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Races and Tuning

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ZAZ
  • ZAZ

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#1

Posted 17 November 2007 - 06:12 PM Edited by ZAZ, 22 July 2012 - 09:23 PM.

Main Mod
Play GTA SA races with every car you want.
3 start points are next to the original SA race starter points
in Los Santos, San Fierro and Las Ventureas
2 start points are near the Carsaloon in Ottos Autohaus in San Fieero


DOWNLOAD

user posted image

replace main.scm and script.img, start new game
Get your car and tuningparts first in the Carsaloon in Ottos Autohaus
*** Car Saloon in Ottos Autohouse, car presentation on a turn table.
- choose your car
- Tuning,
- Open Doors and view details and a free movable camera,
- Boost ramp jumping,
- testraces


user posted image


Drive with any car or bike into red marker in SF near Ottos Autohaus
to choose the race you want.
includes also the Arena races
-8-Track and DirtTrack


/////////////////////////////////////////////////


Edit the script and make your own race


Make races is a diffycult script work because it needs to handle
a count of checkpoints and cars for driving a route.

The best way is to modify the original
QUOTE
DEFINE MISSION 35 AT M_35_1 ; originally: Race Tournament / 8-track / Dirt Track



This mission script uses arrays and multible entries to handle multible kinds of races
All you need is to edit the info pool (coords, counts of NPC cars and checkpoints)
and set the correct value in the mission starter and the preselection

I did something more to let CJ drive the race with every car you want


Download the source text
Its the script text of a very short stripped main which includes only 2 missions
1. The race mission script
2. The car saloon mission script

NewRace_source_txt for BWMissionBuilder

NewRace_source_txt for SannyBuilder

Description






/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////



I extended the Races_and_Tuning script for Race courses on new maps without paths.
I made one for the SAKINA-hill mod including ca. 60 race markers, 2 enemy driver
and an extra carspawn and tuning menue. The enemy drivers gets their route command
by modified carrec paths, much credits to Seeman.


user posted imageuser posted image

Extra race course for SAKINA-hill-map mod
Download SAKINA-hill-map mod at http://gta-action.pl...oad.php?id=4660
(Note: This Map mod came with a own main and script, you must overwrite it then with my one)
View details about SAKINA-hill-map mod at http://www.gtaforums...89586&hl=sakina
Additional Extra Carspawn plus Tuning menue at SAKINA hill

DOWNLOAD GTA SA Races and Tuning-SAKINA-Special


//////////////////////////////////////////////////////////////////////////////////////////////////

>> cleo version >>

/////////////////////////////////////////////////



Wesser
  • Wesser

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#2

Posted 17 November 2007 - 06:16 PM

Hi, good, very good as always! You are the best .scm coder. I must download it now. Thanks. Bye.

hugogta
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#3

Posted 27 November 2007 - 07:56 PM

That's a great mod! Like in NFS...

_VaNkAtA_
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#4

Posted 03 December 2007 - 02:08 PM Edited by _VaNkAtA_, 03 December 2007 - 02:58 PM.

Somebody delete my post please moto_whistle.gif

coin-god
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#5

Posted 04 December 2007 - 01:26 AM

Yes, perfect ZAZ! smile.gif

Thanks for this. Im going to download the Source rigth now. I was going to make a "NFS" style mod someday, but i realizaed that it was a bit complicated the racing missions.

cookie.gif icon14.gif

Bandiits
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#6

Posted 10 December 2007 - 07:55 PM

Yes, yesss, this is good, something i needed sigh.gif

Hydro_PT
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#7

Posted 06 January 2008 - 02:12 AM

Hi guys. I'm new around here, just registered to talk to ZAZ, since he posted on this video that I made (the track now as more stuff, so as the model, that was the first ingame model).

He told me to post here, so he could help me doing a script so people could race in the Speedway.

So ZAZ, here I'm, the track is 100% done, I could release it now, but I wanna see what you can told me about the script race. You can even do a script for me (would be nice) smile.gif .

One question, do you need to start a new game for this to work? I hope not.

Thanks in advance smile.gif .


ZAZ
  • ZAZ

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#8

Posted 06 January 2008 - 08:47 AM Edited by ZAZ, 06 January 2008 - 08:54 AM.

QUOTE (Hydro_PT @ Jan 6 2008, 02:12)

So ZAZ, here I'm, the track is 100% done, I could release it now, but I wanna see what you can told me about the script race. You can even do a script for me (would be nice) smile.gif .




Oh yes, really nice.
I will PM you about your mod.
If you checked out this mod here you can see which nice features you can get.
Meanwhile I extended the Races_and_Tuning script for Race courses on new maps without paths.
I made one for the SAKINA-hill mod including ca. 60 race markers, 2 enemy driver
and an extra carspawn and tuning menue. The enemy drivers gets their route command
by modified carrec paths, much credits to Seeman.
I will upload it soon.

