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[Alpha|Test] SA Gfx

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3niX
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#1081

Posted 05 December 2008 - 03:22 PM

Well...

I have noticed the zBuffer issue as well. Always happened when I spawned the jetpack.

p_yanek
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#1082

Posted 05 December 2008 - 04:17 PM

Where can I download last version? 0.3 accessible for a download?

JORDAN_BENNETT
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#1083

Posted 05 December 2008 - 06:36 PM

On page 47 of this forum....oh what tha heck here's DexX's link below....


www.3dhole.com/gtafiles/pipeline/sagfx03_pr.rar


Not version 3, but rather a pre-release of such a version.

JORDAN_BENNETT
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#1084

Posted 06 December 2008 - 06:09 PM

DexX how do you plan to improve lighting in game?


At this point, I'm tired of weak lighting..


user posted image


shadow created by vehicle models are a sorry excuse....

javi13
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#1085

Posted 07 December 2008 - 12:40 AM

SAGFX works with ENB, I am running with the real reflecetions from SA gfx, and occlusion, shadows, water and bloom from ENB, will upload a screenshot soon.

JORDAN_BENNETT
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#1086

Posted 07 December 2008 - 12:52 AM

@javi13
I happen to have access to three computers at home, one of which is mine, a dell laptop.
However, they are all supported under intel graphics, so Enb Series is not an option for me.


javi13
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#1087

Posted 07 December 2008 - 01:04 AM Edited by javi13, 07 December 2008 - 01:58 AM.

Well, for my specs, look at my sig. I get about 35 fps with real refs, shadows, and bloom. I'm uploading pics now.

EDIT:
user posted image
user posted image
Icanhascookie?

JORDAN_BENNETT
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#1088

Posted 07 December 2008 - 07:42 AM Edited by JORDAN_BENNETT, 07 December 2008 - 08:08 AM.

I wish I had shadow as seen in pic above.... cryani.gif



user posted image



user posted image



user posted image



user posted image



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user posted image



user posted image

still no shadows....hurry up with that occlusion and bloom loom DexX! please sad.gif



user posted image


Hey had to edit this post....my pics remind me of need for speed.....

rdbx1234
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#1089

Posted 07 December 2008 - 08:49 AM Edited by rdbx1234, 07 December 2008 - 09:30 AM.

I tried it on my Intel GMA 950, On Vista too, ha awesome tounge.gif :
user posted image
user posted image
I don't have any weird problems other than some far things are more lighted than others, that's only noticeable when I'm flying though.

Also, this thing has bloom? If so, is it possible to have bloom only(thinking that it doesn't waste that much FPS, because my FPS isn't really that great)
or maybe make refs not that FPS hungry?
Anyways, that was expected though, but I'm still on Vista and have a few mods, some which makes
my FPS go down to 15 FPS, I still need to re-install SA.

CODE
iCubesize 256
bEnablerealrefs 0
fCamdist 50.0
fFresnelref 3.0
fFresneledge 1.0
fSpecpower 20.0
fSpecbase 0.1
bReplaceref 0
bReplacespec 0
fVehnewref 0.2
fVehnewspec 0.35
bUsealphatest 1
hAlpharef 0x40
iVehiclepipe 0
iBuildpipe 0
bPs2refmaps 1
hScreenkey 0x74
hCubekey 0x75

edit- Oops, the FPS isn't listed on the screens, oh well, with /average/quite a lot of cars I get 12-25 and when I'm alone at the airport I get 20-30, something like that, this GMA 950 really hates cars, and dynamic shadows too.

ikt
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#1090

Posted 07 December 2008 - 09:21 AM

Did i miss something? SA GFX doesn't have [dynamic] shadows? D:?

rdbx1234
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#1091

Posted 07 December 2008 - 09:26 AM

Uhh, I meant Dynamic shadows of SA, when you put Visual FX on medium-veryhigh tounge.gif

Anyways:
CODE
iCubesize 128
bEnablerealrefs 0
fCamdist 20.0
fFresnelref 2.0
fFresneledge 0.7
fSpecpower 20.0
fSpecbase 0.1
bReplaceref 0
bReplacespec 0
fVehnewref 0.2
fVehnewspec 0.35
bUsealphatest 0
hAlpharef 0x40
iVehiclepipe 0
iBuildpipe 0
bPs2refmaps 1
hScreenkey 0x74
hCubekey 0x75p

14-40 FPS!! Woohoo!
Specs:
Intel GMA 950
Intel Celeron M 440 1.86ghz
1.5gigs of RAM
800x600res

Darecki
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#1092

Posted 07 December 2008 - 11:14 AM

QUOTE (javi13 @ Dec 7 2008, 02:04)
Well, for my specs, look at my sig. I get about 35 fps with real refs, shadows, and bloom. I'm uploading pics now.

EDIT:
*PICS*
Icanhascookie?

How did you make that refelctions work with ENB turned on?
When I try to load ENB, cars turn white confused.gif (I posted a screenshot some pages ago)

riquenunes
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#1093

Posted 07 December 2008 - 11:49 AM

Well, I got it working too, just use an older version of enb series (like 0.74f, or something like this) and it should do the trick cool.gif

JORDAN_BENNETT
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#1094

Posted 08 December 2008 - 01:42 AM Edited by JORDAN_BENNETT, 08 December 2008 - 03:22 AM.

45-120 fps who hoo!

