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The Chain Game V2 22nd Round (with new features)

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JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States

#1

Posted 17 November 2007 - 11:05 AM Edited by JAJ, 17 November 2007 - 03:06 PM.

user posted image
user posted image
user posted image


The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%.
Please read the Rules/Guidelines before you start to play.
The Rules/Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion.

Joining the Chain Game is easy and new players are always welcome. If you're new and want to plunge right in, simply follow the Quick Start Guide for now and read the complete set of rules later. You're excused for now, but eventually you'll have to... wink.gif

Newbie's Quick Start Guide (by rubregg)
  • Call a turn by posting in this topic
  • Download the last save
  • Play one mission
  • Upload your save on gtasnp.com
  • Post the link to your game back here within 3 hours. Edit your original posting to do this. Have a look at other players' postings and you'll get the idea.
  • You can follow this link to go directly to the latest posting in the topic.


    Rules/Guidelines:
  • Call the mission that you want to do or just call a turn by posting in the topic.
  • The definition of a "mission" is "any named mission". Examples are "In the Beginning" "Learning to Fly" and "Big Smoke". If the save file name changes, then it's a "named mission".
  • Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
  • Use the posting format (see below for the format).
  • Complete ONE named mission only, save it and post a link back in the topic (use edit). See below for a listing of 'named' missions that are 'lame' & may be done with one other 'named' mission.
  • Use Samutz, Rapidshare or YouSendit to upload.
  • Wait until 3 other turns have been completed before calling another mission.
  • If 6 hours pass without another gamer calling a mission, then the 3 mission rule is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
  • Time limit to complete the mission is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours and the caller has not posted, it's a forfeit and anyone else may call a mission.
  • The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3-mission' rule.
  • In the event of two gamers calling a mission the first one does the called mission.
  • Mission strategy is up to the caller - just don't use cheats/trainers.
  • Do not save after getting busted or wasted.
  • The caller may purchase/collect items (weapons, etc.), eat, dress, date, get a tattoo, workout & get a haircut for CJ.
  • The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
  • The caller doesn't have to call a mission when all they want to do for example is collect/do 25 tags, or do the Vigilante mission. In that case, just call a turn, but remember that the 3 hour time limit will still apply.

    A request to all players:
    Please try to post the completion percentage from the stats after you have completed your turn. This will help in putting together the stats at the end of the round (stats by girishb).

    Suggestions:
  • Do not fail a mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
  • Try to keep the safe house saves minimal.
  • Avoid known glitch situations - taxi, and basketball for example (in other words do NOT save at Madd Dogg's mansion), though you may use the the one for "NRG-500" and the Ammu-Nation glitch (but remember that some players like to see the clip count which disappears when the ammo exceeds 9999).
  • Try to save with full armor.
  • Collect ammo when possible.
  • Save close to available missions when possible.
  • Let’s try to have the last save for 100% be "End of the Line”, so let’s try to get everything else done before that.
  • "Lame Missions":
    Some missions are Named Missions although they are in fact only cut scenes without any action going on. These missions *are now Free Missions* and can be combined with any other one Named Mission. --> Examples: Verdant Meadows, Fish in a Barrel
  • Stadium Events:
    All Stadium Events *are now Free Missions* and can be combined in any number with any other one Named Mission.
  • Race Tournaments:
    With the exception of the 3 races you do within the storyline (Lowrider, Badlands A/B), all races *are no longer Named Missions*.
    --> You can do up to 3 races if you don't do a Named Mission as well.
    --> You can do up to 1 race if you also do a Named Mission.
    Note that the number of races per turn has changed.
    (Thanks to rubregg for putting the 'Lame' missions rule together)

  • Have FUN!
Maps for Collectibles:
For those who would like to spray tags/collect oysters/take snapshots/gather horseshoes, you can find the program for SAMA here, it will provide relevant maps showing which ones are left.

Links to pdescobar's convert program and V2.0 scripts:
Convert
Scripts

Here is the posting format to use:
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet'
Called by: Use your handle.
Link:
Status: 'in progress' or 'completed'.
Notes: anything pertinent to the mission/strategy or extra stuff done.
Completion %: from stats section

Chain Game Round 22

(by OrionSR & pdescobar)

Welcome to Chain Game 22. Round 22 will once afain be a refined version of the previous round with a few changes. As (almost) always, it is a modified version of a version 2 save with many interesting changes/additions. We hope you will enjoy playing it as much as we've enjoyed creating it. Please remember that you should not save after being wasted/busted and instead should replay your turn if you have time. A few changes have been made in an attempt to discourage saving in such a situation.

Round 22 has a special theme this time, though. Development team member and long-time Chain Game contributor rubregg has recently gone into the hospital because of back problems. To show our support, we have made some extra changes this round. Several of the parked ambulances in the game now use the same vermillion coloring seen on rubregg's Cheetah, and that Cheetah is parked in front of the SF Hospital instead of in its usual spot in SE LV. Keep an eye on the parking lot as you play and you may notice some other recognizable vehicles parked there as rubregg gets some visitors. If your eyes are sharp, you may notice a special message for him hidden somewhere in the game as well. Finally, we continue to tweak the Unique Stunt Jumps and this round features a half dozen of them that were created by rubregg.

Since this is still basically a continuation of the previous round and there are still some undiscovered features, the map will start out very similar to the one which finished round 21.

user posted image


Changes from the unmodified game:

