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Create maps and spawns on them

6 replies to this topic
JCV
  • JCV

    Uptaded!

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  • Joined: 14 Dec 2007

#1

Posted 18 December 2007 - 06:23 PM Edited by JCV, 19 December 2007 - 01:42 PM.

Here i have got a tutorial for begginers about mapping amd coding.

Lets get started:

Open you map editor. it will show you this screen:

user posted image

Hit ok. Then select an ipl FIRST and then your scene. It must be the same ipl otherwise you will get an error.

Here:

user posted image

Select your scene and press render. ( I selected LaW.ipl)

So, you have the map of gta in fron of you. Lets start placing.

Lets place a big road over the pier. Right-click with your mouse and press "new". Then find the id 4108. Dont forget to click the "id" box befor that.

Ok, you have now the road ready. Try to place him like this:

user posted image

Ok, now find the id 4142. Like this.

user posted image

And try to put him like this. after then right-click again and press "dublicate" (select the object firts)
Like this:

user posted image

Now there are not numbers in rotations fields (dunno why) anyway try to drag the Rotation Z to right until you've got this result:

user posted image

Ok, the road is ready. Lets put something on it. First find "id" 6959.

user posted image

and try to put it in center (the hole)
Like this:

user posted image

Then? Put your imaginaton to work. My resault is this:

user posted image

And also in night!!!

user posted image

Spawns? Later!!! icon14.gif

I guess that it was pretty usefull huh??

xxx200sx
  • xxx200sx

    DragonDrifter

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  • Joined: 31 Dec 2007

#2

Posted 02 January 2008 - 03:09 PM

Nice tutorial, but where can I download this?

Black Ghost
  • Black Ghost

    Square Civilian

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  • Joined: 16 Jan 2008

#3

Posted 01 February 2008 - 01:52 PM

download it from here tounge.gif tounge.gif

Map editer


enjoy

Gtapoptart
  • Gtapoptart

    You Cannot Kill What You Did Not Create.

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  • Joined: 06 Oct 2007

#4

Posted 04 March 2008 - 01:37 AM

QUOTE
Spawns? Later!


How Much later?!? dontgetit.gif

Kicap
  • Kicap

    Player Hater

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  • Joined: 07 Apr 2009

#5

Posted 24 July 2009 - 07:02 PM

It could be funny...If we had a REAL road...
Let me explain : This is not a complete road,a part of sidewalk is missing... suicidal.gif

Spider-Vice
  • Spider-Vice

    Let's Bounce

  • Zaibatsu
  • Joined: 09 Oct 2006
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#6

Posted 29 July 2009 - 01:42 PM Edited by Spider-Vice, 29 July 2009 - 01:46 PM.

You can only do working spawns with .scm... It's pretty easy (weapon example):

CODE
032B: $(blahblah) = create_weapon_pickup #(WEAPON NAME OR ID) group 15 (to be available always) ammo (number here) at (coords)

supermortalhuman
  • supermortalhuman

    522A4EA9

  • BUSTED!
  • Joined: 09 Jun 2009

#7

Posted 31 July 2009 - 10:38 PM

That's not entirely true. I can place cars, weapons, markers, all kinds of stuff in IPL files.

I do recommend you do the SCM method, though, and instead just do your IPL placements for development and see what saves/doesn't save (need a save to make IPL stuff stay).

Here's some placements:

CODE
end
cull
end
path
end
grge
end
enex
end
pick
35, -55.0, 26.0, 12.0
end
cars
-47.0, 26.0, 12.0, 0, 402, 79, 79, 1, 0, 0, -1, -1
-42.0, 26.0, 12.0, 0, 496, 79, 79, 1, 0, 0, -1, -1
-37.0, 26.0, 12.0, 0, 521, 79, 79, 1, 0, 0, -1, -1
15.0, 80.0, 15.0, 0, 512, 79, 79, 1, 0, 0, -1, -1
end
jump
end
tcyc
end
auzo
end
mult
end




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