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[Official|REL|SA] Team Test installer 0.69b

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aad
  • aad

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#61

Posted 08 September 2008 - 09:20 AM

QUOTE (/.:Nokiaman:.\ @ Sep 1 2008, 17:34)
I PMed him and he still doesn't answering dozingoff.gif

if he is on IRC i will ask if he can send me all the needed files for the mission script.

i think it will take some time so be patient

jessy-maus
  • jessy-maus

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#62

Posted 31 October 2008 - 11:24 PM

Excuse me . I hope I'm right here . I come from Germany, I have a question about the myrad islands.
I've got my setup 69b loaded. Then I have to be additional files of after, as the main.scm.
However, whom I start the game stürtzt it.

I've read in my Factory, where is there in which I used to be something illcom.ide .. but how do I open this file and what should I put these files ...

Please help me, I would very much like the islands myrad times to play.

These files should I use in the illcom.ide but where? And how?

Open illcom_Dynamic.ide in the data/maps/illcom folder and add these lines:



954, cj_horse_Shoe, Horse_shoe_pick, 30, 0
13307, CJ_JUICE_CAN, JUICE, 30, 0
13308, quarry_crane, des_quarrycrane, 300, 2097156
13309, quarry_cranearm, des_quarrycrane, 300, 2097156
13310, quarry_cranebase, des_quarrycrane, 300, 0
13311, gym_treadmill, genintint_gym, 20, 0
13312, gym_bench1, genintint_gym, 20, 0
13313, gym_bike, genintint_gym, 20, 0
13314, gym_mat1, genintint_gym, 20, 0
13315, bskball_lax, bskball_standext, 80, 4
13316, bskballhub_lax01, bskball_standext, 80, 4
13317, vgsxrefbballnet, vgsbballnet1, 50, 2097284
13318, vgsxrefbballnet2, vgsbballnet1, 50, 2097284
13319, NEIL_SLOT, CJ_COIN_OP_2, 30, 0
13320, CJ_SLOT_BANK, SLOT_BANK, 10, 0
13321, blck_jack, kbblackjack, 100, 4
13322, wheel_o_fortune, kb_wheel1, 30, 0
13323, wheel_table, kb_wheel1, 30, 4
13324, wheel_support, kb_wheel1, 30, 0
13325, clicker, kb_wheel1, 30, 0
13326, chip_stack07, chips2, 100, 128
13327, chip_stack08, chips2, 100, 128
13328, chip_stack09, chips2, 100, 128
13329, chip_stack10, chips2, 100, 128
13330, chip_stack11, chips2, 100, 128
13331, chip_stack12, chips2, 100, 128
13332, chip_stack13, chips2, 100, 128
13333, chip_stack14, chips2, 100, 128
13334, kb_bandit_U, slotsX, 100, 0
13335, CJ_Wheel_1, CJ_REELS, 30, 0
13336, CJ_Wheel_02, CJ_REELS, 30, 0
13337, CJ_Wheel_03, CJ_REELS, 30, 0
13338, roulette_tbl, kbroul1, 30, 4
13339, wheel_wee, kbroul2, 30, 4
13340, CJ_COIN_OP, CJ_COIN_OP, 30, 0
13341, CJ_COIN_OP_1, CJ_COIN_OP, 30, 0
13342, CJ_COIN_OP_2, CJ_COIN_OP, 30, 0
13343, CJ_COIN_OP_3, CJ_COIN_OP, 30, 0
13344, SWANK_CONSOLE, cj_games, 30, 0
13345, OTB_machine, OTB_machine, 50, 0



Please excused my bad englich, I can still not so good Thanks blush.gif blush.gif

Gforce
  • Gforce

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#63

Posted 01 November 2008 - 11:44 PM Edited by Gforce, 02 November 2008 - 12:00 AM.

errrrrr i think you need to add all of those lines to the illcom_dynamic.ide for the mission coding stuff like the gaming machines etc to work (i think i know what i'm talking about but i may be wrong, i'm so out of date with this modding stuff suicidal.gif )