Vehicles
  • Exports, and most mission-unlocked vehicles available at the start of the game; export spawns should still disappear once the car is exported
  • Some changes to export vehicle locations to resolve conflicts with other parked vehicles; in all but one case (the Sanchez) the new location is quite close to the original one.
  • Some minor changes to school rewards, airstrip vehicles, SF firetrucks, and a couple other cars to resolve conflicts as well. Most of these changes appeared in Round 19 as well.
  • Some original vehicles have been tweaked to spawn a little more reliably such as the Maverick on the LS Skyscraper or parked cars near safehouses. Caution: Some vehicles may spawn suddenly; it is not a good idea stand in the exact location of a missing vehicle.
  • You might find a green-colored vehicle in your garage; such vehicles are specially designed to help with certain tasks...
  • An entire new set of additional vehicle spawns have been added to the map; some enabled right away, and others will appear as the game progresses. A couple will be familiar from previous rounds but most will be new and different. Where are they? -- you'll just have to look around and see.
  • In order to improve stability, some of the less useful original vehicles have been removed. These include some of the Karts as well as some vehicles which have another of the same type very close by. For example, rather than having two Dodos right next to each other, you may only see one of them now.
Pickups
  • Three adrenaline pills have been added in Los Santos
  • Jetpacks are available in each of the three major cities but might require some work to get to.
  • The fixed SF Bribe from previous chain games returns to its familiar location behind the SF firehouse
  • Some additional pickups have been added in some other places...
Barriers
  • All bridge barriers are in place and will only be removed at their normal storyline points (Green Sabre and Yay Ka-Boom-Boom)
  • The Barrier Glitch is unresolved. Players running the v1 executable with the v2 scripts will need to complete these missions, or the save must be manually patched afterwards.
Clothes
  • All non-special clothing available at the start.
Interiors and Missions
  • Bike School & Boat School available at the start; Driving School icon is visible but it will not unlock until after Wear Flowers in Your Hair
  • Race Tournaments available at the start. Note that SF to LV is not completable until the barrier comes down; Military Service is more difficult because of the barrier, but can be completed. Also, please do not complete Lowrider Race, Badlands A, or Badlands B until their associated missions have been passed.
  • Vehicle mod shops in SF and LV are open at the start but without radar icons
  • Gyms open at the start but without radar icons
  • Food, Clothing, Barber, Tattoo, and Ammunation, are not altered and follow normal storyline unlocking.
  • Zero's RC Shop is open from the start and probably won't close.
  • Crack Den is open from the start but will close once Cleaning the Hood is attempted.
  • Madd Dogg's Crib is open from the start but will close once Madd Dogg's Rhymes is attempted and will remain closed until "A Home in the Hills" is passed.
  • Vagos Gang House is open from the start but will close once Burning Desire is attempted.
  • The Pleasure Domes club is open from the start of the game but will close once Ice Cold Killa is attempted.
  • Sindacco Abattoir is open from the start but will close once The Meat Business is attempted.
  • Planning Department is open from the start but will close once Architectural Espionage is attempted.
  • Finally, a few markers may not lead where you expect them to...
Safehouses and garages
  • The Johnson House is open before Big Smoke
  • The Redsands West property no longer has a usable garage; instead, there is a new Dock garage at Toreno's ranch which can store boats, amphibious air vehicles, and even small land vehicles. It is usable from the start and marked on radar as a "Boat Yard"; there are also some special objects at each corner of the garage marking its size.
  • The car garage at the airstrip is usable from the start; this is similar to how the Doherty garage is usable in the standard game. The hangar will remain inaccessible until the airstrip is purchased.
  • Some Pay n Sprays have increased in size and can support a greater variety of vehicles.
  • There is a new Pay n Spray enabled behind the LV Dance Club; it is marked on the radar and is very large, so a wide variety of things could be sprayed there...
  • Several garages previously used only in missions have been reassigned to more useful tasks at the start of the game.
Unique Stunt Jumps
  • Seventeen of the original jumps have been removed and replaced with new jumps; some of the new ones are fairly easy and some are extra-challenging.
  • Please note that SAMA should now show all the jumps and record their status properly.
Other features
  • Sixteen current and former Chain Game contributors have been honored in this round; see how many references you can find.
  • There are a couple new ways to make money if you look around
  • The underwater glitch has been integrated as a feature. Note that CJ swims faster with the Frame Limiter On.
  • There are some new ways to travel quickly between cities
  • Some local property taxes have been reassessed.
  • Be sure to look around and check out some of the new additions before doing everything the same old way; you might find something that'll help you do, for example, early vigilante without the Hunter or HPV.
  • Some added features are intended to expand on what can be accomplished with 4-stars. For example, a new jump might show you how to enter restricted territory and a special vehicle may help you survive while you're there.
  • Some added features are intended to give an introduction to Chain Game Rallies; that discussion inspired this modification and will hopefully lead to future fun stuff
Independent Play
  • People who would like to play this save independently should download the version 1 or version 2 saves provided below. The chain game is using a version 2 save with a rules patch applied which these saves do not have.
  • Also please note that a few of our additions and changes might confuse third-party tools like trainers and save-editors so be especially careful when using them while playing these saves.
  • GTAF Chain Game 22 v1 for independent play
  • GTAF Chain Game 22 v2 for independent play
Design Notes
  • You may have noticed a whole lot of hinting in the "Other Features" section without too many specifics; and the posted map probably seems pretty bare too. This is intentional, as all of the features from this modification have not yet been found so we still have a chance to do some exploration and experimentation. We hope you do some investigating, try out new things, take notice of your surroundings, and share your finds with everyone else.
  • We have tried to manage the balancing act of adding fun new features while making minimal changes to items from the original game. We have also worked hard to ensure that all changes function under the original game scripts without requiring any modification from the players. Hopefully you will agree that our choices were sound ones.
  • Your input is encouraged; please give us your comments regarding this round's features. If you don't want to post them in the topic so as not to clutter it or spoil anything for anyone else, feel free to PM either OrionSR or pdescobar. We are particularly interested in issues where new/changed vehicles or pickups are not spawning properly but any feedback is welcome.
  • For those who are curious, a variety of tools were used in the creation and testing of this. Pieces of this were made via a custom Darkpacted mission script made with SannyBuilder, modified IPL files, and the GTASA Control Center. It was then unified together by hex-editing parts of a couple diffferent saves together; hex-editing was also used in a couple of cases to overcome limitations of the tools and finish off the features. Saving in the Jefferson Alley was accomplished with CLEO. And, as always, Samutz' GTASnP uploader was invaluable in helping with the design and testing.
Credits
Supplement to the rules of the Chain Game (V 1.0 and V 2.0)
--- by crazyanurag & JAJ---

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

(1) Abuse of the '3-mission' rule:

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 3-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

(2) Exceptions to the 'One Named Mission' rule:

•"King In Exile"
•"First Date"
•"First Base"
•"Gone Courting"
•"Made in Heaven"

The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: Missions: First Date/Local Liquor Store. The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission' rule is exempted.

•"Back to School"
•"Learning to Fly"
•"Boat School"
•"Bike School"

The above vehicular schools are comprised of 'named' tests (e.g.: "Burn and Lap", "Circle the Airstrip", "Land, Sea, and Air", "Stoppie" etc.). Callers should take note that 'named' tests are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission' rule. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not 'Driving School' and 'Flying School'.

• The 'CV' icon at Wang Auto after "Back to School" and "Yay Ka Boom Boom" are completed

This one's a little different from the first four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka Boom Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission' rule. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.