Well in this case its only a thing of changing coords and creating carrec paths for your mod.
Shure, it needs to start new game but making a darkpact version to load original savegames is also possible

markiij
  • markiij

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#9

Posted 06 January 2008 - 12:56 PM

wow this mod is super! im using it for a while now and it works very good, no crashes, well scripted. theres only one thing i dont get. the 1st test track. if i hit the second marker i just bounce back, very fast. i dunno what the point of that track is.

Gouveia
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#10

Posted 06 January 2008 - 01:57 PM

Looks cool dude!

ZAZ
  • ZAZ

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#11

Posted 06 January 2008 - 03:01 PM

Meanwhile I extended the Races_and_Tuning script for Race courses on new maps without paths.
I made one for the SAKINA-hill mod including ca. 60 race markers, 2 enemy driver
and an extra carspawn and tuning menue. The enemy drivers gets their route command
by modified carrec paths, much credits to Seeman.


user posted imageuser posted image

Extra race course for SAKINA-hill-map mod
Download SAKINA-hill-map mod at http://gta-action.pl...oad.php?id=4660
(Note: This Map mod came with a own main and script, you must overwrite it then with my one)
View details about SAKINA-hill-map mod at http://www.gtaforums...89586&hl=sakina
Additional Extra Carspawn plus Tuning menue at SAKINA hill

DOWNLOAD GTA SA Races and Tuning-SAKINA-Special



QUOTE (markiij @ Jan 6 2008, 12:56)
wow this mod is super! im using it for a while now and it works very good, no crashes, well scripted. theres only one thing i dont get. the 1st test track. if i hit the second marker i just bounce back, very fast. i dunno what the point of that track is.

I will proof again what could happend

Hydro_PT
  • Hydro_PT

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#12

Posted 07 January 2008 - 04:03 PM

ZAZ I tested the script already. F*cking amazing biggrin.gif . I really liked it, now I have all-in-one tunning place, new savepoints, test tracks (the boost ramps are just awesome biggrin.gif ) and it's really cool smile.gif .

I didn't want to start an off-topic here, but well, I sent you an email about how the script is going. I have a lot of people pressing me to release it, but I don't want to do that without the script. I just wanna know how it's going smile.gif .

Thanks.

scc208
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#13

Posted 21 January 2008 - 09:21 AM

Well done ZAZ, i've tested this and the Dover International Speedway race script in Ascendence, fabulous!!!

And i want to ask what is the limit of AIs in a racing race?? i know there are 12 AIs in 8-track and dirt race, Can i add more than 6 AIs in normal street races? It will be nice if there are 12 AIs drifting at the same time in a street!

Superpowermind
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#14

Posted 22 January 2008 - 07:19 PM

Super great.Thanks for that mod.t is awesome.Downloading biggrin.gif tounge.gif

bumster
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#15

Posted 22 January 2008 - 07:27 PM

im guessing keyboards from cyprus dont have the letter I.

do u use turkish keyboards??

ZAZ
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#16

Posted 22 January 2008 - 09:57 PM Edited by ZAZ, 22 January 2008 - 10:04 PM.

QUOTE (scc208 @ Jan 21 2008, 09:21)
Well done ZAZ, i've tested this and the Dover International Speedway race script in Ascendence, fabulous!!!

And i want to ask what is the limit of AIs in a racing race?? i know there are 12 AIs in 8-track and dirt race, Can i add more than 6 AIs in normal street races? It will be nice if there are 12 AIs drifting at the same time in a street!

To let more cars drive it needs to add a little bit in the main.scm.
And it needs to create additional carrec -paths

With sannybuilder and CLEO3 is it easy to crate carrec -paths
But it need more attempts for good one

You can make themself and if you have enough good carrecs, i will add them in the main.
Install CLEO3 and the carrec.sc
follow Seemanns instrucions
rename your created carrecs to
carrec840.rrr
carrec841.rrr
carrec842.rrr
and change them with these of the Dover Race mod

Superpowermind
  • Superpowermind

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#17

Posted 23 January 2008 - 08:55 AM

Hey i m turkish cypriot.

bumster
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#18

Posted 23 January 2008 - 03:59 PM

i see wink.gif

DanteDMC
  • DanteDMC

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#19

Posted 29 January 2008 - 04:27 PM

ZAZ,your mod is awesome! Im love it,but can you make the CLEO version of it? Thats is be great!

