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The Chain Game V2 18th Round (w/special vehicles)

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JAJ
  • JAJ

    -Hitdog-

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  • Joined: 25 Sep 2005
  • United-States

#1

Posted 15 August 2007 - 11:25 PM Edited by JAJ, 07 September 2007 - 10:05 AM.

user posted image
user posted image
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The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%. Please read the Rules/Guidelines before you start to play.
The Rules/Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion.

We are going to start this chain game with a special save provided by pdescobar It's the same save that was used for the 10th round. He has added new vehicles & some new pickup spawns! The spawns will persist from save to save. He has also made a lot of things available in the beginning that usually aren’t available until later in the game. Additionally; “And, finally, the six clothes shops, three barber shops, and the LS tattoo parlor are accessible from the start although they won't show on the radar until the missions that normally unlock them.” –PD.

Here's pdescobar's map for the new extra vehicles & pickup items:
Orange represents extra vehicles from the previous rounds.
Yellow represents new or moved extra vehicles.
Pink represents the new pickups.

user posted image


Rules/Guidelines:
  • Call the mission that you want to do or just call a turn by posting in the topic.
  • The definition of a "mission" is "any named mission". Examples are "In the Beginning" "Learning to Fly" and "Big Smoke". If the save file name changes, then it's a "named mission".
  • Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
  • Use the posting format (see below for the format).
  • Complete ONE named mission only, save it and post a link back in the topic (use edit).
  • Use Samutz, Rapidshare or YouSendit.
  • Wait until 3 other turns have been completed before calling another mission.
  • If 6 hours pass without another gamer calling a mission, then the 3 mission rule is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
  • Time limit to complete the mission is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours and the caller has not posted, it's a forfeit and anyone else may call a mission.
  • The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3-mission' rule.
  • In the event of two gamers calling a mission the first one does the called mission.
  • Mission strategy is up to the caller - just don't use cheats/trainers.
  • Do not save after getting busted or wasted.
  • The caller may purchase/collect items (weapons, etc.), eat, dress, date, get a tattoo, workout & get a haircut for CJ.
  • The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
  • The caller doesn't have to call a mission when all they want to do for example is collect/do 25 tags, or do the Vigilante mission. In that case, just call a turn, but remember that the 3 hour time limit will still apply.

  • "Lame Missions":
    Some missions are Named Missions although they are in fact only cut scenes without any action going on. These missions *are now Free Missions* and can be combined with any other one Named Mission. --> Examples: Verdant Meadows, Fish in a Barrel
  • Stadium Events:
    All Stadium Events *are now Free Missions* and can be combined in any number with any other one Named Mission.
  • Race Tournaments:
    With the exception of the 3 races you do within the storyline (Lowrider, Badlands A/B), all races *are no longer Named Missions*.
    --> You can do up to 6 races if you don't do a Named Mission as well.
    --> You can do up to 3 races if you also do a Named Mission.
    (Thanks to rubregg for putting the 'Lame' missions rule together)

    Suggestions:
  • Do not fail a mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
  • Try to keep the safe house saves minimal.
  • Avoid known glitch situations - taxi, and basketball for example (in other words do NOT save at Madd Dogg's mansion), though you may use the Ammu-Nation glitch, and the one for "NRG-500".
  • Try to save with full armor.
  • Collect ammo when possible.
  • Save close to available missions when possible.
  • Let’s try to have the last save for 100% be ‘End of the Line”, so let’s try to get everything else done before that.
  • Have FUN!
Maps for Collectibles:
For those who would like to spray tags/collect oysters/take snapshots/gather horseshoes, you can find the program for SAMA here, it will provide relevant maps showing which ones are left.

Links to pdescobar's convert program and V2.0 scripts:
Convert
Scripts

Here is the posting format to use:
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet'
Called by: Use your handle.
Link:
Status: 'in progress' or 'completed'.
Notes: anything pertinent to the mission/strategy or extra stuff done.
Completion %: from stats section

Supplement to the rules of the Chain Game (V 1.0 and V 2.0) --- by crazyanurag & JAJ

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

(1) Abuse of the '3-mission' rule:

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 3-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

(2) Exceptions to the 'One Named Mission' rule:

•"King In Exile"
•"First Date"
•"First Base"
•"Gone Courting"
•"Made in Heaven"

The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: Missions: First Date/Local Liquor Store. The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission' rule is exempted.

•"Back to School"
•"Learning to Fly"
•"Boat School"
•"Bike School"

The above vehicular schools are comprised of 'named' tests (e.g.: "Burn and Lap", "Circle the Airstrip", "Land, Sea, and Air", "Stoppie" etc.). Callers should take note that 'named' tests are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission' rule. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not 'Driving School' and 'Flying School'.

