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The Chain Game V2 20th Round (with new specials)

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Ryan
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#31

Posted 29 September 2007 - 09:12 PM Edited by ryan92, 30 September 2007 - 02:23 AM.

QUOTE (minitomo @ Sep 29 2007, 18:05)
I know, just thought I should mention it as a note.

Btw, sunken wreck?  I must have missed that part.

Ok so you havent read the rules. Read them. This round the chain game development team made a modifyed save with special features. That was one of them.

@minitomo; And can you please stop posting everylitte thing, just edit your posts. I have edited my post I just made but I didn't becasue of the mission I had posted.

I was just looking at page 1 and 2. We've got ALOT of spamming.
Page 1=4 turns
Page 2=2 turns





Ryan
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#32

Posted 30 September 2007 - 02:47 AM Edited by ryan92, 30 September 2007 - 02:54 AM.

Its been more than 6 hours since the last turn was completed. The 3-mission wait rule has been reset, and anyone may now call a turn.

Wow, I pretty much ran the Chain Game Today. wink.gif Where is everyone??? dontgetit.gif

Here is the last turn

QUOTE (The Last Turn)
Mission: Drive Thru (or something)
Called By: minitomo
Link: http://gtasnp.com/5022
Status: Completed
Completion: 5.35%
Notes: 25 tags done, Sweet phonecall to open the gyms, stamina bar +1, found some driveby ammo

Girish
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#33

Posted 30 September 2007 - 03:29 AM Edited by girishb, 30 September 2007 - 07:43 AM.

Lemme have a go...........


Mission: NINE'S AND AK'S
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: Mission Passed!
Respect+
Burglary Missions completed. CJ now has infinite sprint.
Roboi's Food Mart Asset acquired.
New moves learnt at Ganton Gym.
Muscle+
Cycling Skill upgraded.
Stamina+
Max Health+
Edit: Sprayed a few tags.


Completion: 6.95%

Original post edit time was 10:46.

crazyanurag
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#34

Posted 30 September 2007 - 05:57 AM Edited by crazyanurag, 30 September 2007 - 07:30 AM.

Mission: OG Loc
Called By: crazyanurag
Link: Here
Status: Complete

Completion: Whoops! tounge.gif

crazyEdit:
QUOTE (ryan92 @ Sep 30 2007, 08:17)
Wow, I pretty much ran the Chain Game Today.

Thanks for your help. icon14.gif

You'll Never Walk Alone

zmoonchild
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#35

Posted 30 September 2007 - 09:44 AM Edited by zmoonchild, 30 September 2007 - 01:54 PM.

I'll try another turn

Mission: NRG 500 Challenge (no story missions)
Called by: Zoomzoom (zmoonchild)
Link: http://gtasnp.com/download/5035
Status: completed
Notes:
All 50 Snapshots have been taken, again.
(technically I took 100 wink.gif )

I marked up C.J. with San Fierro tattoos

I purchased all remaining Los Santos Safehouses

I acquired Katie as a girlfriend.

I changed C.J.’s appearance, but kept the goatee that girishb gave him (not the hair style though).

I didn’t want to temp fate this time, so I avoided the Ganton Gym on my return trip.

I also found an FBI Truck in the Mulholland Safehouse garage; that's the first time I've ever seen one, ever. pretty cool. icon14.gif

Oh, I forgot to add that I collected 1 oyster in LV on my very first turn.

Isn’t there a rule about no failed missions? to keep the mission-attempts to a minimum?
I always reload if I fail, just to keep that total as low as possible.
just curious.


Completion: 11.23% Progress Made

edit: pdescobar, I tried the Barber Shop in El Quebrados again, I see what you mean. I got it to work. icon14.gif

minitomo
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#36

Posted 30 September 2007 - 11:02 AM Edited by minitomo, 30 September 2007 - 02:27 PM.

Mission: Drive By
Called By: minitomo
Link: http://gtasnp.com/5036
Status: Completed
Completion: 12.83%
Notes: 5 tags sprayed
City Ciruit/Little Loop races done
Bike skill +2

(vvv taking the full 3 hours, will be interesting to see how much has been done. Makes me feel bad for only taking 34 minutes or so tounge.gif )

JAJ
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#37

Posted 30 September 2007 - 11:35 AM Edited by JAJ, 30 September 2007 - 02:33 PM.

my turn...
Mission: Sweet's Girl
Called By: JAJ
Link: <GTASnP>
Status: Completed
Notes: Mission Passed
Remaining tags sprayed
Completion %: 13.90%


The game crashed on me also but I had saved with 90 tags sprayed. I lost the progress of gaining Hitman on the Assault rifles & Sawn-Off Shotgun.