edit:-

should look like this:-

CODE
954, cj_horse_Shoe, Horse_shoe_pick, 30, 0
13307, CJ_JUICE_CAN, JUICE, 30, 0
13308, quarry_crane, des_quarrycrane, 300, 2097156
13309, quarry_cranearm, des_quarrycrane, 300, 2097156
13310, quarry_cranebase, des_quarrycrane, 300, 0
13311, gym_treadmill, genintint_gym, 20, 0
13312, gym_bench1, genintint_gym, 20, 0
13313, gym_bike, genintint_gym, 20, 0
13314, gym_mat1, genintint_gym, 20, 0
13315, bskball_lax, bskball_standext, 80, 4
13316, bskballhub_lax01, bskball_standext, 80, 4
13317, vgsxrefbballnet, vgsbballnet1, 50, 2097284
13318, vgsxrefbballnet2, vgsbballnet1, 50, 2097284
13319, NEIL_SLOT, CJ_COIN_OP_2, 30, 0
13320, CJ_SLOT_BANK, SLOT_BANK, 10, 0
13321, blck_jack, kbblackjack, 100, 4
13322, wheel_o_fortune, kb_wheel1, 30, 0
13323, wheel_table, kb_wheel1, 30, 4
13324, wheel_support, kb_wheel1, 30, 0
13325, clicker, kb_wheel1, 30, 0
13326, chip_stack07, chips2, 100, 128
13327, chip_stack08, chips2, 100, 128
13328, chip_stack09, chips2, 100, 128
13329, chip_stack10, chips2, 100, 128
13330, chip_stack11, chips2, 100, 128
13331, chip_stack12, chips2, 100, 128
13332, chip_stack13, chips2, 100, 128
13333, chip_stack14, chips2, 100, 128
13334, kb_bandit_U, slotsX, 100, 0
13335, CJ_Wheel_1, CJ_REELS, 30, 0
13336, CJ_Wheel_02, CJ_REELS, 30, 0
13337, CJ_Wheel_03, CJ_REELS, 30, 0
13338, roulette_tbl, kbroul1, 30, 4
13339, wheel_wee, kbroul2, 30, 4
13340, CJ_COIN_OP, CJ_COIN_OP, 30, 0
13341, CJ_COIN_OP_1, CJ_COIN_OP, 30, 0
13342, CJ_COIN_OP_2, CJ_COIN_OP, 30, 0
13343, CJ_COIN_OP_3, CJ_COIN_OP, 30, 0
13344, SWANK_CONSOLE, cj_games, 30, 0
13345, OTB_machine, OTB_machine, 50, 0

locO G
  • locO G

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#64

Posted 02 November 2008 - 01:12 AM

After installing spaceeinstein 's latest .SCM, your ilcom_Dynamic.IDE should look like this...

CODE
#test ide file for MI CMP by Gforce
objs
18900, crane, crane, 80, 2097284
18901, LODcrane, LODcrane, 400, 128
#sealand
14020, JLseabase, JLsealand, 1, 300, 1
14022, JLseafence, JLsealandA, 1, 300, 4
14023, JLcabin, JLsealand, 1, 30, 1
14024, JLseaINT, JLseaINT, 1, 30, 1
14025, locoseaINT, JLseaINT, 1, 30, 1




13301, ODIE_grgedoor, GRGEDOORS, 299, 2048
13302, ODmansion, GRGEDOORS, 299, 2048
13303, CPgrgedoor, GRGEDOORS, 299, 2048
13304, GHgrgedoor, GRGEDOORS, 299, 2048
13305, CRANgrgedoor, GRGEDOORS, 299, 2048


13020, wglasssmash1, wglass1, 150, 1028
13021, wglasssmash2, wglass2, 150, 1028
13022, wglasssmash3, wglass3, 150, 1028
13023, wglasssmash4, wglass4, 150, 1028
13024, wglasssmash5, wglass5, 150, 1028
13025, wglasssmash6, wglass6, 150, 1028
13026, wglasssmash7, wglass7, 150, 1028
13027, wglasssmash8, wglass8, 150, 1028
#13028, wglasssmash9, wglass9, 150, 1028
13029, locoglass, locoglass, 150, 1028



#custom generics
13030, loco_Cen_PC, loco_CG, 40, 128
13031, loco_CGen_book, loco_CG, 40, 128
13032, loco_CGen_desk, illcom_c6_r8, 40, 128
13033, loco_CGen_shirt1, loco_CG, 40, 1
13034, loco_CGen_shirt2, loco_CG, 40, 1
13035, loco_CGen_shirt3, loco_CG, 40, 1
13036, loco_CGen_sand1, illcom_c6_r8, 40, 1
13037, loco_CGen_sand2, illcom_c6_r8, 40, 1028
13038, change, loco_CG, 40, 1
13039, self1, loco_CG, 40, 1

13141, self2, loco_CG, 40, 1

13042, loco_CGen_cloth1, loco_CG, 40, 1
13043, locoGen_game1, loco_CG, 40, 1
13044, loco_CGen_coff1, loco_CG, 40, 4