• The 'CV' icon at Wang Auto after "Back to School" and "Yay Ka Boom Boom" are completed

This one's a little different from the first four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka Boom Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission' rule. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.

(3) Missions exempt from the 'One Named Mission' rule:

• The Chiliad Challenge
• "Verdant Meadows", as mentioned above
• "Fish in a Barrel"
• "Stadiom Events"
• Los Santos Race Tournaments
• San Fierro Race Tournaments
• Las Venturas Race Tournaments (Cars)
• Las Venturas Racing Tournaments (Aircraft)

(4) Non-storyline missions which alter the save names:

• BMX
• NRG-500
• Zero's Missions
• Cesar's Missions in San Fierro
• Heist Missions in Las Venturas

(5) Other things to keep in mind:

Dating : All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour' rule will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable.

Import/Export : All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. The Cheetah and the Huntley are probably best to stock up early.

Turf Wars/Gang Wars : These can be separately called for, and also be completed otherwise. The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier. The posting format for these would be: Mission: Gang Wars. Callers should, at all costs, avoid any sort of 'territory glitch'.

Have fun playing!



Meth's San Andreas 100% Tick Sheet™
LOS SANTOS
Beginning Missions

[x] In the Beginning (pdescobar)
[x] Big Smoke (pdescobar)
[x] Ryder (girishb)

Sweet Missions

[x] Tagging Up Turf (radioman)
[x] Cleaning the Hood (JAJ)
[x] Drive-Thru (girishb)
[x] Nines and AKs (Zmoonchild)
[x] Drive-By (GTA Phreak)
[x] Sweet's Girl (JAJ)
[x] Cesar Vialpando (girishb)

Cesar Missions

[x] High Stakes, Low-Rider (girishb)

Ryder Missions

[x] Home Invasion (radioman)
[x] Catalyst (finalforce)
[x] Robbing Uncle Sam (gta_talk)
Big Smoke Missions

[x] OG Loc (GTA Phreak)
[x] Running Dog (JAJ)
[x] Wrong Side of the Tracks (GTA Phreak)
[x] Just Business (girishb)

The OG Loc Missions

[x] Life's a Beach (girishb)
[x] Madd Dogg's Rhymes (girishb)
[x] Management Issues (OrionSR)
[x] House Party (girishb)

The C.R.A.S.H. Missions

[x] Burning Desire (GTA Phreak)
[x] Gray Imports (JAJ)

Sweet Part 2 Missions

[x] Doberman (Radioman)
[x] Los Sepulcros (girishb)

Los Santos Finale Missions

[x] Reuniting the Families (GTA Phreak)
[x] Green Sabre (JAJ)

THE BADLANDS THE DESERT
[x] Badlands (OrionSR)
[x] First Date (gta_talk)
[x] King in Exile (radioman)
[x] First Base (radioman)
[x] Gone Courting (gta_talk)
[x] Made in Heaven (OrionSR)
[x] Wu Zi Mu (girishb)
[x] Farewell, My Love (GTA Phreak)

Catalina Missions

[x] Tanker Commander (gta_talk)
[x] Against All Odds (radioman)
[x] Local Liquor Store (OrionSR)
[x] Small Town Bank (gta_talk)

The Truth Missions

[x] Body Harvest (JAJ)
[x] Are You Going to San Fierro (Zmoonchild)

Toreno Missions

[x] Monster (finalforce)
[x] HighJack (girishb)
[x] Interdiction (girishb)
[x] Verdant Meadows (JAJ)

Airstrip Missions

[x] Learing to Fly (JAJ)
[x] N.O.E. (pdescobar)
[x] Stowaway (Zmoonchild)
[x] Black Project (GTA Phreak)
[x] Green Goo (girishb)

Steal Car Missions

[x] Zeroing In (ryan92)
[x] Test Drive (girishb)
[x] Customs Fast Track (JAJ)
[x] Puncture Wounds (pdescobar)
SAN FIERRO
Garage Missions

[x] Wear Flowers In Your Hair (girishb)
[x] Deconstruction (radioman)
[x] 555 WE TIP - San Fierro C.R.A.S.H. (OrionSR)

Syndicate Missions

[x] Photo Opportunity (girishb)
[x] Jizzy (gta_talk)
[x] T-Bone Mendez (girishb)
[x] Mike Toreno (Zmoonchild)
[x] Outrider (hmvartak)
[x] Snail Trail (girishb)
[x] Ice Cold Killa (gta_talk)
[x] Pier 69 (girishb)
[x] Toreno's Last Fight (JAJ)
[x] Yay Ka-Boom-Boom (girishb)

