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The Chain Game V2 17th Round

225 replies to this topic
blentz
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#31

Posted 04 July 2007 - 12:34 PM Edited by blentz, 04 July 2007 - 02:04 PM.

I'll take a turn...

Mission: High Stakes, Low-Rider
Played by: blentz
Link: http://gtasnp.com/3527
Status: Complete
Notes: Firefighter missions, +muscle
Completion %: 16.58%

Raged
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#32

Posted 04 July 2007 - 02:17 PM Edited by Raged, 04 July 2007 - 03:07 PM.

QUOTE (JAJ @ Jul 4 2007, 12:54)
Sorry, we're gonna have to call a forfeit, it's been more than 6 housr since Raged called a turn.

I'll take a turn...
Mission: Cesar Vialpando
Played by: JAJ
Link: <GTASnP> not converted
Status: completed
Notes:  
bought the last 3 Safe houses
bought some cloths
bike skill increased
collected ammo
Completion %: 15.51%

Yeah, sorry about that JAJ =/ My game crashed and I couldn't get it to work, so I couldn't call a forfeit.

QUOTE
Enter a building, this will often force the targets to warp - it has something to do with the interiors being located high above the planet. When they warp, sometimes they fall through the planet and die. Exit the building and enter the police vehicle to keep the timer going, if they don't warp and die on the exit, enter the building again.


I'll try this, thanks wink.gif This happens at a random point, not really any specific time.

Edit: Didn't work tounge.gif It's seems like this glitch happens with all the other Vigilante missions as well =/

rubregg
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#33

Posted 04 July 2007 - 02:42 PM Edited by rubregg, 05 July 2007 - 04:59 AM.

@OrionSR
I replied to your SWAT-Vigilante comments in the racing / off-topic lounge.

[Edit: link added] blush.gif

JAJ
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#34

Posted 04 July 2007 - 08:31 PM

It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn.


radioman
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#35

Posted 05 July 2007 - 06:36 AM Edited by radioman, 05 July 2007 - 08:03 AM.

Mission- Life's A Beach
Called By- Radioman
Completion- 17.11%
Link- Chain Game(Unconverted).
Notes- Collected Ammo.
Saved at Marina Save House

I like the new uploader, it actually tells the version number and the last mission passed now.

@everyone, how do you cross out text on posts?

@Rubregg, good job on the 4-star tutorial topic.

rubregg
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#36

Posted 05 July 2007 - 09:36 AM

QUOTE (radioman @ Jul 5 2007, 08:36)
I like the new uploader, it actually tells the version number and the last mission passed now.

@everyone, how do you cross out text on posts?

@Rubregg, good job on the 4-star tutorial topic.
Yeah, the new features at gtasnp are really helpful icon14.gif
CODE
[s]text to cross out[/s]
gives: text to cross out

...and glad you like the 4star topic biggrin.gif (...was going to ask you to rate it 'good'....BUT.....)

...anyone know what's happened to the board's rating system?

blentz
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#37

Posted 05 July 2007 - 11:38 PM Edited by blentz, 06 July 2007 - 12:16 AM.

I'll take a turn...

Mission: Madd Dogg's Rhymes
Played by: blentz
Link: http://gtasnp.com/download/3555
Status: Complete
Notes: Roboi's Food Mart Courier, Stamina+, Muscle+

rubregg
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#38

Posted 06 July 2007 - 11:12 AM

It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn.

JAJ
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#39

Posted 07 July 2007 - 10:28 PM Edited by JAJ, 08 July 2007 - 12:46 AM.

I'll take a turn...
Mission: Burning Desire
Played by: JAJ
Link: <GTASnP> not converted
Status: completed
Notes:
Hitman for 9mm Pistol
bike skill increased
collected ammo
collected Oysters, 10 I think
dated Denise
Completion %: 18.72%

Seddo
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#40

Posted 08 July 2007 - 10:38 AM Edited by Seddo, 08 July 2007 - 10:51 AM.

