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[REL|SA] Motion Blur Advanced

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Alexander Blade
  • Alexander Blade

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#1

Posted 31 December 2007 - 10:57 AM Edited by Alexander Blade, 03 January 2008 - 02:35 PM.

Few days ago i saw screens of San Andreas at rockstargames.com/sanandreas .
And i say 'WOW!' , i did not see the graphics in SA like that before , 'I want this graphics at my PC !' .
Rockstar decreased SA PC version Motion Blur abilities to pure image warping at high car speeds and it's all .
I tryed to find blur creation in gta_sa.exe and i find it !
I already add new features of Motion Blur into the game .

Features :
- Motion Blur is activated for planes, boats and helicopters .
- Motion Blur works even then, when the player is on foot.
- Motion Blur is changing when car(made by R*)/Player(by me)
speed changes .
- Motion Blur minimal creation speed is set to zero , so blur
is working all the time .
- New Motion Blur parameters are added , so you can configure
your Motion Blur better .


Installing :
Unpack this archive into GTA San Andreas main folder .
ASI Loader is used here , if you have one installed , you may
not replace its files .
Run gta_sa.exe

Editing parameters :
1) Open "MotionBlur.ini" using any text editor (notepad).
2) `MAIN` Params :
BlurValue - main blur value .
BlurPlaneValue - main blur value for planes .
HeatValue - air rocking (1/0 - on/off)
3) `BLUR_STAGE_N` Params:
Each stage is independent from other stages .
Main param of each block is `PlayerSpeed` , this is the speed ,
what player must have to set current blur paramemeters to
parameters of this block .
PlayerSpeed - speed of current player .
Warp - image warping .
ObjectLoop - loop of objects .
CamShake - camera shaking .

P.S. : There are 2 config files :
"MotionBlur.ini" - my Motion Blur config .
"MotionBlur_Orig.ini" - original blur config , you may delete
this file if you don't need it smile.gif


Screens // it's not all abilities of Motion Blur Advanced )
user posted imageuser posted imageuser posted image
user posted imageuser posted imageuser posted imageuser posted image

Download link:
http://Alexander.San...tionBlur1.0.rar

Additional `weather` and `steam` files :
http://Alexander.San...lurAddFiles.rar

Aschratt
  • Aschratt

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#2

Posted 31 December 2007 - 11:04 AM

Wow this looks awesome! Great work!

JostVice
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    realtime, not prerendered

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#3

Posted 31 December 2007 - 11:49 AM Edited by Jost_Vice, 31 December 2007 - 11:52 AM.

Looks interesting, you tried yet to get some type of bloom ingame?

http://i144.photobuc...stVice/ohen.jpg

btw can you try to get a 'blur mask' like others games uses?

Alexander Blade
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#4

Posted 31 December 2007 - 12:01 PM

>>> btw can you try to get a 'blur mask' like others games uses?
i didn't try to do this and i don't how can realize this

WordsBG
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#5

Posted 31 December 2007 - 12:05 PM

About the Float Separator: I'm not sure which language you used for coding the tool, but at least in Delphi you can set the Separator by a global Variable eg. DecimalSeparator := '.'; . Maybe you can solve the problem in a similar way.

rstomrs
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#6

Posted 31 December 2007 - 12:19 PM

I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.

Tom inlove.gif

GamerShotgun
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#7

Posted 31 December 2007 - 01:34 PM

Hmm, tried it, and it looks awsome!!!

Ever tried to implement a VCS style bloom effect?

Arvis
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#8

Posted 31 December 2007 - 01:43 PM

Looks good, im gonna try it!

Alexander Blade
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#9

Posted 31 December 2007 - 04:20 PM

Tomorrow i'll post scm scripts for blur controling .

roby65
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#10

Posted 31 December 2007 - 05:00 PM

too much blur!!!!:D

Alexander Blade
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#11

Posted 31 December 2007 - 05:10 PM

try 2 change BlurValue param

JostVice
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#12

Posted 31 December 2007 - 05:15 PM

QUOTE (rstomrs @ Dec 31 2007, 13:19)
I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.

Tom inlove.gif

Yeah, that will be realistic. same with car hits, granade explosion, etc... maybe if alexander releases those scripts that controls the blur, it can be done.

pull_my_trigga_en_call_me_nigga
  • pull_my_trigga_en_call_me_nigga

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#13

Posted 01 January 2008 - 07:45 PM

this mode is awesome !

is it possible to get the effect that in games called depth of fields with this mod?

coin-god
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#14

Posted 01 January 2008 - 08:14 PM

QUOTE (Alexander Blade @ Dec 31 2007, 13:20)
Tomorrow i'll post scm scripts for blur controling .

