Quantcast

Jump to content

» «
Photo

The Chain Game V2 19th Round (w/special vehicles)

  • This topic is locked This topic is locked
174 replies to this topic
JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States
  • Contribution Award [The Chain Game]

#1

Posted 09 September 2007 - 03:26 PM Edited by JAJ, 24 September 2007 - 05:04 PM.

user posted image
user posted image
user posted image


The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%.
Please read the Rules/Guidelines before you start to play.
The Rules/Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion.

Rules/Guidelines:
  • Call the mission that you want to do or just call a turn by posting in the topic.
  • The definition of a "mission" is "any named mission". Examples are "In the Beginning" "Learning to Fly" and "Big Smoke". If the save file name changes, then it's a "named mission".
  • Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
  • Use the posting format (see below for the format).
  • Complete ONE named mission only, save it and post a link back in the topic (use edit). See below for a listing of 'named' missions that are 'lame' & may be done with one other 'named' mission.
  • Use Samutz, Rapidshare or YouSendit to upload.
  • Wait until 3 other turns have been completed before calling another mission.
  • If 6 hours pass without another gamer calling a mission, then the 3 mission rule is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
  • Time limit to complete the mission is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours and the caller has not posted, it's a forfeit and anyone else may call a mission.
  • The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3-mission' rule.
  • In the event of two gamers calling a mission the first one does the called mission.
  • Mission strategy is up to the caller - just don't use cheats/trainers.
  • Do not save after getting busted or wasted.
  • The caller may purchase/collect items (weapons, etc.), eat, dress, date, get a tattoo, workout & get a haircut for CJ.
  • The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
  • The caller doesn't have to call a mission when all they want to do for example is collect/do 25 tags, or do the Vigilante mission. In that case, just call a turn, but remember that the 3 hour time limit will still apply.

    Suggestions:
  • Do not fail a mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
  • Try to keep the safe house saves minimal.
  • Avoid known glitch situations - taxi, and basketball for example (in other words do NOT save at Madd Dogg's mansion), though you may use the Ammu-Nation glitch, and the one for "NRG-500".
  • Try to save with full armor.
  • Collect ammo when possible.
  • Save close to available missions when possible.
  • Letís try to have the last save for 100% be ĎEnd of the LineĒ, so letís try to get everything else done before that.
  • "Lame Missions":
    Some missions are Named Missions although they are in fact only cut scenes without any action going on. These missions *are now Free Missions* and can be combined with any other one Named Mission. --> Examples: Verdant Meadows, Fish in a Barrel
  • Stadium Events:
    All Stadium Events *are now Free Missions* and can be combined in any number with any other one Named Mission.
  • Race Tournaments:
    With the exception of the 3 races you do within the storyline (Lowrider, Badlands A/B), all races *are no longer Named Missions*.
    --> You can do up to 6 races if you don't do a Named Mission as well.
    --> You can do up to 3 races if you also do a Named Mission.
    (Thanks to rubregg for putting the 'Lame' missions rule together)

  • Have FUN!
Maps for Collectibles:
For those who would like to spray tags/collect oysters/take snapshots/gather horseshoes, you can find the program for SAMA here, it will provide relevant maps showing which ones are left.

Links to pdescobar's convert program and V2.0 scripts:
Convert
Scripts

Here is the posting format to use:
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet'
Called by: Use your handle.
Link:
Status: 'in progress' or 'completed'.
Notes: anything pertinent to the mission/strategy or extra stuff done.
Completion %: from stats section

QUOTE (pdescobar @ Sep 3 2007, 16:19)
Here is the Chain Game Round 19 Starter Save. After being dropped off by Tenpenny and friends, CJ rode a bike to Zip and purchased a pair of blue shorts to complete his wardrobe. He then rode home, grabbed some armor and a couple of guns, changed back into his blue jeans, and saved. He has $10,000 in his pocket, has one bump to his cycling skill and it's approximately 18:30. Nothing has been completed and it's time to get started; the Big Smoke mission sphere is in-place at the bottom of the steps.

Chain Game 19 v2


The following changes from the original game are implemeted in this save:

Changes to original vehicles/items


  • Bike School reward vehicles moved slightly so all 3 can spawn concurrently

  • Driving School reward vehicles moved slightly so that all 3 can spawn concurrently with the export Huntley

  • Airstrip Leviathan moved slightly so it and the Hunter can both spawn concurrently

  • SF Firetruck spawns moved slightly so both can spawn concurrently

  • All parked Combines now have 10% lock chance instead of 100%

  • The Helicopter @ SFPD helipad is now a police maverick instead of a regular maverick. Note that the Toreno's Last Filght mission is unaffected -- the copter in that mission is still a normal maverick.

  • The Bayside Marina Sea Sparrow has been moved so both it & the Maverick can spawn.

  • Mt Chiliad Journey & Camper moved from top of mountain to parking lot below the mountain to make room for the stunting vehicles up top.

  • Ganton pistol spawn changed to Desert Eagle


Additonal vehicles/items


  • A large collection of rare and/or useful vehicles and weapons have been added to the map. These are familiar to those who have played previous chain game rounds as there has been very little change in this area. See the well-known map linked below for details.
    user posted image


  • One notable addition is the creation of an armor pickup in CJ's wardrobe. This was OrionSR's idea and gives you a taste of what kind of interesting changes are in store for future games.


Mission-related vehicles


  • Body Harvest combines and tractors available from the start

  • Area 69 Tanks & Hydras available from the start

  • SF Gym Banshee and Burger Shot Bullet available from the start

  • SF airport vehicles all unlocked from the start

  • Cut Throat Business Karts and Vortexes available from the start

  • Madd Dogg's mansion Sparrow available from the start

  • Export board cars available from the start (lock/alarm pcts unchanged, will most likely still disappear once exported)


Clothes


  • All non-special clothing already purchased and available at the start of the game.


