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Early Side-Missions In Locked-Off Areas

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jheath
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#91

Posted 15 September 2007 - 05:33 AM

QUOTE (OrionSR @ Sep 7 2007, 18:17)

Added: For anyone interested in collecting rare vehicles early in the game: the SFPD cop car can probably be collected with the Flint Jump. The LVPD cop car would qualify as unique - well unique on a Master Save anyway, but I'm not sure if I can bounce it over the rail like I didn't with the Turismo. This was just a thought I had while working on something else, I haven't tried to see if it's actually possible.

I collected both SF and LV police cars in a Master Save File by utilizing a glitch in the way the game generates police cars when you cross from one territory to the next. Upon leaving the urban areas of either LV or SF, frequently the first police car you see in unrestricted territory is an LV or SF police car, respectively. This even works if you play in one of the restricted cities, and then pause and reload your save file from Los Santos.

OrionSR
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#92

Posted 15 September 2007 - 10:09 AM

Sorry, I can't think of any way to get a Packer to SF, but I think I found one once spawning on the freeway while looking across from the Packer CJ was sitting in at Santa Maria. I tried to use it to collect that Monster, but the truck is far too wide to use a packer as a jump. Have you tried jumping back across the Flint Intersection? It's a pretty tricky jump, and requires a pretty fast vehicle, but Bullets (easy), Bangers, and Banditos can be collected if you are lucky enough not to roll it off the bank. The straight shot from behind the trailer park is usually preferable to the long curving route with traffic starting from the trucking asset.

Interesting plan with the Packer on the Mako Span. I've collected Turismos by bouncing off the center divider and tumbling over the rail, but the success rate is fairly low due to the damage and the Turismo's tendency to land upside down. However, if the trick works as I think it does, collecting a Hustler shouldn't be too difficult.

A couple more collection vehicles to consider would be a Barracks, or a Hotdog Truck. Neither are available in LS on the PC version, although there were 3 Hotdog trucks in the Badlands for PS2 - not I'm not sure about Xbox. Oh, and a dozer I suppose, but what's the point?

bagga rabbit
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#93

Posted 15 September 2007 - 02:10 PM

Isn't there a L.S. hotdog truck in Hampton Barns?Right near the bridge?

OrionSR
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#94

Posted 16 September 2007 - 01:45 AM

QUOTE (bagga rabbit @ Sep 15 2007, 07:10)
Isn't there a L.S. hotdog truck in Hampton Barns?Right near the bridge?

There are 3 Hotdog Trucks in the Badlands in the PS2 version, but I have never seen them in the PC version. There are quite a few vehicles missing in the PC version of San Andreas. Most of them are bicycles and things that are seldom missed.

GTA Phreak
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#95

Posted 16 September 2007 - 03:29 PM

How about this for a collection challenge:

user posted image

Bad~Boy#17
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#96

Posted 16 September 2007 - 05:24 PM

QUOTE (OrionSR @ Sep 16 2007, 01:45)
QUOTE (bagga rabbit @ Sep 15 2007, 07:10)
Isn't there a L.S. hotdog truck in Hampton Barns?Right near the bridge?

There are 3 Hotdog Trucks in the Badlands in the PS2 version, but I have never seen them in the PC version. There are quite a few vehicles missing in the PC version of San Andreas. Most of them are bicycles and things that are seldom missed.

Nothing Isn`t missing in PC version..
I can post a pic. of every vehicle you want on the PC version

OrionSR
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#97

Posted 16 September 2007 - 07:16 PM

QUOTE (Bad~Boy#17 @ Sep 16 2007, 10:24)
QUOTE (OrionSR @ Sep 16 2007, 01:45)
QUOTE (bagga rabbit @ Sep 15 2007, 07:10)
Isn't there a L.S. hotdog truck in Hampton Barns?Right near the bridge?

There are 3 Hotdog Trucks in the Badlands in the PS2 version, but I have never seen them in the PC version. There are quite a few vehicles missing in the PC version of San Andreas. Most of them are bicycles and things that are seldom missed.

