UPDATED 03/04/08 - Saves fixed again, greenscreen mod included, little fixes and additions.
UPDATED 01/06/08 - Fixed a few minor bugs, G + J for 12 group now working, player in vehicle now saves to file.
UPDATED 01/05/08 - Full I/O on peds in cars, added ability to spawn and move/replace up to 36 objects as found in the games' map files.
THE FOLLOWING EXES ARE CONFIRMED WORKING WITH THIS MOD:
US: HOODLUM v1.0 ENGLISH
EUR: HOODLUM v1.0 MULTI
EUR: HOODLUM v1.1 FIXED/PATCHED
The DEVIANCE v1.0 exe does NOT work.
See THIS POST for details.
D O W N L O A D
NOTE: This does not seem to work with Vista; I have no clue why, since I happily still have XP. If you manage to get it running on Vista, please post what you did. Thanks.
I need testers. If you've used San An Studios, please try this out. No README included, but there is an updated gamekeys. New stuff includes:
Complete engine rewrite; thanks to JGS for his new hook
Custom Animation Keys (see below)
Animation Timeline (see below)
Four cars now available (only 1 and 2 follow so far)
Trailers now available and attach to cab (not added to save position routine yet, so be careful if saving an attached trailer)
Minutes can now be set during time set/freeze
Widescreen mode added; able to access menu
Lights/Engine on/off for cars
Driveby fixed for peds 1-6; driveby on self ped (ex: LF SHIFT + F7) will attack player. Ped (or player) can be on foot or in vehicle
Extract your files, and place San An Studios 4.exe and the SanAnStudios folder into the ROOT of your GTA SA installation.
Look combined with kill engine; to look at actor, press DELETE + K (set by default) then MODIFIER + 1-9. To attack actor, press INSERT + K, then MODIFIER + 1-9.
CUSTOM ANIMATION KEYS
Keys Q-P (except T) and G-L are the animation keys. To change the assigned animation, ALT-TAB out of the game, open "animations.txt" and replace one of the lines; all the lines go in order. Use SAAnim.txt to see what animations to use. Ignore the numbers for now; but the second (after the 4.0) is the loop flag, and the last number is the time the animation will play in MS. You can loop this by using -1 instead.
Make changes, save the animations.txt file, the go back to the game and press A + R to reload the list. Now your animations have changed. Do not add new animations to this list; there must always and only be a list of 14 animations.
This is a very crude, but very useful function. Press a MODIFIER + T to see the dance routine that is loaded by default. If you tap T, the next animation will play until the end of the file. To change the timeline, open timeline.txt and use SAAnims.txt to decide which animations to use. Save the timeline.txt file and go back to the game. Press R + T to reload the timeline; the timeline will now play the new animations.
PLEASE test this (make sure to check out SAGAMEKEYS.txt to see all the key changes; there are a few) and if you have any issues, please report here. You MUST have GTA San Andreas v1.0 for PC for this to work.
EDIT: Just got some test results in: this will NOT work with a downgraded Australia game, since the downgrader wasn't built for AUS exe's. SO DON'T COMPLAIN ABOUT IT; I ALREADY KNOW!!!
I also need some screenshots for our custom loading screen (thanks to Sacky for that code!), so if you take some good screens and post them here, I'll add the best one's to the archive on final release.
D O W N L O A D
EDIT: Error in SAGAMEKEYS.txt
INSERT + P = Freeze Clock
DELETE + P = Unfreeze Clock
DELETE + 9 = Delete Car 3
DELETE + 0 = Delete Car 4
Edited by ceedj, 18 December 2009 - 08:02 AM.