Ryan
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#38

Posted 30 September 2007 - 03:49 PM Edited by ryan92, 30 September 2007 - 04:01 PM.

I"ll have a whack at a turn.

Sorry guys I'm gonna have to call a forfit.


Girish
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#39

Posted 30 September 2007 - 04:33 PM Edited by girishb, 30 September 2007 - 04:42 PM.

I'll have a go...........

Mission: CESAR VIALPANDO
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: Mission Passed!
$2000
Respect+


Completion: 14.44%

OrionSR
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#40

Posted 30 September 2007 - 05:27 PM Edited by OrionSR, 30 September 2007 - 05:31 PM.

QUOTE (zmoonchild @ Sep 30 2007, 02:44)
I acquired Katie as a girlfriend.

Are you planning on trying the Katie Jump Rally? It's a pretty simple challenge. All you need to do is land the bonus for as many restricted unique stunt jumps as possible with Katie as a passenger.
QUOTE (zmoonchild continued)
I didn’t want to temp fate this time, so I avoided the Ganton Gym on my return trip.

Really good idea. Take the extra saves if you have a good reason.
QUOTE (zmoonchild continued)
I also found an FBI Truck in the Mulholland Safehouse garage; that's the first time I've ever seen one, ever. pretty cool. 

The normal FBI Truck looks a little different, I tried, but I couldn't paint this one green. Is this the 1st vehicle that's been discovered?
QUOTE (zmoonchild continued)
Isn’t there a rule about no failed missions? to keep the mission-attempts to a minimum?
I always reload if I fail, just to keep that total as low as possible.
just curious.

Yes, but it's a fairly soft rule - says something about it being okay to fail if you collect special vehicles. Also, I've been taking multiple attempts at 4 star racing, and I suspect that runs up the tab a little.

BTW, now that Nines and AKs is complete, the green vehicle at Grove Street no longer has a purpose, and could probably be discarded for... damn near anything else.
QUOTE (zmoonchild continued)
edit: pdescobar, I tried the Barber Shop in El Quebrados again, I see what you mean. I got it to work.

Nicely done. This can be a valuable stunt, in more ways than one.

zmoonchild
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#41

Posted 30 September 2007 - 07:08 PM Edited by zmoonchild, 01 October 2007 - 07:13 AM.

I'll take another turn

Mission:
Barnstorming (air-race) no story missions
Called by: Zoomzoom (zmoonchild)
Link: http://gtasnp.com/download/5043
Status: Complete
Notes:

Boat School completed
all- Golds

I modded a Blade w/Nitro and stored it in the Verdant Bluffs garage for the 'High Stakes, Low Rider' Mission. Just in case someone want to use it.

I also collected 23 Oysters (still 25 more to go)

Completion: 15.51% Progress Made

edit:
OrionSR, I haven't tried the Katie Jump Rally yet, but I have thought about it though. smile.gif
I'll let you know as soon as I do.
Great job on this Game. icon14.gif

Ryan
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#42

Posted 30 September 2007 - 10:09 PM Edited by ryan92, 30 September 2007 - 10:50 PM.

I'll take a turn and try and get all the remaining oysters.

Damn. I'm gonna have to call another forfit. It crashs when I try to laod it. I was fooling around with a mod. and probley deleted the wrong file. I'll just reinstall my SA.

OrionSR
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#43

Posted 01 October 2007 - 01:06 AM

Okay, I'm going off line for a while as I move. I'm not sure when I'll be back, so have fun.

Girish
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#44

Posted 01 October 2007 - 04:22 AM

It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.

JAJ
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#45

Posted 01 October 2007 - 10:45 AM

Checklist updated to here.

Girish
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#46

Posted 01 October 2007 - 02:52 PM Edited by girishb, 01 October 2007 - 03:07 PM.

I'll have a go............

Mission: RUNNING DOG
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: Mission Passed!
Respect+


Completion: 16.04%


Here's something to ponder about:
I have taken 4 turns so far and the sequence of savefiles on Samutz is 5018, 5028, 5038, 5048.
See a pattern emerging over here? tounge.gif

minitomo
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#47

Posted 01 October 2007 - 04:25 PM Edited by minitomo, 01 October 2007 - 07:42 PM.

Mission: High Stakes, Low Rider
Called By: minitomo
Link: http://gtasnp.com/5049
Status: Completed
Completion: Didn't check, sorry
Notes: Did Backroad Wanderer
Vinewood
Freeway
races (LS), went the wrong way and failed the last one once, don't know if that counts as a fail.
Bike skill +2 or 3, forgot.