Nothing Isn`t missing in PC version..
I can post a pic. of every vehicle you want on the PC version

Okay, start with the 3 hotdog trucks in the Badlands, and the two bicycles in Palomino Creak. Then find the Mt Bike at the Blueberry save house. Don't bother with pics, anyone can move a vehicle or spawn what they'd like. Those vehicles are not there.

@Phreak: Nice. I forgot about that beast. So is it fast enough to make the jump? I would think so since the Bandito and Banger aren't all that fast, and firetrucks are pretty powerful vehicles.

pdescobar
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#98

Posted 16 September 2007 - 08:53 PM

QUOTE (Bad~Boy#17 @ Sep 16 2007, 13:24)
QUOTE (OrionSR @ Sep 16 2007, 01:45)
QUOTE (bagga rabbit @ Sep 15 2007, 07:10)
Isn't there a L.S. hotdog truck in Hampton Barns?Right near the bridge?

There are 3 Hotdog Trucks in the Badlands in the PS2 version, but I have never seen them in the PC version. There are quite a few vehicles missing in the PC version of San Andreas. Most of them are bicycles and things that are seldom missed.

Nothing Isn`t missing in PC version..
I can post a pic. of every vehicle you want on the PC version

The following vehicles were marked on the SAM Java map because of their presence on the original PS2 version. All of them were removed from the PC version (and xbox too for that matter). They aren't in the script and they aren't in the IPLs.

CODE
ID      x       y       z       Categry Name
1057    748.325 -502.93 16.513  Vehicle Bike
1058    1391.78 464.094 19.3588 Vehicle Bike
1064    2408.84 64.0049 26.9319 Vehicle BMX
1069    203.947 -174.49 1.05765 Vehicle Boxville
1070    1352.49 355.643 19.5071 Vehicle Boxville
1072    888.476 -25.853 64.5694 Vehicle Buffalo
1082    659.659 -448.17 15.7864 Vehicle Coach
1094    615.419 -596.98 16.6516 Vehicle Ranger
1120    -528.71 310.888 1.63198 Vehicle Dinghy
1138    -95.254 -100.77 3.20113 Vehicle Tractor Plough
1139    1950.82 157.584 36.2537 Vehicle Tractor Plough
1153    -472.82 -179.24 77.2109 Vehicle Rundown Glendale
1160    -492.17 292.808 2.27324 Vehicle Hotdog
1164    436.255 -580.51 38.4826 Vehicle Hotdog
1165    620.94  298.229 19.521  Vehicle Hotdog
1191    813.43  -488.18 15.7864 Vehicle Mower
1194    2365.49 146.299 27.7058 Vehicle Mower
1195    2492.2  -42.275 28.7701 Vehicle Mower
1204    171.38  -121.14 0.73102 Vehicle Mountain Bike
1205    2434.97 -3.6251 25.5677 Vehicle Mountain Bike
1207    797.604 -613.79 15.7864 Vehicle Mule
1208    819.931 -610.66 15.7864 Vehicle Mule
1235    -59.959 98.3695 3.20113 Vehicle Quadbike
1236    1045.5  -302.1  75.563  Vehicle Quadbike
1268    2241.2  -48.676 26.2372 Vehicle Romero
1277    743.996 382.152 23.9464 Vehicle Rundown Sadler
1278    1380.74 476.589 20.3537 Vehicle Rundown Sadler
1284    2165.17 -105.39 0.25478 Vehicle Sanchez
1316    -206.89 0.618   3.20113 Vehicle Tractor
1317    0.31445 -65.597 3.20113 Vehicle Tractor
1318    797.855 -249.08 17.335  Vehicle Tractor
1319    1940.27 211.866 30.16   Vehicle Tractor


Show me unmodified PC-version data files containing those car generators.

jheath
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#99

Posted 23 September 2007 - 06:11 AM

Just a quick note: I've decided to create a new topic for the Rustler related stuff here. I don't want to derail this topic with one that is only marginally related.

rubregg
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#100

Posted 28 September 2007 - 12:01 PM Edited by rubregg, 28 September 2007 - 12:27 PM.