Stores, Safehouses, and Additional Missions


  • The Johnson House is open at the start

  • All other safehouse properties are available for purchase at the start -- However, the airstrip, Wang's Autos, and Zero's Shop are not.

  • All clothing, tattoo, and barber shops open at the start with proper radar icons.

  • All fast food shops open at the start with proper radar icons.

  • All Gyms open at the start with proper radar icons.

  • Boat & Bike School open at the start with proper radar icons; Driving School will not open until the first SF mission is complete and Flight School is unchanged.

  • All Race Tournament races open at the start with proper radar icons -- Please do not complete the Lowrider Race, Badlands A, or Badlands B before their associated missions.

  • All Ammunations open at the start with proper radar icons -- Weapons and Challenges will still become available as the storyline progresses.

  • All Mod Shops open at the start with proper radar icons.


Barriers


  • All bridge barriers have been removed already; please note that you will still get a 4-star wanted level if you enter another city before it is "unlocked" by the storyline.


Mission-related interiors


  • Zero's RC Shop is open from the start and probably won't close.

  • Crack Den is open from the start but will close once "Cleaning the Hood" is attempted.

  • Madd Dogg's Crib is open from the start but will close once "Madd Dogg's Rhymes" is attempted and will remain closed until "A Home in the Hills" is passed.

  • Vagos Gang House is open from the start but will close once "Burning Desire" is attempted.

  • The Pleasure Domes club is open from the start of the game but will close once "Ice Cold Killa" is attempted.

  • Sindacco Abattoir is open from the start but will close once "The Meat Business" is attempted.

  • Planning Department is open from the start but will close once "Architectural Espionage" is attempted.


Note: for those who are interested in playing this save on their own, the starter save is also available in version 1 format: Chain Game 19 v1


Supplement to the rules of the Chain Game (V 1.0 and V 2.0) --- by crazyanurag & JAJ

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

(1) Abuse of the '3-mission' rule:

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 3-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

(2) Exceptions to the 'One Named Mission' rule:

•"King In Exile"
•"First Date"
•"First Base"
•"Gone Courting"
•"Made in Heaven"

The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: Missions: First Date/Local Liquor Store. The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission' rule is exempted.

•"Back to School"
•"Learning to Fly"
•"Boat School"
•"Bike School"

The above vehicular schools are comprised of 'named' tests (e.g.: "Burn and Lap", "Circle the Airstrip", "Land, Sea, and Air", "Stoppie" etc.). Callers should take note that 'named' tests are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission' rule. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not 'Driving School' and 'Flying School'.

• The 'CV' icon at Wang Auto after "Back to School" and "Yay Ka Boom Boom" are completed

This one's a little different from the first four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka Boom Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission' rule. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.

(3) Missions exempt from the 'One Named Mission' rule:

• The Chiliad Challenge
• "Verdant Meadows", as mentioned above
• "Fish in a Barrel"
• "Stadiom Events"
• Los Santos Race Tournaments
• San Fierro Race Tournaments
• Las Venturas Race Tournaments (Cars)
• Las Venturas Racing Tournaments (Aircraft)

(4) Non-storyline missions which alter the save names:

• BMX
• NRG-500
• Zero's Missions
• Cesar's Missions in San Fierro
• Heist Missions in Las Venturas

(5) Other things to keep in mind:

Dating : All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour' rule will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable.

Import/Export : All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. The Cheetah and the Huntley are probably best to stock up early.

Turf Wars/Gang Wars : These can be separately called for, and also be completed otherwise. The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier. The posting format for these would be: Mission: Gang Wars. Callers should, at all costs, avoid any sort of 'territory glitch'.

Have fun playing!



Meth's San Andreas 100% Tick Sheetô
LOS SANTOS
Beginning Missions

[x] In the Beginning (pdescobar)
[x] Big Smoke (JAJ)
[x] Ryder (ryan92)

Sweet Missions

[x] Tagging Up Turf (GTA Phreak)
[x] Cleaning the Hood (JAJ)
[x] Drive-Thru (pdescobar)
[x] Nines and AKs (hmvartak)
[x] Drive-By (OrionSR)
[x] Sweet's Girl (radioman)
[x] Cesar Vialpando (pdescobar)

Cesar Missions

[x] High Stakes, Low-Rider (girishb)

Ryder Missions

[x] Home Invasion (hmvartak)
[x] Catalyst (Zmoonchild)
[x] Robbing Uncle Sam (GTA Phreak)
Big Smoke Missions

[x] OG Loc (girishb)
[x] Running Dog (JAJ)
[x] Wrong Side of the Tracks (girishb)
[x] Just Business (girishb)

The OG Loc Missions

[x] Life's a Beach (pdescobar)
[x] Madd Dogg's Rhymes (hmvartak)
[x] Management Issues (pdescobar)
[x] House Party (radicell)

The C.R.A.S.H. Missions

[x] Burning Desire (GTA Phreak)
[x] Gray Imports (girishb)

Sweet Part 2 Missions

[x] Doberman (JAJ)
[x] Los Sepulcros (hmvartak)

Los Santos Finale Missions

[x] Reuniting the Families (pdescobar)
[x] Green Sabre (radicell)

THE BADLANDS THE DESERT
[x] Badlands (JAJ)
[x] First Date (GTA Phreak)
[x] King in Exile (girishb)
[x] First Base (pdescobar)
[x] Gone Courting (radicell)
[x] Made in Heaven (girishb)
[x] Wu Zi Mu (hmvartak)
[x] Farewell, My Love (radicell)

Catalina Missions

[x] Tanker Commander (GTA Phreak)
[x] Against All Odds (radicell)
[x] Local Liquor Store (girishb)
[x] Small Town Bank (pdescobar)

The Truth Missions

[x] Body Harvest (girishb)
[x] Are You Going to San Fierro (girishb)

Toreno Missions

[x] Monster (radicell)
[x] HighJack (OrionSR)
[x] Interdiction (girishb)
[x] Verdant Meadows (GTA Phreak)

Airstrip Missions

[x] Learing to Fly (GTA Phreak)
[x] N.O.E. (JAJ)
[x] Stowaway (radicell)
[x] Black Project (girishb)
[x] Green Goo (GTA Phreak)

Steal Car Missions

[x] Zeroing In (GTA Phreak)
[x] Test Drive (JAJ)
[x] Customs Fast Track (pdescobar)
[x] Puncture Wounds (girishb)
SAN FIERRO
Garage Missions

[x] Wear Flowers In Your Hair (ryan92)
[x] Deconstruction (girishb)
[x] 555 WE TIP - San Fierro C.R.A.S.H (GTA Phreak) .

