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The Chain Game V2 16th Round

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JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States

#1

Posted 03 June 2007 - 11:20 PM Edited by JAJ, 26 June 2007 - 10:29 AM.

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The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%.
Please read the Rules/Guidelines before you start to play.
The Rules/Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion.

We are going to start this chain game with a special save provided by pdescobar It's the same save that was used for the 10th round. He has added new vehicles & some new pickup spawns! The spawns will persist from save to save. He has also made a lot of things available in the beginning that usually aren’t available until later in the game. Additionally; “And, finally, the six clothes shops, three barber shops, and the LS tattoo parlor are accessible from the start although they won't show on the radar until the missions that normally unlock them.” –PD.

Here's pdescobar's map for the new extra vehicles & pickup items:
Orange represents extra vehicles from the previous rounds.
Yellow represents new or moved extra vehicles.
Pink represents the new pickups.

user posted image


Rules/Guidelines:
  • Call the mission that you want to do or just call a turn by posting in the topic.
  • The definition of a "mission" is "any named mission". Examples are "In the Beginning" "Learning to Fly" and "Big Smoke". If the save file name changes, then it's a "named mission".
  • Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
  • Use the posting format (see below for the format).
  • Complete ONE named mission only, save it and post a link back in the topic (use edit).
  • Use Samutz, Rapidshare, YouSendit or RogePost to upload.
  • Wait until 3 other turns have been completed before calling another mission.
  • If 6 hours pass without another gamer calling a mission, then the 3 mission rule is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
  • Time limit to complete the mission is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours and the caller has not posted, it's a forfeit and anyone else may call a mission.
  • The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3-mission' rule.
  • In the event of two gamers calling a mission the first one does the called mission.
  • Mission strategy is up to the caller - just don't use cheats/trainers.
  • Do not save after getting busted or wasted.
  • The caller may purchase/collect items (weapons, etc.), eat, dress, date, get a tattoo, workout & get a haircut for CJ.
  • The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
  • The caller doesn't have to call a mission when all they want to do for example is collect/do 25 tags, or do the Vigilante mission. In that case, just call a turn, but remember that the 3 hour time limit will still apply.

  • "Lame Missions":
    Some missions are Named Missions although they are in fact only cut scenes without any action going on. These missions *are now Free Missions* and can be combined with any other one Named Mission. --> Examples: Verdant Meadows, Fish in a Barrel
  • Stadium Events:
    All Stadium Events *are now Free Missions* and can be combined in any number with any other one Named Mission.
  • Race Tournaments:
    With the exception of the 3 races you do within the storyline (Lowrider, Badlands A/B), all races *are no longer Named Missions*.
    --> You can do up to 6 races if you don't do a Named Mission as well.
    --> You can do up to 3 races if you also do a Named Mission.
    (Thanks to rubregg for putting the 'Lame' missions rule together)

    Suggestions:
  • Do not fail a mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
  • Try to keep the safe house saves minimal.
  • Avoid known glitch situations - taxi, and basketball for example (in other words do NOT save at Madd Dogg's mansion), though you may use the Ammu-Nation glitch, and the one for "NRG-500".
  • Try to save with full armor.
  • Collect ammo when possible.
  • Save close to available missions when possible.
  • Let’s try to have the last save for 100% be ‘End of the Line”, so let’s try to get everything else done before that.
  • Have FUN!
Maps for Collectibles:
For those who would like to spray tags/collect oysters/take snapshots/gather horseshoes, you can find the program for SAMA here, it will provide relevant maps showing which ones are left.

Links to pdescobar's convert program and V2.0 scripts:
Convert
Scripts

Here is the posting format to use:
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet'
Called by: Use your handle.
Link:
Status: 'in progress' or 'completed'.
Notes: anything pertinent to the mission/strategy or extra stuff done.
Completion %: from stats section

Supplement to the rules of the Chain Game (V 1.0 and V 2.0) --- by crazyanurag & JAJ

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

(1) Abuse of the '3-mission' rule:

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 3-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

(2) Exceptions to the 'One Named Mission' rule:

•"King In Exile"
•"First Date"
•"First Base"
•"Gone Courting"
•"Made in Heaven"

The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: Missions: First Date/Local Liquor Store. The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission' rule is exempted.

•"Back to School"
•"Learning to Fly"
•"Boat School"
•"Bike School"

The above vehicular schools are comprised of 'named' tests (e.g.: "Burn and Lap", "Circle the Airstrip", "Land, Sea, and Air", "Stoppie" etc.). Callers should take note that 'named' tests are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission' rule. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not 'Driving School' and 'Flying School'.

• The 'CV' icon at Wang Auto after "Back to School" and "Yay Ka Boom Boom" are completed

This one's a little different from the first four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka Boom Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission' rule. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.