QUOTE (rubregg @ Jul 5 2007, 10:36)
...anyone know what's happened to the board's rating system?

It's been removed due to the system being abused.

I'll take a go.

Mission: Doberman
Called by: Seddo
Link: Here
Status: Complete
Completion: 19.25%
Notes: Territories can now be taken over.

JAJ
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#41

Posted 08 July 2007 - 11:28 AM Edited by JAJ, 08 July 2007 - 01:46 PM.

It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn.
(between JAJ & Seddo's turns)

I'll take a turn...
Mission: Gray Imports
Played by: JAJ
Link: <GTASnP> not converted
Status: completed
Notes:
Hitman for Shotgun
bike skill increased
collected ammo
Completion %: 19.79%

JAJ
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#42

Posted 09 July 2007 - 10:13 AM

It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn.

JAJ
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#43

Posted 09 July 2007 - 10:36 AM

Checklist updated to here.

rubregg
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#44

Posted 09 July 2007 - 10:56 AM Edited by rubregg, 09 July 2007 - 11:40 AM.

Mission: Management Issues
Called by: rubregg
Link: >gtasnp< (unconverted)
Status: Complete
Completion: 20.32%
Notes: no respray biggrin.gif / made some muscle at Ganton Gym

Seddo
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#45

Posted 09 July 2007 - 09:45 PM Edited by Seddo, 09 July 2007 - 10:03 PM.

I'll have another go.

Mission: House party
Called by: Seddo
Link: Here
Status: Completed
Completion: 20.86%

radioman
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#46

Posted 10 July 2007 - 07:19 AM Edited by radioman, 10 July 2007 - 09:20 AM.

I'll have another go

Mission- Los Sepulcros
called by- Radioman
Status- Complete (21.39%)
Link- Chain Game 15 (Un Converted).
Notes- Collected Ammo/Armor
Mission Passed Respect +
Sorry I uploaded the wrong file.


@Rubregg, I would rate your 4-star wanted level topic as well as this one as good if this forum had a rating system still in place. Sorry about the late reply from your last reply.

rubregg
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#47

Posted 10 July 2007 - 09:39 AM

QUOTE (radioman @ Jul 10 2007, 09:19)
@Rubregg, I would rate your 4-star wanted level topic as well as this one as good if this forum had a rating system still in place. Sorry about the late reply from your last reply.

Don't worry mate, turns out the rating system has been switched off due to abuse. Thanks for your support though biggrin.gif

JAJ
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#48

Posted 10 July 2007 - 10:39 AM

It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset and anyone may now call a turn. (After Seddo's turn)

radioman
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#49

Posted 11 July 2007 - 05:56 AM Edited by radioman, 11 July 2007 - 06:21 AM.

It's been more than six hours, and anyone may now call a turn.

I'll have another go.

Mission- Reuniting The Families
Called by- Radioman
Status- Complete (21.93%)
Link- Chain Game (Un-Converted).
Notes- Collected Ammo/Armor
Next mission is "green sabre" and last one in Los Angeles.
Ate at Pizza Stack in Inglewood.

@everyone, why do you always lose your Assault Rifle(AK/M4) after this mission?

OrionSR
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#50

Posted 11 July 2007 - 06:38 AM

QUOTE (radioman @ Jul 10 2007, 22:56)
@everyone, why do you always lose your Assault Rifle(AK/M4) after this mission?

IIRC, CJ uses an AK-47 to shoot the chasing cops at the end of the mission, and this game tends to play nasty tricks with weapons that are used during the mission.

Girish
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#51

Posted 11 July 2007 - 09:15 AM

Looks like I'm going to miss the entire round, though I'll try not to.

My dad, somehow, managed to scratch my SA disc. So, I guess it'll be some time before I get a new disc (my 3rd SA disc in 2 years!!!).

Anyways, enjoy the round, guys.
I'll be around.