@wowowowye & zmoonchild
Thanks a lot, guys biggrin.gif

@zmoonchild
QUOTE (zmoonchild @ Aug 17 2007, 17:44)
Fantastic guide, my friend. I am also a 4-Star Dardevil, and OrionSR told me about your link.

Your statement about obtaining your Pilots License early causing a glitch is incorrect.
(...)
Pdescobar isolated the problem as commonly caused by going to the border of
the map (which could happen while you have C.J. fly to get a Pilot's license). (...)


All you need to do is make sure to stay over the mainland or very close to the shoreline, and not go out into the ocean just as Pdescobar said, and youíll be fine.
Thanks especially for pointing out that thing about the pilot's licence. I hope can correct that soon. BTW, sorry for only seeing your posting now; as you might have noticed I've hardly had the time to come here at all recently. I've seen you around in the chain game though - great to have another 4starer around there icon14.gif

Update: Chapter edited incl. link to your posting. Thanks again smile.gif

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#101

Posted 01 October 2007 - 11:38 AM

Nice work. icon14.gif

zmoonchild
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#102

Posted 01 October 2007 - 03:09 PM Edited by zmoonchild, 01 October 2007 - 03:12 PM.

QUOTE (jheath @ Sep 15 2007, 01:33)
QUOTE (OrionSR @ Sep 7 2007, 18:17)

Added: For anyone interested in collecting rare vehicles early in the game: the SFPD cop car can probably be collected with the Flint Jump. The LVPD cop car would qualify as unique - well unique on a Master Save anyway, but I'm not sure if I can bounce it over the rail like I didn't with the Turismo. This was just a thought I had while working on something else, I haven't tried to see if it's actually possible.

I collected both SF and LV police cars in a Master Save File by utilizing a glitch in the way the game generates police cars when you cross from one territory to the next. Upon leaving the urban areas of either LV or SF, frequently the first police car you see in unrestricted territory is an LV or SF police car, respectively. This even works if you play in one of the restricted cities, and then pause and reload your save file from Los Santos.

I wanted to add, that you can also use jheath's trick for the Bullet and Turismo.

I have landed a Dodo on the Strip in LV; then took off again. I didn't land again until I got into Rodeo in Los Santos. I landed on the street, and bailed out. There was a Bullet and a Turismo driving by. I was only able to hi-jack one of them.

I've never been able to get them to spawn there since, but I have tried it again quite a few times.

Also, I wanted to add that OrionSR and pdescobar (sorry if I left anyone else out) have done a brilliant job on the latest Chain Games.

Barnstorming is open from the very beginning of the game, which presents a whole new challenge. I have been able to complete it only twice after attempting it a couple dozen times, with 4-Stars during the entire mission.

jheath
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#103

Posted 14 October 2007 - 07:20 AM

QUOTE (zmoonchild @ Oct 1 2007, 09:09)
Barnstorming is open from the very beginning of the game...

It is? Maybe I'm missing something... do you need to do anything special to get to it?

OrionSR
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#104

Posted 14 October 2007 - 08:13 AM Edited by OrionSR, 14 October 2007 - 08:17 AM.

QUOTE (jheath @ Oct 14 2007, 00:20)
QUOTE (zmoonchild @ Oct 1 2007, 09:09)
Barnstorming is open from the very beginning of the game...

It is? Maybe I'm missing something... do you need to do anything special to get to it?

Yeah, you're missing the Chain Game - Round 20. Barnstorming, and all the other races, are open from the beginning of the game on the modified save we are using to start the chain game. We've added some vehicles and pickups, and played around with a few variables to add some additional challenges and features. The chain game is using a rules patch that probably won't be desirable for private play, but we also release an unpatched version (for v1 and v2) for anyone who wants to play on their own. However, we just introduced a whole new version of the modified starter save, and it has a few minor bugs. If you hold out for a few days the next round's save (round 21), should be a more usable save.

rubregg
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#105

Posted 02 November 2007 - 03:47 PM

I'm still catching up with stuff I've missed during my absence. ...like this sweet topic here...