(3) Missions exempt from the 'One Named Mission' rule:

• The Chiliad Challenge
• "Verdant Meadows", as mentioned above
• "Fish in a Barrel"
• "Stadiom Events"
• Los Santos Race Tournaments
• San Fierro Race Tournaments
• Las Venturas Race Tournaments (Cars)
• Las Venturas Racing Tournaments (Aircraft)

(4) Non-storyline missions which alter the save names:

• BMX
• NRG-500
• Zero's Missions
• Cesar's Missions in San Fierro
• Heist Missions in Las Venturas

(5) Other things to keep in mind:

Dating : All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour' rule will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable.

Import/Export : All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. The Cheetah and the Huntley are probably best to stock up early.

Turf Wars/Gang Wars : These can be separately called for, and also be completed otherwise. The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier. The posting format for these would be: Mission: Gang Wars. Callers should, at all costs, avoid any sort of 'territory glitch'.

Have fun playing!



Meth's San Andreas 100% Tick Sheet™
LOS SANTOS
Beginning Missions

[x] In the Beginning (pdescobar)
[x] Big Smoke (pdescobar)
[x] Ryder (JAJ)

Sweet Missions

[x] Tagging Up Turf (ryan92)
[x] Cleaning the Hood (OrionSR)
[x] Drive-Thru (blentz)
[x] Nines and AKs (Gray_Eagle)
[x] Drive-By (OrionSR)
[x] Sweet's Girl (JAJ)
[x] Cesar Vialpando (blentz)

Cesar Missions

[x] High Stakes, Low-Rider (girishb_86)

Ryder Missions

[x] Home Invasion (OrionSR)
[x] Catalyst (blentz)
[x] Robbing Uncle Sam (blentz)
Big Smoke Missions

[x] OG Loc (girishb_86)
[x] Running Dog (Gray_Eagle)
[x] Wrong Side of the Tracks (girishb_86)
[x] Just Business (quartet1977)

The OG Loc Missions

[x] Life's a Beach (girishb_86)
[x] Madd Dogg's Rhymes (Gray_Eagle)
[x] Management Issues (Gray_Eagle)
[x] House Party (OrionSR)

The C.R.A.S.H. Missions

[x] Burning Desire (OrionSR)
[x] Gray Imports (JAJ)

Sweet Part 2 Missions

[x] Doberman (girishb_86)
[x] Los Sepulcros (OrionSR)

Los Santos Finale Missions

[x] Reuniting the Families (JAJ)
[x] Green Sabre (JAJ)

THE BADLANDS THE DESERT
[x] Badlands (girishb_86)
[x] First Date (blentz)
[x] King in Exile
[x] First Base (jetwells)
[x] Gone Courting (girishb_86)
[x] Made in Heaven (blentz)
[x] Wu Zi Mu (JAJ)
[x] Farewell, My Love (OrionSR) v

Catalina Missions

[x] Tanker Commander (blentz)
[x] Against All Odds (jetwells)
[x] Local Liquor Store (girishb_86)
[x] Small Town Bank (blentz)

The Truth Missions

[x] Body Harvest (OrionSR)
[x] Are You Going to San Fierro (ryan92)

Toreno Missions

[x] Monster (girishb_86)
[x] HighJack (JAJ)
[x] Interdiction (idiot05)
[x] Verdant Meadows (girishb_86)

Airstrip Missions

[x] Learing to Fly (JAJ)
[x] N.O.E. (OrionSR)
[x] Stowaway (quartet1977)
[x] Black Project (girishb_86)
[x] Green Goo (rubregg)

Steal Car Missions

[x] Zeroing In (blentz)
[x] Test Drive (OrionSR)
[x] Customs Fast Track (girishb_86)
[x] Puncture Wounds (Gray_Eagle)
SAN FIERRO
Garage Missions

[x] Wear Flowers In Your Hair (JAJ)
[x] Deconstruction (rubregg)
[x] 555 WE TIP - San Fierro C.R.A.S.H. (OrionSR)

Syndicate Missions

[x] Photo Opportunity (JAJ)
[x] Jizzy (blentz)
[x] T-Bone Mendez (girishb_86)
[x] Mike Toreno (OrionSR)
[x] Outrider (jetwells)
[x] Snail Trail (JAJ)
[x] Ice Cold Killa (idiot05)
[x] Pier 69 (OrionSR)
[x] Toreno's Last Fight (girishb_86)
[x] Yay Ka-Boom-Boom (Gray_Eagle)

Zero Missions

[x] Air Raid (girishb_86)
[x] Supply Lines (Gray_Eagle)
[x] New Model Army (Gray_Eagle)

Woozie Missions

[x] Mountain Cloud Boys (Gray_Eagle)
[x] Ran Fa Li (Gray_Eagle)
[x] Lure (OrionSR)
[x] Amphibious Assault (Gray_Eagle)
[x] The Da Nang Thang (girishb_86)