(3) Missions exempt from the 'One Named Mission' rule:

• The Chiliad Challenge
• "Verdant Meadows", as mentioned above
• "Fish in a Barrel"
• "Stadiom Events"
• Los Santos Race Tournaments
• San Fierro Race Tournaments
• Las Venturas Race Tournaments (Cars)
• Las Venturas Racing Tournaments (Aircraft)

(4) Non-storyline missions which alter the save names:

• BMX
• NRG-500
• Zero's Missions
• Cesar's Missions in San Fierro
• Heist Missions in Las Venturas

(5) Other things to keep in mind:

Dating : All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour' rule will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable.

Import/Export : All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. The Cheetah and the Huntley are probably best to stock up early.

Turf Wars/Gang Wars : These can be separately called for, and also be completed otherwise. The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier. The posting format for these would be: Mission: Gang Wars. Callers should, at all costs, avoid any sort of 'territory glitch'.

Have fun playing!

I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex, & wolf68k for helping put this together.
Also thanks to:
OrionSR & pdescobar for the starting save.
meth. for the 100% checklist.
pdescobar for the banner artwork.
Samutz for the [SnP] Uploader/Downloader.
pdescobar for the V2 conversion program.
I got the idea for the Chain Game from Orion_SR 08/05.

The officers of the chain game are:
crazyanurag
JAJ
rubregg
quartet1977
girishb
ryan92

Girish
  • Girish

  • Moderator
  • Joined: 20 Apr 2006
  • India

#2

Posted 17 November 2007 - 11:08 AM Edited by girishb, 01 December 2007 - 12:04 PM.

**CHECKLIST**



Meth's San Andreas 100% Tick Sheet™
LOS SANTOS
Beginning Missions

[x] In the Beginning (OrionSR & pdescobar)
[x] Big Smoke (Bad~Boy#17)
[x] Ryder (Naseem Srour)

Sweet Missions

[x] Tagging Up Turf (hmvartak)
[x] Cleaning the Hood (ryan92)
[x] Drive-Thru (radicell)
[x] Nines and AKs (Naseem Srour)
[x] Drive-By (JAJ)
[x] Sweet's Girl (radicell)
[x] Cesar Vialpando (ryan92)

Cesar Missions

[x] High Stakes, Low-Rider (JAJ)

Ryder Missions

[x] Home Invasion (Naseem Srour)
[x] Catalyst (OrionSR)
[x] Robbing Uncle Sam (Naseem Srour)
Big Smoke Missions

[x] OG Loc (Stefan Matovic Cvetkovic)
[x] Running Dog (jaj's brother)
[x] Wrong Side of the Tracks (JAJ)
[x] Just Business (Necromancer.)

The OG Loc Missions

[x] Life's a Beach (dxk)
[x] Madd Dogg's Rhymes (hmvartak)
[x] Management Issues (Stefan Matovic Cvetkovic)
[x] House Party (girishb)

The C.R.A.S.H. Missions

[x] Burning Desire (Naseem Srour)
[x] Gray Imports (jaj's brother)

Sweet Part 2 Missions

[x] Doberman (hmvartak)
[x] Los Sepulcros (girishb)

Los Santos Finale Missions

[x] Reuniting the Families (Naseem Srour)
[x] Green Sabre (JAJ)

THE BADLANDS THE DESERT
[x] Badlands (Stefan Matovic Cvetkovic)
[x] First Date (Necromancer.)
[x] King in Exile (girishb)
[x] First Base (dxk)
[x] Gone Courting (hmvartak)
[x] Made in Heaven (Necromancer.)
[x] Wu Zi Mu (JAJ)
[x] Farewell, My Love (dxk)

Catalina Missions

[x] Tanker Commander (Necromancer.)
[x] Against All Odds (dxk)
[x] Local Liquor Store (Necromancer.)
[x] Small Town Bank (hmvartak)

The Truth Missions

[x] Body Harvest (girishb)
[x] Are You Going to San Fierro (JAJ)

Toreno Missions

[x] Monster (hmvartak)
[x] HighJack (girishb)
[x] Interdiction (Naseem Srour)
[x] Verdant Meadows (JAJ)

Airstrip Missions

[x] Learing to Fly (JAJ)
[x] N.O.E. (JAJ)
[x] Stowaway (deathhunterex)
[x] Black Project (hmvartak)
[x] Green Goo (Necromancer.)

Steal Car Missions

[x] Zeroing In (JAJ)
[x] Test Drive (pdescoabar)
[x] Customs Fast Track (deathhunterex)
[x] Puncture Wounds (girishb)
SAN FIERRO
Garage Missions

[x] Wear Flowers In Your Hair (Naseem Srour)
[x] Deconstruction (OrionSR)
[x] 555 WE TIP - San Fierro C.R.A.S.H. (girishb)

Syndicate Missions

[x] Photo Opportunity (dxk)
[x] Jizzy (Naseem Srour)
[x] T-Bone Mendez (girishb)
[x] Mike Toreno (JAJ)
[x] Outrider (girishb)
[x] Snail Trail (deathhunterex)
[x] Ice Cold Killa (Necromancer.)
[x] Pier 69 (Naseem Srour)
[x] Toreno's Last Fight (hmvartak)
[x] Yay Ka-Boom-Boom (JAJ)

Zero Missions

[x] Air Raid (hmvartak)
[x] Supply Lines (deathhunterex)
[x] New Model Army (JAJ)

Woozie Missions

[x] Mountain Cloud Boys (JAJ)
[x] Ran Fa Li (hmvartak)
[x] Lure (Naseem Srour)
[x] Amphibious Assault (dxk)
[x] The Da Nang Thang (girishb)

LAS VENTURAS RETURN TO LOS SANTOS
Casino Missions

[x] Fender Ketchup (radicell)
[x] Explosive Situation (girishb)
[x] You've Had Your Chips (jaj's brother)
[x] Don Peyote (radicell)
[x] Intensive Care (deathhunterex)
[x] Misappropriation (Necromancer.)
[x] The Meat Business (radicell)
[x] Scene: Fish in a Barrel (radicell)
[x] Madd Dogg (girishb)
[x] Freefall (hmvartak)
[x] High Noon (GTA Phreak)
[x] Saint Mark's Bistro (JAJ)

Heist Missions

[x] Architectural Espionage (girishb)
[x] Key to Her Heart (hmvartak)
[x] Dam and Blast (Naseem Srour)
[x] Cop Wheels (hmvartak)
[x] Up, Up, and Away (deathhunterex)
[ ] Breaking the Bank at Caligula's (girishb)

Mansion Missions

[x] A Home in the Hills (hmvartak)
[x] Vertical Bird (Naseem Srour)
[x] Home Coming (Naseem Srour)
[x] Cut Throat Business (JAJ)

Grove Street Missions

[x] Beat Down on B-Dup (hmvartak)
[x] Grove 4 Life (ryan92)

