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[REL|ALPHA] SA Vehicle Special Abilities Editor

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Alexander Blade
  • Alexander Blade

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#1

Posted 05 January 2008 - 02:06 PM Edited by Alexander Blade, 08 May 2008 - 01:30 PM.

SA Vehicle Special Abilities Editor v1.1
Last update : 01 january 2008
Sources :
http://alexander.sannybuilder.com

This tool works like my `More Cars With Up/Down Lights` plugin :
<< GTAForums topic >>

Description :
Using this you can use models with special abilities
(like ZR350 - lights , Dozer - bucket etc) at any ID .

Special abilities :
BUCKETs - bucket like `Dozer` has.
CISTERNs - cistern like `Cement` has.
PACKERs - elevator like `Packer` has.
TRUCK_HOOKs - hook like `Truck` has.
TRACTOR_HOOKs - hook `Tractor` has.
ADV_HYDRALICs - advanced hydralics (Bandito and HotKnife).
WATER_JETs - water jets like Firetruck and Swatvan have.
TURRETs_1 - 1st type of mooving turrets (Swatvan and Rhino).
TURRETs_2 - 2nd type of mooving turrets (Firetruck).
UP/DOWN_LIGHTS - mooving lights like ZR350 has.
TRAILER_HOOKs - trailer hooks like Linerun , Petrol etc have.

Download here:
http://Alexander.SannyBuilder.com

JostVice
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#2

Posted 05 January 2008 - 03:13 PM Edited by Jost_Vice, 05 January 2008 - 03:17 PM.

You're another god, mate.

Awesome job!!!! I'M GOING TO TEST IT WHEN I HAVE SOME TIME biggrin.gif

I have some questions smile.gif There is any way to add more 'trailers'? I see only the 'linerunner' etc. But can I add something like another 'Artic'? and baggage is also using the same stuff


Any chance of getting the Rhino's bomb launcher?

Alexander Blade
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#3

Posted 05 January 2008 - 03:25 PM

I don't test it with that trailers , but may be you can .
and about rhino i don't know

rstomrs
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#4

Posted 05 January 2008 - 03:33 PM Edited by rstomrs, 18 April 2008 - 07:58 PM.

How do you come up with those things. Good job.
Going to test this right away.

Tom mercie_blink.gif

EDIT:

Also where's the 1 for the forklift ?

Alexander Blade
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#5

Posted 05 January 2008 - 06:35 PM

I could't create additional ability for forklift , game crashes every time i do it , maybe there are more forklift's addresses and i don't find them yet .

>>exe doesn't starts
size ?

Gforce
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#6

Posted 05 January 2008 - 08:17 PM

you've made some really nice tools lately, thanks for your hard work.

they hand out medals to 1 month member monkey's posting GTA IV pics of boats yet they ignore a person who is making a real contribution to the community .......... i don't get it !! dontgetit.gif

you should be given some Karma ........ cookie.gif cookie.gif cookie.gif

rstomrs
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#7

Posted 05 January 2008 - 08:55 PM

Size: 13,7 MB (14.386.176 bytes)
Size on disk: 13,7 MB (14.389.248 bytes)

Tom mercie_blink.gif

And yes it just doesn't starts, the only way to get it running is to start MTA and then it gives en error and then it says Click on retry to debug then it starts but they're no changes. Short, nothing happens..

Sacky
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#8

Posted 05 January 2008 - 10:20 PM

So for instance can I have 2 vehicles with use the firetruck piece assignment?

rstomrs
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#9

Posted 05 January 2008 - 10:27 PM

Yes

Tom mercie_blink.gif

galiorix
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#10

Posted 05 January 2008 - 10:36 PM

Great tool, have some cookies
cookie.gif cookie.gif cookie.gif cookie.gif
I really like all your tools, they are great cool.gif

Greetz ph34r.gif

Erwest
  • Erwest

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#11

Posted 06 January 2008 - 08:57 AM

Wonderful tool, thanks Alexander!! smile.gif smile.gif

I've tested the UP/DOWN_LIGHTS and the WATER_JETs: they run correctly.

But i've a problem: after increasing the TRAILER_HOOKs with another truck, when i wont to hook it to a trailer, the game craches.

Can u help me?

thx!

Alexander Blade
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#12

Posted 06 January 2008 - 11:13 AM

2Erwest : it's my fail lol.gif I'll try to fix this bug today )
2rstomrs : it's not 1.0 us . Size of 1.0 us is 14 383 616 bts
2Gforce : you should be given some Karma , but how ?

rstomrs
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#13

Posted 06 January 2008 - 12:04 PM Edited by rstomrs, 06 January 2008 - 12:16 PM.

It's the no-cd since i'm to lazy to use my cd as my brother also has it . smile.gif
So it only works with a normal exe ? And i agree with Gforce, now i only have to get your tools to work smile.gif And here my last question ;D

Tom mercie_blink.gif

Alexander Blade
  • Alexander Blade

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#14

Posted 06 January 2008 - 02:14 PM

No , it's works with gta_sa.exe v1.0 US HOODLUM , i have no cd version and many of SA players have this exe too .

rstomrs
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#15

Posted 06 January 2008 - 02:43 PM

That's weird, omg. I still can't get it to work. I'm gonna reinstall GTA SA and see then.