LAS VENTURAS RETURN TO LOS SANTOS
Casino Missions

[x] Fender Ketchup (JAJ)
[x] Explosive Situation (Gray_Eagle)
[x] You've Had Your Chips (JAJ)
[x] Don Peyote (girishb_86)
[x] Intensive Care (OriorSR)
[x] Misappropriation (Gray_Eagle)
[x] The Meat Business (rubregg)
[x] Scene: Fish in a Barrel (girishb_86)
[x] Madd Dogg (girishb_86)
[x] Freefall (JAJ)
[x] High Noon (OriorSR)
[x] Saint Mark's Bistro (blentz)

Heist Missions

[x] Architectural Espionage (quartet1977)
[x] Key to Her Heart (JAJ)
[x] Dam and Blast (OrionSR)
[x] Cop Wheels (girishb_86)
[x] Up,Up, and Away (rubregg)
[x] Breaking the Bank at Caligula's (JAJ)

Mansion Missions

[x] A Home in the Hills (OrionSR)
[x] Vertical Bird (Gray_Eagle)
[x] Home Coming (quartet1977)
[x] Cut Throat Business (JAJ)

Grove Street Missions

[x] Beat Down on B-Dup (rubregg)
[x] Grove 4 Life (OrionSR)

Riots Missions

[x] Riot (ryan92)
[x] Los Desperados (JAJ)
[x] End of the Line (OrionSR)

ODDJOBS
Vehicle Missions

[x] Vigilante - Level 12 (OrionSR)
[x] Firefighter - Level 12 (blentz)
[x] Paramedic - Level 12 (blentz)
[x] Taxi - 50 Fares (girishb_86)
[x] Pimping - Level 10 (girishb_86)
[x] Burglary (JAJ)

Trucking (RS Haul Asset)

[x] Mission 1 (blentz)
[x] Mission 2 (blentz)
[x] Mission 3 (blentz)
[x] Mission 4 (blentz)
[x] Mission 5 (OrionSR)
[x] Mission 6 (OrionSR)
[x] Mission 7 (blentz)
[x] Mission 8 (blentz)

Challenge Missions

[x] BMX Challenge (OrionSR)
[x] NRG-500 Challenge (OrionSR)

Chiliad Challenge

[x] Race 1 (OrionSR)
[x] Race 2 (OrionSR)
[x] Race 3 (OrionSR)

Gym Missions (learn fighting styles)

[x] Los Santos Gym (Gray_Eagle)
[x] San Fierro Gym (blentz)
[x] Las Venturas Gym (rubregg)

RACE TOURNAMENTS

Los Santos

[x] Little Loop (JAJ)
[x] Backroad Wanderer (OrionSR)
[x] City Circuit (JAJ)
[x] Vinewood (rubregg)
[x] Freeway (OrionSR)
[x] Into the Country (OrionSR)

San Fierro

[x] Dirtbike Danger (girishb_86)
[x] Banito County (girishb_86)
[x] Go-Go Carting (girishb_86)
[x] San Fierro Fastlane (OrionSR)
[x] San Fierro Hills (OrionSR)
[x] Country Endurance (OrionSR)

Las Venturas Airport Freight Depot Races

[x] San Fierro to Las Venturas (quartet1977)
[x] Dam Rider (quartet1977)
[x] Desert Tricks (JAJ)
[x] Las Ventuars Ringroad (quartet1977)

Las Venturas Airport Races

[x] World War Aces (rubregg)
[x] Barnstorming (rubregg)
[x] Military Service (OrionSR)
[x] Chopper Checkpoint (JAJ)
[x] Whirly Bird Waypoint (JAJ)
[x] Heli Hell (OrionSR)

Shooting Range Challenge

[x] Pistol Challenge (Gray_Eagle)
[x] SMG Challenge (Gray_Eagle)
[x] Shotgun Challenge (Gray_Eagle)
[x] AK-47 Challenge (Gray_Eagle)

Stadium Events

[x] 8-Track (OrionSR)
[x] Blood Bowl (OrionSR)
[x] Dirt Track (OrionSR)
[x] Kickstart (OrionSR)

Driving School

[x] 360 (OrionSR)
[x] 180 (OrionSR)
[x] Whip & Terminate (OrionSR)
[x] Pop & Control (OrionSR)
[x] Burn & Lap (OrionSR)
[x] Cone Coil (OrionSR)
[x] '90' (OrionSR)
[x] Wheelie Weave (OrionSR)
[x] Spin & Go (OrionSR)
[x] P.I.T. Maneuver (OrionSR)
[x] Alley Oop (OrionSR)
[x] City Slicking (OrionSR)

* Back to School mission is completed
the first time through driving school

Bike School

[x] 360 (Gray_Eagle)
[x] 180 (Gray_Eagle)
[x] Wheelie (Gray_Eagle)
[x] Jump & Stop (Gray_Eagle)
[x] Stoppie (Gray_Eagle)
[x] Jump & Stoppie (Gray_Eagle)