13046, loco_Gen_orc, loco_CG, 40, 1028
13047, loco_CGen_coff2, loco_CG, 40, 4
13048, locobench, benches_cj, 50, 128
13050, locoGglass, locoCustglass, 150, 1028
13051, loco_CGen_punk, loco_CG, 50, 4
13052, locoglassGenSM, illcom_c6_r8, 150, 1028
13053, locoglassGen, illcom_c6_r8, 150, 1028
13054, locoGcoff, locoglass, 150, 1028
13055, locoGlassRub, locoglass, 150, 1028
13056, locoglassGen3, illcom_c6_r8, 150, 1028
13057, locoglassGen4, illcom_c6_r8, 150, 1028
13058, locoglassGen5, illcom_c6_r8, 150, 1028
13059, locoglassGen6, illcom_c6_r8, 150, 1028
13060, locoglassTiny, illcom_c6_r8, 150, 1028
13061, locoglassTiny2, illcom_c6_r8, 150, 1028

13063, locoglassSport1, locoglass, 150, 1028
13064, locoglassBong1, locoglass, 150, 1028
13065, JVstool, locoglass, 150, 1
13066, locoGenCbar, locoglass, 150, 1

13068, locoJVad, locoJVad, 50, 4
13069, locoJVad2, locoJVad, 50, 4
13070, locoJVad3, locoJVad, 50, 4
13071, locoJVad4, locoJVad, 50, 4
13072, ma_eggbf, ma_eggbf, 300, 128
13073, ma_poster, ma_poster, 50, 128

#13099, junction, illcom, 150, 1028

12746, postglass, illcom_c4_r10, 1, 300, 1028

954, cj_horse_Shoe, Horse_shoe_pick, 30, 0
13307, CJ_JUICE_CAN, JUICE, 30, 0
13308, quarry_crane, des_quarrycrane, 300, 2097156
13309, quarry_cranearm, des_quarrycrane, 300, 2097156
13310, quarry_cranebase, des_quarrycrane, 300, 0
13311, gym_treadmill, genintint_gym, 20, 0
13312, gym_bench1, genintint_gym, 20, 0
13313, gym_bike, genintint_gym, 20, 0
13314, gym_mat1, genintint_gym, 20, 0
13315, bskball_lax, bskball_standext, 80, 4
13316, bskballhub_lax01, bskball_standext, 80, 4
13317, vgsxrefbballnet, vgsbballnet1, 50, 2097284
13318, vgsxrefbballnet2, vgsbballnet1, 50, 2097284
13319, NEIL_SLOT, CJ_COIN_OP_2, 30, 0
13320, CJ_SLOT_BANK, SLOT_BANK, 10, 0
13321, blck_jack, kbblackjack, 100, 4
13322, wheel_o_fortune, kb_wheel1, 30, 0
13323, wheel_table, kb_wheel1, 30, 4
13324, wheel_support, kb_wheel1, 30, 0
13325, clicker, kb_wheel1, 30, 0
13326, chip_stack07, chips2, 100, 128
13327, chip_stack08, chips2, 100, 128
13328, chip_stack09, chips2, 100, 128
13329, chip_stack10, chips2, 100, 128
13330, chip_stack11, chips2, 100, 128
13331, chip_stack12, chips2, 100, 128
13332, chip_stack13, chips2, 100, 128
13333, chip_stack14, chips2, 100, 128
13334, kb_bandit_U, slotsX, 100, 0
13335, CJ_Wheel_1, CJ_REELS, 30, 0
13336, CJ_Wheel_02, CJ_REELS, 30, 0
13337, CJ_Wheel_03, CJ_REELS, 30, 0
13338, roulette_tbl, kbroul1, 30, 4
13339, wheel_wee, kbroul2, 30, 4
13340, CJ_COIN_OP, CJ_COIN_OP, 30, 0
13341, CJ_COIN_OP_1, CJ_COIN_OP, 30, 0
13342, CJ_COIN_OP_2, CJ_COIN_OP, 30, 0
13343, CJ_COIN_OP_3, CJ_COIN_OP, 30, 0
13344, SWANK_CONSOLE, cj_games, 30, 0
13345, OTB_machine, OTB_machine, 50, 0