Syndicate Missions

[x] Photo Opportunity (Zmoonchild)
[x] Jizzy (GTA Phreak)
[x] T-Bone Mendez (pdescobar)
[x] Mike Toreno (girishb)
[x] Outrider (OrionSR)
[x] Snail Trail (GTA Phreak)
[x] Ice Cold Killa (Zmoonchild)
[x] Pier 69 (radicell)
[x] Toreno's Last Fight (girishb)
[x] Yay Ka-Boom-Boom (radicell)

Zero Missions

[x] Air Raid (pdescobar)
[x] Supply Lines (hmvartak)
[x] New Model Army (radicell)

Woozie Missions

[x] Mountain Cloud Boys (JAJ)
[x] Ran Fa Li (hmvartak)
[x] Lure (radicell)
[x] Amphibious Assault (girishb)
[x] The Da Nang Thang (hmvartak)

LAS VENTURAS RETURN TO LOS SANTOS
Casino Missions

[x] Fender Ketchup (JAJ)
[x] Explosive Situation (radicell)
[x] You've Had Your Chips (ryan92)
[x] Don Peyote (girishb)
[x] Intensive Care (girishb)
[x] Misappropriation (girishb)
[x] The Meat Business (JAJ)
[x] Scene: Fish in a Barrel (girishb)
[x] Madd Dogg (girishb)
[x] Freefall (Zmoonchild)
[x] High Noon (GTA Phreak)
[ ] Saint Mark's Bistro

Heist Missions

[x] Architectural Espionage (Zmoonchild)
[x] Key to Her Heart (JAJ)
[x] Dam and Blast (GTA Phreak)
[x] Cop Wheels (radicell)[/color
[x] Up,Up, and Away [color=orange](ryan92)

[ ] Breaking the Bank at Caligula's

Mansion Missions

[ ] A Home in the Hills
[ ] Vertical Bird
[ ] Home Coming
[ ] Cut Throat Business

Grove Street Missions

[ ] Beat Down on B-Dup
[ ] Grove 4 Life

Riots Missions

[ ] Riot
[ ] Los Desperados
[ ] End of the Line

ODDJOBS
Vehicle Missions

[x] Vigilante - Level 12 (GTAPhreak)
[x] Firefighter - Level 12 (pdescobar)
[x] Paramedic - Level 12 (radioman)
[x] Taxi - 50 Fares (hmvartak, pdescobar)
[x] Pimping - Level 10 (GTA Phreak)
[x] Burglary (JAJ)

Trucking (RS Haul Asset)

[x] Mission 1 (GTA Phreak)
[x] Mission 2 (GTA Phreak)
[x] Mission 3 (GTA Phreak)
[x] Mission 4 (pdescobar)
[x] Mission 5 (pdescobar)
[x] Mission 6 (pdescobar)
[x] Mission 7 (OrionSR)
[x] Mission 8 (JAJ)

Challenge Missions

[x] BMX Challenge (radicell)
[x] NRG-500 Challenge (OrionSR)

Chiliad Challenge

[x] Race 1 (Zmoonchild)
[x] Race 2 (Zmoonchild)
[x] Race 3 (Zmoonchild)

Gym Missions (learn fighting styles)

[x] Los Santos Gym (JAJ)
[x] San Fierro Gym (Zmoonchild)
[x] Las Venturas Gym (Zmoonchild)

RACE TOURNAMENTS

Los Santos

[x] Little Loop (radicell)
[x] Backroad Wanderer (Zmoonchild)
[x] City Circuit (Zmoonchild)
[x] Vinewood (Zmoonchild)
[x] Freeway (Zmoonchild)
[x] Into the Country (Zmoonchild)

San Fierro

[x] Dirtbike Danger (OrionSR)
[x] Banito County (OrionSR)
[x] Go-Go Karting (rubregg)
[x] San Fierro Fastlane (girishb)
[x] San Fierro Hills (OrionSR)
[x] Country Endurance (rubregg)

Las Venturas Airport Freight Depot Races

[x] San Fierro to Las Venturas (OrionSR)
[x] Dam Rider (OrionSR)
[x] Desert Tricks (Zmoonchild)
[x] Las Ventuars Ringroad (OrionSR)

Las Venturas Airport Races

[x] World War Aces (Zmoonchild)
[x] Barnstorming (Zmoonchild)
[x] Military Service (ryan92)
[x] Chopper Checkpoint (ryan92)
[x] Whirly Bird Waypoin (Zmoonchild) t
[x] Heli Hell (Zmoonchild)

Shooting Range Challenge

[x] Pistol Challenge
[x] SMG Challenge
[x] Shotgun Challenge
[x] AK-47 Challenge

Stadium Events

[x] 8-Track (GTA Phreak)
[x] Blood Bowl (radicell)
[x] Dirt Track (Zmoonchild)
[x] Kickstart (Zmoonchild)

