Version 2 Tester Needed for Barrier Glitch Testing - All you need to do is go look at things and report your observations on specific details. Send me a PM and I'll send you the links. The version 2 executable is required, version 2 scripts won't work by themselves or I could test this myself. It doesn't seem to matter if a downgrade patch has been applied.Never mind, Ryan is up and running again, and we have the results we were looking for.
hmvartak, don't worry about the race thing. I had to re-read a few of those posts several times to make sure everything was within the rules, including one of mine. deathhunterex very defty accomplished a few mega-turns that all fell neatly within the requirements; much of which was done in restricted territory. Anyway, I still find myself rereading the rules once in a while to see what I can get away with on a turn.
As far as the dating thing, the girlfriends definitely appear a little scrabbled on that turn. I had done a little experimenting with the Oyster Bonus and intentionally failed several dates with Katie and Michelle to bring them down to 0%, but when pdescobar picked them up after the oysters were collected, they jump up to 55% or so, just as expected. So I was worried I had messed something up even though everything seemed perfectly normal on my end.
But the glitches I'm seeing happened way before my experiment, and everything was normal when I ran it so the glitches must have cleared themselves up. Anyway, this is what I saw when I loaded the link.
Denise was at 15% on the trainer stat, but completely missing from the stats menu. When you/I/CJ entered LA Denise was unhappy and dropped 2% but since she was missing it looked like she jumped up to 13%. This isn't exactly normal, but happens all the time so... pardon me if I contradict myself. This 2% penalty would have provided a little protection from more hits to Denise's affection, but you were running a mission, the Taxi mission, and the girlfriends don't seem to mind if CJ doesn't call when he's in town for business. When I was worried about a potential hit to a stat I would often trigger a vigilante mission or something to hold them off for a while. These days I'm more likely to ignore them until they get close to 90% again and stop by for another visit.
The strange part about this save however, was that Katie was listed at 9% on my trainer stats, but at 13% on my stat menu. When I dated her down I remember I had to do 3 failed dates, so her stat was stable at the time of my experiment - I wasn't running my trainer at the time, obviously, so I didn't notice anything else amiss.
So I decided to take out Katie for a quick snack to see how the stats would adjust, and after we left the diner Michelle showed up for a Jealousy date and didn't provide room for escape. So Michelle dropped to 13% as expected, but Katie dropped to 0% on the trainer and disappeared from the stat menu. This was a very effetive way to kill her progress, I hope I can repeat this effect, but it was very surprising, so... I'm not sure what's going on, but I think it'll all work out.
BTW, has anyone gone to meet Helena since we got the Oysters? She starts out at 0% and should have received the bonus to 45%, but I think she has different meeting coding so I'm not sure if it stuck.
Edited by OrionSR, 25 November 2007 - 11:58 PM.