Boat School

[x] Basic Seamanship (Gray_Eagle)
[x] Plot a Course (Gray_Eagle)
[x] Fresh Slalom (Gray_Eagle)
[x] Flying Fish (Gray_Eagle)
[x] Land, Sea, and Air (Gray_Eagle)

Pilot School

[x] Takeoff (JAJ)
[x] Land Plane (JAJ)
[x] Circle Airstrip (JAJ)
[x] Circle Airstrip and Land (JAJ)
[x] Helicopter Takeoff (JAJ)
[x] Land Helicopter (JAJ)
[x] Destroy Targets (JAJ)
[x] Loop-the-Loop (JAJ)
[x] Barrel Roll (JAJ)
[x] Parachute onto Target (JAJ)

Courier Missions

Roboi's Food Mart Asset
[x] Los Santos Stage 1 (girishb_86)
[x] Los Santos Stage 2 (girishb_86)
[x] Los Santos Stage 3 (girishb_86)
[x] Los Santos Stage 4 (girishb_86)

Hippy Shopper Asset
[x] San Fierro Stage 1 (OrionSR)
[x] San Fierro Stage 2 (OrionSR)
[x] San Fierro Stage 3 (OrionSR)
[x] San Fierro Stage 4 (OrionSR)

Burger Shot Asset
[x] Las Venturas Stage 1 (OrionSR)
[x] Las Venturas Stage 2 (OrionSR)
[x] Las Venturas Stage 3 (OrionSR)
[x] Las Venturas Stage 4 (OrionSR)

Quarry Missions (Hunter Quarry asset)

[x] Mission 1 (quartet1977)
[x] Mission 2 (quartet1977)
[x] Mission 3 (quartet1977)
[x] Mission 4 (quartet1977)
[x] Mission 5 (quartet1977)
[x] Mission 6 (quartet1977)
[x] Mission 7 (quartet1977)

Other

[x] Exports Board - 30 cars
[x] Valet Parking (Vank Hoff Hotel asset) - level 5 (OrionSR)
[x] Frieght Train - level 2 (JAJ)


Tags (Los Santos)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
[x] 51 [x] 52 [x] 53 [x] 54 [x] 55
[x] 56 [x] 57 [x] 58 [x] 59 [x] 60
[x] 61 [x] 62 [x] 63 [x] 64 [x] 65
[x] 66 [x] 67 [x] 68 [x] 69 [x] 70
[x] 71 [x] 72 [x] 73 [x] 74 [x] 75
[x] 76 [x] 77 [x] 78 [x] 79 [x] 80
[x] 81 [x] 82 [x] 83 [x] 84 [x] 85
[x] 86 [x] 87 [x] 88 [x] 89 [x] 90
[x] 91 [x] 92 [x] 93 [x] 94 [x] 95
[x] 96 [x] 97 [x] 98 [x] 99 [x] 100
(JAJ, ryan92, OrionSR)

Photo Ops (San Fierro)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(OrionSR)


Horseshoes (Las Venturas)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(rubregg, OrionSR)

Oysters

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(OrionSR, blentz, JAJ, rubregg)

Assets Properties Needed
[x] Zero RC Shop (JAJ)
[x] Wang Auto (Gray_Eagle)
[x] Verdant Meadows Airstrip (girishb_86)
Safe House Locations
Corridinates from map that came with game.

Los Santos

[x] D5 - Mulholland (girishb_86)
[x] E4 - Santa Maria Beach (girishb_86)
[x] E4 - North of Verona Beach (girishb_86)
[x] E5 - El Corona (JAJ)
[x] E6 - Jefferson (girishb_86)
[x] E6 - Johnson House (girishb_86)
[x] E6 - Willow Field (girishb_86)

Red County

[x] D4 - Blueberry (JAJ)
[x] D4 - Dillimore (JAJ)
[x] D5 - N.E. of Mulholland (JAJ)
[x] C6 - Palomino Creek (JAJ)

Bone County / Tierra Robada

[x] B3 - Fort Carson (Gray_Eagle)
[x] B1 - El Quebrados (Gray_Eagle)
[x] B3 - Left of Kincaid Bridge (Gray_Eagle)
San Fierro

[x] C1 - Palisades (JAJ)
[x] C1 - China Town (JAJ)
[x] C1 - Financial (JAJ)
[x] C1 - Queens (JAJ)
[x] C1 - Garcia (JAJ)
[x] C1 - Doherty (JAJ)
[x] D1 - Hashbury (JAJ)
[x] E2 - Whetstone (JAJ)
[x] F2 - Angle Pine (JAJ)

Las Venturas

[x] A4 - White Wood Estates (JAJ)
[x] A5 - North of Pilson Intersection (JAJ)
[x] A6 - Old Venturas Strip (JAJ)
[x] A6 - Creek (JAJ)
[x] B5 - North of Airport (JAJ)
[x] B5 - Pirates In Mens Pants (JAJ)
[x] B6 - Ring Master (JAJ)
[x] B6 - Camel's Toe (JAJ)
[x] B6 - Come-A-Lot (JAJ)
[x] C6 - Rockshore (JAJ)