Driving School

[x] 360 (Zmoonchild)
[x] 180 (Zmoonchild)
[x] Whip & Terminate (Zmoonchild)
[x] Pop & Control (Zmoonchild)
[x] Burn & Lap (Zmoonchild)
[x] Cone Coil (Zmoonchild)
[x] '90' (Zmoonchild)
[x] Wheelie Weave (Zmoonchild)
[x] Spin & Go (Zmoonchild)
[x] P.I.T. Maneuver (Zmoonchild)
[x] Alley Oop (Zmoonchild)
[x] City Slicking (Zmoonchild)

* Back to School mission is completed
the first time through driving school

Bike School

[x] 360 (Zmoonchild)
[x] 180 (Zmoonchild)
[x] Wheelie (Zmoonchild)
[x] Jump & Stop (Zmoonchild)
[x] Stoppie (Zmoonchild)
[x] Jump & Stoppie (Zmoonchild)

Boat School

[x] Basic Seamanship (Zmoonchild)
[x] Plot a Course (Zmoonchild)
[x] Fresh Slalom (Zmoonchild)
[x] Flying Fish (Zmoonchild)
[x] Land, Sea, and Air (Zmoonchild)

Pilot School
[x] Takeoff (GTA Phreak)
[x] Land Plane (GTA Phreak)
[x] Circle Airstrip (GTA Phreak)
[x] Circle Airstrip and Land (GTA Phreak)
[x] Helicopter Takeoff (GTA Phreak)
[x] Land Helicopter (GTA Phreak)
[x] Destroy Targets (GTA Phreak)
[x] Loop-the-Loop (GTA Phreak)
[x] Barrel Roll (GTA Phreak)
[x] Parachute onto Target (GTA Phreak)

Courier Missions

Roboi's Food Mart Asset
[x] Los Santos Stage 1 (pdescobar)
[x] Los Santos Stage 2 (pdescobar)
[x] Los Santos Stage 3 (pdescobar)
[x] Los Santos Stage 4 (pdescobar)

Hippy Shopper Asset
[x] San Fierro Stage 1 (GTAPhreak)
[x] San Fierro Stage 2 (GTAPhreak)
[x] San Fierro Stage 3 (GTAPhreak)
[x] San Fierro Stage 4 (GTAPhreak)

Burger Shot Asset
[x] Las Venturas Stage 1 (OrionSR)
[x] Las Venturas Stage 2 (OrionSR)
[x] Las Venturas Stage 3 (OrionSR)
[x] Las Venturas Stage 4 (OrionSR)

Quarry Missions (Hunter Quarry asset)

[x] Mission 1 (radicell)
[x] Mission 2 (radicell)
[x] Mission 3 (radicell)
[x] Mission 4 (girishb)
[x] Mission 5 (girishb)
[x] Mission 6 (girishb)
[x] Mission 7 (girishb)

Other

[x] Exports Board - 30 cars (girishb,pdescobar,radicell,ryan92)
[x] Valet Parking (Vank Hoff Hotel asset) - level 5 (GTA Phreak)
[x] Frieght Train - level 2 (GTA Phreak)


Tags (Los Santos)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
[x] 51 [x] 52 [x] 53 [x] 54 [x] 55
[x] 56 [x] 57 [x] 58 [x] 59 [x] 60
[x] 61 [x] 62 [x] 63 [x] 64 [x] 65
[x] 66 [x] 67 [x] 68 [x] 69 [x] 70
[x] 71 [x] 72 [x] 73 [x] 74 [x] 75
[x] 76 [x] 77 [x] 78 [x] 79 [x] 80
[x] 81 [x] 82 [x] 83 [x] 84 [x] 85
[x] 86 [x] 87 [x] 88 [x] 89 [x] 90
[x] 91 [x] 92 [x] 93 [x] 94 [x] 95
[x] 96 [x] 97 [x] 98 [x] 99 [x] 100
(GTA Phreak, JAJ)

Photo Ops (San Fierro)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(Zmoonchild, OrionSR)

Horseshoes (Las Venturas)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(Zmoonchild)

Oysters

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(pdescobar, Zmoonchild)

Assets Properties Needed
[x] Zero RC Shop (ryan92)
[x] Wang Auto (radicell)
[x] Verdant Meadows Airstrip (GTA Phreak)
Safe House Locations
Corridinates from map that came with game.

Los Santos

[x] D5 - Mulholland (pdescobar)
[x] E4 - Santa Maria Beach (OrionSR)
[x] E4 - North of Verona Beach (pdescobar)
[x] E5 - El Corona (ryan92)
[x] E6 - Jefferson (ryan92)
[x] E6 - Willow Field (ryan92)

Red County

[x] D4 - Blueberry (pdescobar)
[x] D4 - Dillimore (pdescobar)
[x] D5 - N.E. of Mulholland (pdescobar)
[x] C6 - Palomino Creek (pdescobar)

Bone County / Tierra Robada

[x] B3 - Fort Carson (Zmoonchild)
[x] B1 - El Quebrados (Zmoonchild)
[x] B3 - Left of Kincaid Bridge (Zmoonchild)

San Fierro

[x] C1 - Palisades (pdescobar)
[x] C1 - China Town (pdescobar)
[x] C1 - Financial (pdescobar)
[x] C1 - Queens (pdescobar)
[x] C1 - Garcia (pdescobar)
[x] C1 - Doherty (pdescobar)
[x] D1 - Hashbury (rubregg)

[x] E2 - Whetstone (JAJ)
[x] F2 - Angle Pine (JAJ)

Las Venturas

[x] A4 - White Wood Estates (Zmoonchild)
[x] A5 - North of Pilson Intersection (Zmoonchild)
[x] A6 - Old Venturas Strip (Zmoonchild)
[x] A6 - Creek (Zmoonchild)
[x] B5 - North of Airport (Zmoonchild)
[x] B5 - Pirates In Mens Pants (Zmoonchild)
[x] B6 - The Clown's Pocket (Zmoonchild)
[x] B6 - Camel's Toe (Zmoonchild)
[x] B6 - Come-A-Lot (Zmoonchild)
[x] C6 - Rockshore (Zmoonchild)