P.S. Sorry for my english)))

ZAZ
  • ZAZ

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#20

Posted 29 January 2008 - 04:58 PM

QUOTE (DanteDMC @ Jan 29 2008, 16:27)
ZAZ,your mod is awesome! Im love it,but can you make the CLEO version of it? Thats is be great!

P.S. Sorry for my english)))

Yes its nearly ready
But I must write new CLEO gxt

ZAZ
  • ZAZ

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#21

Posted 05 February 2008 - 01:39 AM

CLEO scripts now available

Races_and_Tuning_for_CLEO3

*****Play the GTA SA races with every car you want.
3 start points are next to the original SA race starter points
in Los Santos, San Fierro and Las Ventureas
2 start points are near the Carsaloon in Ottos Autohaus in San Fierro
includes also the Arena races
-8-Track and DirtTrack
Get your car and tuningparts first in the Carsaloon in Ottos Autohaus
Drive with any car or bike into red marker in SF near Ottos Autohaus
to choose the race you want.
*** Car Saloon in Ottos Autohouse, car presentation on a turn table.
- Tuning,
- Open Doors and view motor
***6 new savepoints:
Each one at the airports inkl. NRG-500, one in Ottos car shop inkl. NRG-500,
one at the top of Mount Chilliad, one at LS Downtown skyscraper
***additional parked cars und weapon pickups
NRG-500, Remington und Jetpack in Grovestreet,
Infernus at SanFierro Garage, Hunter in Vegas West,
Shamal on St.Maria Beach, BodyAmour and MP5 in Arpatment.
-------------------------------------------------------------------------
3 races crashes my game, City Circuit and Into the Country of LS and San Fierro Hills.
Allways at the same location and when I run the game with full main.scm (original main)
With stripped main they works. Dont know the reason, maybe memory or hardware problem.
Please give feedback and have fun with the working features.
Cheers, ZAZ










hapytimeharry
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#22

Posted 05 February 2008 - 01:49 AM Edited by hapytimeharry, 05 February 2008 - 02:16 AM.

I really have been enjoying this mod, for days now. I love it! colgate.gif

Thanks for all of your hard work! tounge2.gif

ZAZ
  • ZAZ

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#23

Posted 05 February 2008 - 12:16 PM

CLEO scripts for SAKINA-special available

SAKINA-Races_and_Tuning_for_CLEO3

same as above
additional Extra race course for SAKINA-hill-map mod
Download SAKINA-hill-map mod at http://gta-action.pl...oad.php?id=4660
View details about SAKINA-hill-map mod at http://www.gtaforums...89586&hl=sakina
Additional Extra Carspawn plus Tuning menue at SAKINA hill

Darecki
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#24

Posted 05 February 2008 - 03:04 PM

Wow, thanks for the CLEO version of the mod, ZAZ!

cookie.gif cookie.gif

gtasbigfoot
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#25

Posted 10 March 2008 - 04:23 PM

Very nice mod cookie.gif cookie.gif

did you do the turn table by yourself its very well done cookie.gif cookie.gif

you should also add glensh*t and sadsh*t in to the carshop!


ZAZ
  • ZAZ

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#26

Posted 15 March 2008 - 03:59 PM

QUOTE (gtasbigfoot @ Mar 10 2008, 16:23)
Very nice mod  cookie.gif   cookie.gif

did you do the turn table by yourself its very well done  cookie.gif   cookie.gif

you should also add glensh*t and sadsh*t in to the carshop!

THX.The table is a available in SA, used scale opcode to make it bigger.
The script reached the limit, no chance to add anything more.

streetfire
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#27

Posted 16 March 2008 - 12:32 AM

I love the mod, but I'm just wondering if it could be done without the extra save points. And you can play the full storyline (when you start a new game you end up in SF with max cash). Cheers.

ZAZ
  • ZAZ

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#28

Posted 16 March 2008 - 08:40 AM

QUOTE (streetfire @ Mar 16 2008, 00:32)
I love the mod, but I'm just wondering if it could be done without the extra save points. And you can play the full storyline (when you start a new game you end up in SF with max cash). Cheers.

Two variaations are available:
Main mod, based on Stripped main with Externscripts and submissions
and
CLEO script mod, by this its possible to play story and load existing savegames

streetfire
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#29

Posted 19 March 2008 - 09:00 AM

Didn't you say that the CLEO version stuffs up on 2 races?

ZAZ
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#30

Posted 19 March 2008 - 06:45 PM

QUOTE (streetfire @ Mar 19 2008, 09:00)
Didn't you say that the CLEO version stuffs up on 2 races?

Yes, 3 races crashes my game, City Circuit and Into the Country of LS and San Fierro Hills.
Allways at the same location and when I run the game with full main.scm (original main)
With stripped main they works.
I think its because of global vars which are used for race best time and race best place




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