Exported Cars
List 1List 2List 3
[x]Patriot (girishb_86)
[x]Sanchez (girishb_86)
[x]Stretch (girishb_86)
[x]Feltzer (girishb_86)
[x]Remington (girishb_86)
[x]Buffalo (girishb_86)
[x]Sentinel (girishb_86)
[x]Infernus (girishb_86)
[x]Camper (girishb_86)
[x]Admiral (girishb_86)
[x]Slamvan (OrionSR)
[x]Blista Compact (OrionSR)
[x]Stafford (Gray_Eagle)
[x]Sabre (Gray_Eagle)
[x]FCR 900 (Gray_Eagle)
[x]Cheetah (OrionSR)
[x]Rancher (OrionSR)
[x]Stallion (Gray_Eagle)
[x]Tanker (OrionSR)
[x]Comet (OrionSR)
[x]Blade (OrionSR)
[x]Freeway (OrionSR)
[x]Mesa (OrionSR)
[x]ZR 350 (OrionSR)
[x]Euros (OrionSR)
[x]Banshee (OrionSR)
[x]Super GT (OrionSR)
[x]Journey (OrionSR)
[x]Huntley (OrionSR)
[x]BF Injection (OrionSR)
I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex, & wolf68k for helping put this together.
Also thanks to:
meth. for the 100% checklist
pdescobar, Mike_Toreno & CCPD for the banner artwork (which I'll be changing periodically)
Samutz for the [SnP] Uploader/Downloader
A special thanks to pdescobar for the V2 conversion program & the starting save.
I got the idea for the Chain Game from Orion_SR 08/05.


Mission: Big Smoke
Played by: pdescobar
Link: http://gtasnp.com/2948
Status: completed
Notes:
Completion %: 0.54%

JAJ
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#2

Posted 03 June 2007 - 11:32 PM Edited by JAJ, 03 June 2007 - 11:42 PM.

Mission: Ryder
Called by: JAJ
Link: <GTASnP>
Link: <UnBase>
Status: completed
Notes:
respect gained mission reward
Did Burglary - CJ's got infinite sprint +$41000 (+ or -)
bought the El Corona safe house
sprayed 10 tags
stored two Cop Bikes in each garage, maybe for backups during Vigilante
Hitman for Derert eagle
collected about 3400 SMG/Machine pistol ammo
bought some stuff at Binco
Completion %: 1.60%

Ryan
  • Ryan

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#3

Posted 04 June 2007 - 12:16 AM Edited by ryan92, 04 June 2007 - 12:49 AM.

Wow that was fast JAJ. I'll take a turn.

Mission: Tagging Up the Turf
Called By: ryan92
Link: Chain game
Status: Complete
Completion: 2.14%
Notes: Nothing

@Everyone: Rate this topic as "Good". Click "Good" down bottem by rate this topic. DO IT. NOW. If you dont then stop playing the chain game. Haha no dont stop playing just rate the topic as good. biggrin.gif biggrin.gif

OrionSR
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#4

Posted 04 June 2007 - 12:39 AM Edited by OrionSR, 04 June 2007 - 05:17 AM.

I'll take a turn.

Mission: Cleaning the Hood
Called By: OrionSR
Link: <GTASnP>
Status: Complete
Notes:

Vigilante level 12 - Armor to 150
SMG Skill to Hitman
Bike Skill to 10%

Completion: 3.21%

Dang it. I thought someone was waiting or I would have kept playing.

blentz
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#5

Posted 04 June 2007 - 03:33 AM Edited by blentz, 04 June 2007 - 08:42 PM.

I'll take a turn...

**forfeit**
I was wasted by the explosion of a neighboring car during the actual mission. I've uploaded it anyway after completing it a second time. All that work, down the tubes (I swam a lot and did the ambulance mission beforehand)! suicidal.gif

Mission: Drive-Thru
Called by: blentz
Link: N/A
Status: Complete
Notes:
Stamina ~40%
Lung Capacity 100%
Muscles ~15%
Ambulance Mission Level 12 Completed, max health increase
17 Oysters collected around (literally) LS
Completion: 4.28%

**forfeit**

suicidal.gif suicidal.gif suicidal.gif suicidal.gif suicidal.gif suicidal.gif suicidal.gif suicidal.gif

Girish
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#6

Posted 04 June 2007 - 02:31 PM Edited by girishb_86, 04 June 2007 - 06:06 PM.

I'll have a go..............