Exported Cars
List 1List 2List 3
[x]Patriot
[x]Sanchez
[x]Stretch
[x]Feltzer
[x]Remington
[x]Buffalo
[x]Sentinel
[x]Infernus
[x]Camper
[x]Admiral
[x]Slamvan
[x]Blista Compact
[x]Stafford
[x]Sabre
[x]FCR 900
[x]Cheetah
[x]Rancher
[x]Stallion
[x]Tanker
[x]Comet
[x]Blade
[x]Freeway
[x]Mesa
[x]ZR 350
[x]Euros
[x]Banshee
[x]Super GT
[x]Journey
[x]Huntley
[x]BF Injection
(girishb,pdescobar,radicell,ryan92)
I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex, & wolf68k for helping put this together.
Also thanks to:
meth. for the 100% checklist
pdescobar, Mike_Toreno & CCPD for the banner artwork (which I'll be changing periodically)
Samutz for the [SnP] Uploader/Downloader
A special thanks to pdescobar for the V2 conversion program & the starting save.
I got the idea for the Chain Game from Orion_SR 08/05.


Mission: In the Beginning
Played by: pdescobar
Link: <GTASnP>
Status: completed
Notes:
Completion %: 0.00%

JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States
  • Contribution Award [The Chain Game]

#2

Posted 09 September 2007 - 03:27 PM Edited by JAJ, 09 September 2007 - 03:35 PM.

I got the next turn...
Mission: Big Smoke
Called by: JAJ
Link: <GTASnP>
Status: completed
Notes:
mission passed, respect gained
Burglary completed - CJ's got infinite sprint
learned LS Gym moves
worked out at the gym
collected ammo
Completion %: 1.07%

Ryan
  • Ryan

    Ginga Ninja

  • Moderator
  • Joined: 10 Apr 2006
  • Canada
  • Best Forum Ledby 2011
    Best Forum Ledby 2010
    GTANet Contribution Award
    GTANet Helpfulness Award

#3

Posted 09 September 2007 - 03:37 PM Edited by ryan92, 09 September 2007 - 04:06 PM.

I got the next one

Mission: Ryder
Called By: ryan92
Link: Chain Game
Status: Complete
Notes: Bought all safe house's excpet. CJ ran out of money. Theres still i think $80000 left.
Mulholland
Santa Maria Beach
North of Verona Beach
Completion: 3.21%


LMAO: When I went to by the Jefferson house.I bought it, then when it shows the little cutscene and says proerty bought. Well when that was playing a car pulled in the driveway of the safehouse and the guy got out and walked up to the house and sat down on the front step. lol.gif lol.gif lol.gif

JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States
  • Contribution Award [The Chain Game]

#4

Posted 09 September 2007 - 03:41 PM Edited by JAJ, 09 September 2007 - 03:47 PM.

post error....

So I guess I'll use this posting mistake to remind everyone about pdescobar's warning:
QUOTE (pdescobar)
All Race Tournament races open at the start with proper radar icons -- Please do not complete the Lowrider Race, Badlands A, or Badlands B before their associated missions.

zmoonchild
  • zmoonchild

    Dumb Tag

  • Members
  • Joined: 26 Feb 2007

#5

Posted 09 September 2007 - 04:50 PM Edited by zmoonchild, 09 September 2007 - 06:48 PM.

I'll take a turn

Mission: no story missions, just some snapshots and a couple of schools
Called By: Zoomzoom (zmoonchild)
Link: http://gtasnp.com/download/4586
Status: Complete with a possible glitch
Notes:
**** GLITCH ALERT ****
I attempted to take all 50 Snapshots, however the game is saying that Iíve only taken 49 out of 50.
SAMA indicates that there are no more Snapshots left to take.

If someone could check, maybe Iím colorblind, and I just donít see the final blue dot. wink.gif

Also, I finished Bike School, Boat School, and learned some new Gym Moves in San Fierro; however, I did all of that before taking the Snapshots, otherwise, I wouldnít have done all of that.
I did get all- Golds though.

Progress Made: 4.81% toward completion

OrionSR
  • OrionSR

    Chain Game Development Team

  • Feroci
  • Joined: 23 May 2007
  • None
  • Helpfulness Award [GTA & Modding]

#6

Posted 09 September 2007 - 06:35 PM Edited by OrionSR, 09 September 2007 - 07:33 PM.

QUOTE (zmoonchild @ Sep 9 2007, 09:50)
I'll take a turn

Mission: no story missions, just some snapshots and a couple of schools
Called By: Zoomzoom (zmoonchild)
Link: http://gtasnp.com/download/4586
Status: Complete with a possible glitch
Notes:
**** GLITCH ALERT ****
I attempted to take all 50 Snapshots, however the game is saying that Iíve only taken 49 out of 50.
SAMA indicates that there are no more Snapshots left to take.

If someone could check, maybe Iím colorblind, and I just donít see the final blue dot. wink.gif

Also, I finished Bike School, Boat School, and learned some new Gym Moves in San Fierro; however, I did all of that before taking the Snapshots, otherwise, I wouldnít have done all of that.
I did get all- Golds though.

I found the other snapshot. It's on the Garver Bridge. It's covered by an oyster in SAMA.
I'll take the next turn and clean it up.

Mission: NRG-500
Called By: OrionSR
Link: <GTASnP>
Status: Complete
Notes:
Last snapshot collected.
1st in San Fierro Hills
1st in Bandito Country
1st in Dirt Bike Danger
Bought Santa Maria to hold my Sandking, but collecting isn't as much fun without the barrier.
Completion: 8.02%

4-Star racing is lot's of fun, but SF Hills took several attempts. I hope nobody minds the hit to the stats. I think it was worth it.