Zero Missions

[x] Air Raid (hmvartak)
[x] Supply Lines (hmvartak)
[x] New Model Army (JAJ)

Woozie Missions

[x] Mountain Cloud Boys (OrionSR)
[x] Ran Fa Li (hmvartak)
[x] Lure (radioman)
[x] Amphibious Assault (ryan92)
[x] The Da Nang Thang (girishb)

LAS VENTURAS RETURN TO LOS SANTOS
Casino Missions

[x] Fender Ketchup (radioman)
[x] Explosive Situation (Zmoonchild)
[x] You've Had Your Chips (JAJ)
[x] Don Peyote (GTA Phreak)
[x] Intensive Care (girishb)
[x] Misappropriation (JAJ)
[x] The Meat Business (girishb)
[x] Scene: Fish in a Barrel (GTA Phreak)
[x] Madd Dogg (spiritualsuicide)
[x] Freefall (GTA Phreak)
[x] High Noon (JAJ)
[x] Saint Mark's Bistro (girishb)

Heist Missions

[x] Architectural Espionage (ryan92)
[x] Key to Her Heart (JAJ)
[x] Dam and Blast (GTA Phreak)
[x] Cop Wheels (ryan92)
[x] Up, Up and Away (GTA Phreak)
[x] Breaking the Bank at Caligula's (ryan92)

Mansion Missions

[x] A Home in the Hills (pdescobar)
[x] Vertical Bird (girishb)
[x] Home Coming (hmvartak)
[x] Cut Throat Business (GTA Phreak)

Grove Street Missions

[x] Beat Down on B-Dup (spiritualsuicide)
[x] Grove 4 Life (girishb)

Riots Missions

[x] Riot (GTA Phreak)
[x] Los Desperados (girishb)
[x] End of the Line (girishb)

ODDJOBS
Vehicle Missions

[x] Vigilante - Level 12 (OrionSR)
[x] Firefighter - Level 12 (GTA Phreak)
[x] Paramedic - Level 12 (OrionSR)
[x] Taxi - 50 Fares (GTA Phreak)
[x] Pimping - Level 10 (radioman)
[x] Burglary (OrionSR)

Trucking (RS Haul Asset)

[x] Mission 1 (OrionSR)
[x] Mission 2 (OrionSR)
[x] Mission 3 (OrionSR)
[x] Mission 4 (OrionSR)
[x] Mission 5 (OrionSR)
[x] Mission 6 (Zmoonchild)
[x] Mission 7 (GTA Phreak)
[x] Mission 8 (JAJ)

Challenge Missions

[x] BMX Challenge (OrionSR)
[x] NRG-500 Challenge (Zmoonchild)

Chiliad Challenge

[x] Race 1 (Zmoonchild)
[x] Race 2 (Zmoonchild)
[x] Race 3 (OrionSR)

Gym Missions (learn fighting styles)

[x] Los Santos Gym (girishb)
[x] San Fierro Gym (Zmoonchild)
[x] Las Venturas Gym (Zmoonchild)

RACE TOURNAMENTS

Los Santos

[x] Little Loop (Zmoonchild)
[x] Backroad Wanderer (GTA Phreak)
[x] City Circuit (GTA Phreak)
[x] Vinewood (Zmoonchild)
[x] Freeway (Zmoonchild)
[x] Into the Country (GTA Phreak)

San Fierro

[x] Dirtbike Danger (girishb)
[x] Banito County (girishb)
[x] Go-Go Carting (girishb)
[x] San Fierro Fastlane (girishb)
[x] San Fierro Hills (girishb)
[x] Country Endurance (girishb)

Las Venturas Airport Freight Depot Races

[x] San Fierro to Las Venturas (pdescobar)
[x] Dam Rider (girishb)
[x] Desert Tricks (girishb)
[x] Las Ventuars Ringroad (pdescobar)

Las Venturas Airport Races

[x] World War Aces (GTA Phreak)
[x] Barnstorming (pdescobar)
[x] Military Service (GTA Phreak)
[x] Chopper Checkpoint (GTA Phreak)
[x] Whirly Bird Waypoint (GTA Phreak)
[x] Heli Hell (GTA Phreak)

Shooting Range Challenge

[x] Pistol Challenge (ryan92)
[x] SMG Challenge (ryan92)
[x] Shotgun Challenge (ryan92)
[x] AK-47 Challenge (ryan92)

