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Grand Theft Auto: 007

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K.I.T.T.
  • K.I.T.T.

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#1

Posted 27 August 2007 - 11:48 AM Edited by K.I.T.T., 08 December 2007 - 07:18 PM.

user posted image




From 1962 to 2007, the James Bond movies have made a huge impact on audiences around the world. Now, using one of todays biggest games, Grand Theft Auto: San Andreas, we are in the planning and early development stages of a fantastic 007 mod. Planned Features include:

Weapons can be found in the boot (trunk) of all Q-Branch Vehicles
Can add or remove silencer on Walther PPK

Weapons:
Walther P99
Silenced Walther PPK
Walther PPK
Golden Gun
Wrist-Dart gun
Moonraker Laser
Beretta Model 1934
AR-7 Sniper Rifle
Walther WA2000 Sniper Rifle
M-16
AK-74
MP5K
Mac-10
SPAS-12


Gadgets:
Atache Case with Hidden Knife and Sniper Rifle
Homing beacons
Rebreather
Jet pack
Safe cracker
Micro-camera imprinted with 007
Credit Card with an electronic ability to open locks.
SNOOPER - A small, animal-like remote controlled camera unit that can transmit audio/video from the head of the unit to a receptacle for the signal. It was used as demonstration near the beginning of the movie and at the end to find Bond.
Attach case that Contains a false bottom which conceals a high explosive bomb.
Philips Keychain that Contains capsule of stun gas and a lockpick
Dentonite Toothpaste - The receiver that picks up the signal from Bond to blow the explosives is disguised as a packet of cigarettes
Pen Grenade
Digital Binoculars
Wheelchair and Leg Cast missile
Sony Ericsson Mobile Phone with a stun gun, a fingerprint scanner/analyzer/transmitter used to open fingerprint locks and a remote control for operating the BMW 750iL
Glass-Shattering Ring
Switchblade
Seiko Wristwatch - Contains a remote detonator and explosive charge and fuse contained inside the back compartment
Omega Seamaster Pro Wristwatch - remote detonator
Wristwatch - Contains a Grappling hook with fifty feet of high-tensile micro-filament
Night Vision and Infared Glasses


Q-Branch Vehicles:

Aston Martin DB5:
- Revolving License Plate
- Front firing machine guns
- Retractable blades in the tire spinners
- Rising bullet-proof rear screen
- Passenger ejector seat
- Oil slick spray from rear light cluster
- Caltrops from rear light cluster
- Smoke screen
- Front and rear extending rams
- Rear water cannon

Little Nellie:
- Machine Guns
- Rockets
- Rear flame launcher

Aston Martin DBS (On Her Majesties Secret Service)

Gondola:
- Motor
- Hovercraft Function

Lotus Esprit S1:
- Surface-to-air missiles
- Rear-firing adhesive sprayers
- Smoke Screen
- Mines
- Harpoons (May replace with guns)
- Submarine Conversion

Lotus Esprit Turbo:
- Self Destruct Burglar Alarm

Acrostar:
- Machine Gun

Aston Martin V8 Vantage Volante - Clover - The Living Daylights
- Ice tyres
- Jet engine behind rear number plate
- Retractable outriggers
- Heat-seeking missiles
- Lasers in front wheel hubcaps
- Bulletproof windows and armour
- Fireproof body
- Self-destruct system

BMW Z3:
- Self-destruct system
- Stinger missiles behind the headlights
- Machine Guns
- Parachute Brakes
- Rear Grenade Launcher
- Ejector Seat
- Convertible Roof

BMW 750iL:
- RC Mode with Mobile Phone
- Bulletproof windows and armour
- Rockets mounted in sunroof
- Self-sealing and re-inflating tires
- Tear gas sprayers
- Caltrops that drop from the bumper

BMW Z8:
- Stinger missiles
- Front mounted machine guns
- RC Mode with Keychain
- Bulletproof armour and windscreen

Q Boat:
- Missiles
- Heat Seeking Missiles
- Machine Gun
- Ejector Seat
- Dive Mode

Aston Martin V12 Vanquish:
- Front-firing rockets
- Hood-mounted target-seeking guns
- Tire Spikes
- Passenger ejector seat
- Adaptive camouflage
- Remote Control Keys
- Bulletproof armour and windows
- Machine guns

Jaguar XKR:
- Gatling gun
- Thermal imaging
- Mortar bombs
- Rockets under the front grille
- Miniature missiles hidden in the door
- Front ramming spikes

Porsche Cayenne Turbo:
Missiles
- machine guns
- Invisibility
- Tire Spikes

Aston Martin DBS (Casino Royale)

Other Vehicles:

Bentley Mark II Continental
Disco Volante
Toyota 2000GT convertible
Mercury Cougar
Ford Mustang Mach 1
Moon Buggy
AMC Hornet
AMC Matador
Citron 2CV
Ferrari F355 GTS
BMW R1200
Stealth Boat
Ford Mondeo


0.1a out now.

