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[BETA|WIP] Things To Do In San Andreas

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DeeZire
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#1

Posted 10 December 2007 - 10:07 PM Edited by DeeZire, 14 June 2009 - 02:27 AM.

Thought I'd spread the word about my mod which is now released.

The mod is an extensive attempt to significantly enhance the appeal, lifetime and overall gameplay of GTA: San Andreas, through a unique blend of fixes, tweaks, enhancements and additions coupled with restoration of things that are not normally in the game. A mod which is truly greater than the sum of its parts and the nearest thing you are likely to get to an expansion pack or sequel!

What the mod does;-
  • Fixes a number of bugs, niggles and issues in the game
  • Extends the storyline with removed missions, cellphone calls and more
  • Enhances stats with over a dozen new ones
  • Adds numerous new features and side missions to the game
  • And a whole lot more!
GTA Garage entry with news/updates;-
http://www.gtagarage...how.php?id=1194

YouTube promotional teaser trailer;-


Thoughts, feelings and comments plus offers of help are welcome smile.gif
  • Joachim likes this

san angelo
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#2

Posted 10 December 2007 - 10:23 PM

wow... so what, there were actually beta cut scenes left over? can you tell us more about it?

DeeZire
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#3

Posted 10 December 2007 - 10:25 PM

Kind of, there are all kinds of bits left in the game files, but mostly I recreated everything from scratch.

san angelo
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#4

Posted 10 December 2007 - 10:31 PM

definatly want to see screenshots, but GTAGarage has a problem with that. definatly interested in this mod.

pgtipsp
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#5

Posted 11 December 2007 - 02:13 AM

sounds awesome, looking forward to the final product

CthulhuFhtagn
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#6

Posted 11 December 2007 - 02:35 AM

Here are some tips -
Make that VCS golf game
Put Beta Smoke and Sweet in

pgtipsp
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#7

Posted 12 December 2007 - 01:47 AM

how far have you got with this? its a looong list of details - what sort of percent is complete?

Drunk Russian 9
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#8

Posted 12 December 2007 - 05:38 AM

This would go nicely along with ped texture updates . . . my eyes hurt after staring at those distorted pixels for so long.

DeeZire
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#9

Posted 12 December 2007 - 06:55 AM

QUOTE (pgtipsp @ Dec 12 2007, 01:47)
how far have you got with this? its a looong list of details - what sort of percent is complete?

Volume I is 90% complete, hence the final BETA, I just need to finish 'The Truth Is Out There' and 'Doberman' missions.

Wu-Tang Clan
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#10

Posted 12 December 2007 - 01:43 PM

really you need to put beta smoke, sweet and on some screenshots a beta ryder wow.gif wow.gif or is not ryder
but make them:
user posted image

Daan17
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#11

Posted 12 December 2007 - 03:40 PM Edited by Daan17, 12 December 2007 - 03:48 PM.

Nice mod biggrin.gif Volume I? Are You planning releasing Volume II also? btw the list of changes is huuuge icon14.gif

bumster
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#12

Posted 12 December 2007 - 04:18 PM

QUOTE (Wu-Tang Clan @ Dec 12 2007, 14:43)
really you need to put beta smoke, sweet and on some screenshots a beta ryder wow.gif wow.gif or is not ryder
but make them:
user posted image

Has anyone noticed that in that picture the car "graphics" looks like it was from VC. notify.gif

Spider-Vice
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#13

Posted 12 December 2007 - 04:50 PM

Beta, man...

Daan17
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#14

Posted 12 December 2007 - 05:10 PM

I haven't seen this in changes list. Could You add cop's ability to catch back of your car as in Reuniting the Families mission? Could You make spawnable "changed" Fbi Truck because its model is in game but not used.

I have something that could inspire You. The video that shows SA beta: in this video

If You can add some of the changes to SA from this video it would be cool!

DeeZire
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#15

Posted 12 December 2007 - 05:29 PM Edited by DeeZire, 12 December 2007 - 05:44 PM.

