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[Alpha|Test] SA Gfx

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myster92
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#151

Posted 20 December 2007 - 05:27 PM

DexX, can you add PS 2.0 shaders support? All cars without reflection, specular and normal mapping, only diffuse texture.
My graphic card ATI Radeon 9600xt.

DexX
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#152

Posted 20 December 2007 - 06:16 PM

yes, i will add a sm2 version. The current version, for those of you who didn't know, requires pixel shader model 2 a, because the reflection shader uses 65 instructions. the maximum allowed by shader model 2 (not 2 a) is 64. which means i will have to sacrifice something.

shader model 2 version
changes for 2.0 compatability;
-cubemap uvs are no longer swizzled (inaccurate projection)
-reflection map lost one blending operation, though it might not be noticable

There are no further updates planned for the sm2.0 version. Future versions will require higher shader models, will post details as the mod advances.

Being that my goal is to update the graphics as much as possible, i think i'll make the next version shader model 3 exclusively. 5 year old video cards indeed mad.gif

will edit post when fix is available.

P.I.M.P_PL
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#153

Posted 20 December 2007 - 08:19 PM

i have one question. what is this from shader results.txt??:


CODE
Thu Dec 20 12:49:52 2007
C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 12:49:52 2007
C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 12:49:52 2007
C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 12:49:52 2007
C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 20:25:27 2007
D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 20:25:27 2007
D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 20:25:27 2007
D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 20:25:27 2007
D:\Gry\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1


Suction Testicle Man
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#154

Posted 21 December 2007 - 02:25 AM

Crashes out just before the main menu is reached for me.. am using an uncracked v1.0 US exe. I'll try some others tomorrow.

DexX
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#155

Posted 21 December 2007 - 03:04 AM

QUOTE
i have one question. what is this from shader results.txt??:

CODE
vehmainmat_bumpref.hlsl(182):

This is the name of the file that produced the warning, and the line number that the offending piece of code is on.
CODE
warning X3083: Truncating 4-vector to size 1

The warning is that i'm turning one set of data that is made of 4 components (RGBA, the colors for the diffuse texture), into a new set of data that only has one component. This will be eliminated in future version, but for now i'm content to leave it be. the code still works, albeit haphazardly. more than likely i'll use the alpha channel of the normal map for spec.
QUOTE
Crashes out just before the main menu is reached for me.. am using an uncracked v1.0 US exe. I'll try some others tomorrow.

i mentioned what type of exe it was tested on in the readme nublet tounge.gif

kakarot_9
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#156

Posted 21 December 2007 - 10:14 AM Edited by kakarot_9, 21 December 2007 - 10:29 AM.

Really cool mod! Thanks for making it and hopefully you'll be able to finish the SM 3.0 version. wink.gif
If you're old, I wouldn't recommend playing it when there's a heathaze. xD

kakarot_9
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#157

Posted 21 December 2007 - 11:02 AM

This is how it looks like in GTA San Andreas Singleplayer(beautiful):
user posted image
This is how it looks like in San Andreas Multiplayer:
user posted image

Can you also please add support for SA:MP? I think it's the weather ID's, not sure all though as you stated in your ReadMe that you'll add other weather as well. smile.gif
This is a really beautiful mod. inlove.gif

Arvis
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#158

Posted 21 December 2007 - 11:42 AM

I know that my video card is too old but see my shader results.txt anyway...
CODE


Thu Dec 20 15:44:19 2007
E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 15:44:19 2007
E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 15:44:19 2007
E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 15:44:19 2007
E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 13:33:58 2007
E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 13:33:58 2007
E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 13:33:58 2007
E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 13:33:58 2007
E:\Program Files\Rockstar Games\Gostown0-066\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1



Spider-Vice
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#159

Posted 21 December 2007 - 11:48 AM

QUOTE (DexX @ Dec 21 2007, 03:04)
i mentioned what type of exe it was tested on in the readme nublet tounge.gif

Yay!!! I have an cracked version! When I crack my SA, I will install this, it looks awesome!

Spider-Vice
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#160

Posted 21 December 2007 - 11:52 AM

QUOTE (Vecis @ Dec 20 2007, 13:59)
Weird things happens on GeForce 4 MX 440-SE
user posted image

wtf, GTA IV????

[CTD]LaBan
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#161

Posted 21 December 2007 - 12:00 PM Edited by [CTD]LaBan, 21 December 2007 - 12:18 PM.