Ryan
  • Ryan

    Ginga Ninja

  • Moderator
  • Joined: 10 Apr 2006
  • Canada
  • Best Forum Ledby 2011
    Best Forum Ledby 2010
    GTANet Contribution Award
    GTANet Helpfulness Award

#7

Posted 09 September 2007 - 06:35 PM Edited by ryan92, 09 September 2007 - 06:38 PM.

QUOTE (zmoonchild @ Sep 9 2007, 13:50)
**** GLITCH ALERT ****
I attempted to take all 50 Snapshots, however the game is saying that Iíve only taken 49 out of 50.
SAMA indicates that there are no more Snapshots left to take.

If someone could check, maybe Iím colorblind, and I just donít see the final blue dot. wink.gif


Yep your color blind tounge2.gif . Its right in the midle of the Garver Bridge.

Edit: Well looks like OrionSR beat me to it.

zmoonchild
  • zmoonchild

    Dumb Tag

  • Members
  • Joined: 26 Feb 2007

#8

Posted 09 September 2007 - 06:46 PM

QUOTE (ryan92 @ Sep 9 2007, 14:35)
Yep your color blind tounge2.gif . Its right in the midle of the Garver Bridge.

d'oh! Next time I'll uncheck the Oysters box, and I'll look a little closer. monocle.gif

pdescobar
  • pdescobar

    Conformist Scum Panda

  • Members
  • Joined: 19 Jul 2005

#9

Posted 09 September 2007 - 08:44 PM

I'm not actually taking a turn yet, just making sure everyone knows Orion's turn is done and it's open for play since we had that bit of snapshot confusion earlier. wink.gif

QUOTE (OrionSR @ Sep 9 2007, 14:35)
Mission: NRG-500
Called By: OrionSR
Link: <GTASnP>
Status: Complete
Notes:
Last snapshot collected.
1st in San Fierro Hills
1st in Bandito Country
1st in Dirt Bike Danger
Bought Santa Maria to hold my Sandking, but collecting isn't as much fun without the barrier.
Completion: 8.02%

4-Star racing is lot's of fun, but SF Hills took several attempts. I hope nobody minds the hit to the stats. I think it was worth it.

GTA Phreak
  • GTA Phreak

  • Members
  • Joined: 25 Apr 2007

#10

Posted 09 September 2007 - 09:07 PM Edited by GTA Phreak, 09 September 2007 - 09:41 PM.

Ok, - I'll do one ...

Mission: TAGGING UP TURF
Completed by: GTA Phreak
Link: http://gtasnp.com/4593
Progress: 9.09%
Notes: Completed Pimping (no glitch this time).

JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States
  • Contribution Award [The Chain Game]

#11

Posted 09 September 2007 - 09:44 PM Edited by JAJ, 10 September 2007 - 12:17 AM.

I'll take a turn...
Mission: Cleaning the Hood
Called by: JAJ
Link: <GTASnP>
Status: completed
Notes:
mission passed, respect gained
sprayed the remaining tags
Hitman level for the Ak-47
collected ammo
Completion %: 10.16%

pdescobar
  • pdescobar

    Conformist Scum Panda

  • Members
  • Joined: 19 Jul 2005

#12

Posted 10 September 2007 - 01:34 AM Edited by pdescobar, 10 September 2007 - 03:21 AM.

I'll take a turn

Mission: Drive Thru
Called by: pdescobar
Link: http://gtasnp.com/4596
Status: complete
Notes:
  • Did some jumps in a variety of crappy vehicles
  • Took a short trip to LV to play some blackjack -- gambling skill to 2nd level ($1000 max)
  • Won some money at the ITB
  • Bought the remaining LS/Red County safehouses
  • Got all the nearby oysters (21/50)
  • Did the Roboi's Market Courier mission
Completion %: -- 13.90%

hmvartak
  • hmvartak

    Thug

  • Members
  • Joined: 17 Nov 2006
  • India

#13

Posted 10 September 2007 - 03:42 AM Edited by hmvartak, 10 September 2007 - 05:54 AM.

Call forfeited.

Save game not loading properly. It was loaded few minutes ago and I completed Nine's and AK's and dropped 15 passengers(Taxi mission). But now neither my own save game is loading nor pdescobar's.
What's wrong? His savegame was loading properly few minutes ago and now it is crashing.

Same problem is occuring with v1 save game(requesting for 'New Model Army') I recently downloaded from Mission Help forum.

I completed New mod.... and saved. But now that save game and original save game uploaded by requester are crashing the game.

pdescobar
  • pdescobar

    Conformist Scum Panda

  • Members
  • Joined: 19 Jul 2005

#14

Posted 10 September 2007 - 06:44 AM

Try replacing your scripts with backed-up copies. Between playing this game on v2 scripts and doing a mission help request on v1 scripts, things may have gotten confused.

OrionSR
  • OrionSR

    Chain Game Development Team

  • Feroci
  • Joined: 23 May 2007
  • None
  • Helpfulness Award [GTA & Modding]

#15

Posted 10 September 2007 - 07:27 AM

Oh good, I forgot to call my turn. Gimme a sec to upload the save.

Mission: LV Ringroad
Called By: OrionSR
Link: <GTASnP>
Status: Complete
Notes: Burgershot is now an Asset
1st in SF to LV
1st in Dam Rider
Completion: 16.04%





hmvartak
  • hmvartak

    Thug

  • Members
  • Joined: 17 Nov 2006
  • India

#16

Posted 10 September 2007 - 08:06 AM Edited by hmvartak, 10 September 2007 - 10:14 AM.

Mission: Nines and AK's
Called By: hmvartak
Link: http://gtasnp.com/4601
Status: Complete
Notes: Respect +
Completion: 16.58%


smile.gif smile.gif smile.gif

It was a cleo3 causing problem. Now I have uninstalled that.

Girish
  • Girish

    Leone Family Mafia

  • Moderator
  • Joined: 20 Apr 2006
  • India
  • Best Moderator 2011

#17

Posted 10 September 2007 - 01:14 PM Edited by girishb, 10 September 2007 - 01:46 PM.