I'm not trying to recreate the BETA, I'm enhancing the game. That YouTube video makes a LOT of assumptions that are simply not true.

Some of the things in the mod are already in the game files, you just never get to see them - the FBI Truck for example is in the mod as it featured in 'The Truth Is Out There' mission.

ceedj
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#16

Posted 12 December 2007 - 06:05 PM

SOooo looking forward to this. Rah! biggrin.gif

Spider-Vice
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#17

Posted 12 December 2007 - 09:32 PM

I installed all right and this Crashes MY Game!!!! mad.gif
I'm a familiar mod installer.. (like you said on Readme)
The crash says: Memory can't be "read" 0xsomethinghsd***** and 0x*******

SkirmisH
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#18

Posted 12 December 2007 - 09:47 PM

Yeh, man, the part with Cesar and CJ. In the S.A. GXT there's CESAR2: that haven't be used and I think that this folder is from the part of the youtube, because a i have fond "~z~Easy, angel, man don't find love, love finds man, eh chico. " like in the vid and so others things like SMOKE3 that half of them are not used, I have try to make CJ fat or more gangster, but nothing change still that mission remains, and there are more, CRASH2, DSERT12, DSERT5, ZERO3, some of the missions with Jizzy B. - in some conversations Jizzy B. supose to be with CJ in the misions. Realy man I can't wait with this mod. rolleyes.gif

DeeZire
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#19

Posted 12 December 2007 - 09:57 PM Edited by DeeZire, 12 December 2007 - 10:01 PM.

QUOTE (SA BMX 32 @ Dec 12 2007, 21:32)
I installed all right and this Crashes MY Game!!!!  mad.gif
I'm a familiar mod installer.. (like you said on Readme)
The crash says: Memory can't be "read" 0xsomethinghsd***** and 0x*******

The fourth BETA is what's available for download right now. Crash issues have been resolved through the first three BETAs.

99.9% of crashes have been found to be caused by one or more of the following problems;-

1 - the mod has been designed, built and tested on an original copy of V1.0 (original release) GTA: San Andreas - it will not work on other versions (unless you downgrade properly), and wont work on warez/pirated copies

2 - the mod wont work on no-cd patch EXEs - it must be run from the original DVD via the original unmodified EXE

3 - the mod wont work in conjunction with any other mods - if you try to install it alongside any others, even custom cars, you WILL get issues - the mod is a standalone

4 - installation errors - the mod may have been installed wrongly, and remember your IMG archives must be rebuilt if your IMG editor requires it. Binary IPL files to be placed in GTA3.IMG are a good example, only IMG Tool 2.0 worked for me when adding/replacing them

5 - if you still get problems, use the original stream.ini file instead of the mods version

Thanks!

SteaVor
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#20

Posted 12 December 2007 - 10:03 PM

I realize just now that I never posted over @ GTAG to tell you how much I love this mod. You've spend a HUGE amount of time on this, and your skills are nothing short of exceptional.
Just look at the wall of text that consists of dozens of features nobody would've ever dreamed of seeing in-game... inlove.gif

CthulhuFhtagn
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#21

Posted 12 December 2007 - 10:12 PM

Yeah, same here - I even think it's almost as good as Great Theft Car.

Spider-Vice
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#22

Posted 12 December 2007 - 10:26 PM

QUOTE (DeeZire @ Dec 12 2007, 21:57)
QUOTE (SA BMX 32 @ Dec 12 2007, 21:32)
I installed all right and this Crashes MY Game!!!!  mad.gif
I'm a familiar mod installer.. (like you said on Readme)
The crash says: Memory can't be "read" 0xsomethinghsd***** and 0x*******

The fourth BETA is what's available for download right now. Crash issues have been resolved through the first three BETAs.