QUOTE (SA BMX 32 @ Dec 21 2007, 13:52)
wtf, GTA IV????

because of those glitchy cars? tounge.gif graphics is very low in this picture and this doesn't seem like GTA IV

edit: i know it's Gostown.
i make lame posts today, i'll make a post-free day.

Arvis
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#162

Posted 21 December 2007 - 12:09 PM

FTW, Gostown.

ikt
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#163

Posted 21 December 2007 - 02:05 PM Edited by ikt, 21 December 2007 - 02:08 PM.

I love this biggrin.gif

Results in SA-MP on a tuned Uranus

http://img156.images.../samp007nv6.png
http://img153.images.../samp003zx8.png
http://img179.images.../samp004wd2.png
http://img206.images.../samp005ny0.png
http://img144.images.../samp006mk8.png

I also tried to use my own images as reflection, but it didn't work out that good tounge.gif And does anyone has a pic that is panorama-ish? It would me nice to see a pic with all 4 sides linking eachother perfect. [under<->above][left<->right]

ParoXum
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#164

Posted 21 December 2007 - 02:32 PM

Some feedback from me. Each release is a step forward smile.gif

Some normal map testing :

Not really useful on car in this case but you might want it for an apocalyspe looking metal.

user posted image

user posted image
Here a tiling pave normal map biggrin.gif

JostVice
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#165

Posted 21 December 2007 - 05:40 PM

IKT: looks like car tuned pieces seems more Bright than normal car... no?

javi13
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#166

Posted 21 December 2007 - 05:53 PM

QUOTE (Jost_Vice @ Dec 21 2007, 17:40)
IKT: looks like car tuned pieces seems more Bright than normal car... no?

It's always like that on Uranus.

^^lol, that sounds sus... sly.gif

Darecki
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#167

Posted 21 December 2007 - 07:43 PM

Man, this bumpmapping is awesome!

But on some downloaded cars some body parts are missing.. confused.gif

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#168

Posted 21 December 2007 - 10:28 PM

I have Cracked version and my game crashes... I do all Step By Step from the readme, what's happening???

javi13
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#169

Posted 21 December 2007 - 11:12 PM

QUOTE (SA BMX 32 @ Dec 21 2007, 22:28)
I have Cracked version and my game crashes... I do all Step By Step from the readme, what's happening???

Have you got cleo? If so, remove the cleo folder from the game directory. smile.gif

Suction Testicle Man
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#170

Posted 22 December 2007 - 02:53 AM

QUOTE (DexX @ Dec 21 2007, 03:04)
QUOTE
Crashes out just before the main menu is reached for me.. am using an uncracked v1.0 US exe. I'll try some others tomorrow.

i mentioned what type of exe it was tested on in the readme nublet tounge.gif

And I'm letting you know so you can make amends. mad.gif

Same thing happened with a cracked exe. biggrin.gif Running a Nvidia 7300GS card. Followed the readme through, but I'm probably doing something retarded and broke it myself. Let me know if you want more detailia.

johnny404
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#171

Posted 22 December 2007 - 09:19 AM

QUOTE (kakarot_9 @ Dec 21 2007, 11:02)
This is how it looks like in GTA San Andreas Singleplayer(beautiful):
user posted image
This is how it looks like in San Andreas Multiplayer:
user posted image

Can you also please add support for SA:MP? I think it's the weather ID's, not sure all though as you stated in your ReadMe that you'll add other weather as well. smile.gif
This is a really beautiful mod. inlove.gif

i have the same problem is a shame i cant use it in SA:MP. sad.gif

ikt
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#172

Posted 22 December 2007 - 11:52 AM

QUOTE (javi13 @ Dec 21 2007, 23:12)
QUOTE (SA BMX 32 @ Dec 21 2007, 22:28)
I have Cracked version and my game crashes... I do all Step By Step from the readme, what's happening???

Have you got cleo? If so, remove the cleo folder from the game directory. smile.gif

I have LOTS of cleo mods, and it still works perfect in SA-MP.

javi13
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#173

Posted 22 December 2007 - 12:00 PM

QUOTE (ikt @ Dec 22 2007, 11:52)
QUOTE (javi13 @ Dec 21 2007, 23:12)
QUOTE (SA BMX 32 @ Dec 21 2007, 22:28)
I have Cracked version and my game crashes... I do all Step By Step from the readme, what's happening???

Have you got cleo? If so, remove the cleo folder from the game directory. smile.gif

I have LOTS of cleo mods, and it still works perfect in SA-MP.

