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The Chain Game V2 22nd Round (with new features)

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Naseem Srour
  • Naseem Srour

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#211

Posted 01 December 2007 - 10:31 AM Edited by Naseem Srour, 01 December 2007 - 11:33 AM.

My turn now.

100%

Mission : End Of The Line
Called by : Naseem Srour
Status : Completed
Link : **Click Here**
Completion : 100%
Notes :
Mission Passed!
Respect +
Screenshot
biggrin.gif biggrin.gif biggrin.gif biggrin.gif

Girish
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#212

Posted 01 December 2007 - 12:03 PM

CONGRATULATIONS!!!


Fantastic job, guys. Another successful Chain Game comes to an end. I thank all the players for contributing in taking this game to 100%. smile.gif

A special thanks to OrionSR and pdescobar for creating the special starter save. It wouldn't have been so much fun without their efforts.

And finally, let's all hope that rubregg gets well soon and joins us from the next round.

Congatulations, once again!!! icon14.gif

crazyanurag
  • crazyanurag

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#213

Posted 01 December 2007 - 12:57 PM

Congrats everyone, and kudos to John. I'm happy to see so many new players. Hopefully I'll be back in the next one or two rounds.

You'll Never Walk Alone

Girish
  • Girish

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#214

Posted 01 December 2007 - 01:07 PM

**GAME STATS -- ROUND 22**

Player Name Turns Taken Completion (in %) Avg. Completion per turn (in %)
radicell611.271.878
deathhunterex1015.441.544
JAJ1618.691.168
pdescobar22.141.07
Stefan Matovic Cvetkovic43.760.94
hmvartak1613.290.831
GTA Phreak21.610.805
girishb1310.230.787
OrionSR53.750.75
Necromancer.85.950.744
jaj's brother31.620.54
dxk52.660.532
ryan9231.60.53
Bad~Boy#1710.530.53
Naseem Srour157.460.497
TOTAL1091000.917

radicell
  • radicell

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#215

Posted 01 December 2007 - 01:26 PM

Wonderful! Another 100% completed.. I only managed to do 6 turns this round, but it looks like they were pretty fruitful sigh.gif

rubregg: Get well soon, hope you return in the next round or two.

OrionSR: When does the next round start?

GTA Phreak
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#216

Posted 01 December 2007 - 02:17 PM

Another 100%, - Now who would have thought that possible lol.gif
cookie.gif 's for everyone.
And I do hope they get Rubregg's back fixed in a hurry icon14.gif


Ryan
  • Ryan

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#217

Posted 01 December 2007 - 03:13 PM Edited by ryan92, 01 December 2007 - 04:44 PM.

!!!CONGRATULATIONS TO EVERYBODY!!!

Thank you to Bad~Boy#17, deathhunterx, dxk, girishb, GTA Phreak, hmvartak, JAJ, jaj's brother, Naseem Srour, Necromancer, OrionSR, pdescobar radicell, and Stefan Matovic Cvetkovic.

This round had to be the fastest ever. We beat the game in 15 days. Thats crazy. icon14.gif icon14.gif

QUOTE (radicell)
OrionSR: When does the next round start?

Im not OrionSR, but I can tell you the answer to that so I will. tounge.gif
Target Beta Release: Tuesday November 27rd.
Target Final Release: Saturday December 1st.

QUOTE (OrionSR's post on Panda Town)
Are we ready for the release version of CG 23 tomorrow?
It would seem that my morning project will be to get all 4 saves ready. I'll check in again for any updates.

So that should answer your question

QUOTE (girishb)
That's John. I'm a little strict. 

Ok tounge.gif

minitomo
  • minitomo

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#218

Posted 01 December 2007 - 06:23 PM

Nice work guys. My exams are now over apart from one (English on Monday), so hopefully I can be back next round.

Ryan
  • Ryan

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#219

Posted 01 December 2007 - 06:26 PM

We will look forward to seeing you next round.

OrionSR
  • OrionSR

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#220

Posted 01 December 2007 - 07:57 PM

Congratulation on another 100%, and thanks for playing.

As Ryan has mentioned, I'm about to starting putting together the saves for the next round. They should be ready later today, however, there will likely be a short delay before the next game is released. There's a hand-off of the saves from the development team to the chain game officers who will be setting up the topic for the next round. Also, I'm not sure if the release description or maps are ready.

CG 23 Preview:

•We plan to release a mostly complete feature list of secrets not discovered during the previous rounds. There will still be a few more "hidden" features new to the round, but I think people will have more fun playing with the features than looking for them, so it's time to update the map.

•CG 23 will feature barriers and objects configured for version 2. It seems that most of our players are using v1, but for this round, now that we can, we are setting up the barriers for version 2 so we can check what's really going on.

•Some of the more subtle adjustments have gone unnoticed, so I've started to make more drastic modifications. Things will be different.

•The 13th plated car is moving back to it's hidden location where it is likely to remain unmapped, and except rubregg's, the other vehicles will be returning to their homes as well.

dxk
  • dxk

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#221

Posted 02 December 2007 - 02:06 AM

nervous.gif nervous.gif nervous.gif i just blinked and its over cryani.gif cryani.gif just 5 turns..........never out,just down.......i'll be back with the next round........ sly.gif sly.gif

Ryan
  • Ryan

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#222

Posted 02 December 2007 - 02:12 AM

QUOTE (dxk @ Dec 1 2007, 22:06)
nervous.gif nervous.gif nervous.gif i just blinked and its over cryani.gif cryani.gif just 5 turns..........never out,just down.......i'll be back with the next round........ sly.gif sly.gif

Well you will be happy to know the nezt round wil be starting with in 24 hours.




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