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[BETA|WIP] Things To Do In San Andreas

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badboy_zay
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#1801

Posted 28 January 2013 - 05:40 AM

hmm, does this mod work with SA Steam version? could Steam still count my played hours and such?

Alt
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#1802

Posted 28 January 2013 - 08:58 AM

badboy_zay
Read previous page.

Xegethra
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#1803

Posted 29 January 2013 - 08:06 PM

Oh cool, a downgrade for the steam version. I think I'll try this as I can't get the mod to work with my none steam version, glad to know there's an alternative I can try!!

cuvip
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#1804

Posted 01 February 2013 - 03:55 AM

I've got a problem with the mission "Outrider". It's stuck as the gate to the warehouse keeps being closed and the van driver just mindlessly ram into the gate.... Anyone knows how to fix this?

lol232
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#1805

Posted 02 February 2013 - 11:39 PM Edited by lol232, 04 February 2013 - 09:31 PM.

To anyone saying DeeZire is dead or something,
nah, he isn't very active on forums and such, although he did post something on his own site 19th January this year.
He's probably busy with life. He'll return to GTAF one day, hopefully.

EDIT: Is there any possible way to fix the crash when getting wasted/busted because this dying is getting old.

41hc1
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#1806

Posted 08 February 2013 - 08:53 PM Edited by 41hc1, 08 February 2013 - 08:55 PM.

When I select where the game is installed, why is the install button greyed out? I'm running the installer in Vista SP2 mode, I followed all the instructions. I have the Steam version, but I downgraded to version 1. When I tried the version 3 Steam exe, the installer wouldn't let me select the folder at all.

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#1807

Posted 08 February 2013 - 09:27 PM

41hc1,
Check the installation folder.
It can be
QUOTE
C:\Program Files\Rockstar Games\GTA San Andreas\GTA San Andreas

but needs to be
QUOTE
C:\Program Files\Rockstar Games\GTA San Andreas

41hc1
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#1808

Posted 08 February 2013 - 10:20 PM Edited by 41hc1, 09 February 2013 - 06:55 PM.

user posted image

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#1809

Posted 09 February 2013 - 05:59 PM

41hc1,
As I said look carefully!
Your SA installation is situated @
QUOTE
E:\Steam\steamapps\common\Grand Theft Auto San Andreas

Installer trying to install @
QUOTE
E:\Steam\steamapps\common\Grand Theft Auto San Andreas\GTA San Andreas

What to do:
1) If you have steam version, find somewhere gta3.img from version 1.0
size - 896 МB (940 064 768 bytes)
MD5 - 9282E0DF8D7EEE3C4A49B44758DD694D
2) In the installer window click to the field with path & remove 'GTA San Andreas' at the end. Install the mod
3) Install patches. Have fun!

41hc1
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#1810

Posted 09 February 2013 - 08:34 PM

Thanks, it worked.

WildBrick142
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#1811

Posted 18 March 2013 - 08:00 PM Edited by WildBrick142, 18 March 2013 - 08:03 PM.

When I start the game, it crashes after loading. I did everything as said in "How to install in Windows 7" and crashes.

Ok, nevermind. I installed TTDISA Patch and works fine now.

Aljohnk
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#1812

Posted 23 March 2013 - 03:33 AM

It's been many times waiting for another volume. Didn't deezire had some sort of comeback in his forums and working mods again?

zmudziak32
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#1813

Posted 26 March 2013 - 07:09 PM

Can anyone provide version with patches and fix, my game always keep crashing after 50%.

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#1814

Posted 21 April 2013 - 01:42 PM

Update soon...

YoungR3B3L
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#1815

Posted 23 April 2013 - 10:43 AM

Where do I download the mod? It says there is no download available at the mod on gtaforums and I really want to d/wl this mod.

badboy_zay
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#1816

Posted 25 April 2013 - 04:21 AM

so... I downgraded the SA Steam's exe to 1.0, installed the mod with some of my mods, installed unofficial patch, and... BOOM! everything works perfectly, I can even run the game with Steam.
with the latest patch made by SilentPL, I can say the mod is perfect so far, runs really stable, I've made it to San Fierro without a single crash/bug.
though I don't expect to see any new update from Deezire soon, I really hope he will return and bring us some new stuff

Chips237
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#1817

Posted 27 April 2013 - 03:58 PM

I've found an easter egg/bug in TTDISA.
The tag in Rodeo (Temple Drive Ballas tag), is a San Fierro Rifa tag instead of a Ballas tag. Is this a bug or an easter egg?