I'll have a go............

Mission: OG LOC
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: ---

Completion: 17.11%

GTA Phreak
  • GTA Phreak

  • Members
  • Joined: 25 Apr 2007

#18

Posted 10 September 2007 - 04:13 PM Edited by GTA Phreak, 10 September 2007 - 04:29 PM.

I'll take another turn ....

Mission: DRIVE-BY
Completed by: GTA Phreak
Link: http://gtasnp.com/4614
Progress: 18.18%
Notes: Vigilante level 12 completed.

radioman
  • radioman

    Big Homie

  • Members
  • Joined: 19 Apr 2006

#19

Posted 10 September 2007 - 06:12 PM Edited by radioman, 10 September 2007 - 07:06 PM.

i'll do one

Mission- Sweet's Girl
called by- Radioman
Link- Da Link Here.
Completion- 19.25
Notes- Did Paramedic Side Mission-(the health bar is now maxed out)
Collected Armor/Ammo

I'm glad to see that the barriers were removed legit this time and it's not be a glitch-guess you guys got tired of my complaining about the glitch. lol

@JAJ, I think their is a Ammu-Nation glitch, because usually the MP5 and Grenades are available while in LA, and Now they are not showing up in the shop. Also, the pizza stack rest. icon in Bakersfield is not showing up on the map.
And the link you posted in the last game to point here leads to the 18th round-I clicked on it twice and it took me to the 18th round. Sorry for pointing out so much.

JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States
  • Contribution Award [The Chain Game]

#20

Posted 10 September 2007 - 10:38 PM Edited by JAJ, 10 September 2007 - 11:50 PM.

taking a turn...
Mission: Running Dog
Called by: JAJ
Link: <GTASnP>
Status: completed
Notes:
mission passed, respect gained
Hitman level for the M4 & Machine Pistol
collected ammo
Completion %: 19.79%

QUOTE (radioman)
I think their is a Ammu-Nation glitch, because usually the MP5 and Grenades are available while in LA, and Now they are not showing up in the shop.
The AmmuNation doesn't usually open until the Doberman mission - I think. pd said that the weapons will become available at their usual times.

QUOTE (radioman)
Also, the pizza stack rest. icon in Bakersfield is not showing up on the map.
Where's Bakersfield?

QUOTE (radioman)
And the link you posted in the last game to point here leads to the 18th round-I clicked on it twice and it took me to the 18th round. Sorry for pointing out so much.
Thanks, I'll take care of it.

pdescobar
  • pdescobar

    Conformist Scum Panda

  • Members
  • Joined: 19 Jul 2005

#21

Posted 10 September 2007 - 11:41 PM Edited by pdescobar, 11 September 2007 - 01:30 AM.

QUOTE (radioman @ Sep 10 2007, 14:12)
@JAJ, I think their is a Ammu-Nation glitch, because usually the MP5 and Grenades are available while in LA, and Now they are not showing up in the shop. Also, the pizza stack rest. icon in Bakersfield is not showing up on the map.

I just downloaded your save and checked the shop in Willowfield. Grenades are available right now and probably have been since the first save. The MP5 won't become available until a little later -- after the second Ryder mission if I read the script correctly. Remember, only the shops opened early -- the items still must follow storyline unlocking.

As for the pizza shop, where's Bakersfield? biggrin.gif Note that if the icon wasn't present in the unmodified game, it still won't be present in this game; it never occurred to me to try and correct such omissions...

=====================

And, since I have this post here anyhow and John's done, I'll call the next turn (20:48 EDT)

Mission: Cesar Vialpando
Called by: pdescboar
Link: http://gtasnp.com/4628
Status: completed
Notes:
Completed Firefighter -- CJ is now fireproof
Pimped-out Slamvan with NOS in the El Corona garage if somebody wants to use it for High Stakes Low Rider
Saved @ Johnson House
Completion %: 20.86%

radioman
  • radioman

    Big Homie

  • Members
  • Joined: 19 Apr 2006

#22

Posted 11 September 2007 - 05:09 AM

QUOTE
As for the pizza shop, where's Bakersfield?


It's the area in North Los Angeles not to far from were the bridge to Las Vegas is. Sorry, that's what it said on my game. As for the pizza place icon, it never shows up on the PS2 version for some reason and I wasn't sure if it was like that on PC or not, but evidently it is.

Also, I forgot to mention in my last post, but good job on the custom saves for the Chain Games, Pdescobar.

rubregg
  • rubregg

    brainslug

  • Members
  • Joined: 03 May 2006

#23

Posted 11 September 2007 - 09:26 AM Edited by rubregg, 11 September 2007 - 10:49 AM.

QUOTE (JAJ @ Sep 11 2007, 00:38)
QUOTE (radioman)
Also, the pizza stack rest. icon in Bakersfield is not showing up on the map.
Where's Bakersfield?

I think radioman uses a mod that gives the locations their 'real-life' names. Like 'LA' rather than 'Los Santos' etc.

Taking a turn now... Can't wait to try out 4star racing...

@pdescobar & OrionSR: very good job with the starter save!! 4star racing is big fun.

Mission: Go-Go Karting + Country Endurance
Called by: rubregg
Link: here
Status: Complete
Completion: 22.46%
Notes: 14 unique jumps around SF, bike skill maxed, bought Hashbury save house & stashed an NRG and an FCR at both Hashbury and Doherty. Use them if you like.

ahem. sorry. couldn't resist... blush.gif devil.gif

Challenge: A little survival training - the game is saved at Hashbury with good bikes in the garage. <-- hope that's not against the rules...


Girish
  • Girish

    Leone Family Mafia

  • Moderator
  • Joined: 20 Apr 2006
  • India
  • Best Moderator 2011

#24

Posted 11 September 2007 - 11:04 AM Edited by girishb, 11 September 2007 - 11:26 AM.