Riots Missions

[x] Riot (radicell)
[x] Los Desperados (Necromancer.)
[x] End of the Line (Naseem Srour)

ODDJOBS
Vehicle Missions

[x] Vigilante - Level 12 (deathhunterex)
[x] Firefighter - Level 12 (deathhunterex)
[x] Paramedic - Level 12 (OrionSR)
[x] Taxi - 50 Fares (hmvartak)
[x] Pimping - Level 10 (deathhunterex)
[x] Burglary (JAJ)

Trucking (RS Haul Asset)

[x] Mission 1 (Necromancer.)
[x] Mission 2 (girishb)
[x] Mission 3 (girishb)
[x] Mission 4 (girishb)
[x] Mission 5 (deathhunterex)
[x] Mission 6 (deathhunterex)
[x] Mission 7 (deathhunterex)
[x] Mission 8 (deathhunterex)

Challenge Missions

[x] BMX Challenge (deathhunterex)
[x] NRG-500 Challenge (deathhunterex)

Chiliad Challenge

[x] Race 1 (deathhunterex)
[x] Race 2 (OrionSR)
[x] Race 3 (OrionSR)

Gym Missions (learn fighting styles)

[x] Los Santos Gym (radicell)
[x] San Fierro Gym (OrionSR)
[x] Las Venturas Gym (deathhunterex)

RACE TOURNAMENTS

Los Santos

[x] Little Loop (deathhunterex)
[x] Backroad Wanderer (Stefan Matovic Cvetkovic)
[x] City Circuit (JAJ)
[x] Vinewood (radicell)
[x] Freeway (Stefan Matovic Cvetkovic)
[x] Into the Country (deathhunterex)

San Fierro

[x] Dirtbike Danger (radicell)
[x] Banito County (Necromancer.)
[x] Go-Go Carting (radicell)
[x] San Fierro Fastlane (radicell)
[x] San Fierro Hills (deathhunterex)
[x] Country Endurance (deathhunterex)

Las Venturas Airport Freight Depot Races

[x] San Fierro to Las Venturas (deathhunterex)
[x] Dam Rider (Necromancer.)
[x] Desert Tricks (OrionSR)
[x] Las Ventuars Ringroad (Necromancer.)

Las Venturas Airport Races

[x] World War Aces (hmvartak)
[x] Barnstorming (OrionSR)
[x] Military Service (deathhunterex)
[x] Chopper Checkpoint (radicell)
[x] Whirly Bird Waypoint (deathhunterex)
[x] Heli Hell (hmvartak)

Shooting Range Challenge

[x] Pistol Challenge (girishb)
[x] SMG Challenge (girishb)
[x] Shotgun Challenge (girishb)
[x] AK-47 Challenge (girishb)

Stadium Events

[x] 8-Track (deathhunterex)
[x] Blood Bowl (radicell)
[x] Dirt Track (girishb)
[x] Kickstart (girishb)

Driving School (Gold)

[x] 360 (GTA Phreak)
[x] 180 (GTA Phreak)
[x] Whip & Terminate (GTA Phreak)
[x] Pop & Control (GTA Phreak)
[x] Burn & Lap (GTA Phreak)
[x] Cone Coil (GTA Phreak)
[x] '90' (GTA Phreak)
[x] Wheelie Weave (GTA Phreak)
[x] Spin & Go (GTA Phreak)
[x] P.I.T. Maneuver (GTA Phreak)
[x] Alley Oop (GTA Phreak)
[x] City Slicking (GTA Phreak)

* Back to School mission is completed
the first time through driving school

Bike School (Gold)

[x] 360 (pdescobar)
[x] 180 (pdescobar)
[x] Wheelie (pdescobar)
[x] Jump & Stop (pdescobar)
[x] Stoppie (pdescobar)
[x] Jump & Stoppie (pdescobar)

Boat School (Gold)

[x] Basic Seamanship (pdescobar)
[x] Plot a Course (pdescobar)
[x] Fresh Slalom (pdescobar)
[x] Flying Fish (pdescobar)
[x] Land, Sea, and Air (pdescobar)

Pilot School (Gold)

[x] Takeoff (JAJ)
[x] Land Plane (JAJ)
[x] Circle Airstrip (JAJ)
[x] Circle Airstrip and Land (JAJ)
[x] Helicopter Takeoff (JAJ)
[x] Land Helicopter (JAJ)
[x] Destroy Targets (JAJ)
[x] Loop-the-Loop (JAJ)
[x] Barrel Roll (JAJ)
[x] Parachute onto Target (JAJ)

Courier Missions

Roboi's Food Mart Asset
[x] Los Santos Stage 1 (deathhunterex)
[x] Los Santos Stage 2 (deathhunterex)
[x] Los Santos Stage 3 (deathhunterex)
[x] Los Santos Stage 4 (deathhunterex)

Hippy Shopper Asset
[x] San Fierro Stage 1 (deathhunterex)
[x] San Fierro Stage 2 (deathhunterex)
[x] San Fierro Stage 3 (deathhunterex)
[x] San Fierro Stage 4 (deathhunterex)

Burger Shot Asset
[x] Las Venturas Stage 1 (deathhunterex)
[x] Las Venturas Stage 2 (deathhunterex)
[x] Las Venturas Stage 3 (deathhunterex)
[x] Las Venturas Stage 4 (deathhunterex)

Quarry Missions (Hunter Quarry asset)

[x] Mission 1 (radicell)
[x] Mission 2 (radicell)
[x] Mission 3 (girishb)
[x] Mission 4 (pdescoabar)
[x] Mission 5 (pdescoabar)
[x] Mission 6 (pdescoabar)
[x] Mission 7 (pdescoabar)

Other

[x] Exports Board - 30 cars
[x] Valet Parking (Vank Hoff Hotel asset) - level 5 (deathhunterex)
[x] Frieght Train - level 2 (deathhunterex)


Tags (Los Santos)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
[x] 51 [x] 52 [x] 53 [x] 54 [x] 55
[x] 56 [x] 57 [x] 58 [x] 59 [x] 60
[x] 61 [x] 62 [x] 63 [x] 64 [x] 65
[x] 66 [x] 67 [x] 68 [x] 69 [x] 70
[x] 71 [x] 72 [x] 73 [x] 74 [x] 75
[x] 76 [x] 77 [x] 78 [x] 79 [x] 80
[x] 81 [x] 82 [x] 83 [x] 84 [x] 85
[x] 86 [x] 87 [x] 88 [x] 89 [x] 90
[x] 91 [x] 92 [x] 93 [x] 94 [x] 95
[x] 96 [x] 97 [x] 98 [x] 99 [x] 100
(hmvartak, Bad~Boy#17, Stefan Matovic Cvetkovic, JAJ)

Photo Ops (San Fierro)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(JAJ, Necromancer.)

