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Passing the Paramedic Mission

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MorsPrincipiumEst
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#61

Posted 19 February 2017 - 12:25 PM

Wait just a minute is health added to it or does it get tougher that may give me an idea how to find the pointer for the health of the players car if health is added.

 

Health, Toughness....Isn't it the same thing?  All I know is in all the 3D Era GTA's when you do R3 Missions (Other than Taxi Driver), the Vehicle you are using becomes indestructible practically with the higher levels you go.  Paramedics, Fire Truck, Vigilante, etc, etc, it's all like this I thought where the Vehicle will become stronger as the Levels progress and get higher...


crashoverride93
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#62

Posted 19 February 2017 - 12:29 PM Edited by crashoverride93, 19 February 2017 - 12:31 PM.

Not quite if it gets tougher the damage multiplier decreases if health is added the float health value actually increases both are float values however.

Maybe I should just make a Cleo script that creates a car with health set value in order to help me find that value.
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stef_92
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#63

Posted 19 February 2017 - 09:53 PM

I have a paramedic starter save at gtagarage, you can check it out

piko
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#64

Posted 21 February 2017 - 08:38 AM Edited by piko, 21 February 2017 - 11:09 AM.

I have always done this before on Portland so I'm trying for the first time to beat it in Staunton and it seems I have worst luck ever or just suck.. I get patients in cartel-area all the time, one of them was inside covered walkway which made him impossible to get to btw. Last try my ambulance got shot down only at level 5.. First poster claims it's rare to have patients there,could this be version-difference since I'm on PS4 which is basically PS2-version?

 

E:I finally managed to beat level 12 on Staunton with some extra careful driving and only a few guys spawning in cartel territory.


stef_92
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#65

Posted 21 February 2017 - 05:34 PM

I have never tried doing Paramedic at Staunton but I should give it a try sometimes just for the challenge

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#66

Posted 22 February 2017 - 12:59 PM

It's doable but it depends too much on luck (i.e. not getting shot at by Cartel members too much).

I don't see the problem with my use of the ghost glitch. You don't lose time really if you do it properly. It gets balanced out by the fact that you also save time by driving through walls. I might do another full demo video at some point with voiceover explains things in more detail.

Here's an older video of me performing the glitch flawlessly.

crashoverride93
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#67

Posted 22 February 2017 - 04:46 PM Edited by crashoverride93, 22 February 2017 - 04:47 PM.

Here's how I do it (basically impossible to fail):
 
http://www.youtube.c...h?v=EOCB1_iDSpw

 
Is it possible to use this glitch for Vigilante missions?
If you used it on vigilante you won't be able to run the suspect over meaning you will have to do drive by shooting.

piko
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#68

Posted A week ago

I'm attempting it for first time in Shoreside Vale in this playthrough, not sure how many have been able to pull it off there without cheats or anything..


SMACKED!
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#69

Posted A week ago Edited by Still Madd, A week ago.

It's pretty difficult. It was the last thing to me left to do for 100%.

Big mistake to do it after the Yardies hate begins but not impossible. I used to use a custom route so I didn't get all shoot up by the Yardies and blown off after.

 

Never do it at Shoreside Vale, you'll make a hero if you pass it out.

Portland is impossible after Salvatore's menstruation begins.

Staunton is the only way.

 

Just don't give up on hope.


unopieceo
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#70

Posted A week ago

after Salvatore's menstruation begins.

 

wat


crashoverride93
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#71

Posted A week ago

after Salvatore's menstruation begins.

 
wat

Yeah what that sounds closly simalar to something else

Evil-Empire
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#72

Posted A week ago Edited by Evil-Empire, A week ago.

No gang warz + ultimate trainer to freeze the countdown + a lot of patience and this mission becomes like a kid's game.


GTAKid667
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#73

Posted A week ago

this mission becomes like a kid's game.

Yes, but at that point you've taken out any aspect of challenge in the game completely and is it really that fun or rewarding to play? If you're interested in modifying the game like that you may as well just cheat yourself the rewards and move on as you'd be saving time driving around...

It's understandable that at this point in the game missions such as Paramedic become a lot more challenging because of the increased gang hostility but it does not become impossible and with a little bit of patience and determination is still very much achievable.

I'm attempting it for first time in Shoreside Vale in this playthrough, not sure how many have been able to pull it off there without cheats or anything..

Good Luck :)

I've never completed Paramedic on Shoreside Vale before, I've only ever done it on Portland and Staunton Island. I did try it once not too long ago just out of interest but ended up not completing it. I still have an interesting time trying to navigate Shoreside during Vigilante and Firefighter now, after years of playthroughs.
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Evil-Empire
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#74

Posted A week ago

Knowing I've had enough patience to complete this garbage sub-mission even if it was without any hostile gang and a frozen timer in Shoreside Vale is already an excellent reward and source of pride.

 

I just give you opportunities, if you're sick and tired of this job you know what to do.


Carbonox
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#75

Posted A week ago

I've managed to do it in Shoreside Vale in LCS, if anything.

 

Although, III ramps up the difficulty with the unavoidable Cartel hostility, no map, no indication of patients above or below you, less vehicle health, and maybe other things... :p


Evil-Empire
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#76

Posted A week ago

I made a paramedic mission in Staunton with the hostile yardies once and failed very close to the end by the way.

 

This mission is so boring I don't see the point of doing it with the risk to fail, it looks more like masochism than anything else.





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