99.9% of crashes have been found to be caused by one or more of the following problems;-

1 - the mod has been designed, built and tested on an original copy of V1.0 (original release) GTA: San Andreas - it will not work on other versions (unless you downgrade properly), and wont work on warez/pirated copies

2 - the mod wont work on no-cd patch EXEs - it must be run from the original DVD via the original unmodified EXE

3 - the mod wont work in conjunction with any other mods - if you try to install it alongside any others, even custom cars, you WILL get issues - the mod is a standalone

4 - installation errors - the mod may have been installed wrongly, and remember your IMG archives must be rebuilt if your IMG editor requires it. Binary IPL files to be placed in GTA3.IMG are a good example, only IMG Tool 2.0 worked for me when adding/replacing them

5 - if you still get problems, use the original stream.ini file instead of the mods version

Thanks!

I use Spark IMG Editor It's only click "Save" and done... Now i don't know what's the Prob.

GamerShotgun
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#23

Posted 12 December 2007 - 10:55 PM

Is there a way, to re-enable the feature where biker cops could catch your cars bumper and such? It would be a cool addition..i mean... it is some challenge if you ask me and a freakin cool feature..

DeeZire
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#24

Posted 13 December 2007 - 07:05 AM

QUOTE (DeeZire @ Dec 12 2007, 17:29)
I'm not trying to recreate the BETA, I'm enhancing the game. That YouTube video makes a LOT of assumptions that are simply not true.

Cops were never meant to grab your car. It was a special scripted animation event for the 'Reuniting The Families' mission only. The animation filename is even the same as the missions internal code name.

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#25

Posted 13 December 2007 - 01:28 PM

Hmm, but wouldn't be cool to try it? Sorry for asking that, but i really want it to be a ponyfarm feature. So cops could do it, not only in missions.

Anywayz, nice work on the mod, it's very nice from what i've seen yet.

Daan17
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#26

Posted 13 December 2007 - 02:14 PM

Will You add ability to wash your car? It was fixed in 1.01 but you're saying that this mod won't work with it sarcasm.gif

CthulhuFhtagn
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#27

Posted 14 December 2007 - 02:59 AM

QUOTE (MasterK @ Dec 13 2007, 07:28)
Hmm, but wouldn't be cool to try it? Sorry for asking that, but i really want it to be a ponyfarm feature. So cops could do it, not only in missions.

Anywayz, nice work on the mod, it's very nice from what i've seen yet.

Would you like it after the 100th time?

CthulhuFhtagn
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#28

Posted 14 December 2007 - 03:16 AM

QUOTE (MasterK @ Dec 13 2007, 07:28)
Hmm, but wouldn't be cool to try it? Sorry for asking that, but i really want it to be a ponyfarm feature. So cops could do it, not only in missions.

Anywayz, nice work on the mod, it's very nice from what i've seen yet.

Would you like it after the 100th time?

rstomrs
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#29

Posted 14 December 2007 - 03:26 AM

Why is it only for original exe's ? Now i have to reinstall my gta sad.gif

Tom :cya:

ceedj
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#30

Posted 14 December 2007 - 04:27 AM Edited by ceedj, 14 December 2007 - 04:33 AM.

QUOTE (MasterK @ Dec 13 2007, 08:28)
Hmm, but wouldn't be cool to try it? Sorry for asking that, but i really want it to be a ponyfarm feature. So cops could do it, not only in missions.

Anywayz, nice work on the mod, it's very nice from what i've seen yet.

Funny you should mention that. Per request by a user (which I almost NEVER do), in the newest beta of SA Studios, there is a control to do that with an actor. I think Cars 1 and 2 have to be created, and you MUST have two specific animations loaded to keys K and L (details in the mod). The only issue we're having is that there's no way to check if an actor is currently in a turret (though maybe a driver check would work? Is being in a turret considered being in the car as well?), so having the required animation set to K (which tells the actor to stop hanging on and roll off the car, using remove from turret) and using it before using the L key will cause a crash.

Sorry to derail; just found it funny that someone would ask about it. wink.gif

EDIT: I'm curious about this...

QUOTE
2 - the mod wont work on no-cd patch EXEs - it must be run from the original DVD via the original unmodified EXE


What exactly are you doing that would prevent it from working? Or is this the "GTAF Disclaimer" at work? Just wondering if you know something maybe some of the rest of us don't. sly.gif




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