Horseshoes (Las Venturas)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(Necromancer.)

Oysters

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(OrionSR, radicell, Necromancer.)

Assets Properties Needed
[x] Zero RC Shop (hmvartak)
[x] Wang Auto (JAJ)
[x] Verdant Meadows Airstrip (JAJ)
Safe House Locations
Coordinates from map that came with the game.

Los Santos

[x]D5 - Mulholland (Stefan Matovic Cvetkovic)
[x]E4 - Santa Maria Beach (radicell)
[x]E4 - North of Verona Beach (hmvartak)
[x]E5 - El Corona (hmvartak)
[x]E6 - Jefferson (radicell)
[x]E6 - Willow Field (Stefan Matovic Cvetkovic)

Red County

[x] D4 - Blueberry (JAJ)
[x] D4 - Dillimore (JAJ)
[x] D5 - N.E. of Mulholland (JAJ)
[x] C6 - Palomino Creek (JAJ)

Bone County / Tierra Robada

[x] B3 - Fort Carson (deathhunterex)
[x] B1 - El Quebrados (JAJ)
[x] B3 - Left of Kincaid Bridge (JAJ)
San Fierro

[x] C1 - Palisades (JAJ)
[x] C1 - China Town (JAJ)
[x] C1 - Financial (JAJ)
[x] C1 - Queens (JAJ)
[x] C1 - Garcia (JAJ)
[x] C1 - Doherty (JAJ)
[x] D1 - Hashbury (JAJ)

[x] E2 - Whetstone (JAJ)
[x] F2 - Angle Pine (JAJ)

Las Venturas

[x] A4 - White Wood Estates (radicell)
[x] A5 - Prickle Pine (radicell)
[x] A6 - Old Venturas Strip (radicell)
[x] A6 - Creek (radicell)
[x] B5 - North of Airport (radicell)
[x] B5 - Pirates In Mens Pants (radicell)
[x] B6 - The Clown's Pocket (radicell)
[x] B6 - Camel's Toe (radicell)
[x] B6 - Come-A-Lot (radicell)
[x] C6 - Rockshore (radicell)

Exported Cars
List 1List 2List 3
[x]Patriot (JAJ)
[x]Sanchez (JAJ)
[x]Stretch (JAJ)
[x]Feltzer (JAJ)
[x]Remington (JAJ)
[x]Buffalo (GTA Phreak)
[x]Sentinel (JAJ)
[x]Infernus (JAJ)
[x]Camper (deathhunterex)
[x]Admiral (JAJ)
[x]Slamvan (JAJ)
[x]Blista Compact (JAJ)
[x]Stafford (JAJ)
[x]Sabre (JAJ)
[x]FCR 900 (JAJ)
[x]Cheetah (JAJ)
[x]Rancher (JAJ)
[x]Stallion (JAJ)
[x]Tanker (JAJ)
[x]Comet (JAJ)
[x]Blade (JAJ)
[x]Freeway (JAJ)
[x]Mesa (JAJ)
[x]ZR 350 (JAJ)
[x]Euros (JAJ)
[x]Banshee (JAJ)
[x]Super GT (JAJ)
[x]Journey (JAJ)
[x]Huntley (JAJ)
[x]BF Injection (JAJ)

Naseem Srour
  • Naseem Srour

    Li'l G Loc

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  • Joined: 25 Oct 2007

#3

Posted 17 November 2007 - 11:40 AM

When does the next round begin (round 22) , I like to join in smile.gif .

Bad~Boy#17
  • Bad~Boy#17

    duh

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  • Joined: 29 Aug 2007

#4

Posted 17 November 2007 - 11:41 AM

QUOTE (Naseem Srour @ Nov 17 2007, 11:40)
When does the next round begin (round 22) , I like to join in smile.gif .

Just wait for someone to make the starter save and you can play wink.gif

Naseem Srour
  • Naseem Srour

    Li'l G Loc

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  • Joined: 25 Oct 2007

#5

Posted 17 November 2007 - 11:44 AM

QUOTE (Bad~Boy#17 @ Nov 17 2007, 11:41)
QUOTE (Naseem Srour @ Nov 17 2007, 11:40)
When does the next round begin (round 22) , I like to join in  smile.gif .

Just wait for someone to make the starter save and you can play wink.gif

Great, thanks smile.gif .

pdescobar
  • pdescobar

    Conformist Scum Panda

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  • Joined: 19 Jul 2005

#6

Posted 17 November 2007 - 02:20 PM Edited by pdescobar, 17 November 2007 - 02:29 PM.

Found Stuff List™

The Map (Last Update: CG21 -- 100.00% completion)
user posted image

The List (Last Update: CG21 -- 100.0% completion)