Stadium Events

[x] 8-Track (OrionSR)
[x] Blood Bowl (Zmoonchild)
[x] Dirt Track (Zmoonchild)
[x] Kickstart (Zmoonchild)

Driving School

[x] 360 (Zmoonchild)
[x] 180 (Zmoonchild)
[x] Whip & Terminate (Zmoonchild)
[x] Pop & Control (Zmoonchild)
[x] Burn & Lap (Zmoonchild)
[x] Cone Coil (Zmoonchild)
[x] '90' (Zmoonchild)
[x] Wheelie Weave (Zmoonchild)
[x] Spin & Go (Zmoonchild)
[x] P.I.T. Maneuver (Zmoonchild)
[x] Alley Oop (Zmoonchild)
[x] City Slicking (Zmoonchild)

* Back to School mission is completed
the first time through driving school

Bike School

[x] 360 (Zmoonchild)
[x] 180 (Zmoonchild)
[x] Wheelie (Zmoonchild)
[x] Jump & Stop (Zmoonchild)
[x] Stoppie (Zmoonchild)
[x] Jump & Stoppie (Zmoonchild)

Boat School

[x] Basic Seamanship (Zmoonchild)
[x] Plot a Course (Zmoonchild)
[x] Fresh Slalom (Zmoonchild)
[x] Flying Fish (Zmoonchild)
[x] Land, Sea, and Air (Zmoonchild)

Pilot School
[x] Takeoff (JAJ)
[x] Land Plane (JAJ)
[x] Circle Airstrip (JAJ)
[x] Circle Airstrip and Land (JAJ)
[x] Helicopter Takeoff (JAJ)
[x] Land Helicopter (JAJ)
[x] Destroy Targets (JAJ)
[x] Loop-the-Loop (JAJ)
[x] Barrel Roll (JAJ)
[x] Parachute onto Target (JAJ)

Courier Missions

Roboi's Food Mart Asset
[x] Los Santos Stage 1 (girishb)
[x] Los Santos Stage 2 (girishb)
[x] Los Santos Stage 3 (girishb)
[x] Los Santos Stage 4 (girishb)

Hippy Shopper Asset
[x] San Fierro Stage 1 (Zmoonchild)
[x] San Fierro Stage 2 (Zmoonchild)
[x] San Fierro Stage 3 (Zmoonchild)
[x] San Fierro Stage 4 (Zmoonchild)

Burger Shot Asset
[x] Las Venturas Stage 1 (Zmoonchild)
[x] Las Venturas Stage 2 (Zmoonchild)
[x] Las Venturas Stage 3 (Zmoonchild)
[x] Las Venturas Stage 4 (Zmoonchild)

Quarry Missions (Hunter Quarry asset)

[x] Mission 1 (Zmoonchild)
[x] Mission 2 (Zmoonchild)
[x] Mission 3 (Zmoonchild)
[x] Mission 4 (Zmoonchild)
[x] Mission 5 (Zmoonchild)
[x] Mission 6 (Zmoonchild)
[x] Mission 7 (GTA Phreak)

Other

[x] Exports Board - 30 cars (pdescobar, girishb)
[x] Valet Parking (Vank Hoff Hotel asset) - level 5 (JAJ)
[x] Frieght Train - level 2 (finalforce)


Tags (Los Santos)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
[x] 51 [x] 52 [x] 53 [x] 54 [x] 55
[x] 56 [x] 57 [x] 58 [x] 59 [x] 60
[x] 61 [x] 62 [x] 63 [x] 64 [x] 65
[x] 66 [x] 67 [x] 68 [x] 69 [x] 70
[x] 71 [x] 72 [x] 73 [x] 74 [x] 75
[x] 76 [x] 77 [x] 78 [x] 79 [x] 80
[x] 81 [x] 82 [x] 83 [x] 84 [x] 85
[x] 86 [x] 87 [x] 88 [x] 89 [x] 90
[x] 91 [x] 92 [x] 93 [x] 94 [x] 95
[x] 96 [x] 97 [x] 98 [x] 99 [x] 100
(girishb,radioman,JAJ)

Photo Ops (San Fierro)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(Zmoonchild)

Horseshoes (Las Venturas)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(Zmoonchild)

Oysters

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(girishb,Zmoonchild)

Assets Properties Needed
[x] Zero RC Shop (girishb)
[x] Wang Auto (girishb)
[ ] Verdant Meadows Airstrip
Safe House Locations
Corridinates from map that came with game.