@Zoom
...just wanted to say: Good Stuff!! icon14.gif Always great to see there's an ongoing interest in 4star related things. biggrin.gif

@OrionSR
Ha! I *knew* I'd find you lingering around here... tounge.gif ...and thanks for the plug!! biggrin.gif

@GTA Phreak
Excellent documentation on the underwater glitch!!

@jheath
Cool stuff about obtaining an early Rustler.

general rant
hmmm, some of the stuff discussed in here makes me think about going back to an old starter save and spice it up with some early special vehicles....

jheath
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#106

Posted 04 November 2007 - 12:24 AM

QUOTE (rubregg @ Nov 2 2007, 09:47)
...
@jheath
Cool stuff about obtaining an early Rustler.

general rant
hmmm, some of the stuff discussed in here makes me think about going back to an old starter save and spice it up with some early special vehicles....

Thanks rubregg... although I have to admit I've mostly given up on obtaining the Rustler cheat-free in 4-stars. After wasting too many hours trying out lots of different ideas (jumping the gap, dropping off the overpass, attempting to tow underwater, etc), I've come to the conclusion that the Rustler is just too fragile to be obtained in a Master Save File. It's ridiculously easy to do if you cheat and modify the plane's durability in handling.cfg, but I don't consider those attempts to be valid.

So, how about a new, more do-able challenge?


Duster Buster - Obtain and save an EP/FP Crop Duster

Any vehicle you park in the red-circle during the Gray Imports mission becomes EP/FP... immune to Hydras. I've used this technique to make myself an EP/FP Sea Sparrow (saved at Mulholland), and an EP/FP Dodo (saved at the Doherty garage). You could conceivably make the Shamal hydra-proof, but you won't have any place to save it that early in the game.

Getting an EP/FP Crop Duster would be a little more tricky; there's one that spawns unlocked south of San Fierro, but since you don't have any place to save it except Doherty, you have no choice but to fetch it under a 4-star wanted level. Then you have to pull off at least two tricky landings with minimal damage: one by the Gray Imports mission marker to make the plane EP/FP, and another by Doherty to save it in the garage. The first is definitely the harder of the two: you're still vulnerable to Hyrdas, and the only good landing strip I found was the flood canals, which are intersected by lots of low bridges. You might want to collect one of the air-borne cop bribes to at least drop down to three stars.

The only reason I'm trying to get a Crop Duster is because it's easier to push in and out of the Doherty garage than the Dodo, owing to its smaller wingspan. I suppose I also like its retro WWI biplane look, it has good handling for stunts, and you can screw around with turning the smoke trail on and off as the Hydras try in vain to shoot you out of the sky.

Obtaining it should definitely be doable. Any takers?

glenster
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#107

Posted 04 November 2007 - 10:47 AM Edited by glenster, 04 November 2007 - 05:27 PM.

Thanks to GTA Phreak for the reference to my walk-through, but I see one or
several ideas by most of the posters that should be included in it to bring it
up to date. Double-checking what I have for PC against the list by pdescobar
alone has me tired--have some sympathy for a tired person. I thought some of
those vehicles SAM listed must be ones that only spawn occasionally. Thanks
very much to about everyone listed above for sharing your finds from your ex-
ploration and tests tounge.gif , and please feel very welcome to let me know about these or
any other things, too.
http://www.freewebs....ster1/index.htm
glenster (who's at) rediffmail.com (or send me a PM here)

(Edit: something about freewebs making a change to a new server and a beta
version of the site editor caused the spaces between paragraphs to be removed
or too wide, sometimes only the left margin links to other pages don't work except
for the one for the Home page--then you click the link you want in the middle of it.
Some of the widgets don't load till you refresh the page a couple of times, too.)