Armory Hideouts -- 3 still undiscovered
  1. At what used to be a small 24-7 in Mulholland
  2. Caligula's Casino (North door from Penthouse to Roof)
  3. Top of the Big Ear antenna Whetstone Farmhouse (change from previous rounds)
Teleports -- 1 still undiscovered
  1. Between 24-7 by Unity Station (called a "69cent store") and unmarked El Quebrados Barber shop; bikes do work both ways but are difficult on the El Que side because the marker is so close to the door
  2. Between unmarked Montgomery Pizza Stack and Whetstone 24-7 (near Angel Pine; "Lure" mission endpoint); bikes work both ways too.
  3. Between LV Binco (N end of strip) and SF Binco (Juniper Hollow); bikes work both ways
  4. Between LS Victim (Rodeo) and SF Victim (Financial)
Special Vehicles
  • BP/DP/EP/FP Forklift in Ganton Garage -- Intended for Nines&AKs Tampa collection
  • BP/FP FBI Truck in Mulholland Garage -- Intended for 4-wheel vigilante
  • BP/FP NOS-equipped Cabbie in Doherty Garage -- Intended for 4-star Taxi
  • BP/DP/EP/FP Sandking in Fort Carson Garage -- Intended for pretty much anything because Sandkings are cool
  • BP/DP/EP/FP Rustler in Airstrip hangar -- Intended for air stunts
  • BP/DP/EP/FP Police Maverick in Airstrip hangar -- Intended for general screwing around; try hovering over Area69 and laughing at the SAM sites
  • BP/FP SWAT in Airstrip garage -- Intended for Vigilante Challenge
  • BP/FP Broadway in Airstrip garage -- Intended for 4-star Pimping
  • BP/DP Tractor in Prickle Pine garage -- Intended for Misappropriation Buffalo collection
  • 4 Engineless NRGs at following garages: Santa Maria Beach, Palomino Creek, ?? and ?? -- Intended for Stunting and Rallies.
New Vehicle Generators
  • NRG500, Mountain Bike, and Nevada atop downtown SF roofs.
  • Jetmax at Fort Carson docks; conflicts with original Speeder so you'll only see one of them at a time.
  • Raindance in El Quebrados
  • FCR-900 and Squalo at Sherman Dam
  • Black Monster by Toreno's Ranch
  • Hotring racer next door to Redsands safehouse
  • Police Maverick on top of Clowns Pocket
  • News Chopper on roof in Roca Escalante
  • Freeway near Blueberry safehouse
  • Hydra on Madd Dogg's mansion
  • Dune in Back O' Beyond
  • Sandking in Angel Pine Trailer Park
  • Super GT by Angel Pine safehouse
  • FBI Truck near Dillimore safehouse
  • PCJ at Chinatown safehouse
  • FBI Truck at Export Crane
  • Monster Truck on Dillimore roof
  • Dune in Tierra Robada
  • BMX on Export Ship
  • NRG by 4 Dragons
  • Maverick on lower Caligula roof
  • Sparrow on High-Roller roof
  • Rustler on 4 Dragons roof
  • Stuntplane on Downtown SF rooftop
Player References -- 5 still undiscovered including 2 license plates
  1. crazyanurag -- plate on Driving School SuperGT
  2. JAJ -- plate on Black & White Phoenix near Doherty Garage
  3. zmoonchild -- plate on Red Sabre next to Mulholland safehouse; based on Zoom's actual car
  4. girishb -- plate on Blue Jester near Paradiso safehouse
  5. GTA Phreak -- plate on Blue Infernus underwater near Panopticon
  6. hmvartak -- plate on Hotknife near Whitewood safehouse
  7. HerrieM -- plate on Comet near Creek safehouse
  8. rubregg -- plate on Vermillion Cheetah near Rockshore safehouse
  9. radioman -- plate on Silver Turismo near Prickle Pine safehouse
  10. pdescobar -- plate on rosewood Romero in Las Brujas
  11. ryan92 -- plate on red & white Sandking at LS 24-7 Armory
Garage Enhancements
  • Helicopters can be saved on top of Doherty Garage
Miscellaneous
  • Sweet and Ryder's cars have special commemorative plates when not on a mission. (CHAIN4L & ROUND_21)
  • There is a sunken pirate ship near Toreno's Ranch with a bit of treasure; be careful if diving to it as it's a long way down.
  • The forum version of this game has special "restart traps" to discourage players from saving after being busted/wasted.

pdescobar
  • pdescobar

    Conformist Scum Panda

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  • Joined: 19 Jul 2005

#7

Posted 17 November 2007 - 02:20 PM Edited by pdescobar, 17 November 2007 - 02:40 PM.

As mentioned several times, this round is dedicated to our friend rubregg. rubregg is part of the Chain Game Development Team and a longtime contributor to the game and GTAF who has recently gone into the hospital. Here are some of his contributions at GTAF:See the game description in the first post for more about the special-features for this round and ryan's post following this for a host of good-will wishes from our players.

Ryan
  • Ryan

    Ginga Ninja

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  • Joined: 10 Apr 2006
  • Canada

#8

Posted 17 November 2007 - 02:27 PM Edited by ryan92, 17 November 2007 - 06:21 PM.

QUOTE (rubregg From the Chain Game Topic)
Bad News:
It finally hit the fan yesterday. I'll be off to hospital later today and won't be around for a while (can't say for how long). Have fun with the next round(s) and enjoy the hunt for specials. 


Get well messages

Bad~Boy#17: Get well soon. The Chain Game wont be the same with out you. wink.gif

crazyanurag: Get well soon, my friend cryani.gif

dxk: Get well soon with all the wrmth from the people who love you.. icon14.gif cookie.gif

girishb: Get well soon, buddy. We miss you

GTA Phrak: Get well soon

HerrieM: I wish you good luck, and let's hope your body is healthy soon. Having a hernia myself I can somewhat imagine what your going through.(In the progress of asking him, I got him to join in the Chain Game)

hmvartak: Dear mate, get well soon. We all are waiting to see you on GTAF again.

JAJ: I hope everything goes well for you & that whatever they do to you brings you relief with the minimum of pain & recovery time!

minitomo: Good luck and get well soon

Necromancer: Get well soon, buddy.

OrionSR: You will be in my thoughts and prayers.

pdescobar: Get well soon rubregg!

radicell: Hey rubregg, Get well soon, we miss you in the Chain Game.

ryan92: Hope you get better soon. We will be thinking of you.

Stefan Matovic Cvetkovic: 1. Hope you get well soon. I wish the best of luck to a successful operation for you. I hope my dad could help you; he's a great a physio. wink.gif

2.Good luck with the operation, rubregg! You're a great part of the Chain Game, and I hope that everything goes well. May God help you, mate.

Tony Zimmy: I hope you're okay, and I hope everything will be okay and my thoughts are with you and your loved ones. I hope to see you around here again soon smile.gif

zmoonchild: I hope everything goes well.



Since rubregg is a big part of The Chain Game we have choose to deadicate round 22 to rubregg. (rubregg's round)


Round 22 Is Deadicated To rubregg


So let rubregg's round begin

JAJ
  • JAJ

    -Hitdog-

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  • United-States

#9

Posted 17 November 2007 - 02:37 PM Edited by JAJ, 17 November 2007 - 05:09 PM.

Looks like we're ready for the starting save, so here it is, have at it & have fun!

Mission: Starting Save
Played by: OrionSR & pdescobar
Link: <GTASnP>
Status:
Notes:
Completion %: 0.00%


Note that the number of races per turn has changed due to the popularity of doing them with 4 wanted stars.
QUOTE (first post Rules/Guidelines)
Race Tournaments:
With the exception of the 3 races you do within the storyline (Lowrider, Badlands A/B), all races *are no longer Named Missions*.
--> You can do up to 3 races if you don't do a Named Mission as well.
--> You can do up to 1 race if you also do a Named Mission.[/color]
Note that the number of races per turn has changed.
(Thanks to rubregg for putting the 'Lame' missions rule together)

Bad~Boy#17
  • Bad~Boy#17

    duh

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  • Joined: 29 Aug 2007

#10

Posted 17 November 2007 - 03:08 PM Edited by Bad~Boy#17, 17 November 2007 - 03:39 PM.