Los Santos

[x] D5 - Mulholland (Zmoonchild)
[x] E4 - Santa Maria Beach (radioman)
[x] E4 - North of Verona Beach (girishb)
[x] E5 - El Corona (girishb)
[x] E6 - Jefferson (girishb)
[x] E6 - Willow Field (JAJ)

Red County

[x] D4 - Blueberry (JAJ)
[x] D4 - Dillimore (JAJ)
[x] D5 - N.E. of Mulholland (JAJ)
[x] C6 - Palomino Creek (JAJ)

Bone County / Tierra Robada

[x] B3 - Fort Carson (pdescobar)
[x] B1 - El Quebrados (pdescobar)
[x] B3 - Left of Kincaid Bridge (pdescobar)
San Fierro

[x] C1 - Palisades (Zmoonchild)
[x] C1 - China Town (girishb)
[x] C1 - Financial (Zmoonchild)
[x] C1 - Queens (radioman)
[x] C1 - Garcia (Zmoonchild)
[x] C1 - Doherty (radioman)
[x] D1 - Hashbury (Zmoonchild)

[x] E2 - Whetstone (JAJ)
[x] F2 - Angle Pine (JAJ)

Las Venturas

[x] A4 - White Wood Estates (JAJ)
[x] A5 - North of Pilson Intersection (JAJ)
[x] A6 - Old Venturas Strip (JAJ)
[x] A6 - Creek (JAJ)
[x] B5 - North of Airport (JAJ)
[x] B5 - Pirates In Mens Pants (JAJ)
[x] B6 - Ring Master (JAJ)
[x] B6 - Camel's Toe (JAJ)
[x] B6 - Come-A-Lot (JAJ)
[x] C6 - Rockshore (JAJ)

Exported Cars
List 1List 2List 3
[x]Patriot (pdescobar)
[x]Sanchez (pdescobar)
[x]Stretch (pdescobar)
[x]Feltzer (pdescobar)
[x]Remington (pdescobar)
[x]Buffalo (pdescobar)
[x]Sentinel (pdescobar)
[x]Infernus (pdescobar)
[x]Camper (pdescobar)
[x]Admiral (pdescobar)
[x]Slamvan (girishb)
[x]Blista Compact (girishb)
[x]Stafford (girishb)
[x]Sabre (girishb)
[x]FCR 900 (girishb)
[x]Cheetah (girishb)
[x]Rancher (girishb)
[x]Stallion (girishb)
[x]Tanker (girishb)
[x]Comet (girishb)
[x]Blade (girishb)
[x]Freeway (girishb)
[x]Mesa (girishb)
[x]ZR 350 (girishb)
[x]Euros (girishb)
[x]Banshee (girishb)
[x]Super GT (girishb)
[x]Journey (girishb)
[x]Huntley (girishb)
[x]BF Injection (girishb)
I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex, & wolf68k for helping put this together.
Also thanks to:
meth. for the 100% checklist
pdescobar, Mike_Toreno & CCPD for the banner artwork (which I'll be changing periodically)
Samutz for the [SnP] Uploader/Downloader
A special thanks to pdescobar for the V2 conversion program & the starting save.
I got the idea for the Chain Game from Orion_SR 08/05.






Mission: Big Smoke
Played by: pdescobar
Link: <GTASnP>
Status: completed
Notes:
Completion %: 0.53%



Have fun!

Girish
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#2

Posted 16 August 2007 - 10:48 AM Edited by girishb, 16 August 2007 - 11:33 AM.

I'll have a go..............

Mission: RYDER
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: 4 tags sprayed.
Tried to complete Roboi's Food Mart, but got busted twice in a row!!!
mad.gif

Completion:
1.07%

Girish
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#3

Posted 16 August 2007 - 05:39 PM

It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.

GTA Phreak
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#4

Posted 16 August 2007 - 06:09 PM Edited by GTA Phreak, 16 August 2007 - 08:11 PM.

Alright I'll have a try (might take a while to check out those extra spawns)...

Mission: TAGGING UP TURF
Called By: GTA Phreak
Link: http://gtasnp.com/4197
Status: Complete
Notes:
Paramedic level 12 completed, some tags sprayed
This will be the first and last time I do paramedic in downtown Los Santos.
How did they expect to pick up patients from an pedestrian overpass ???

Completion: 2.14%

And err.., I didn't find any of the special spawns ?

zmoonchild
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#5

Posted 16 August 2007 - 08:14 PM Edited by zmoonchild, 16 August 2007 - 11:28 PM.

my turn!
I'll give it a shot.


