|QUOTE (rubregg @ Jun 7 2007, 07:43)|
| These are in fact the 43 horseshoes I can collect without flying. The ones you mentioned specifically were actually some of the last ones for me to discover a non-flying way to.|
I'd be interested if anyone knows a trick to get to the remaining 7 without flying. (Well, I guess the one on top of the Emerald Isle is out of reach...) I managed once to get to the one on the balcony of that huge chinese looking shopping square in NE LV but that involved one of those trucks with the ramp (Packer?), a car driven up the ramp - and if I remember correctly even a bicycle bunnyhopped onto that car, but that may have been during my efforts to get onto the roof of that casino on the Old Strip. Anyway, I will not even begin to try this on 4 wanted stars...
I sometimes use the Mountain Bike that spawns at the Creek safe house to access the horseshoe inside of the Fuel Depot. I use the mega-hop feature/glitch to hop over the back fence where there aren't any foot cops to bother me. I tried messing around with this bike and was able to collect 4 of the 7 remaining flying horseshoe.
The one on upper level of the Chinese themed mall can be collected fairly easily by mega-hopping (fire uzi after bunny-hop) up to the roof from behind the mall where the cops don't bother him. Then it's not too difficult to climb over the roof, drop down to the 2nd level, and jump back up the wall to get back to the bike. I liked this method for this horseshoe. The Mt. bike isn't far and it didn't take long to make the hop, even with a wanted level. I think it's much safer than flying.
The horseshoe on the roof behind the 4 Dragons Casino Can be collected without a mega-hop if CJ's cycle skill is high enough. There's a ramp up to the roof on the the High Roller Casino two blocks north of 4 Dragons. From there it's not too tough to bunny-hop across to the Pink Swan. The bunny-hop from the Pink Swan to 4 Dragons is difficult without almost max cycle, but can be made without a mega-hop. I couldn't quite make it with the save you left me in the current chain game, so I drove all the way around the casino and mega-hopped up to the raised section of roof along the south east face of the casino to get a little extra height. But if you are mega-hopping anyway, it's a little safer to mega-hop up the back side of the Pink Swan than to hop across from High Roller.
The horseshoe on the sign of the casino with the Hotel Suite safe house on Old Venturas Strip can also be collected by mega-hopping from the street below. This area is especially difficult since there's a handful of foot cops spawning randomly on the strip, and there are several timed-impact cop car spawns on either end of the strip. So if you hang out in the area for too long trying to get the jump right, a half dozen or more cop cars will accumulate. Still, I kept messing with the bots and tying them in knots trying to figure out where I was going, and eventally made it up to the roof to collect the horse.
The horseshoe on the billboard over the freeway can also be collected with a mega-hop, but I found it extremely difficult to get the timing right, and still never made the jump until CJ's cycle skill finally maxed out. Mega-hop up to the northeast corner of the Chinese strip mall to get the extra height required. I haven't made a serious attempt to collect it with a wanted level, but I made a stab at it each time I was on the roof anyway after collecting the mall's horseshoe.
The only other horseshoe I thought might be within reach is in the inner tower of Come-A-Lot. I was able to mega-hop up to the landing just below, but CJ's head never quite broke the plane of the top of the tower, even with max bike skill. So, that leaves three, and practically four, horseshoes that cannot be collected without an aircraft - anyone want to prove me wrong?
I found it much easier to navigate a Mountain Bike in LV than I had originally thought. I started looking for routes with simple bunny-hops over walls to throw off the cops. It's actually a fun way to run from the cops. The mountain bike has excellent forward acceleration as long as nothing is in front of it (obviously, but this is where I kept getting caught). I was messing around with the wanted level active after collecting the 3 horseshoes I was testing. I mega-hopped up back of the Starfish Casino's construction sight and eventually made it all the way around to the tent of Clown's Pocket. I suspect bailing from the cycle as soon as the required horseshoes are collected is a much better plan, but it was still fun to find an alternate route. The mountain bike doesn't have any problems making the hop over the rail of the freeway bridge back to Los Santos. And strangely enough, the stars didn't start to clear automatically. I'll need to do some more testing with the bicycles, maybe they can be added to the no-lost-wanted-level vehicles like cop cars and aircraft.
My comment about Emerald Isle vehicles and the PS2 is mostly FYI that this strategy may not generalize to other systems. I try to chose strategies in my videos that can be used by people on any system, so I haven't covered Emerald Isle - it's a good trick though, I'm glad you covered it. Anyway, try this next time you parachute into Emerald Isle: Instead of landing on the roof where all the cops spawn. Land on the large roof section of the south east corner of the build (level with the 4th floor). Then find the narrow crack with the view of the garage, and move around to find the spawn zone. You should receive less damage from cops, and can spawn a vehicle that will suit you needs.
I haven't looked into this before. It was always a big mystery how the system worked. But now that I've got a better understanding, I'd at least like to stop the bleeding a little. The rampage idea didn't appear to work. I leveled up a pistol and the spaz inside of the hanger at the navy base, but still received incrementing stars attained during the trip back through the country. I wouldn't suggest that anyone worry about this stat other than: if you want to be really cool about it, paint or change rather than use bribes, missions, and saves to clear more than one star. I was just making the problem worse by clearing everything with bribes just to keep in practice. Still, the priority is pretty low, kind of like safe house visits and mission attempts: it's pretty cool to have lows stats and all, but nothing to obsess over. Also, the wanted stars count as cleared when using the Pay'n'Spray in restricted territory, so go ahead and paint away to keep the vehicles healthy.
I just noticed this, maybe everyone already knows: It's common knowledge that it's possible to ram a train through the barrier between LS and SF if it's going fast enough (and is going in reverse?). What I didn't know was that there is no resistance to the barrier between SF and LV when SF is still restricted. This makes trains an easy way to travel to LV from SF, and it's often a lot easier to get safely back to LS from LV than it is from SF. And for completeness: if you board a passenger train while in restricted territory, it will trip skip CJ back to LS. However, it doesn't always get the travel direction correct, and getting off in Market is a lot more dangerous than Unity Station where a quick dash through the ally leads safely back to the Verdant Bluffs safehouse.
So, am I way off topic with these comment?
Edited by OrionSR, 08 June 2007 - 01:37 AM.