Tom mercie_blink.gif

Grove Street Boy
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#16

Posted 06 January 2008 - 04:37 PM

nice! It would also be nice if you can make other vehicles have Hydra missile capabilities! But is it possible?

Alexander Blade
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#17

Posted 06 January 2008 - 04:59 PM

QUOTE (Grove Street Boy @ Jan 6 2008, 16:37)
nice! It would also be nice if you can make other vehicles have Hydra missile capabilities! But is it possible?

not now alien.gif

2All : Program updated . Trailer bug fixed .

pinky
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#18

Posted 07 January 2008 - 01:47 PM

Screw missiles, is it possible to add the Hydras flight dynamics?
Could you add more working gear to planes too, currently I am using door nodes to get extra parts working in conjunction with Cleo scripts. Some aircraft dont even have working gear as standard, is it possible to imitate the hydra nodes for all?
That sure would be nice. Cheers.

Alexander Blade
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#19

Posted 09 January 2008 - 09:26 AM

>> missiles
unreal (
>> Could you add more working gear to planes too
may be , i'll try to do this today
>> hydra nodes
what is it ? it's hydra wing's angle or what ?


Arvis
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#20

Posted 09 January 2008 - 09:38 AM

Woo, another great tool by you, thanks? I have question - if i add rhino turret to any car - will it rotate and shoot like from rhino? This is awesome!

Alexander Blade
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#21

Posted 09 January 2008 - 10:45 AM

rotate - yes , shoot - no

pinky
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#22

Posted 09 January 2008 - 01:55 PM

QUOTE (Alexander Blade @ Jan 9 2008, 09:26)
>> missiles
unreal (
>> Could you add more working gear to planes too
may be , i'll try to do this today
>> hydra nodes
what is it ? it's hydra wing's angle or what ?

The middle wheel dummies are used to rotate the jet nozzles, the other nodes are just the four for the gear. Misc_a, misc_b , gear_l and gear_r.
Would be nice to transfer the gear data to other aircraft as the Hydra has the most that can be used. The flying ability would be nice to for making airships and ospreys.

P.I.M.P_PL
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#23

Posted 09 January 2008 - 02:52 PM

QUOTE (Alexander Blade @ Jan 9 2008, 10:45)
rotate - yes , shoot - no

hmmm i have the question maybe somebody know where is the definied for example the tank can shoot??
Maybe its be handling.cfg or vehicles.ide??

Alexander Blade
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#24

Posted 09 January 2008 - 04:00 PM

it's 100% hardcoded part in exe

Erwest
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#25

Posted 09 January 2008 - 04:45 PM

Hi Alexander!

Between your editable special abilities it's absent the dumper ability...

Are you thinking to add it? Is it possible?

TNX!

Alexander Blade
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#26

Posted 09 January 2008 - 09:09 PM

yes , it's possible and it'll be realised in 1.2 version

Grove Street Boy
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#27

Posted 10 January 2008 - 04:23 AM Edited by Grove Street Boy, 10 January 2008 - 06:48 AM.

Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! tounge.gif

Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol.

Erwest
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#28

Posted 10 January 2008 - 09:19 AM

QUOTE (Alexander Blade @ Jan 9 2008, 21:09)
yes , it's possible and it'll be realised in 1.2 version

TNX! I'm waiting the next version smile.gif

2 Grove Street Boy: Good Idea!!!!

P.I.M.P_PL
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#29

Posted 10 January 2008 - 01:01 PM

QUOTE (Grove Street Boy @ Jan 10 2008, 04:23)
Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! tounge.gif

Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol.

you must add some wrong.
the entries you can increase with sa:la but its only can increase the numbers of the one model object(but in the tuning parts can be optional also the damage part of it but its be other gta_sa.exe limit who cant increase with the sa:la)and you can add some extra (without increasing limits)but only one extra with model damage part.

Bye.

Alexander Blade
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#30

Posted 11 January 2008 - 01:29 PM

QUOTE (P.I.M.P_PL @ Jan 10 2008, 13:01)
QUOTE (Grove Street Boy @ Jan 10 2008, 04:23)
Hi Alexander! I have a suggestion here, is there a way to increase the number of entries in veh_mods.ide and shopping.dat? cuz when i add mod parts to the game and add more entries in shopping.dat the game crashes. So if you can I hope you can make a "Vehicle Mods Adder". That would be sweet! tounge.gif

Also, is it possible to add another function to this mod? Like giving other vehicles cop car abilities? cop car siren and vigilante missions? cuz I added a cop car too, but can do nothing with it lol.

you must add some wrong.
the entries you can increase with sa:la but its only can increase the numbers of the one model object(but in the tuning parts can be optional also the damage part of it but its be other gta_sa.exe limit who cant increase with the sa:la)and you can add some extra (without increasing limits)but only one extra with model damage part.

Bye.

i don't know )




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