What has SA-MP got to do with you crashing? dontgetit.gif

pull_my_trigga_en_call_me_nigga
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#174

Posted 22 December 2007 - 12:09 PM Edited by pull_my_trigga_en_call_me_nigga, 22 December 2007 - 12:16 PM.

hi,

it is a fantastic mod and i should thank dexx for this great mod. cookie.gif cookie.gif

I ve changes nmap.dds to something better so that the car color is similar to mettalic color.here is the result:

I think this hustler is the best ( I love its color inlove.gif )

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

If you are interested I can upload nmap.dds somewhere. smile.gif

suicider785
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#175

Posted 22 December 2007 - 12:17 PM

The videocard I have is a Jetway Ati Radeon HD3850Pro
Anyway this is my shader results.txt:
CODE

Fri Dec 21 18:24:50 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 18:24:50 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 18:24:50 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 18:24:50 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 18:25:36 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 18:25:36 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 18:25:36 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Fri Dec 21 18:25:36 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1


Sat Dec 22 13:14:03 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Sat Dec 22 13:14:03 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Sat Dec 22 13:14:03 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Sat Dec 22 13:14:03 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1


Sat Dec 22 13:14:57 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Sat Dec 22 13:14:57 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Sat Dec 22 13:14:57 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Sat Dec 22 13:14:57 2007
C:\Program Files\Rockstar Games\GTA San Andreas\extra_resources\shaders\vehmainmat_lights.hlsl(87): warning X3083: Truncating 4-vector to size 1



Oh and that looks nice Pull_my_trigga.

FullMetal
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#176

Posted 22 December 2007 - 12:42 PM

@ pull_my_trigga_en_call_me_nigga:

That looks awesome, especially the last car looks really high quality (what car is it btw? The lights/grill look really high quality!)

pull_my_trigga_en_call_me_nigga
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#177

Posted 22 December 2007 - 03:56 PM Edited by pull_my_trigga_en_call_me_nigga, 22 December 2007 - 04:22 PM.

thanks.it's one of SA cars and the light texture is I think from gostown but I am not sure about it.

I just uploaded the file.it's a rar file containd 2 dds files.I prefer the nmap.dds file but there is nmap1.dds.
here is the link :

http://www.farsiuplo...57788484347.rar

stonecoldcrazy
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#178

Posted 22 December 2007 - 08:51 PM Edited by stonecoldcrazy, 22 December 2007 - 08:54 PM.

Hey Dexx Could You Add Support For Pixel Shader 1.4 It Can Do 22 Instructions two less than Shader 2.0's 24

Here's My Shader Results


Thu Dec 20 12:49:52 2007
C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 12:49:52 2007
C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bumpref.hlsl(182): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 12:49:52 2007
C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_bump.hlsl(172): warning X3083: Truncating 4-vector to size 1


Thu Dec 20 12:49:52 2007
C:\Program Files\Rockstar Games\GTA San Andreas_orig\extra_resources\shaders\vehmainmat_lights.hlsl(161): warning X3083: Truncating 4-vector to size 1


EDIT:
Heres Shader 1.4's Specs

Max. Texture Inputs 6
Max. Program Length 22 instructions (up to 6 texture sampling, 8 texture addressing, 8 color blending)
Instruction Set 12 address / color operations
Texture Addressing Modes virtually unlimited
Source: Wikipedia

Thank You


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ATI Radeon 9250 128mb
2x 256mb Ram
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Hollaz
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#179

Posted 22 December 2007 - 08:56 PM

GAAH! friggin' pagestretrchers! use thumbnails.
And how do i do my own nmap.dds? tounge.gif

DexX
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#180

Posted 22 December 2007 - 09:04 PM

QUOTE (stonecoldcrazy @ Dec 22 2007, 14:51)
Hey Dexx Could You Add Support For Pixel Shader 1.4

Why would i do that?

QUOTE
GAAH! friggin' pagestretrchers! use thumbnails.

Yes.

QUOTE
And how do i do my own nmap.dds?

It's a dds texture. You need an art program that can edit .dds files, or something that can convert to and from .dds to the image format of your choice. Adobe Photoshop has a plugins that will load and write dds files, and create normal maps from heightmaps. if you don't know what a normal map or a heightmap is to begin with, i suggest you do some research on google.

Also about the errors, please only post them if they are NOT..
QUOTE
warning X3083: Truncating 4-vector to size 1

I know about that. Please only post any OTHER errors or warnings.




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