Mission: NINES AND AK'S
Called By: girishb_86
Link: **Click Here**
Status: Complete
Notes: Roboi's Food Mart Asset Acquired.
Pimping Missions completed.
All remaining tags sprayed.
Made some cash as usual.
Cycling Skill upgraded.
Bike Skill+
Stamina+
Muscle+


Competion: 9.09%

JAJ
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#7

Posted 04 June 2007 - 04:48 PM Edited by JAJ, 04 June 2007 - 05:47 PM.

It's been more than 6 hours since the last turn was completed. The 3-mission wait rule has been reset and anyone may now call a turn.
(between OrionSR & girishb_86's turns)

QUOTE (girishb_86 Jun 4 2007 @ 10:31)
I'll need some grace time to spray all tags.
grace period granted. smile.gif try to keep it between :30 & 1:00. I guess you'll have to take up some of rubregg's slack..... biggrin.gif

Girish
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#8

Posted 04 June 2007 - 06:10 PM

QUOTE (JAJ @ Jun 4 2007, 22:18)
QUOTE (girishb_86 Jun 4 2007 @ 10:31)
I'll need some grace time to spray all tags.
grace period granted. smile.gif try to keep it between :30 & 1:00. I guess you'll have to take up some of rubregg's slack..... biggrin.gif

I'm trying my best to make up for rubregg's absence.... tounge.gif

OrionSR
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#9

Posted 04 June 2007 - 06:35 PM

I think girishb_86 must have used blentz' Forfeited turn where he was wasted during the mission. I felt is was important to continue with a wasted blemish last game as a show of support for Raged after all of the Trainer suspicion, but I've been looking forward to starting again with a clean record.

quartet1977
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#10

Posted 04 June 2007 - 06:39 PM Edited by quartet1977, 04 June 2007 - 07:08 PM.

As OrionSR points out, there is a hospital visit in the stats, so we are going to go back to the last save game before that occurred.

Whoever calls the next turn, please use this save: link.

in the future, if folks have to forfeit a turn for any reason, please don't post the save. it only confuses things.

@girishb_86: sorry for all the time you put into your turn. feel free to call a turn right away if you want.

@everyone: feel free to save your game after each significant achievement (ie, completing paramedic, pimping, etc.). a few extra saves on a turn is better than running the risk of dying and losing all progress.

Raged
  • Raged

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#11

Posted 04 June 2007 - 08:05 PM Edited by Raged, 04 June 2007 - 08:26 PM.

I forfeit... Got to go =/

blentz
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#12

Posted 04 June 2007 - 08:33 PM Edited by blentz, 04 June 2007 - 08:36 PM.

QUOTE (quartet1977 @ Jun 4 2007, 14:39)
in the future, if folks have to forfeit a turn for any reason, please don't post the save. it only confuses things.

Yeah, I wasn't sure... I didn't want people to think I was screwing around for 2:30 last night not playing after calling a turn. It was an effort to show that I exerted effort, but I seen it's really screwed things up now.

Apologies to all

suicidal.gif

QUOTE (quartet1977 @ Jun 4 2007, 14:39)

@everyone: feel free to save your game after each significant achievement (ie, completing paramedic, pimping, etc.). a few extra saves on a turn is better than running the risk of dying and losing all progress.

I thought the rules said to keep the saves to a minimum, which I took to mean that I shouldn't save until my turn was over (one save per turn)... otherwise it wouldn't have been a big deal. meh

Again, apologies to all

anuj_cop.gif

JAJ
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#13

Posted 04 June 2007 - 09:01 PM

@quartet1977: Thanks for taking care of that for me! Perfect!
@girishb_86: sorry about that, it was a good turn too!
@blentz: That's ok, things happen, I thought of posting a warning about the saves but I was at work & something that I had to handle right away came up ... then it was too late...
I think the # of saves point is covered by "Mission strategy is up to the caller - just don't use cheats/trainers." If it's your way to save after doing a mission or side mission, that's ok. I've taken the philosophy of saving when I've done something that I don't want to lose but I still try to keep them to a minimum. For example; I used to save to pass the time to get to a mission that has a restricted starting time or to get to a time when the girlfriend is home but I won't do that any more.

JAJ
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#14

Posted 04 June 2007 - 10:03 PM Edited by JAJ, 04 June 2007 - 10:08 PM.

taking a turn...
I was waiting for someone else to take one smile.gif
OrionSR, please go ahead smile.gif

OrionSR
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#15

Posted 04 June 2007 - 10:03 PM Edited by OrionSR, 05 June 2007 - 01:09 AM.

Well? If no one else wants a turn, then I guess I'll take one.

Dang it. Lost my chance. Too bad, I've already got the Tags.

Okay then, I was waiting so I didn't go twice. But now that's I've got something...

Mission: NRG-500
Called By: OrionSR
Link: <GTASnP>
Status: Complete
Notes:

Collected the rest of the tags - weapons spawn in the Johnson House
Collected all Snapshot - weapons spawn at the SF Garage (+$100,000 while you can still tell the difference)
Collect a few Oysters (4) and did a few jumps
Didn't intend to do the NRG Challenge, but I needed the bike in a hurry.