Lone Rider
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#1818

Posted 04 May 2013 - 12:01 PM Edited by lightning123, 05 May 2013 - 05:58 PM.

For the peapole who care about the mod,its NOT finished,they're still some bugs to be found in game witch were going to be fixed in volume II with some additional changes.Here they are:
-------Bugs(Would have been fixed In volume II)
-Gang members voices don't compete with their own model
-Michelle in the hot coffee animation is bugged
-------Fixes&Improvements(Would have been in volume II)
- The Ambulance still has a texture bug after its rear door has been opened - part of the word AMBULANCE
is missing (this is a bug in the game, not the mod).
- Helicopters and Airplanes do not show the correct rotors when flying like they did in gta sa on the ps2
- The Sanchez still has blank grey/white areas where it seems that some individual logos should be
- The moon does not go through phases like it does on the PS2 version
- The noises made by CJ when he entertains a prostitute in his car are not heard in the PC version
- Occasionally the weapon icon in the hud may disappear for a short time if you are unarmed
-At some point in the mod redevelopment,Deezire thought of enabling a feature where you can buy drugs from dealers but didn't want to brake the storyline,however i don't know if he would have added it into volume II(Note the sounds and more remain in the game files)
-Rusty brown ring donut shop would have been enterable and obviously no more donuts as desserts(not sure about this one...)
-Zero's shop should contain some peds like the ps2 version of the game.
There are still some bugs i never discovered in this mod,so the one mentioned above aren't the only ones.
BIG RESPECT to Deezire for 4 years of making the mod,and i hope no one forgets some of his words:''IF YOU CAN HELP WITH OR CAN FIX ANY OF THESE ISSUES THEN PLEASE GET IN TOUCH SO THE PROJECT CAN BE SEEN IN ITS FULL INTENDED GLORY, THANKS!''Not to mention his credits to all of you guys...:''All of the guys who helped during BETA testing - your feedback, support and patience have been invaluable to me and made me feel my work has been worthwhile - thanks guys!''
And i think he would have specially mentioned the user SilentPL for fixing the mod in the first place-My respects for that guy...I hope someone would think of adding/fixing at least some of what i mentioned icon14.gif

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#1819

Posted 04 May 2013 - 01:44 PM

QUOTE (lightning123 @ Saturday, May 4 2013, 12:01)
- The moon does not go through phases like it does on the PS2 version

Something similar. I didn't test it.

uncredited
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#1820

Posted 05 May 2013 - 06:52 PM Edited by Imbredking, 05 May 2013 - 09:02 PM.

Alright I felt like an edit was needed because my explanations were not as clear as I wanted them to be. So here we go again: I have downloaded the v.1 of this mod and everything seems to work well. On the other hand, I have seen today that many people complained about a so-called crash at the last mission called "End of the Line" so I wondered if this issue was still present in the version I downloaded. I have tried several fixes but none of them helped me since the game crash i.e. the unofficial 1.2. patch. Maybe did I make something wrong? But honestly I don't think so.

Alt
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#1821

Posted 05 May 2013 - 07:50 PM Edited by Alt, 05 May 2013 - 08:04 PM.

QUOTE (Imbredking @ Sunday, May 5 2013, 18:52)
the unofficial fix 1.2 made by Silent but I do not know if it fixes the End of the line problem.
EDIT2: I have downloaded the End of the line fix made by Alt but there is a problem as I got the error after placing the file in my GTA folder: Sorry, can not patch this version of gta3.img. Please re-install TTDISA but I have just installed it!  cry.gif

Silent's patch fixes EOtL, mine too but in a different way.
There's no reason to use both fixes. I made gta3.img patcher because latest Silent's fix required exe from TTDISA & that was a problem for me ('till I discovered a very nice workaround smile.gif )
So use Silent's patch as it's fixes a lot more issues:

CODE
Changes in 1.2
- Removed "Full" and "Friendly" versions of main. Now mod works exactly the same on XP, Vista and 7.
- Fixed 1.1 fix crash.
- All 23 loading splash screens now work properly.
- Integrated the savegame updater, so I will be able to mess with main.scm more in the future.