Still in desperate need of dynamic shadows and occlusion though.....



user posted image


user posted image


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@DexX....reveal to me a possible way to obtain dynamic shadow, wwithout using enb series....
By the way when do you plan to release full version 0.3 of your mod?




JORDAN_BENNETT
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#1095

Posted 08 December 2008 - 04:30 AM Edited by JORDAN_BENNETT, 08 December 2008 - 04:34 AM.

Woops double post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


More pics....Still no dynamic shadow...


colgate.gif
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colgate.gif
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colgate.gif
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colgate.gif
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colgate.gif
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colgate.gif
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user posted image

DexX
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#1096

Posted 08 December 2008 - 02:33 PM

QUOTE
Still in desperate need of dynamic shadows and occlusion though.....

SSAO isn't planned at all and the shadows are a long, long ways off, assuming i can get them to work correctly.

Progress is slow, i've been distracted by playing and poking @ IV.

ikt
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#1097

Posted 08 December 2008 - 03:40 PM

QUOTE (DexX @ Dec 8 2008, 14:33)
QUOTE
Still in desperate need of dynamic shadows and occlusion though.....

SSAO isn't planned at all and the shadows are a long, long ways off, assuming i can get them to work correctly.

Progress is slow, i've been distracted by playing and poking @ IV.

Try upgrading the IV reflections. tounge.gif The resolution in IV is quite low and the reflections suck. (They used the camera's back to produce reflections)

DexX
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#1098

Posted 08 December 2008 - 07:58 PM

QUOTE (ikt @ Dec 8 2008, 09:40)
Try upgrading the IV reflections. tounge.gif The resolution in IV is quite low and the reflections suck. (They used the camera's back to produce reflections)

According to R*, the reflection resolution depends on the overall game resolution. The higher you run the game, the higher the reflection res will be. Yea, go figure.

The reflections are accurate though (not using camera backside);
http://img165.images...accurefssh3.jpg

Go drive around a bit, watch the refs on the surface of your vehicle. What i'd like to know is if they calculate the reflections separately for each vehicle, or use a trick similar to mine, where just one is generated and applied to all vehicles. It's hard to tell without adjusting the reflectivity levels, but they seem to be accurate per vehicle..

ikt
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#1099

Posted 08 December 2008 - 09:39 PM

Oh, well, it might be me. On the xbox i landen om some building which had a reflective air-vent0thing that was as big as my heli. ANd the reflections seemed kinda weird. They were definitely not cubemaps.
(It's somehwere in mid-algonquin, i don't know where exactly)

JORDAN_BENNETT
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#1100

Posted 10 December 2008 - 01:48 AM

MY pc copy of GTA IV will arrive soon enough.....

javi13
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#1101

Posted 10 December 2008 - 03:27 AM

QUOTE (Darecki @ Dec 7 2008, 11:14)
QUOTE (javi13 @ Dec 7 2008, 02:04)
Well, for my specs, look at my sig. I get about 35 fps with real refs, shadows, and bloom. I'm uploading pics now.

EDIT:
*PICS*
Icanhascookie?

How did you make that refelctions work with ENB turned on?
When I try to load ENB, cars turn white confused.gif (I posted a screenshot some pages ago)

I use the v0075s.

3niX
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#1102

Posted 10 December 2008 - 05:57 AM

Well...

Yes, it works with earlier versions.
Might have something to do with bumpmapping... or maybe some other feature.

JORDAN_BENNETT
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#1103

Posted 11 December 2008 - 02:03 AM


GTA sa graphic mod:

Look what a previous release of dexX's graphics mod did to my gta sa:


user posted image


actually reminds me of gta iv's water....

ikt
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#1104

Posted 11 December 2008 - 07:08 AM

QUOTE (JORDAN_BENNETT @ Dec 11 2008, 02:03)
GTA sa graphic mod:

Look what a previous release of dexX's graphics mod did to my gta sa:


user posted image


actually reminds me of gta iv's water....

That's not GTA tounge.gif

Darecki
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#1105

Posted 11 December 2008 - 08:36 PM

yeah.. tounge.gif

JostVice
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#1106

Posted 11 December 2008 - 08:57 PM

QUOTE (ikt @ Dec 11 2008, 08:08)
QUOTE (JORDAN_BENNETT @ Dec 11 2008, 02:03)
GTA sa graphic mod:

Look what a previous release of dexX's graphics mod did to my gta sa:


user posted image


actually reminds me of gta iv's water....

That's not GTA tounge.gif

That is Boiling point: Road to hell... I think you should GTFO of this topic, as your posts are pretty useless in this topic.

JORDAN_BENNETT
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#1107

Posted 12 December 2008 - 03:02 PM

Since DexX got GTA IV, he has seemingly forgotten about gta sa, so I posted something I knew would induce response......
My copy of gta iv will come soon enough..........gues I'll have to stick to Far cry 2, mercenaries 2, need for speed undercover, and gta sa for now.

DexX
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#1108

Posted 12 December 2008 - 03:45 PM

I've been working on this mod (in various incarnations) for over a year. If i want to spend a few days with IV, thats my prerogative. So don't spam up the topic with nonsense, thinking i'll update it sooner.

When there's an update to be posted, i'll post it. If you don't see one, it's because i have nothing worth saying or showing off at that time.

JORDAN_BENNETT
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#1109

Posted 13 December 2008 - 05:23 AM

5 days until gta iv.......

DexX
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#1110

Posted 13 December 2008 - 07:26 AM

That does it. Locked until i have a proper update. Jordan, go do something else.
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