If you want to start over with the special save, that's okay, either way is fine with me;
otherwise:

Mission: None
Played by: zmoonchild
Link: http://gtasnp.com/download/4200
Status: completed
Notes:
I did some sightseeing:
Sprayed a couple of tags
I collected 6 Oysters
Took 50 Snapshots
Obtained a pilots license
upgraded Muscle, as well as Bike Skill and Cycling Skill

http://gtasnp.com/download/4200

No Story Missions were done

completion: 2.67%

JAJ
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#6

Posted 16 August 2007 - 10:04 PM Edited by JAJ, 16 August 2007 - 10:34 PM.

QUOTE (GTA Phreak @ Aug 16 2007, 14:09)
And err.., I didn't find any of the special spawns ?

I checked the starting save & apparently I uploaded the wrong starting save. confused.gif
damn! I hate it when I do stupid stuff like that! I'm really sorry about that. blush.gif

We can do one of two choices, go on without the 'special' vehicles & pick-ups or we can start again with the correct save. I'll go along with what the majority wants. I was looking forward to playing the 'special' save but please don't let that effect your thoughts on how to proceed.

Here's the correct save.

OrionSR
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#7

Posted 16 August 2007 - 10:30 PM

QUOTE (JAJ @ Aug 16 2007, 15:04)
We can do one of two choices, go on without the 'special' vehicles & pick-ups or we can start again with the correct save. I'll go along with what the majority wants. I was looking forward to playing the 'special' save but please don't let that effect your thoughts on how to proceed.

Here's the correct save.


I vote for the custom save. I can use round 16 saves to check on spawns, but it's more fun to use the current game.

radioman
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#8

Posted 16 August 2007 - 10:38 PM

I vote for the "special" save, but i'll leave it up to JAJ and the other officers of the chain game to choose.

GTA Phreak
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#9

Posted 16 August 2007 - 11:06 PM

Lol, - I thought it was just me being ignorant.

I'm fine with a regular save, - or possibly a starter save with all collections done.



OrionSR
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#10

Posted 17 August 2007 - 01:19 AM

QUOTE (zmoonchild @ Aug 16 2007, 13:14)
Notes:
I did some sightseeing:
Sprayed a couple of tags
I collected 6 Oysters
Took 50 Snapshots
Obtained a pilots license
upgraded Muscle, as well as Bike Skill and Cycling Skill

I do like your style of play. There has been some discussion about earning a pilot's license causing a Toreno Glitch. I've never had this problem on my games where I earn the pilot's license soon after finishing the driving missions, but the chain-game seems to be superstitious on this issue. I checked the rules, and couldn't find this listed anywhere. I've been trying to keep my flight time to a minimum so this wouldn't be an issue.

Anyway, what's the rule on the early pilot's license?

Girish
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#11

Posted 17 August 2007 - 02:28 AM Edited by girishb, 17 August 2007 - 02:31 AM.

Damn! I was so engrossed in my turn that I didn't notice the PCJ-600 missing in front of CJ's house. And I didn't bother to check the savefile.

@JAJ: Well, let's start over again with the special save.

QUOTE (OrionSR @ Aug 17 2007 @ 06:49)

Anyway, what's the rule on the early pilot's license?

I don't think there is any rule as of yet. But if it causes a glitch or something, then there should be one I guess.

OrionSR
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#12

Posted 17 August 2007 - 02:32 AM Edited by OrionSR, 17 August 2007 - 03:33 AM.

I'm taking a turn, and using the custom save.

Mission: Burglary
Called By: OrionSR
Link: <GTASnP>
Status: Complete
Notes:
Paramedic level 12 completed
Collected armor and a little ammo
CJ is suffering from very low fat - 0%
Completion: 1.07%

GTAplaya44344
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#13

Posted 17 August 2007 - 02:40 AM

I dont completely understand this. confused.gif

radioman
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#14

Posted 17 August 2007 - 03:33 AM

QUOTE
Anyway, what's the rule on the early pilot's license?


QUOTE
A *Hunter was added to the LS Airport's helipad.
*Hopefully people can exercise some self-control and not go nuts with it immediately.  “For sure, let’s try not to get the pilot’s license early as it could lead to the Taxi glitch & the lesser known Mike Toreno glitch. Both will make it impossible to achieve 100%. I’m not sure but I think that using the Hunter to do Vigilante (to level 12) will be enough flying time to earn the pilot’s license.”


This is the pilot's license glitch, it is from the chain game 9th round as posted by JAJ. Supposedly, if you get the pilot's license early, then it can cause fares to not spawn for taxi missions and messes up the mission "mike toreno", thus making both unpassable and a 100% unattainable. Hope this helps.

zmoonchild
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#15

Posted 17 August 2007 - 07:25 AM Edited by zmoonchild, 17 August 2007 - 10:02 AM.

