Gmax efficiant editor?
Posted 04 June 2007 - 08:30 PM Edited by Adam.M, 05 June 2007 - 02:52 PM.
-Also were can i obtain a script for gmax to export vehicles and weapons
-Please tell me about any other good plugins/scripts for gmax editing corrasponding to GTA SA
Posted 04 June 2007 - 08:40 PM
Posted 04 June 2007 - 08:42 PM
YES! Use gMax by all means!
Posted 05 June 2007 - 04:16 AM Edited by Adam.M, 05 June 2007 - 04:20 AM.
yes i feel gmax has alot smoother and user freindly interface. All the scripts say they are for 3ds max not gmax. plus wich script is the best for gmax.
Also jp245 what tools do you use with gmax for san andreas modiling.
any good gta related tutorials for gmax/3ds max. something more on the begginer side?
Posted 05 June 2007 - 04:19 AM
About max/gmax, check out 3dbuzz.com for tutorials that should be right up your alley to break the ice with it,.
Posted 05 June 2007 - 04:33 AM
Posted 05 June 2007 - 06:09 AM Edited by Adam.M, 05 June 2007 - 03:00 PM.
Posted 05 June 2007 - 05:58 PM Edited by dertyjerzian™, 05 June 2007 - 08:17 PM.
Posted 05 June 2007 - 06:52 PM
Posted 05 June 2007 - 08:27 PM
As for scale, I find when modeling the map it is best for me to work at game-scale, which is (for me) 3.0 units per story or floor of buildings (means 5 story building is give or take 15 units high, 30 units would be 10 stories), curbs are between 0.15 and 0.12 of a unit from the street level.
As you'll find with anything that has to do with modifying something into something new, referring to the originals or other modifications will usually not steer you wrong. If you download a map that isn't packaged in an installer, you can get some view there too.
I will tell you this: You have a long way to go before you consider a serious mod. First thing you should do, and I will continue here with you after, is to watch at least the entire "first issue" of the 3ds Max videos at 3DBuzz, then report back with your experience
Posted 06 June 2007 - 12:38 AM
Posted 06 June 2007 - 06:34 PM
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