PS: XFD at Zoom vvv

GTA Phreak
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#48

Posted 01 October 2007 - 06:03 PM Edited by GTA Phreak, 01 October 2007 - 08:49 PM.

I'll have a go ...

Mission: HOME INVASION
Played by: GTA Phreak
Link: http://gtasnp.com/5050
Progress: 19.25%
Notes: Burger Shot asset completed.

Edit btw.: CHAIN 4 Life and according to Ryder this IS round 20 lol.gif

zmoonchild
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#49

Posted 01 October 2007 - 07:36 PM Edited by zmoonchild, 01 October 2007 - 10:13 PM.

QUOTE (girishb @ Oct 1 2007, 10:52)
Here's something to ponder about:
I have taken 4 turns so far and the sequence of savefiles on Samutz is 5018, 5028, 5038, 5048.
See a pattern emerging over here? tounge.gif

hmm, let’s see:

the last digit in each of your saved-games is 8

there are 8 letters in your handle “girishb” (opps, only 7 letters; close enough)

if you double the number of turns you’ve taken so far during this round, that equals 8

today is the first day in the month of October; the prefix “Oct” means 8

you didn’t take the 8th turn during this round

your progress made was 16.04%, half of 16 equals 8, and double .04 equals .08
(in a standard Base-10 counting system that is; not a Base-8 counting system)

No, I don’t see a pattern at all. tounge2.gif

I'll take a turn

Mission: Hippy Shopper Courier Asset mission in SF (no story missions)
Called by: Zoomzoom (zmoonchild)
Link: http://gtasnp.com/download/5051
Status: Complete
Notes:

I finished collecting all of the remaining Oysters; it took forever. I never restarted; I did everything in one straight shot.

I found a sunken ship near Toreno’s Ranch, and almost drowned trying to get to it, I hadn’t yet collected all of the Oysters, and Lung Capacity was only at about half.
I think I got $2,755 for it.

I did at least one Unique Jump (none of the new ones yet)

There was a minor possible glitch during the Courier mission:
As I was riding around SF, Katie’s progress declined rapidly, 2% at a time (4 times total), leaving it at 7%.
I’ve never seen it decline that fast before (aside from that other weird glitch from Round 18, I think it was Round 18). It stopped declining after I finished the mission.

Also, what I originally thought was a glitch, may in fact be a part of the game:
The 24-7 near Angle Pine wouldn’t teleport me; in fact, the yellow arrow marker wouldn’t even appear. It was around 20:00 to 22:00 at night, so maybe that store doesn’t have evening hours.
Not sure.

Completion: 20.32% Progress Made

JAJ
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#50

Posted 01 October 2007 - 10:11 PM Edited by JAJ, 01 October 2007 - 11:44 PM.

I'll take a turn...
Mission: Wrong Side of the Tracks
Called By: JAJ
Link: <GTASnP>
Status: Completed
Notes:
respect gained mission reward
Hitman level for M4, Ak47 & Machine Pistol
Completion %: 20.86%

pdescobar
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#51

Posted 02 October 2007 - 01:01 AM

QUOTE (zmoonchild @ Oct 1 2007, 15:36)
I found a sunken ship near Toreno’s Ranch, and almost drowned trying to get to it, I hadn’t yet collected all of the Oysters, and Lung Capacity was only at about half.
I think I got $2,755 for it.

Even with full lung cap it's a deep dive and shouldn't be undertaken without a full health bar; there are alternative ways to check it out. wink.gif

QUOTE (continued...)
There was a minor possible glitch during the Courier mission:
As I was riding around SF, Katie’s progress declined rapidly, 2% at a time (4 times total), leaving it at 7%.
I’ve never seen it decline that fast before (aside from that other weird glitch from Round 18, I think it was Round 18). It stopped declining after I finished the mission.

Interesting; I'm not in the habit of meeting the girlfriends before I can actually date them so it's an unfamiliar situation. Thanks for the heads up.

QUOTE (continued...)
Also, what I originally thought was a glitch, may in fact be a part of the game:
The 24-7 near Angle Pine wouldn’t teleport me; in fact, the yellow arrow marker wouldn’t even appear. It was around 20:00 to 22:00 at night, so maybe that store doesn’t have evening hours.
Not sure.

Only the Fort Carson 24-7 operates at less than the advertised hours, so that marker should have been there. Was this only in a vehicle or on foot too? Also did you actually attempt to drive to the door, or did you just see the missing marker and carry on? I ask because often times when I am driving during a long turn, especially a bike, yellow markers will be invisible to me while I'm on the bike, but if I get off they'll show and stay showing after I get back on.