I will take the first turn

Mission : Big Smoke/Sweet and Kendl
Called By : Bad~Boy#17
Status : Complete
Notes :
  • Mission complete !
  • Respect+
  • Fat-
  • Cycling skill+
  • Is the green forklift in CJ's garage special ?
  • Picked up some ammo
  • Found a jetpack behind CJ's garage
    user posted image
  • A sparow is parked on top of Sweet's home
  • Is this adrenalin pickup also in the normal game or just here ?
    user posted image
Link : ...::: Right Here :::...
Completion : 0.53 %

dxk
  • dxk

    The Boss...

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  • Joined: 08 Sep 2007

#11

Posted 17 November 2007 - 03:29 PM Edited by dxk, 17 November 2007 - 03:31 PM.

i wish to complete at least one mission here......so may be i'll try the game tommorow.......

@everyone who are involved in the chain game and rubregg...
I don't know much about you.....still,i know that the other guys love....and care for you .......if i knew nothing more about u , that would be enough,hence hats off to you rubregg.....get well soon with all the wrmth from the people who love you.. icon14.gif cookie.gif
EDIT::hope to see you get well before this round gets over......

Naseem Srour
  • Naseem Srour

    Li'l G Loc

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  • Joined: 25 Oct 2007

#12

Posted 17 November 2007 - 03:57 PM

I'm new here in The Chain Game , I like to take a turn , but before that , I want to ask simple question : When I take a turn , how much missions can I complete ?

Bad~Boy#17
  • Bad~Boy#17

    duh

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  • Joined: 29 Aug 2007

#13

Posted 17 November 2007 - 04:04 PM

QUOTE (Naseem Srour)
I'm new here in The Chain Game , I like to take a turn , but before that , I want to ask simple question : When I take a turn , how much missions can I complete ?

QUOTE (Chain Game rules)
Complete ONE named mission only, save it and post a link back in the topic (use edit). See below for a listing of 'named' missions that are 'lame' & may be done with one other 'named' mission.

Naseem Srour
  • Naseem Srour

    Li'l G Loc

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  • Joined: 25 Oct 2007

#14

Posted 17 November 2007 - 04:07 PM Edited by Naseem Srour, 17 November 2007 - 04:28 PM.

Thank you Bad~Boy#17 , I'll take a turn.
Mission : Ryder
Called by : Naseem Srour
Status : Completed
Notes : I got the High Fade haircut = $150
& Respect +
Link : ** Click here **
Completion : 1.07%

hmvartak
  • hmvartak

    Thug

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  • Joined: 17 Nov 2006

#15

Posted 17 November 2007 - 04:55 PM Edited by hmvartak, 17 November 2007 - 06:27 PM.

I'll take a turn

Mission: Tagging up Turf
Called By: hmvartak
Status: Complete
Notes: 53 Tags sprayed, Fats-, Stamina+, Vehicle Skill+
Completion: 01.60%
Link: http://gtasnp.com/5777


One tag was already sprayed. Who did that?

Ryan
  • Ryan

    Ginga Ninja

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  • Joined: 10 Apr 2006
  • Canada

#16

Posted 17 November 2007 - 05:20 PM Edited by ryan92, 17 November 2007 - 05:54 PM.

QUOTE (dxk @ Nov 17 2007, 12:29)
@everyone who are involved in the chain game and rubregg...
I don't know much about you.....still,i know that the other guys love....and care for you .......if i knew nothing more about u , that would be enough,hence hats off to you rubregg.....get well soon with all the wrmth from the people who love you.. icon14.gif   cookie.gif
EDIT::hope to see you get well before this round gets over......

I'll add it to the messages list.


Ryan
  • Ryan

    Ginga Ninja

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  • Joined: 10 Apr 2006
  • Canada

#17

Posted 17 November 2007 - 05:54 PM Edited by ryan92, 17 November 2007 - 06:34 PM.

For all those that are new to The Chain Game. We have our own off-topic lounge. This is for off-topic chat about The Chain Game. Check it out.

The Chain Game Topic



Here is the last turn.
QUOTE (hmvartak)
Mission: Tagging up Turf
Called By: hmvartak
Status: Complete
Notes: 53 Tags sprayed, Fats-, Stamina+, Vehicle Skill+
Completion: 01.60%
Link: http://gtasnp.com/5777

OrionSR
  • OrionSR

    Chain Game Development Team

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  • Joined: 23 May 2007
  • None

#18

Posted 17 November 2007 - 06:54 PM Edited by OrionSR, 17 November 2007 - 09:22 PM.

Hey, we're up and running. I'll take a turn.

QUOTE (hmvartak @ Nov 17 2007, 09:55)
One tag was already sprayed. Who did that?

Looks like that was Bad Boy. BTW, I really appreciate the comments about extra tasks that CJ accomplishes during a turn. I frequently refer to old rounds when tracking down glitches or unknown data in the save file. Just yesterday, ZoomZoom's comment about loading up on Tattos helped me identify most of a large section of bytes that had me completely baffled.

Naseem Srour Welcome to the chain game. You'll need to read over the rules for the specifics of what can be done during a turn, but basically, you get 1 named mission, a side mission or race, and whatever side quests like dating or collectibles you can fit in during a 3 hour turn.
QUOTE (Bad~Boy#17 @ Nov 17 2007, 08:08)
Notes :


  • Is the green forklift in CJ's garage special ?

  • Picked up some ammo

  • Found a jetpack behind CJ's garage
    user posted image

  • A sparow is parked on top of Sweet's home

  • Is this adrenalin pickup also in the normal game or just here ?
    user posted image

Nice work Bad~Boy.
  • The Forklift has special proofing, that's why it's green, but it's only purpose is to collect the Tampa from Nine's and AK's. After that it's useless. The proofing and color was added as a hint that other green vehicles were special.
  • Check the map. There are some easy ammo pickups available.
  • It's possible to collect that Jetpack without triggering the Grove Audio when CJ 1st arrives home.
  • Thank you. That bird has been on Sweet's roof since the beginning of round 20 and I've been terribly surprised no one has mentioned it before.
  • There are no adrenaline pills in a normal SA game. Those were added to spice up the gang wars. Each is within striking distance of several turfs. However, I'm not sure if anyone has tried them. Pickups are in short supply, so I hate wasting them on something that isn't used. Try a pill with a Country Rifle, it can deliver quite a kick.
Thanks to everyone for saving with the armor full. In case you missed it from previous rounds, there's an armor in every wardrobe, but you might need to exit and re-enter to get it to spawn.