QUOTE (radioman @ Aug 16 2007, 23:33)
This is the pilot's license glitch, it is from the chain game 9th round as posted by JAJ. Supposedly, if you get the pilot's license early, then it can cause fares to not spawn for taxi missions and messes up the mission "mike toreno", thus making both unpassable and a 100% unattainable. Hope this helps.

This is incorrect!
Getting the Pilot License early WILL NOT cause the Taxi Mission glitch. I don’t know why people still get this information wrong.

What causes the Taxi Mission / Mike Toreno glitch is going too far off of the main map, whether it’s in a boat, a plane, or even swimming.

If you go off of the main map over the ocean and just keep going and going and going, it does something to the way that the game recognizes certain things geographically, such as the passengers for the Taxi Missions or finding Mike Toreno during the ‘Mike Toreno’ mission. It’s similar to the Territory glitch.

If you doubt it, then load up the game where I obtained the Pilots License, and you’ll see that the glitch will not occur, because I only flew over the mainland. You can fly out over the ocean, but not too far; just try to stay close to the shoreline.

I have gotten my Pilots License early 7 out of the 8 times I’ve achieved 100%, and each of those 7 times I never had any problems.

I did get the Taxi Mission Glitch once (on another game) when I flew a plane too far off of the map, and just kept going and going, that’s how I discovered how the Taxi Mission Glitch works. I had to restart from a previously saved game. I did research, did a lot of reading, and asked a lot of questions to confirm it.

So, getting the Pilots License early is not a bad thing at all, you just need to make sure you don’t fly out over the ocean.

I’ve heard that ‘Freefall’ and ‘Saint Mark’s Bistro’ will sometimes cause the Taxi Mission Glitch, because both of those missions required you to fly very far off of the main map; but I’ve never confirmed that.
And, of course, these missions occur after the ‘Mike Toreno’ mission, so they won’t affect that mission.

I hope this helps.
smile.gif

Girish
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#16

Posted 17 August 2007 - 10:09 AM

So, are we gonna continue with this save (no special vehicle & weapon spawn)?

OrionSR
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#17

Posted 17 August 2007 - 10:25 AM

The save I posted includes the special vehicles and pickups. <Custom Save + Burglary and Paramedic> I guess we have two different games running at the same time. Someone needs to make a call on this one.

JAJ
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#18

Posted 17 August 2007 - 10:28 AM

Thanks for all the feedback on how to proceed!

Let's continue with the save from OrionSR's last turn 'Burglary'. http://gtasnp.com/4202
That's what it seems like the majority wants & I was looking forward to a game with the extra stuff & it's the topic title also. smile.gif I'm really sorry about screwing up there.

@ZoomZoom (Zmoonchild): Thanks for the education on that glitch!
With that in mind, I don't see any problem with getting the pilot's license early & I'll try to remember to edit the first post. I may try using the Hunter for the Vigilante mission myself!

@GTAplaya44344: You can read the rules for the chain game in the first post of this topic. You're welcome to join in if you want.

Girish
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#19

Posted 17 August 2007 - 10:33 AM Edited by girishb, 17 August 2007 - 11:11 AM.

Ok. I'll continue from OrionSR's savefile.

Mission: RYDER
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: Roboi's Food Mart Asset acquired.
14 tags sprayed.
2 oysters collected.
Bike Skill+
Cycling Skill+
Stamina+
Muscle+

Completion: 2.04%

Girish
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#20

Posted 17 August 2007 - 05:28 PM

It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.

radioman
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#21

Posted 17 August 2007 - 05:35 PM Edited by radioman, 17 August 2007 - 06:25 PM.



Mission- Tagging Up The Turf
Called By- Radioman
Status- Complete (3.74%)
Link- Chain Game 18.
Notes- Bought house in Santa Monica Beach
-Did "Pimping" side mission-it's easy after doing it on PS2 and on VCS.
-Sprayed 7-8 tags, plus the 6 during mission= 14
-collected ammo/armor
-shopping spree at Zip/Binco
-Took call from hernandez
-Increased Bike skill a little
-Saved @ Compton, CA.

zmoonchild
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#22

Posted 17 August 2007 - 06:47 PM Edited by zmoonchild, 17 August 2007 - 09:34 PM.

I'll give it a shot.

Mission: None
Played by: zmoonchild
Link: http://gtasnp.com/download/4216
Status: completed
Notes:
I did some sightseeing again:
I collected 13 Oysters
Took 50 Snapshots
upgraded Muscle, as well as Bike Skill, Flying Skill, and Cycling Skill

I also got some Tattoos for C.J., including the large one on his back that says "San Fierro", you'll have to remove his jacket to see any of them.

