|1||Replay doesn't work all the time, and never saves. - will most likely be fixed when the EXE hacks are recoded|
|2||Incorrect stats values - see this post and this package.|
|3||Different wanted level systems (you get cops for different things, different number of cops (more in LC than in GTA3), etc.).|
Furthermore, in GTA3, respraying the car removes the wanted level immediately/completely, rather than just suspending it (as happens in LC).
|4||Cheat codes need to be altered.|
|6||Cars missing from the opening cinematic (JB cutscene) - potential solution.|
|8||Vehicle handling data different from GTA3. It's impossible (not technically, but anyway) to convert the data 100% accurately, but this is being worked around.|
|11||The vicechee currently sounds like a Banshee, so it's SFX ID will have to be reconfigured in the EXE to make it play the Cheetah's SFX (see this post for the Cheetah's SFX range).|
|14||Some of the gang roaming areas are out - for example, the Triad area is too big (such as appearing out the front of Luigi's club)|
|18||Weapons differ from GTA3 to LC (especially in number of slots) - can this be fixed?|
|21||Comprehensive GXT support.|
|24||ZON errors - VC doesn't support as many ZONs as LC has, so we'll need to hack the EXE to make it support more - the launcher is supposed to do this, but there seems to be some sort of problem.|
|25||Camera positioning needs a slight adjustment (bottom of post).|
|26||In GTA3, criminal PEDs steal money from other PEDs, causing the victim to fight them or run away - this doesn't happen in LC.|
|27||If you turn the sound on and leave the Mr.Whoopee, the sound stops (In GTA3, the sound continues playing).|
|28||GTA3 has a retro top-down camera mode, VC/LC doesn't.|
|29||In GTA3, player skin is saved. In VC/LC, you have to select it again when you restart the game.|
|30||HUD placement issues (specifically, the wanted level stars are in the wrong place).|
|31||There's some issues with the way the EXE handles/plays some of the SFX WAVs.|
|32||• The squares (AKA markers) on the radar are smaller in GTA3 than in LC.|
• Also, the colour of the mission markers is lighter and more transparent in GTA3 than in LC.
• The text_box needs bold font.
• Coronas need to be added (Info pickups) or have their colour changed (weapon pickups).
These are tidy-up issues that serve only to make LC's interface look completely like GTA3's, and are low-priority.
|33||The bodycast opcode (03F8) would be nice to have.|
|34||An EXE hack is required to display the text used for the Securicar reward correctly - none of the VC styles fit the GTA3 one (see here), and it can't be replicated with text_draw parameters properly either.|
|35||There are 3 rampages where only headshots are supposed to count, but in LC normal kills count too - the reason for this is that opcode 0367 isn't supported in VC.|
|36||When you run in to save your game (Portland Safehouse) the garage opens.|
|37||When you approach the garage at your Portland Safehouse, you can see a small gap between floor and garage door. It only fixes itself when you open the garage.|
|38||The Italian flags around Toni's restaurant don't blow/move in the wind/rain as in GTA3.|
|39||In GTA3, when you blow up a car, you earn a certain amount of money (not sure how much - I think it varies).|
|40||In GTA3, when you damage a car, you earn money (there's some sort of formula for working it out I think - something like the addition of the damage sustained by both vehicles).|
|41||The traffic lights in LC don't display the WALK or DON'T WALK text.|
|42||If you get wasted on the east side of Staunton, you'll recover in Portland Hospital - this may also exist with being busted. pre-shift values in ASI?|
|43||You can only get 2 wanted stars in Portland - will most likely be fixed when the EXE hacks are recoded|