OrionSR
  • OrionSR

    Chain Game Development Team

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  • Joined: 23 May 2007
  • None

#19

Posted 17 November 2007 - 09:22 PM

Mission: Paramedic
Called By: OrionSR
Status: Complete
Notes:
  • 18 Oysters Collected
  • Lung Capacity+
  • Driving Skill+
  • Max Health 150
  • Feature Clue at the Rally House
Completion: 2.14%
Link: http://gtasnp.com/5777

Bad~Boy#17
  • Bad~Boy#17

    duh

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  • Joined: 29 Aug 2007

#20

Posted 17 November 2007 - 09:26 PM

QUOTE (hmvartak @ Nov 17 2007 @ 09:55)

One tag was already sprayed. Who did that?

Yes that was me. I couldn't help myself not to spray it tounge.gif biggrin.gif

I will take another turn

Ryan
  • Ryan

    Ginga Ninja

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  • Joined: 10 Apr 2006
  • Canada

#21

Posted 18 November 2007 - 12:31 AM Edited by ryan92, 18 November 2007 - 02:10 AM.

@Bad~Boy#17: You have exceeded the 3 hour limit for a turn. You have 1 hour to post back with a completed turn or to call a forfeit. If you have not posted back with a completd turn or to call a forfeit, a forfeit will automatically be called for you by a Chain Game officer.

@Bad~Boy#17: Your 1 hour grace period is up. You have had 4 hours to complete your turn, more than enough time. I'm sorry but I herby call a forfeit for you. Anybody may now take a turn.

Sorry I had to call a forfiet for you smile.gif



Here is the last completed turn.

QUOTE (OrionSR's turn)
Mission: Paramedic
Called By: OrionSR
Status: Complete
Notes:


  • 18 Oysters Collected
  • Lung Capacity+
  • Driving Skill+
  • Max Health 150
  • Feature Clue at the Rally House

Completion: 2.14%
Link: http://gtasnp.com/5777

Ryan
  • Ryan

    Ginga Ninja

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  • Joined: 10 Apr 2006
  • Canada

#22

Posted 18 November 2007 - 02:26 AM Edited by ryan92, 18 November 2007 - 03:09 AM.

I'll take a turn..

I just figured out this table maker thing, so I'm gonna give it a try.


Mission: Cleaning The Hood
Called By: ryan92
Link: Chain Game 22
Status: Completed
Completion: 2.67%
Notes: It would seem all the gang volience in Los santos has reduced prices

Stefan.
  • Stefan.

    OG

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#23

Posted 18 November 2007 - 03:20 AM

Ooh, yay, we're back up! Hope this round goes smooth, fellers.

I might call a turn soon. Just making sure everything is right, first.

hmvartak
  • hmvartak

    Thug

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#24

Posted 18 November 2007 - 03:40 AM

I have found last teleport. It's between sub urban(Jefferson, LS ) and sub urban (Creek, LV).

Stefan.
  • Stefan.

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#25

Posted 18 November 2007 - 04:01 AM

Since hmvartak didn't call, I'll take a call here.

OrionSR
  • OrionSR

    Chain Game Development Team

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#26

Posted 18 November 2007 - 04:10 AM Edited by OrionSR, 18 November 2007 - 04:17 AM.

QUOTE (hmvartak @ Nov 17 2007, 20:40)
I have found last teleport. It's between sub urban(Jefferson, LS ) and sub urban (Creek, LV).

Well done, hmvartak. And thanks for experimenting with the save while not on a turn. Did you test it with bikes or cars?

I'm glad the Sub-Urban LS to LV warp got found so soon. It should make it easier for beginning 4 Star explorers to try out some of rubregg's early mission strategies. And since this is a rubregg dedication round, I'm sure many people will be checking out some daring adventures. I would suggest starting with stadium events and schools, they aren't much more difficult once CJ arrives, and most of them unlock reward vehicles.

BTW, they didn't get enumerated on the found list, but there are a lot of undiscovered modifications to the garages.

Stefan.
  • Stefan.

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#27

Posted 18 November 2007 - 04:25 AM

Name:No missions done.
Called By:Stefan Matovic Cvetkovic
Status:Done
Link:Round 22: Dedicated to rubregg
Notes:•Loaded at Palomino Creek.
•Drove Bullet parked in front to Las Calinas.
•Sprayed 1 tag in Las Calinas (the one in between two houses, just east of a Tornado spawn and a Tec 9/Armour spwan).
•Ran down the road (east) and killed multiple Vagos and drug dealers with the M4. M4 skill has increased, along with money and respect.
•Ran to Willowfield, sprayed a tag (the one down the road from the Cluckin' Bell, in a small shopping mall.).
•Purchased the Willowfield safehouse.
•Saved at the Willowfield safehouse.
Completion Percentage:3.21%

The reason I ran is because all of my crashes happen whilst I am in a vehicle. I have explained all of this so the development team can hopefully provide the insight into future crashes of any kind, should it happen, of course.

I'm back, baby. biggrin.gif

hmvartak
  • hmvartak

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#28

Posted 18 November 2007 - 05:12 AM Edited by hmvartak, 18 November 2007 - 07:17 AM.

I'll take a turn

Mission: Drive-thru
Called By: hmvartak
Status: Complete
Notes: 15 Tags sprayed, Fats-, Bike Skill+, Santa maria beach and jefferson properties purchased
Completion: 04.81%
Link: http://gtasnp.com/5788


@OrionSR : I tried that teleport with bike and car. It worked with bike. Also it made LV police to appear in LS when I get back.

Naseem Srour
  • Naseem Srour

    Li'l G Loc

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  • Joined: 25 Oct 2007

#29

Posted 18 November 2007 - 10:03 AM Edited by Naseem Srour, 18 November 2007 - 10:25 AM.

I'll take a turn now.
Mission : Nines and AKs
Called by : Naseem Srour
Status : Completed
Notes : Now I can go to Emmet's place to get a gun. And RESPECT+
Link : ** Click here **
Completion : 5.35%

JAJ
  • JAJ

    -Hitdog-

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  • United-States

#30

Posted 18 November 2007 - 10:27 AM Edited by JAJ, 18 November 2007 - 01:41 PM.

my turn!
Mission: Drive-By
Called by: JAJ
Link: <GTASnP>
Status: completed
Notes:
Burglary completed - CJ now has infinite sprint
remaining tags sprayed
collected ammo
City Circuit LS Race completed
worked out at the gym +muscle; CJ now has enough to learn new fight moves
Hitman level for M4 & Machine Pistol
Completion %: 6.95%

This post has been edited by JAJ on Nov 18 2007, 08:16

Welcome to the game Naseem Srour & Thanks for playing!




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