Competion: 4.81%

BTW, I discovered a new trick, but I'm not sure where to post it so it will be noticed. I've alway been frustrated by not being able to cross the bay with a boat or aircraft without earning a wanted level. The bottle neck between the SF and LV restricted zone is near the ship used in Amphibious Assault - the eastern-most ship. Northeast of the ship is a LV restricted area, and southwest is a SF zone. In order to cross the bay with an aircraft, snake over the ship from south to north if heading east to west, or vice versa. To cross the bay using a boat, round the stern of the ship.

blentz
  • blentz

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#16

Posted 05 June 2007 - 12:22 AM Edited by blentz, 05 June 2007 - 02:10 AM.

I'll take a turn...

Mission: Drive-Thru
Called by: blentz
Link: http://gtasnp.com/2964
Status: Complete
Notes:
I didn't die like a moron this time
Stamina ~20%
Lung Capacity 50%
Muscles ~15%
Ambulance Mission Level 12 Completed, max health increase
17 More oysters collected around (literally) LS, think it's 22 total
Completion: 5.88%

Gray_Eagle
  • Gray_Eagle

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#17

Posted 05 June 2007 - 04:23 AM Edited by Gray_Eagle, 05 June 2007 - 05:30 AM.

ill take one


Mission: nines and ak's
Called By: Gray_Eagle
Link:here
Status: Complete
Notes:

bought some stuff @ Binco
boosted muscle @ Ganton Gym
Learned new moves @ Ganton Gym


Completion %: 6.95%

Girish
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#18

Posted 05 June 2007 - 04:43 AM Edited by girishb_86, 05 June 2007 - 07:11 AM.

QUOTE (quartet1977 @ Jun 5 2007, 00:09)
@girishb_86: sorry for all the time you put into your turn. feel free to call a turn right away if you want.

Aargh...... mad.gif
I didn't even bother to read blentz's post and notice the hospital visit in the stats. What a waste of a good turn!!! sad.gif

I'll have a go now.

Mission: OG LOC
Called By: girishb_86
Link: **Click Here**
Status: Complete
Notes: Roboi's Food Mart Asset Acquired.
All remaining LS Safehouses purchased.
Made some cash.
Bike Skill+
Cycling Skill upgraded.
Stamina+

Completion: 10.70%

rubregg
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#19

Posted 05 June 2007 - 10:06 AM Edited by rubregg, 05 June 2007 - 11:49 AM.

QUOTE (JAJ @ Jun 4 2007, 23:01)
I think the # of saves point is covered by "Mission strategy is up to the caller - just don't use cheats/trainers." If it's your way to save after doing a mission or side mission, that's ok. I've taken the philosophy of saving when I've done something that I don't want to lose but I still try to keep them to a minimum.

That's how I read the rules as well. I do *not* think we should run a strict one-save-per-turn rule. Just try to keep them low and don't save after every little thingy, or only to pass the time.

@OrionSR - that sounds like a nice trick, I have to try it out on some point. Actually I thought the complete Bay gives you wanted stars as soon as you're in any vehicle...

Taking a turn now...

Mission: 43 Horseshoes...
Called by: rubregg
Link: here
Status: Complete
Completion: still 10.70%
Notes: ...and a couple of LV oysters; got to leave now, so no proper mission

JAJ
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#20

Posted 05 June 2007 - 10:45 AM

Checklist updated to here.
(rubregg's turn not recorded)

OrionSR
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#21

Posted 05 June 2007 - 04:20 PM Edited by OrionSR, 05 June 2007 - 08:29 PM.

I'll take a turn.

Mission: Drive-by
Called by: OrionSR
Link: <unbase>
Link: <GTASnP>
Status: Complete
Notes:

Kickstart complete - Dune spawns and was collected
Bloodbowl complete - Banger spawns, but I keep dunking it
Remaining 7 Horseshoes collected - Weapons spawn at Casino
Oysters now at 40 out of 50
A few unique jumps

Completion: 12.83%

SnP seems to be having difficulties at the moment.

The parachute glitch bit me again. Has anyone made any progress on reducing the likelihood of a parachute malfunction where the parachute opens, but CJ has no control of the parachute, and he gets instantly wasted on impact? There's a similar and more rare glitch where the parachute seems to open, but no chute appears above CJ. A word of warning: don't depend on a parachute to save CJ's life. I find it safer to only equip one when needed. If a parachute is in inventory, a long fall off a bike can cause CJ to go into free fall mode and he will instantly die on impact. Without a parachute, and if paramedic is completed, CJ can survive a fall from any height if he doesn't smash into anything before impact. I recommend only using a parachute right after saving, and not in the middle of a long collection. If you must use a parachute and it's been a while since you've saved, then bail out over water.