Would be nice smile.gif

Alexander Blade
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#15

Posted 01 January 2008 - 08:29 PM

i don't know what `depth of fields` means , may be i know other name of it.
Tell me plz

JostVice
  • JostVice

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#16

Posted 01 January 2008 - 08:47 PM

DoF or depth of field: http://en.wikipedia..../Depth_of_field

Alexander Blade
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#17

Posted 01 January 2008 - 10:22 PM

QUOTE (pull_my_trigga_en_call_me_nigga @ Jan 1 2008, 19:45)
this mode is awesome !

is it possible to get the effect that in games called depth of fields with this mod?

try 2 experiment

pull_my_trigga_en_call_me_nigga
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#18

Posted 02 January 2008 - 06:07 AM

jost_vice that was a good reference .i didn t know it(DOF) has mathematical things like that.
in simple words depth of field is an effect that gives blur for far objects.

this is my motionblur.ini code :

[MAIN]
BlurValue=100
BlurPlaneValue=20
HeatValue=0


[BLUR_STAGE_1]
PlayerSpeed=0,00
Warp=3
ObjectLoop=0
CamShake=0


I thought maybe we can get a better effect colgate.gif

CHILLI
  • CHILLI

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#19

Posted 02 January 2008 - 01:36 PM

pull ma trigga and call me nigga: I tried your settings, you cant see anything when going fast like with the banshee or infernus. I like your settings, bring the realistic stuff rockstar forgot biggrin.gif also check out the SA Gfx mod DexX and paroXum is working on! awesome combination!

Alexander Blade
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#20

Posted 02 January 2008 - 02:08 PM

>> you cant see anything when going fast
u can change values in next stages to smallest

P.I.M.P_PL
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#21

Posted 02 January 2008 - 02:20 PM

to alexander blade:

hi i have one question.

i don't know what is this:
CODE
If you are using US real-number system


can you help??

bye and thanks.

Alexander Blade
  • Alexander Blade

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#22

Posted 02 January 2008 - 06:29 PM

Real number system :
EU - using `,` , for example value = 3,14
US - using `.` , for example value = 3.14

CHILLI
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#23

Posted 02 January 2008 - 08:21 PM

if I want a more exact motion blur effect, is it possible to add more STAGEs?

P.I.M.P_PL
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#24

Posted 02 January 2008 - 08:48 PM

QUOTE (Alexander Blade @ Jan 2 2008, 18:29)
Real number system :
EU - using `,` , for example value = 3,14
US - using `.` , for example value = 3.14

yes i know but i must have this info what to what exe thanks for this info;)

Alexander Blade
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#25

Posted 02 January 2008 - 08:58 PM

QUOTE (CHILLI @ Jan 2 2008, 20:21)
if I want a more exact motion blur effect, is it possible to add more STAGEs?

no

CHILLI
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#26

Posted 02 January 2008 - 09:23 PM

ah ok. thought so, but I want to be sure so I dont mess anything up. but this is a great job! just make those egdes smooth like the PS2 and/or Xbox version, will look even better!

Alexander Blade
  • Alexander Blade

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#27

Posted 03 January 2008 - 02:33 PM

Changed weather and stream files :
http://Alexander.San...lurAddFiles.rar
as for me with this files atmosphere looks better (allmost like at PS2 ot X-Box)

pull_my_trigga_en_call_me_nigga
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#28

Posted 05 January 2008 - 08:26 PM

this is the best thing i could get:

user posted image


and the settings are:

[MAIN]
BlurValue=50
BlurPlaneValue=20
HeatValue=0


[BLUR_STAGE_1]
PlayerSpeed=0,00
Warp=2
ObjectLoop=1
CamShake=0

[BLUR_STAGE_2]
PlayerSpeed=1,00
Warp=4
ObjectLoop=2
CamShake=0

[BLUR_STAGE_3]
PlayerSpeed=1,40
Warp=4
ObjectLoop=3
CamShake=0

[BLUR_STAGE_4]
PlayerSpeed=1,80
Warp=5
ObjectLoop=4
CamShake=1

[BLUR_STAGE_5]
PlayerSpeed=2,20
Warp=5
ObjectLoop=6
CamShake=2

[BLUR_STAGE_6]
PlayerSpeed=2,60
Warp=6
ObjectLoop=7
CamShake=3


have u noticed that when u look straight forward (in reality) u see the things on your left or right blured?
instead of depth of fields i ve got that effect on my game biggrin.gif

Darecki
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#29

Posted 05 January 2008 - 08:46 PM

It looks really cool! biggrin.gif

uncajesse
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#30

Posted 06 January 2008 - 04:45 AM

If you have an nVidia card, get nHancer driver settings tweaker...
www.nhancer.com
and try changing anti-alias mode to Quincunx. It is mostly a line anti-aliasing mode, but it also blurs slightly the textures and edges, and is VERY fast. I think it also makes scene seem to be all the same, instead of objects in a 3d world. wink.gif

Here's a screenshot the settings I use for GTASA, if you want them:
user posted image




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