Paul Simon and Stephane Grappelli:

The Night Fox
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#108

Posted 04 November 2007 - 11:38 AM



I am starting to really find this useful, cheers cool.gif

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#109

Posted 05 November 2007 - 12:42 AM

QUOTE (jheath @ Nov 4 2007, 01:24)
Getting an EP/FP Crop Duster would be a little more tricky; there's one that spawns unlocked south of San Fierro, but since you don't have any place to save it except Doherty, you have no choice but to fetch it under a 4-star wanted level.  Then you have to pull off at least two tricky landings with minimal damage: one by the Gray Imports mission marker to make the plane EP/FP, and another by Doherty to save it in the garage.  The first is definitely the harder of the two: you're still vulnerable to Hyrdas, and the only good landing strip I found was the flood canals, which are intersected by lots of low bridges.  You might want to collect one of the air-borne cop bribes to at least drop down to three stars.

The only reason I'm trying to get a Crop Duster is because it's easier to push in and out of the Doherty garage than the Dodo, owing to its smaller wingspan.  I suppose I also like its retro WWI biplane look, it has good handling for stunts, and you can screw around with turning the smoke trail on and off as the Hydras try in vain to shoot you out of the sky.

Obtaining it should definitely be doable.  Any takers?

You mean the Stuntplane right ?

I'm pretty sure the Cropduster has a larger span than the Dodo and will be very hard to fit in the Doherty garage.

Speaking of aircraft and Hydra's:

Computer piloted News Chopper's recovered by undrowning isn't chased by the Hydra's ! (same as the AT-400)
Getting out/in in restricted territory and clearing/reaquiring wanted level doesn't change that.
That property can even survive being stored temporarily in the hangar, - but once the game is saved and reloaded it will return to being a normal "News Chopper"

I would suspect that it also works for air-jacked News or Police Heli's, - but I haven't had much luck trying to jack one on The Camel's Toe.
Anyone got any experience with that trick ?

zmoonchild
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#110

Posted 05 November 2007 - 04:05 PM

jheath, I found your Crop Duster challenge intriguing, so I attempted to obtain it.

I flew it out of the Badlands and used Santa Maria Beach as a landing runway.

After landing, I ran into the Safehouse and used the trick where I would remove C.J.ís White Tank Top, then simply put it back on again to remove the Wanted Level.

Hereís where it gets weird (after removing the Wanted Level): even though I was able to get it back without getting damaged, it would still smoke and eventually explode when I attempted to move it near the Safehouse itself.
The only thing I could come up with was that maybe the sand was causing the game to somehow interpret the plane as being stuck in some fashion. I tried it a few times, and each time it exploded.
I was attempting to see if it was possible to store the plane inside the Santa Maria garage, but I never even got close enough to see if it would fit, but I donít think it will.

jheath
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#111

Posted 06 November 2007 - 04:37 AM Edited by jheath, 06 November 2007 - 04:43 AM.

QUOTE (GTA Phreak @ Nov 4 2007, 18:42)
You mean the Stuntplane right ?

I'm pretty sure the Cropduster has a larger span than the Dodo and will be very hard to fit in the Doherty garage.

Speaking of aircraft and Hydra's:

Computer piloted News Chopper's recovered by undrowning isn't chased by the Hydra's ! (same as the AT-400)
...

I do mean the crop duster. smile.gif It looks (and handles) a lot like the stunt plane, and it is smaller than the Dodo. Here's a screenshot of the Dodo and Crop Duster together:

user posted image

Nice find regarding the News Chopper! If only the "do not target" property could be saved...

I haven't had success jacking the Police Choppers, but I don't even know if it is possible. Jacking one would look kind of odd, since there are no police inside the chopper to throw out. Has anyone succeeded in that before?

jheath
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#112

Posted 06 November 2007 - 05:06 AM

QUOTE (zmoonchild @ Nov 5 2007, 10:05)
... Hereís where it gets weird (after removing the Wanted Level): even though I was able to get it back without getting damaged, it would still smoke and eventually explode when I attempted to move it near the Safehouse itself.
The only thing I could come up with was that maybe the sand was causing the game to somehow interpret the plane as being stuck in some fashion. I tried it a few times, and each time it exploded.
I was attempting to see if it was possible to store the plane inside the Santa Maria garage, but I never even got close enough to see if it would fit, but I donít think it will.

Glad you like the challenge.