I'll have a go...........

Mission: HIGH STAKES, LOW-RIDER
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: ---

Completion: 22.99%

Is this save modded to make rare vehicles appear more frequently and all over SA? I saw a few BF Injections in LS.

hmvartak
  • hmvartak

    Thug

  • Members
  • Joined: 17 Nov 2006
  • India

#25

Posted 11 September 2007 - 01:33 PM Edited by hmvartak, 11 September 2007 - 02:58 PM.

Mission: Home Invasion
Called By: hmvartak
Link: http://gtasnp.com/4632
Status: Complete
Notes: Respect +, Driving Skill+, 15 passengers dropped off
Completion: 23.53%


smile.gif smile.gif smile.gif

GTA Phreak
  • GTA Phreak

  • Members
  • Joined: 25 Apr 2007

#26

Posted 11 September 2007 - 05:09 PM

I'll have a go ...

OrionSR
  • OrionSR

    Chain Game Development Team

  • Feroci
  • Joined: 23 May 2007
  • None
  • Helpfulness Award [GTA & Modding]

#27

Posted 11 September 2007 - 05:41 PM Edited by OrionSR, 11 September 2007 - 06:46 PM.

QUOTE (girishb @ Sep 11 2007, 04:04)
Is this save modded to make rare vehicles appear more frequently and all over SA? I saw a few BF Injections in LS.

I'm fairly certain that pdescobar has documented each change in the PM quoted in the opening post. One of the modifications listed is and experiment we're running for round 20 - the export vehicles have been displayed early. There's a BF Injection on the Beach near the gym; I wouldn't be surprised if this generator tended to seed spawns if similar vehicles on the roads near by. This is good news; I was hoping new spawns would be able to seed more of my favorites among random vehicles.

There are a lot of export vehicles that I had never found before making an inventory of vehicles for the developing chain game; several of them are in LS. I wasn't planning on releasing a vehicle map for round 20, the 1st round of a new save. If you'd like to participate in the hunt for new vehicles, you might want to become familiar with the import/export spawns so you won't get them confused with the new additions or changes.

@rubregg: Thanks, but I really didn't have much to do with the modifications in this round. pd asked to borrow my idea regarding the export vehicle, and the wardrobe armor, but I think that's it. He may have adjusted the time a little to make sure CJ could set up for a full night of burglary, but it may not have been necessary.

@anyone: the barriers will probably be in place on round 20, so this may be your last chance for 4-star SF to LV.

Damn it. Now it's calling me a Punk-ass Bitch. How do you get rid of that crap, or change it to something less annoying.

Sweet, I was hoping it would be retroactive. Thanks, JAJ. I feel better now. It never occurred to me to edit the empty field.


A comment about Phreak's note on trains: Normally, before Green Sabre, CJ can drive a train through the barrier between SF and LV. The "auto brakes" affect trains when CJ isn't driving them, but he may need to be close. I noticed trains getting stuck in the tunnel while I was trying to jump the river from the cliff above the tracks leading to Flint.

JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States
  • Contribution Award [The Chain Game]

#28

Posted 11 September 2007 - 06:11 PM

QUOTE (OrionSR @ Sep 11 2007, 13:41)
Damn it. Now it's calling me a Punk-ass Bitch. How do you get rid of that crap, or change it to something less annoying.
@OrionSR: You just click on your user name, then click on 'Edit My Profile', then change the 'Custom Member Title' - it should be close to the top.

GTA Phreak
  • GTA Phreak

  • Members
  • Joined: 25 Apr 2007

#29

Posted 11 September 2007 - 06:37 PM Edited by GTA Phreak, 11 September 2007 - 08:05 PM.

Speaking of which, - what's with the karma log? Am I on probation blush.gif Noone else seems to have that rolleyes.gif

Anyway, -

Mission: Hippy Shopper (no storyline missions)
Completed by: GTA Phreak
Link: http://gtasnp.com/4636
Progress: 24.06%
Notes: That proved difficult for all the wrong reasons, - getting busted in the "Asset acquired" cut-scene was particulary annoying.

Seeing a BF-Injection in Los Santos is not uncommon, - particulary around Santa Maria beach.

Something about the removed barriers save though, - trains still can't be driven out of Los Santos (auto brakes is still on).

QUOTE (OrionSR @ Sep 11 2007, 19:41)
A comment about Phreak's note on trains: Normally, before Green Sabre, CJ can drive a train through the barrier between SF and LV. The "auto brakes" affect trains when CJ isn't driving them, but he may need to be close. I noticed trains getting stuck in the tunnel while I was trying to jump the river from the cliff above the tracks leading to Flint.


What I meant was that barriers are still partly (train auto brakes) in place for trains, - CJ can't drive them out of Los Santos!

As far as I recall there isn't anything stopping CJ from riding as a passenger back to Los Santos with barriers in place, - I think it is even possible to ram a train through the barrier from LV to LS (at least far enough that CJ ends up on the LS side).

As for pro/con barriers, - it doesn't really matter for me. Afterall I might even have pionered the "driving a bike back to LS" methods of leaving 4* territory.

zmoonchild
  • zmoonchild

    Dumb Tag

  • Members
  • Joined: 26 Feb 2007

#30

Posted 11 September 2007 - 06:51 PM Edited by zmoonchild, 11 September 2007 - 09:51 PM.

QUOTE (OrionSR @ Sep 9 2007, 14:35)
but collecting isn't as much fun without the barrier.

agreed, no barriers makes it way too easy. wink.gif

I'll take a turn

Mission: Catalyst
Completed by: Zoomzoom (zmoonchild)
Link: http://gtasnp.com/download/4641
Progress: 24.60%
Notes:

Collected several horseshoes and some Oysters

Got wasted trying to learn some Gym Moves, mercie_blink.gif , started over, I never learned them




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users