GTA: 007 0.1a RELEASED!

http://www.moddb.com...gta-007-mod-01a

Included features:

Weapons can be found in the boot (trunk) of all Q-Branch Vehicles
Can add or remove silencer on Walther PPK


Weapons:
Walther PPK + Silencer
Walther WA2000 Sniper Rifle


Gadgets:
Rebreather


Q-Branch Vehicles:

Aston Martin DB5:
- Caltrops from rear light cluster
- Smoke screen

Aston Martin V8 Vantage Volante - Clover - The Living Daylights
- Ice tyres (Tire Spikes)
- Bulletproof windows and armour
- Fireproof body
- Self-destruct system

BMW Z3:
- Self-destruct system
- Rear Grenade Launcher
- Convertible Roof

BMW 750iL:
- RC Mode
- Bulletproof windows and armour
- Self-sealing and re-inflating tires
- Tear gas sprayers (Smoke screen)
- Caltrops that drop from the bumper

BMW Z8:
- RC Mode with Keychain
- Bulletproof armour and windscreen

Aston Martin V12 Vanquish:
- Tire Spikes
- Adaptive camouflage
- Remote Control Keys
- Bulletproof armour and windows

Porsche Cayenne Turbo:
- Invisibility
- Tire Spikes


Preview Video

Help Wanted

* Vehicle modeler
* Weapon modeler
* Character modeler
* Mapper
* Coder

Team:

* Leader: K.I.T.T.
* Coder: DeLorean88US
* Vehicle Modeler: Wired
* Mapper: aboodilatif
* Modeler/Skinner: kotton
* Sound editor: Grafton
* Web design/Media: Fall Of Darkness


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Therman
  • Therman

    The Herman

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#2

Posted 27 August 2007 - 08:38 PM

well you have a long sexy list ready. but pics is the most important wink.gif

coin-god
  • coin-god

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#3

Posted 27 August 2007 - 10:46 PM

I think this is going to be a good mod wink.gif

K.I.T.T.
  • K.I.T.T.

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#4

Posted 28 August 2007 - 05:00 AM

i know pics are important but right now theres nothing to take a pic of lol.gif

JGJONES
  • JGJONES

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#5

Posted 28 August 2007 - 05:48 AM

This is going to be good but i'm a little worried. Quite a lot of those things are either impossible or really hard.... for example the revolving plates, machine guns, submarine mode etc. on the cars. SA can't do all that stuff, and if it can it would require serious coding. So you may need to get a good coder with lots of experience on your team to see if its possible. Also with all that coding, modeling etc. it will take possibly 1 or 2 years maybe even 3 years before you get it all completed and by that time San Andreas might be pretty much, history. But only time will tell if you can do all of that stuff. Well, good luck with this. icon14.gif

ducatus
  • ducatus

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#6

Posted 28 August 2007 - 07:46 AM Edited by ducatus, 28 August 2007 - 09:02 AM.

That ouch I already know, I want is a link for download this mod

In http://files.moddb.com it does not have yawn.gif

K.I.T.T.
  • K.I.T.T.

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#7

Posted 28 August 2007 - 01:29 PM

QUOTE (JGJONES @ Aug 28 2007, 15:48)
This is going to be good but i'm a little worried. Quite a lot of those things are either impossible or really hard.... for example the revolving plates, machine guns, submarine mode etc. on the cars. SA can't do all that stuff, and if it can it would require serious coding. So you may need to get a good coder with lots of experience on your team to see if its possible. Also with all that coding, modeling etc. it will take possibly 1 or 2 years maybe even 3 years before you get it all completed and by that time San Andreas might be pretty much, history. But only time will tell if you can do all of that stuff. Well, good luck with this.  icon14.gif

Revolving plates is easy. simple model reload with a different extra. same for guns and other things. code for actually being able to shoot the guns is easy. Sub mode should be fairly simple. i have a really good coder who can do all this stuff.

QUOTE
That ouch I already know, I want is a link for download this mod

In http://files.moddb.com it does not have yawn.gif


no files are up yet. as it says in the description

QUOTE
we are in the planning and early development stages

ducatus
  • ducatus

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#8

Posted 28 August 2007 - 10:52 PM

QUOTE (K.I.T.T. @ Aug 28 2007, 13:29)
QUOTE
That ouch I already know, I want is a link for download this mod

In http://files.moddb.com it does not have yawn.gif


no files are up yet. as it says in the description

QUOTE
we are in the planning and early development stages

Well. Then we are thus better neither to know...
It is as only to see and it ca not eat,
it only stays in the wish

lol.gif cookie.gif

K.I.T.T.
  • K.I.T.T.

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#9

Posted 31 August 2007 - 12:13 PM

new load screens up here

http://mods.moddb.co.../image-gallery/

TruXter
  • TruXter

    retXurT

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#10

Posted 02 September 2007 - 11:19 PM

Nice qork, loads of stuff.. good job man.