I think entering and exiting the safe house does something weird to vehicles in the sand around Santa Maria beach. Boats get stuck on the sand there until you enter and exit the boat controls, allowing them to slide again. It's also possible that the plane sustained critical damage from the landing.

For getting rid of the wanted level, you could try the stars around Blueberry and the Panopticon, which is where I usually shed my wanted level upon returning from restricted territory. The one in the field by the tree might even be accessible by air with a well-executed swoop, although I haven't really tried it. Another possible airborne bribe is the one over that steep hill in north east Los Santos, and maybe the one on the bridge railing by the docks. All you need is one star to get rid of the hydras.

I'm pretty sure no plane will fit into any of the Los Santos garages; I've tried with the Rustler, which was way too big, and the Rustler isn't that much larger than the smallest planes.

GTA Phreak
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#113

Posted 06 November 2007 - 03:08 PM

I stand corrected, - I somehow underestimated the size of the Dodo sigh.gif

But if you manage to get hold of the (significantly smaller) Stuntplane early, then it will fit in the El Corona garage without much trouble.

user posted image

The random damage to the Cropduster is due to the low wing, - if it touches the ground it will take damage, which can easily happen on uneven ground.

As for the pilotless helicopters, - they are in fact piloted by invisible ghost pilots.
The funny thing is that the ghost pilot doesn't drown! So if you undrown it without jacking/getting in (pushing it with a car) it will fly off on it's own again mercie_blink.gif
So if you want it for yourself, - enter it before undrowning.
That can occasionally happen with cars on dry land as well, - if you shoot the driver and he doesn't fall out.
If you move away from it, - it will start driving around with the dead driver still in the seat!

The helicopters can be jacked while in the air if CJ gets close enough standing on something.
I read somewhere that it should be easy on the pyramid, - but I can't make it work (had CJ reaching for the doorhandle once).
But it would be useful if you could jack a helicopter in LV, which isn't chased by Hydra's, to grab some horseshoes.

Btw. you need to get down to 2*'s to shake the Hydra's:

user posted image

There's another bribe on a ledge along the canal at Fallen Tree which is fairly easy to grab by air too.

In other news: I was cruising off Santa Maria beach in a BF-Injection (nothing like fresh saltwater streaming through your hair) and the BMX which is supposed to spawn on the pier somehow malfunctioned and ended up on the seabed.

user posted image

BMX bikes doesn't sink so it's not normally possible to exploit the underwater glitch with bikes.

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#114

Posted 07 November 2007 - 12:45 AM

QUOTE (GTA Phreak @ Nov 6 2007, 09:08)
I stand corrected, - I somehow underestimated the size of the Dodo  sigh.gif

But if you manage to get hold of the (significantly smaller) Stuntplane early, then it will fit in the El Corona garage without much trouble.

The dodo is surprisingly large... then again, I got used to the way it looked GTA3, when it took real skill to fly. Good times.

I in turn stand corrected on the issue of fitting a stuntplane in a Los Santos garage. Now I really want to get an EP/FP stuntplane, but I don't think any spawn on the ground that early in the game. Shooting one out of the sky seems to be the only option, but my experience with plane wrecks is that they disappear quickly when you try to push them on foot. Plus, waiting for the right plane to randomly spawn would kind of suck.

QUOTE
As for the pilotless helicopters, - they are in fact piloted by invisible ghost pilots.
The funny thing is that the ghost pilot doesn't drown! So if you undrown it without jacking/getting in (pushing it with a car) it will fly off on it's own again mercie_blink.gif 
So if you want it for yourself, - enter it before undrowning.


Is CJ's entry animation that of throwing someone out, or the same as entering a parked car? Can the invisible pilot be targetted once they've been ejected from the helicopter?

Incidentally, I have come across an instance of an NPC being immune to drowning. At the end of High-Stakes, Low-Rider, I was stomping on Cesar's bullet proof car in an attempt to steal it. Instead of getting out as the FAQ said he would, Cesar tried to run CJ over, eventually going over the railing and into the water. I swam over to investigate: the car was standing 90 degrees to the sea floor, with cesar at the wheel, oblivious to the water. He would turn the front wheels depending on where I swam next to the car, still fixated on running over CJ.

