTE (Undead @ Feb 19 2008, 04:10)
dozingoff.gif That video is kind of tricky...looks good , but ..its anim wait state(drinking)  when picked up...and then you throw the model off from the player hand...thats kind of imposible...unless you have remplaced the drink for the hand granade...
so...what im saying is....The empty bottle explode :s  since you cut up the demo-video ...we dont see it exploding...

  dozingoff.gif am i wrong ?

Here's the secret:

It's an invisible health pickup and Teargas that does nothing when thrown spawned in the same place,

You pick it up and drink it with shoot.

It just looks cool and gives the game a small bit on realism...
nobody ever gets better from walking into a floating heart,
I think actually drinking what you pick up is just cool is all.

but i'm still not done with it. i'm still wanting to make it so when you pick it up it doesn't give you health unless you throw it away (after he's done drinking) and not when you pick it up

QUOTE
Depending on what you have in mind, it *is* possible. The next GTA:MA version will feature for example SA style "interaction" between attacker and target.


Futurama_Freak1 Drools at the thought of making a face crusher animation

Undead
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#58

Posted 18 February 2008 - 10:07 PM Edited by Undead, 18 February 2008 - 10:10 PM.

QUOTE (Futurama_Freak1 @ Feb 18 2008, 20:30)
but i'm still not done with it. i'm still wanting to make it so when you pick it up it doesn't give you health unless you throw it away (after he's done drinking) and not when you pick it up

try to calculate the time until the anim is over, and add a wait between heal and the anim wait state turn.gif

oh and MasterK ... "throw object opcode?" whatsthat.gif never heard of it in VC :S


GamerShotgun
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#59

Posted 18 February 2008 - 10:12 PM Edited by MasterK, 18 February 2008 - 10:14 PM.

I'm pretty sure about this one: The pizzaboy submission is using this opcode, when you are on a bike...

BTW: The easiest thing is to use an other pickup and check when the player has the bottle and presses "fire"... when the player does that, his health will be restored..

Or just use another kind of health pickup, where it takes from your money.. So if you don't have enough cash, it wont replenish your health.

Freakorama
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#60

Posted 18 February 2008 - 11:11 PM

QUOTE (Undead @ Feb 19 2008, 08:07)
QUOTE (Futurama_Freak1 @ Feb 18 2008, 20:30)
but i'm still not done with it. i'm still wanting to make it so when you pick it up it doesn't give you health unless you throw it away (after he's done drinking) and not when you pick it up

try to calculate the time until the anim is over, and add a wait between heal and the anim wait state turn.gif

oh and MasterK ... "throw object opcode?" whatsthat.gif never heard of it in VC :S

no no no, the health he's getting is from the invisible health pickup




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