THIS. IS. PENCIL!
This is... what we will model and then I'll teach you how to apply a Multi/Sub-Object Material to it. We'll be modelling a rubber for the pencil as well, makes it harder.
Let's get this party started. You're gonna need:
• A brain
• 3Ds Max or another suitable modeling app. (this one is highly recommended)
1. Fire up 3Ds Max. Create a cylinder and set the parameters as shown in the table below:
I find these proportions to make it look as normal as possible. If you are going to put it in a scene, just scale it up or down to your fit your scene. Here's how the cylinder should look now:
2. Convert the cylinder to an Editable Poly [right click on cylinder, Convert to -> Conver to Editable Poly]. Go to Polygon sub level.
Select one of the cap polies and extrude it by a small amount, say 1,2. Now select the new polies. Make sure Ignore Backfacing is unchecked so you don't miss any. When you've selected them you'll have an 8 poly selection that looks like this. Click on the small square next to the Extrude button. A dialogue box will appear. Select Local Normal and set an Extrusion Height of 0,01.
3. Select the cap poly again and click the box next to Inset. Set the Inset Amount to 0,03 in the window that opens and click OK. Extrude this poly by 0,2 in the same way we've done before.
4. Switch to Edge sub level. Select the cap poly's edges and click the box next to Chamfer. Chamfer by 0,03.
5. Ooook, we're nearly done with the modelling. Let's go to the other end of the model. Select this end's cap poly. Extrude it by 0,85. Now click the Collapse button which is located further down. The pencil is now pointy!
6. Select the 8 polygons at the tip. Click the Slice Plane button. Adjust/move it so it's 1/4 of the polygon's length down. Now click Slice. These 8 new polygons will come in handy when we texture the model.
7. Now we are going to add some minor details to the metal casing that surrounds the lower part of the pencil, right before the rubber. It's very simple but a bit tricky to explain. You don't have to do this step if you don't want to.
Here we go.
Select the edges [A]. Connect the edges with the Connect button. Chamfer them by 0,33 [B.].
Select edges [C] and Connect them.
Next on, Chamfer these new edges by 0,16 [D].
Select edges [E] and Connect them.
Select edges [F] and click Loop. You'll now have all the touching edges selected. [24 edges total] Chamfer these by 0,03. [G]
Slightly boring isn't it? Almost there.
Select edges* [H]. Click Connect.
Tip: You can do this either by manually selecting all of them or by selecting one from each row and clicking Ring.
Last thing. Besides the edges you already have in your selection, add these [I] Make good use of the Loop function, it makes your life a lot easier. Now scale them up just a little bit. [J]
You've succesfully modeled a pencil. Now let's start texturing.
*End of Modeling*