Changes in 1.1:
- Injected Darkpactor code - possibilities in fixing and expanding script with keeping compatibility on old saves are now much bigger.
- Fixed possible cutscene bug in Doberman.
- Removed unnessesary Virtual Protect setting in some places.
- Fix now supports Vista/7 ('friendly' version of main).

Older changes:
- Fixed crash in End of The Line.
- Fixed crashes in Karmageddon.
- Adjusted brief texts in Karmageddon - first one dissapeared too fast in my opinion.

Silent
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#1822

Posted 05 May 2013 - 08:03 PM

In 1.3 it's gonna be even cooler, just gonna find some time to finish it smile.gif

uncredited
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#1823

Posted 05 May 2013 - 09:06 PM Edited by Imbredking, 05 May 2013 - 09:13 PM.

Thanks for your answers!
I will certainly start again from scratch when I will have time since all I want from this mod are all the possibilites that were "forgotten" by R* in the final release as well as the additional dialogues and most of all I do not want to avoid the End of the Line ones. Last time I tried to install the unofficial fix 1.2. my game crashed after the loading screen but maybe I did something wrong but I am sure I kept the TTDISA exe sarcasm.gif

Lone Rider
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#1824

Posted 06 May 2013 - 09:15 AM Edited by lightning123, 08 May 2013 - 11:16 AM.

Deleted

Johan
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#1825

Posted 14 May 2013 - 07:09 PM

Been trying to get this mod to work with my Steam version for almost a year already and this morning I finally got it to work past Cesar's first mission.. LOVING it so far, amazing mod.

Lone Rider
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#1826

Posted 15 May 2013 - 04:19 PM Edited by lightning123, 22 May 2013 - 08:11 PM.

Found some bugs:
-No peds appear at zero's RC chop,nor cluckin' bell but they do on the ps2 verision (note they do in other restaurants...)
-Victum has missing clothes!!(i don't know about the other clothes shop,but what the hell!)
-when at 6 stars wanted level and the hunters helicopters come,they aren't coded well enough...(they hit buildings,drive insanely...)
Note:Deezire is back!He posted on his site ,01-19-2013 .He said:''Greetings all - been a while hasn't it?! It sure has, however not to worry I have something in store for those who still - amazingly after all this time - draw enjoyment from my mods.
I've been digging through the archives - actually my old Win95, Win98 and WinXP machines - and I'm currently working on 'Special Editions' of all my previous work. These will be released sometime soonTM.
These versions will be the final, definitive versions of my previous releases, released in a state that ensures they are bug free and represent my initial vision - in a way, they'll be collectors items. On top of that, there's a few things I never got round to releasing at all, so they will be on the way too in the form of 'Unreleased Projects'.And last activity on gta forum :Tuesday, Apr 23 2013, 17:25

andakawa
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#1827

Posted 27 May 2013 - 02:10 PM

Hi guys, I hope you can help me, I've been following up the discussions here and in other forums but nothing got the mod working for me so far. I use Win7 64bit, GTA:SA german release, fresh install and no other mods installed. I followed the steps set out in the "Installing under Win7" txt-file but no luck. I only get to the "choose install location" screen, the Install button remains greyed-out even though the install folder is correct. What can I do?!

FGC
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#1828

Posted 28 May 2013 - 09:58 AM

Does Things To Do In San Andreas include fixes from this patch?
http://www.gtagarage...ow.php?id=22352

Ηeath
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#1829

Posted 28 May 2013 - 10:38 AM

As far as I know, no, it does not. ^ Would be a great addition though. smile.gif

Lone Rider
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#1830

Posted 28 May 2013 - 10:55 AM

Chill guys,SilentPL is working on a new patch with fixes , new submission and hopefully more smile.gif very promising indeed,we just have to be patient...




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