end
tobj
end
path
end
2dfx
end
anim
#3120 ,BBALL_ingame ,bballX ,levelxre ,100 ,0
#3121 ,munch_donut ,munchyX ,levelxre ,100 ,0
#3122 ,k_poolq ,k_pool ,levelxre ,100 ,0
#3123 ,Katana_Anim ,adswrdX ,levelxre ,100 ,2097152
#3124 ,Sniper_Anim ,ksnipx ,levelxre ,100 ,0
#3125 ,Wd_Fence_Anim ,kfenceX ,levelxre ,100 ,0
#3126 ,TATTOO_KIT ,totoie ,levelxre ,100 ,0
#3127 ,BD_Fire1_o ,col_wall2X ,levelxre ,100 ,0
#3128 ,BBALL_Net ,bball_hpx ,levelxre ,100 ,0
#3129 ,Smlplane_door ,jt_doorbX ,levelxre ,100 ,0
#3130 ,MTSafe ,kbmiscfrn1 ,levelxre ,100 ,0

##*****possibly the parachute cure*****
#3131 ,PARACHUTE ,paracx ,levelxre ,100 ,2097152

#3132 ,jet_door ,jt_doorX ,levelxre ,100 ,0
#3133 ,pedals ,pedalsx ,levelxre ,100 ,0
end
txdp
end


I hope this is of some help.

jessy-maus
  • jessy-maus

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#65

Posted 02 November 2008 - 05:45 PM

inlove.gif inlove.gif inlove.gif

smile.gif Many many thanks to you, I can only say.
I've done everything and illcom. and it also changed everything.

Thank you for your help ..

Now I've Factory times on the island ... May I also ask whether this project will continue. Do it to me very well, a great work ..

And because it is beautiful währe whom it will continue ..
What I also wanted to ask is, if you wan some times, whom the project should go, whether you dan in a shopping center can go for dresses and new Search. ? ne is only wonder

but I must say really makes a great project in any case continue

Jessy l.g

sry. because of the poor english thank

jessy-maus
  • jessy-maus

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#66

Posted 02 November 2008 - 11:32 PM

Please excused because of the double post but I would urgently ask another ..
I wanted me a building from San Andreas in the islands myrad make.
I have the DFF, the TXD and even the COL file into the GTA3. img purely made.
However, the game crashes as always. Dan I have the 3 files in the new_illcom
But it made no again ... Dan I have it with the times new_illnorth tried again but it is not .. it keeps crashing ..

DGr I've created a new archive files and the 3 purely made but it is not easy ... can you please help me I would have liked the house from San Andreas in the game.

What have I done wrong? or not at all done to please help

thank you

. lg Jessy

sorry again for the double post anuj_cop.gif suicidal.gif

locO G
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#67

Posted 06 November 2008 - 11:09 PM

A great many errors can redult in game crashing. Be that during loading or on approach in game.
My first guess is .IPL numbering.
Use a separate .IDE/.IPL file for you added stuff and add then to the gya.DAT.
Forget about LODs for now.
Don't create a new .IMG for your files as I do believe 0.69b uses the maximum already.

Read the gta.IMG
Gforce put a lot of useful stuff in there. Make sure you using unique ID numbers for anything you add.

Try read the articles on item definition and placement...
http://www.gtamoddin...ory:Map_Formats

I'm not sure what else to suggest as I'm unsure what your issue is.

jessy-maus
  • jessy-maus

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#68

Posted 13 November 2008 - 10:41 PM

Thank you it's now everything've added several houses mi ...

The project is really awesome. I want more from the project ...

Wan, the next update, please find nowhere what -----

Jessy l.g

inlove.gif inlove.gif inlove.gif inlove.gif inlove.gif inlove.gif inlove.gif inlove.gif

badboy_zay
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#69

Posted 14 February 2009 - 08:26 AM

i need a new mirror on mediafire,all link download won't work sad.gif

Gforce
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#70

Posted 14 February 2009 - 03:31 PM

http://www.megaupload.com/?d=8U4WOTSV ............. still works for me wink.gif

badboy_zay
  • badboy_zay

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#71

Posted 15 February 2009 - 02:08 PM Edited by badboy_zay, 16 February 2009 - 01:02 PM.

QUOTE (Gforce @ Feb 14 2009, 22:31)
http://www.megaupload.com/?d=8U4WOTSV ............. still works for me    wink.gif

EDIT:IT'S ISN'T WORK,PLEASE UPLOAD ON MEDIAFIRE sad.gif confused.gif suicidal.gif

aad
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#72

Posted 20 February 2009 - 01:07 PM Edited by aad, 20 February 2009 - 01:22 PM.