No Story Missions were done

completion: 4.28%

JAJ
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#23

Posted 18 August 2007 - 12:43 AM Edited by JAJ, 18 August 2007 - 03:03 AM.

I'll try a turn...
Mission: Cleaning the Hood
Called by: JAJ
Link: <GTASnP>
Status: completed
Notes:
respect gained mission reward
sprayed the remaining tags
collected ammo
Gangster level for the Desert Eagle
Completion: 5.35%

Girish
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#24

Posted 18 August 2007 - 10:55 AM

It's been more than 6 hours since the last turn was completed. The 3-Mission Wait Rule has been reset and anyone may now call a turn.

Girish
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#25

Posted 18 August 2007 - 10:57 AM Edited by girishb, 18 August 2007 - 11:44 AM.

I'll have a go.........

Mission: DRIVE-THRU
Called By: girishb
Link: **Click Here**
Status: Complete
Notes: New moves learnt at Ganton Gym.
Collected a few oysters.


Completion: 6.42%

JAJ
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#26

Posted 18 August 2007 - 11:16 AM Edited by JAJ, 18 August 2007 - 12:15 PM.

Just a 'heads-up" about Drive By (one of the next missions); this is a 'no-wanted level' exploitable mission. You can read about it here. For example; Oysters, Horseshoes & weapons can be collected in the locked off areas during this mission. There are a few players that this won't make a difference as they can slip into the locked off areas & return (with the 4-star wanted level) like it's no big deal, doing this is also encouraged. I'm just providing the info & not suggesting that whoever does Drive By has to take advantage of it, the mission can be completed the normal way if desired by the player.

Edit: I had 'Drive-Thru' - corrected to 'Drive By'

zmoonchild
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#27

Posted 18 August 2007 - 12:08 PM Edited by zmoonchild, 18 August 2007 - 03:07 PM.

I give it a another shot

Mission: Nine's and AK's
Called by: Zoomzoom (zmoonchild)
Link: http://gtasnp.com/download/4227
Status: complete
Notes:

I originally collected some more oysters, but got wasted by 4 cops in a couple of Predators, so I restarted. confused.gif

I failed the mission once to obtain the BP/DP/FP/EP Tampa, it's been stored in the Santa Maria Garage.

Also, excuse the Glendale in The Johnson House garage, I forgot to remove it after aquiring the Tampa.

Completion: 6.95%

And here's a helpful hint:
1. The Huntley will spawn at the Driving School when it appears on the Exports & Imports list, however, it will only appear as you pass by the school if you’re heading eastbound from Hashbury toward Doherty, this works 99% of the time. It rarely appears (if ever) if you approach while going westbound. It sometimes appears while approaching it going southbound from any street that intersects west of the Huntley’s spawn location.

Basically, you have to be located west of the spawn location in order for it to spawn.

I mention this only because there’s a comment in the instructions that says to try and get the Huntley, and store it for Exports & Imports; it’s actually a very easy vehicle to obtain, as I’ve listed above. smile.gif

OrionSR
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#28

Posted 18 August 2007 - 06:25 PM Edited by OrionSR, 18 August 2007 - 07:41 PM.

I'll take the next turn.

Mission: BMX
Called By: OrionSR
Link: <GTASnP>
Status: Complete
Notes: Vigilante level 12
Completion: 8.02%

I wasn't having any luck keeping the targets in the Badlands, and was getting my butt kicked in the city. I eventually got frustrated and grabbed the Hunter. I've been wanting to try out all the added spawns anyway, so what the heck; but it feels so cheap.


GTA Phreak
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#29

Posted 18 August 2007 - 08:16 PM Edited by GTA Phreak, 18 August 2007 - 09:15 PM.

I'll have a turn ...

Mission: DRIVE-BY
Called By: GTA Phreak
Link: http://gtasnp.com/4230
Status: Complete
Notes: Taxi completed, Driving skill+ but still not enough for 8-Track
Completion: 9.09%


GTA Phreak
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#30

Posted 18 August 2007 - 10:20 PM Edited by GTA Phreak, 18 August 2007 - 10:47 PM.

Possible Glitch Alert !!!!

I can't trigger Pimping in the Broadway in the above save (and that goes for Orion's as well).
So unless the special save changes the Pimping vehicle, - then there's propably something wrong (I can trigger it in a new game).

Update: It happened on radioman's save.
Although he claims to have completed Pimping, the stats doesn't say so.
Another weird thing is that he's save adds 1 mission attempt and 2 completes.

Pimping works fine on the preceding "RYDER" save from girishb




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