GTAGangsta58
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#52

Posted 11 July 2007 - 09:43 AM Edited by GTAGangsta58, 11 July 2007 - 10:09 AM.

I'll go.....

Mission: Green Sabre
Called By: GTAGangsta58
Link: Chain Game 17
Status: Complete
Completion: 22.46%
Notes: Forgot To Get New Weapons confused.gif

@Everyone: Sry I missed the 16th round and the first of this one. Got addicted to NCAA 07 on PS2. biggrin.gif

blentz
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#53

Posted 11 July 2007 - 02:45 PM Edited by blentz, 11 July 2007 - 04:26 PM.

I'll take a turn...

Mission: Badlands
Played by: blentz
Link: http://gtasnp.com/3666
Status: Complete
Notes: +Muscles, Learning New Moves at SF Gym, 25 SF Photo Ops, Hippy Shopper Asset
Completion %: 24.06%

JAJ
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#54

Posted 11 July 2007 - 08:24 PM

Guess what?
Yeah, we got barriers at the bridges from the Badlands to LS! Very interesting! The barriers are still on the Martin Bridge as they should be.
We will start over with the Reuniting the Families save: <here>.
Couple of questions;
GTAGangsta58: Is your game Version 2?
Could someone with V2 please check & see if they have the barriers from the Badlands to LS & see if there are barriers at the Martin Bridge?

I'm beginning to think that it's when a V2 gamer does an area unlocking mission the V1 players will get the barriers & the V2 gamer will have none plus no barriers at the Martin Bridge, etc.

I'll check it further when I get back from diner.

radioman
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#55

Posted 11 July 2007 - 09:23 PM Edited by radioman, 11 July 2007 - 09:29 PM.

QUOTE (JAJ @ Jul 11 2007, 20:24)
Guess what?
Yeah, we got barriers at the bridges from the Badlands to LS! Very interesting! The barriers are still on the Martin Bridge as they should be.
We will start over with the Reuniting the Families save: <here>.
Couple of questions;
GTAGangsta58: Is your game Version 2?
Could someone with V2 please check & see if they have the barriers from the Badlands to LS & see if there are barriers at the Martin Bridge?

I'm beginning to think that it's when a V2 gamer does an area unlocking mission the V1 players will get the barriers & the V2 gamer will have none plus no barriers at the Martin Bridge, etc.

I'll check it further when I get back from diner.

I have v.2 of the game, and I have no barriers anwhere in the state-in fact, for some reason I had no barriers in the very beginning of the game.
I think we should do it where only v.1 players do the missions that open the new areas(ie. The Green Sabre, and Ya Ka Boom Boom), and see if that helps. Like JAJ said, can we get another V.2 user to verify this as a second opinion. If it is like JAJ said, where if a v.2 player who does an area opening mission is the cause, would it help if V.2 players that want to do those missions use the v.1 script/main.scm file, because I have V.1 scripts in my folder, but only use the V.2 ones that came with the game.

JAJ
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#56

Posted 11 July 2007 - 10:06 PM Edited by JAJ, 12 July 2007 - 12:10 AM.

I'll take a turn...
Mission: Green Sabre
Played by: JAJ
Link: <GTASnP> unconverted
Status: Complete
Notes:
bought all the safe houses except Whetstone
collected weapons: M4, SMG, Silenced 9mm, Sawn-off Shotgun & Molotov Cocktails
used the AmmuNation glitch to max out the ammo
Hitman for Silenced 9mm
Completion %: 24.60%

@GTSGansta58 & blentz: Sorry about your turns, please feel free to take your next turn with out consideration of the 3-turn wait rule.