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#52

Posted 02 October 2007 - 04:18 AM Edited by girishb, 02 October 2007 - 04:30 AM.

I'll have a go............

Mission: CATALYST
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: Mission Passed!
Respect+


Completion: 21.39%


@Zoom: You seem to know numerology pretty well. wink.gif

Girish
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#53

Posted 02 October 2007 - 10:37 AM

It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.

minitomo
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#54

Posted 02 October 2007 - 03:38 PM Edited by minitomo, 02 October 2007 - 06:28 PM.

Right, my go.

Mission: Robbing Uncle Sam
Called By: minitomo
Link: http://gtasnp.com/5062
Status: Completed (I keep messing this up >_>)
Completion: Dunno
Notes: Finished Firefigheter, now fireproof.
I got busted on level 7, reloaded, accidentally quit on level 11 ( tounge.gif ), then had to do the last 3 levels with only my two right wheels because I drivebyed some Ballas instead of hosing the car >_>

EDIT at post vvv:

I'm using a PS2 controller (that's why I asked about the controls earlier). I have L3 mapped as submission, because on a San Andreas Multiplayer server I play on, L3 is a hotkey for arresting (it's a role playing server). I accidentally hit it on level 11 tounge.gif

So I just took L3 off any control. Still, was fun doing it three times while being shot at biggrin.gif

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#55

Posted 02 October 2007 - 05:54 PM Edited by zmoonchild, 02 October 2007 - 08:11 PM.

QUOTE (minitomo @ Oct 2 2007, 11:38)
Notes: Finished Firefigheter, now fireproof.
accidentally quit on level 11 ( tounge.gif )

I hate when that happens.
It happened to me so much that I finally reassigned the sub-mission key to '6', which is a key that's not anywhere close to where I might accidentally touch it.

I'll take another turn

I forfeit again. It locked up and gave me an error in the middle of a Vigilante Mission. I was at Level 20, and I was doing it on a police bike.

JAJ
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#56

Posted 02 October 2007 - 09:36 PM Edited by JAJ, 02 October 2007 - 11:18 PM.

I'll try a turn...
Mission: Just Business
Called By: JAJ
Link: <GTASnP>
Status: Completed
Notes:
respect gained mission reward
Hitman level for Sawn-off Shotgun & Combat Shotgun
Completion %: 22.99%

rubregg
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#57

Posted 03 October 2007 - 02:09 AM

QUOTE (zmoonchild @ Oct 2 2007, 19:54)
QUOTE (minitomo @ Oct 2 2007, 11:38)
Notes: Finished Firefigheter, now fireproof.
accidentally quit on level 11 ( tounge.gif )

I hate when that happens.
....oooooooohh YES, indeed...
QUOTE (cont.)
It happened to me so much that I finally reassigned the sub-mission key to '6', which is a key that's not anywhere close to where I might accidentally touch it.
Careful with the 'Enter/Exit vehicle' key as well, I've learned my lesson with that old bastard... wink.gif

Girish
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#58

Posted 03 October 2007 - 04:42 AM Edited by girishb, 03 October 2007 - 04:55 AM.

I'll have a go............

Mission: LIFE'S A BITCH
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: Mission Passed!
Respect+
Dance Score-7190. Not bad, eh?


Completion: 23.53%

Stefan.
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#59

Posted 03 October 2007 - 07:16 AM Edited by Stefan Matovic Cvetkovic, 03 October 2007 - 08:29 AM.

Mission: Madd Dogg's Rhyme's
Called By: Stefan Matovic Cvetkovic
Link: Not Done Yet
Status: Not Done Yet
Notes: None
Completion: 23.53%

I have to pull out (forfeit). It appears that the save game will not load. Can someone help me? Everytime I try to load, it says that gtasa_exe has experiened a problem and needs to exit. Has anyone experienced this problem, and if so, how do I fix it?

crazyanurag
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#60

Posted 03 October 2007 - 08:50 AM

QUOTE (Stefan Matovic Cvetkovic @ Oct 3 2007, 12:46)
I have to pull out (forfeit). It appears that the save game will not load. Can someone help me? Everytime I try to load, it says that gtasa_exe has experiened a problem and needs to exit. Has anyone experienced this problem, and if so, how do I fix it?

Read the first post carefully. Most likely, you're playing a V1 game and haven't changed to V2 scripts. If you have, or are playing a V2 game, please report that, so that the development team can figure out a solution. smile.gif

You'll Never Walk Alone




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