GuerillaForce
  • GuerillaForce

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#11

Posted 16 September 2007 - 09:57 PM

nice idea, i dont know about others, but im really bored of seeing nothing but gangsta rapper mods for san andreas, so this is a welcome change.

K.I.T.T.
  • K.I.T.T.

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#12

Posted 17 September 2007 - 12:59 PM

user posted image

small progress vid. tire spike for vanquish not included in vid as it is hard to show the effects

Hollaz
  • Hollaz

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#13

Posted 17 September 2007 - 01:02 PM

hmm.. the Z3 needs some new anims... but elseways cool! have a cookie! biggrin.gif cookie.gif

K.I.T.T.
  • K.I.T.T.

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#14

Posted 18 September 2007 - 05:12 AM Edited by K.I.T.T., 18 September 2007 - 05:50 AM.

what do you mean about the anims?

Hollaz
  • Hollaz

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#15

Posted 18 September 2007 - 05:21 AM

Well, the convertible top just pops up, so that looks kinda ugly. wow.gif

K.I.T.T.
  • K.I.T.T.

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#16

Posted 18 September 2007 - 05:50 AM

oh, cant be changed. its only an extra swap

tommykills1
  • tommykills1

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#17

Posted 18 September 2007 - 11:24 AM

good mod hey are you covering bond? i just saw the video and it was great

K.I.T.T.
  • K.I.T.T.

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#18

Posted 18 September 2007 - 11:33 AM

covering bond? what do you mean?

tommykills1
  • tommykills1

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#19

Posted 18 September 2007 - 09:00 PM

QUOTE (K.I.T.T. @ Sep 18 2007, 11:33)
covering bond? what do you mean?

put 007 guy in the game

K.I.T.T.
  • K.I.T.T.

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#20

Posted 19 September 2007 - 03:47 AM

when i get a character modeler, yeah

TheJonesy
  • TheJonesy

    Carry on.

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#21

Posted 21 September 2007 - 07:22 PM

I am a huge Bond fan and I am absolutely loving this mod. I just saw the video and it is so f*cking awesome.

My only complaints are:

1) The DB5, in my opinion, should be a little more grayer.

2) Are you currently working on the player models?

K.I.T.T.
  • K.I.T.T.

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#22

Posted 22 September 2007 - 02:09 AM

i have not yet worked on car colours and just used what came with it. dont worry, by the first alpha release, car colours will be as screen accurate as i can get them.

character models are not currently being worked on as i have no character modeler. i am still looking for one and will hopefully find one soon.

TheJonesy
  • TheJonesy

    Carry on.

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#23

Posted 22 September 2007 - 03:10 AM

Your work so far is absolutely awesome. Have you included the mod of the AM Vanquish with the machine guns? I saw it on YouTube...


This:


There was another video that had smaller ones on the Vanquish but this one will do. You have the basic idea.

K.I.T.T.
  • K.I.T.T.

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#24

Posted 22 September 2007 - 10:33 AM

no, that was done using barton waterduck's multimod. im doing it a different way.

that uses guns already in the game and just puts them on the front of the car. im adding the guns to the cars as extras, so when the guns are activated, the car will re-spawn with the required extra, as seen with the convertible top on the Z3. that way, the guns can look screen accurate, and be in the right position.

TheJonesy
  • TheJonesy

    Carry on.

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#25

Posted 22 September 2007 - 01:36 PM

Alright then. Sounds great. I'm kinda lost on how exactly you are doing this, but the final project is what matters.

I don't even mod (or even have SA on PC at that), but I am sure to check in and see your progress.

biggrin.gif Be sure to include some 007 Easter Eggs as well...

Don Waldo
  • Don Waldo

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#26

Posted 22 September 2007 - 03:57 PM

3 words:

REQUIRES SEAN CONNERY!

(I could do voice impressions biggrin.gif)

K.I.T.T.
  • K.I.T.T.

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#27

Posted 22 September 2007 - 04:00 PM

haha. wont be necessary until a much later stage. connery will be the second bond i have modeled, after pierce brosnan. but first i need a character modeler

TheJonesy
  • TheJonesy

    Carry on.

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#28

Posted 22 September 2007 - 05:52 PM

QUOTE (K.I.T.T. @ Sep 22 2007, 16:00)
haha. wont be necessary until a much later stage. connery will be the second bond i have modeled, after pierce brosnan. but first i need a character modeler

Can't anybody get the f*cking hint?

˸
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#29

Posted 22 September 2007 - 11:31 PM

Just watched your first video and the trick with the grenade from the boot made me laugh!!! Keep it up, this looks good!

Don Waldo
  • Don Waldo

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#30

Posted 24 September 2007 - 04:41 AM

QUOTE (TheJonesy @ Sep 22 2007, 17:52)
QUOTE (K.I.T.T. @ Sep 22 2007, 16:00)
haha. wont be necessary until a much later stage. connery will be the second bond i have modeled, after pierce brosnan. but first i need a character modeler

Can't anybody get the f*cking hint?

Somebody to rip FRWL! nervous.gif




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