QUOTE (badboy_zay @ Feb 15 2009, 14:08)
QUOTE (Gforce @ Feb 14 2009, 22:31)
http://www.megaupload.com/?d=8U4WOTSV ............. still works for me    wink.gif

EDIT:IT'S ISN'T WORK,PLEASE UPLOAD ON MEDIAFIRE sad.gif confused.gif suicidal.gif


You just got to wait till the counter hits zero, if you dont it will just lead you back to a blank page, and because i hear a lot of complaints of people wining about this i just thought why not upload it onto my website hope it all works. My site ( mainpage)

http://home.quicknet....blaauw/myriad/ link is on top, right click to save as please, and do not use any download accelators my provider doesnt like them.

cya

Aad cool.gif

badboy_zay
  • badboy_zay

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#73

Posted 21 February 2009 - 08:35 AM

QUOTE (aad @ Feb 20 2009, 20:07)
QUOTE (badboy_zay @ Feb 15 2009, 14:08)
QUOTE (Gforce @ Feb 14 2009, 22:31)
http://www.megaupload.com/?d=8U4WOTSV ............. still works for me    wink.gif

EDIT:IT'S ISN'T WORK,PLEASE UPLOAD ON MEDIAFIRE sad.gif confused.gif suicidal.gif


You just got to wait till the counter hits zero, if you dont it will just lead you back to a blank page, and because i hear a lot of complaints of people wining about this i just thought why not upload it onto my website hope it all works. My site ( mainpage)

http://home.quicknet....blaauw/myriad/ link is on top, right click to save as please, and do not use any download accelators my provider doesnt like them.

cya

Aad cool.gif

it's work ph34r.gif ,thanks homie icon14.gif

Gforce
  • Gforce

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#74

Posted 11 October 2009 - 09:47 PM

Contributors list added to first post, let me know if i missed someone wink.gif

Mr. Myriad
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#75

Posted 27 July 2010 - 12:02 PM

Dudes! You must continue to create this mod! Its very cool!

Duskidauni
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#76

Posted 11 August 2010 - 05:10 PM

PLEASE continue developing MYRIAD. I'm downloading it just now and I can tell it isn't complete and the psyche has fizzled. Let it live.

FRANCE98
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#77

Posted 14 October 2010 - 04:18 AM

Hey I installed but I play game at load screen it hank why?. How to fix? sad.gif

Gforce
  • Gforce

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#78

Posted 19 October 2010 - 07:18 PM

QUOTE (FRANCE98 @ Oct 14 2010, 04:18)
Hey I installed but I play game at load screen it hank why?. How to fix? sad.gif

this sometimes happens if the gta_int.img is still present within the models folder, try removing it and the game should then run wink.gif

aad
  • aad

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#79

Posted 30 June 2011 - 08:35 PM

QUOTE (Gforce @ Tuesday, Oct 19 2010, 19:18)
QUOTE (FRANCE98 @ Oct 14 2010, 04:18)
Hey I installed but I play game at load screen it hank why?. How to fix?  sad.gif

this sometimes happens if the gta_int.img is still present within the models folder, try removing it and the game should then run wink.gif

by deleting the gta_int.img file it may fix the problem if it doenst then delete the gta.set file in your my document / gta user files and restart gta-sa.

Gforce
  • Gforce

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#80

Posted 02 August 2011 - 10:32 PM

***Update***

Updated water.dat file added to first post.

aad
  • aad

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#81

Posted 03 August 2011 - 06:11 PM

QUOTE (Gforce @ Tuesday, Aug 2 2011, 22:32)
***Update***

Updated water.dat file added to first post.

i just tested your new updated water.dat and had a look at the GTI part that you had redone there were some minor things you might want to take a look at in MAX or ingame just to see what i mean.

i've made some screenshots of the places where there were some small gaps between the water planes maybe you've setted them at different height or maybe they have overlapped.

http://www.4shared.c.../water_man.html

you can download the screenshots there.

Also another thing the seabed of GTI isnt prelight ( which certainly needs to) and is showing up darker then the lots itself seeing this ingame it really gives a strange effect it just looks like the water is causing some edges but it is just the pre-lighting that isnt pressent for the seabeds. I kinda suck at pre-lighting and to get it to the same standard we need to have Loco_G his settings or just experiment with our own pre-lighting settings from the topic.

i guess the screenshots will provide you with the information you need.

Also found out that the boat paths now need some changing for GTI cause now they just run into the seabeds.

bye for now.

greets

Aad

herbert3000
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#82

Posted 21 June 2012 - 08:25 PM

Just another mirror:
MI-SA_team_test0.69b.exe @ Mediafire
(Myriad Islands Team Test Installer 0.69b)


daniltk2
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#83

Posted A week ago

Goood




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