I also read somewhere (perhaps the Glenster FAQ), that the hydra pilots in Vertical Bird can be enticed into the water, where they will sink past the sea floor, go through blue hell, and re-emerge high in the sky. Perhaps this indicates a method for obtaining an early Hydra? Hope springs eternal.

QUOTE
Btw. you need to get down to 2*'s to shake the Hydra's


Good point. I think you either need to drop to two stars while flying, or drop to three stars and then exit and re-enter the aircraft to make the hydras fly off. At any rate, it looks like my "collect one star" suggestion was off.

You are for sure a much better pilot than I am. I haven't had much luck collecting the Fallen Tree bribe by plane.

crazyanurag
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#115

Posted 07 November 2007 - 07:43 PM

Great work on the discussion guys - I always have a lot of fun going through it. icon14.gif

Also, Zoom's "4-star daredevils" topic has now been merged here.

You'll Never Walk Alone

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#116

Posted 07 November 2007 - 10:23 PM

QUOTE
I in turn stand corrected on the issue of fitting a stuntplane in a Los Santos garage. Now I really want to get an EP/FP stuntplane, but I don't think any spawn on the ground that early in the game. Shooting one out of the sky seems to be the only option, but my experience with plane wrecks is that they disappear quickly when you try to push them on foot. Plus, waiting for the right plane to randomly spawn would kind of suck.


I would suggest a different approach, - I've tested most of the elements but I don't think I have the patience to pull it off in full.

1) Trigger the underwater glitch
2) Go to the area off Santa Maria beach and wait for a Stuntplane to drop from the sky moto_whistle.gif
3) Push it onto the beach
4) Put it in the El Corona garage.

A bit more details:

1) Since this is bad enough without a 3-4* wanted level, use this spot:

user posted image

The fire marks the spot, - molotovs only work if they fall on dry ground wink.gif
The area is rather high so approach it close to the bottom or the fall might hurt.
This area is unrestricted and allows easy access to Santa Maria beach. In fact the entire lot with the "69" truckstop (the S most building on the map) and the bit of grass directly N of it is unrestricted too, so you can go there by aircraft.
The road is restricted so if you want a vehicle you need to entice a vehicle to get on the grass to get it (piss off a cop in a Ranger for instance).
You can't get the cars out of truckstop without triggering 4*'s, - but do get a Hotdog if possible (CJ needs all the stamina he can get for part 2).

2) Aircraft do drop in the water from the sky, - types seen floating around (law and news excluded): Stuntplane, Rustler, Beagle, Cropduster. Obviously this step takes a lot of patience.

3) Aircraft in the water can be pushed onto the beach. I've tested it in 2 steps: An aircraft I drowned myself could be pushed along the seabed. A Stuntplane in shallow water could be pushed onto the beach (CJ swimming) and flown away.
A Rustler with wheels up could even be entered halfway up the beach and wheels could be extended before pushing it all the way (but I did that with a damage proofed Rustler which slid into the water on it's belly, so it might not work on a random one).
The Stuntplane is however very likely to drop onto it's back, - so it might be tricky to get it to turn the right side up when going from deep to shallow water.

4) Putting the Stuntplane into the garage should be practiced beforehand, - it might not be in a good state if you get this far.
I'd recommend landing on the wide area just W of El Corona and get out and beat down the fence at the end of the road.
You could land on the road but traffic starts spawning behind you after landing.
Surprisingly little of the plane needs to be inside the garage for it to be stored, - and putting it in too far makes it difficult to get back out. If the door won't close, - then test it by entering and exiting the safehouse.

Good luck to anyone trying it out lol.gif

jheath
  • jheath

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#117

Posted 08 November 2007 - 07:20 AM

Wow.

You, sir, are awesome. If that truly works the way you describe, you've hit upon a good method for obtaining a Master Save File Rustler. I wonder if it would also work for obtaining a Hydra; if you got into an unsunken helicopter on the seafloor with a four star wanted level, would the Hydras fly too low and sink?