QUOTE (radioman Jul 11 2007 @ 17:23)
would it help if V.2 players that want to do those missions use the v.1 script/main.scm file, because I have V.1 scripts in my folder, but only use the V.2 ones that came with the game.
I appreciate the thought but I think that even a downgraded V2 game still somehow marks the save as a V2. Thanks for the info on the barriers.
It's very interesting how you didn't have any barriers "in the very beginning of the game", I'll bet that would have made doing 4-star wanted level stuff a little easier. smile.gif

QUOTE (radioman Jul 11 2007 @ 17:23)
I think we should do it where only v.1 players do the missions that open the new areas(ie. The Green Sabre, and Ya Ka Boom Boom), and see if that helps.
That's probably a good idea.

GTAGangsta58
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#57

Posted 12 July 2007 - 01:14 AM Edited by GTAGangsta58, 13 July 2007 - 08:09 AM.

QUOTE
@GTSGansta58 & blentz: Sorry about your turns, please feel free to take your next turn with out consideration of the 3-turn wait rule.


EDIT: I Can Stay....I'll take a turn.

Mission: Badlands
Called By: GTAGangsta58
Link: Chain Game 17
Status: Complete
Completion: 25.13%
Notes: Got 1 snapshot(If u want to know why, Just ask). tounge2.gif

rubregg
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#58

Posted 12 July 2007 - 05:42 AM Edited by rubregg, 12 July 2007 - 07:11 AM.

Mission: Snapshots
Called by: rubregg
Link: >gtasnp< (unconverted)
Status: Complete
Completion: 25.67%
Notes: Had a lot more but died due to stupidity bored.gif


Bridge Barrier Glitch

That's really interesting - this time the glitch appeared in an unmodded v2 game, so it looks as if it's not the fault of pdescobars modded savegame, but something else.

I thinks there's two possibilities left: Either it's a v1/v2 thing, as in
QUOTE (radioman)
I think we should do it where only v.1 players do the missions that open the new areas (ie. The Green Sabre, and Ya Ka Boom Boom), and see if that helps.


Or, the whole bridge barrier dodginess originates from the game having been saved on a downgraded v2 on some point.
QUOTE (JAJ)
QUOTE (radioman Jul 11 2007 @  17:23)
would it help if V.2 players that want to do those missions use the v.1 script/main.scm file, because I have V.1 scripts in my folder, but only use the V.2 ones that came with the game.
I appreciate the thought but I think that even a downgraded V2 game still somehow marks the save as a V2. Thanks for the info on the barriers.
This sounds as if radioman has a downgraded v2 and had glitched up bridge barriers all along, so I'm taking this as a hint. BTW, I don't know much about downgraded v2s, but I do know that a while ago I *had* to use v2 scripts to play an SnP that came from a downgraded v2.

@radioman
Do you play with an ordinary or a downgraded v2?

@GTAGangsta58
Which version of the game do you play - v1, v2 or downgraded v2 ?

radioman
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#59

Posted 12 July 2007 - 06:05 AM

QUOTE
Do you play with an ordinary or a downgraded v2?


I use the original V.2 script files (the ones that came with the game when I first installed it), and it is the ones that are used when playing the chain game. Every now and then I have to run the save through pdescobar's "sa id converter" program before I can play in the game, is that what's wrong, you think? In the last chain game I participated in, I had Demerst's Mission Passers' code tool (main.scm) in place when doing the chain game, but the missions I did were ones that were not suppoted by the code tool so I still had to do them as usual-all the code tool does is act as a SNP replacement just like the Time Vault code tools for GTA 3 and VC.-so i'm pretty sure that has no barring on the barriers in game. But this round it is the original script and main.scm files as stated in my first sentence. Hope this helps.

PS- as for the downgraded question, I only used the V.1 scripts one time (I was just testing it out to see if it worked on a V.2 game, but that was before this round started.

GTAGangsta58
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#60

Posted 12 July 2007 - 06:53 AM

QUOTE
@GTAGangsta58
Which version of the game do you play - v1, v2 or downgraded v2 ?


I play w/ a v2. It was downgraded, I went through alot of trouble to get the patch off..I'm pretty sure it is...but if its not, then Oh Well.....




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