Anyway, I'll test this stuff out when I've got more time on my hands; work and family is taking up all my time nowadays. Just wanted to say thank you for the awesome idea.

OrionSR
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#118

Posted 08 November 2007 - 07:29 PM Edited by OrionSR, 08 November 2007 - 10:48 PM.

Girlfriends to 45% Progress on a Master Save

This is just an initial report based on an old glitch from my 1st attempt to complete all the restricted missions, and was using the GF bonuses to keep my weapons after arrests and deaths. For some reason, Barbara seemed to be a little glitchy on this save and wasn't on the stat screen for a while, then she reappeared for a Jealousy Date at 43%. I've always been curious about how this might happen, and I think I finally figured it out while I was checking the scripting for the oyster bonus.

There's a bit of code that checks to see if Michelle, Katie, Barbara, and Helena are at or below 0% progress when the 50th oyster is collected. If true, then the girlfriend is reset to 45% progress.

I haven't had a chance to test this in a real game. Perhaps I'll give it a shot during the round 22 of the chain game; I'm planning a few experimental features anyway, and with the rubregg dedication in place it should be a good round for testing. However, I did test the basic concept with trainers, the savegame editor, and my usual IPL edits.

I started a new game and used SACC to lower the girlfriends' progress to 0%, and then I saved at the 24-7 Armory edited in through IPL changes. I used the savegame editor to collect all the oysters except the one at Glen Park and save at the Jefferson location. Finally I loaded this modified save and collected the last oyster. All 4 non-mission GFs had 45% progress, but I had to unpause and recheck my stats in order to give the script time to display it's messages, play the music, and update the parameters.

I think this will work for Katie, Michelle, and Barbara on master save. The girls will need their progress whittled down from 15%, which probably means a lot of failed dates. Of course, meeting the girls will require adjusting CJ's muscle and fat levels, and arriving in a sexy and relatively undamaged vehicle, but that shouldn't be too difficult since the 1st failed diner date with Katie will open the restaurants and make it much easier to fatten up for the other girls. Also, if you remove CJ's white tank in the wardrobe and replace it about 30 times, CJ's running sex appeal will eventually get maxed out at 50%. And everyone knows about the outdoor gym at Verona Beach, so that should cover everything.

jheath
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#119

Posted 12 November 2007 - 01:01 AM

^^ Nice find, Orion SR. If I ever find myself in the mood to redo the Master Save file challenge from the beginning, I'll try this.

Duster Buster Update


I took a good look at the Crop Duster, and realized that it is short enough to put into the El Corona garage sideways, like so:

user posted image

This makes the proposed challenge a lot easier, since it eliminates the need for a return trip to Four-Star territory to save the plane. Take the plane, eliminate your stars, (optionally save it), then go through the Grey Imports process to make it EP/FP. Now I've got an EP/FP Sea Sparrow, Dodo, and Crop Duster. It might be fun to pick up a stuntplane using the underwater glitch and store it in one of the other LS garages, but I'm happy enough with my list for now.

Credit should go to GTA Phreak for pointing out that the Stunt Plane fits into El Corona, which prompted me to take a second look at storing planes in that garage. Unfortunately I can't get the Dodo to fit into the garage without blowing it up. I think it might be too tall and too long to fit, but I've been proven wrong twice already, so I'll stop short of calling it impossible. Likewise for the Rustler.

OrionSR
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#120

Posted 12 November 2007 - 02:37 AM

Here's another small bonus I stumbled across. Any NRG used to start the NRG challenge in SF gets it's health set to 300% when the mission begins. Spraying in a PnS doesn't decrease the health, but parking it in a garage will reset it to 100. And to think all this time I was being so careful to push it off the spot to avoid triggering the mission. I was worried about incrementing the attempts unnecessarily. Now I know that most missions don't add additional attempts once they've been completed, but there is something odd about the NRG Challange. I forget the details; it has something to do with BMX and NRG challenges using the same thread, and they both need to be completed before the attempts stop incrementing.




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