The Unrestricted Bay

The channel between LV and the Badlands, and most of the Bay between San Fierro and the Desert is unrestricted. In the bay, the desert side tends to be safer than SF with the exception of an area northeast of the Amphibious Assault ship which made crossing the entire bay difficult. But now I know that I can cross safely right behind the stern of the ship. Much of Bayside marina near the boat school is never restricted; including the helipad, Skimmer, Squallo, bribe, and bamspeedy1298 reports the silver weapon can be collected if you are careful.

The armor on the beach is restricted; which means the Land, Sea, Air lesson triggers a 4 star wanted level until the lesson is completed for bronze or better. The interesting thing about the restricted lesson is that the Hydra chases the Vortex, and missiles seem to track through water. If the Vortex takes a hit right at the start, then restart the lesson, but it's pretty tough to get hit twice unless you really work at it.

The oysters around the marina are never restricted, but I used to have to travel all the way around the map to get there. Since swimming never triggers a wanted level unless CJ jumps out of the water, touches bottom, or enters the naval base, it is possible to collect the oysters on the SF side of the bay, and around the perimeter of the map without earning a wanted level by swimming from a boat parked in safe zone.

There are other sections of the desert, and a slim boarder near Flint Intersection and Fallen Tree, that aren't restricted, but I don't often find them useful since there aren't good vehicle spawns. However, there is a large chunk of land in the desert with an intersection, just north of pier 69, that isn't restricted. I suppose if someone could think of a good reason to arrive there by air or sea, then it wouldn't be difficult to nab a good vehicle from the road.

OrionSR
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#22

Posted 05 June 2007 - 09:00 PM Edited by OrionSR, 06 June 2007 - 07:10 AM.

QUOTE (rubregg @ Jun 5 2007, 03:06)
Mission: 43 Horseshoes...

I wanted to quote your post to figure out how you get the bright green text.

Of the Horseshoes that you collected, which ones required collection using an aircraft, parachute, or jetpack? To be specific, can you collect the horseshoes on the roof of the Circus Casino, the roof of the building east of the gym in the shadow of Emerald Isle, and that motel just a little further south with the armor I can't figure out how to collect from the ground? BTW, I recently discovered I can stunt a bike up the back of the Sphinx and ride around to collect the horseshoe on the raised rail. Now I've only got 1 that is easiest to collect with a parachute - the billboard over the freeway.

Edit: I figured it out. I just had to take a fresh look without the wanted level.

Speaking of Emerald Isle (the multi-story parking garage in north LV with all the annoying unique jumps), I noticed that you like to collect vehicles there. This trick doesn't work on PS2 (version 1, at least) since vehicles don't spawn in the garage. Down on the 4th floor, just before the ramp up to the next level, is a small ledge bordering a wall. If CJ hops over the rail and out of the garage, or drops down from the unique jump above (if you don't want the current vehicle to instantly vanish), and stands with a view of the garage, it it possible to spin in circles and force the game to continually spawn a new set of vehicles as CJ moves in and out of the zone. This area is relatively safe, except occasionally a small batch of cops will rain from the sky.

JAJ
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#23

Posted 05 June 2007 - 09:45 PM Edited by JAJ, 06 June 2007 - 12:37 AM.

taking a turn...
Mission: Sweet's Girl
Called by: JAJ
Link: <savegame>
Status: completed
Notes:
  • respect gained mission reward
  • Hitman for AK-47, M4 & Machine Pistol
  • collected the 3 oysters left in LS
Completion %: 13.47%

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#24

Posted 06 June 2007 - 02:45 AM Edited by Gray_Eagle, 06 June 2007 - 03:13 AM.

I'll have another

Mission: running dog
Called By: Gray_Eagle
Link: here
Status: Complete
Notes:

Pistol - Gangster level reached


Completion %: 14.00%

blentz
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#25

Posted 06 June 2007 - 03:17 AM Edited by blentz, 06 June 2007 - 05:41 AM.

I'll take a turn...

Mission: Cesar Vialpando
Called by: blentz
Link: http://gtasnp.com/2979
Status: Complete
Notes: Firefighter Level 12, muscle+
Completion: 14.97%

sorry for the delay, tried to do pimping, too, but the Johns kept leaping directly into my vehicle's path! lol.gif Didn't save any failures.

Girish
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#26

Posted 06 June 2007 - 06:07 AM Edited by girishb_86, 06 June 2007 - 08:25 AM.

I'll have a go.........

Mission: WRONG SIDE OF THE TRACKS
Called By: girishb_86
Link: **Click Here**
Status: Complete
Notes: Pimping Missions completed.
Taxi Missions completed - Took all fares in one go. Whew! That was heavy work.
Bike Skill+
Driving Skill+
Made even more cash.


Completion: 16.58%

quartet1977
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#27

Posted 06 June 2007 - 02:36 PM Edited by quartet1977, 06 June 2007 - 03:12 PM.

Mission: Just Business
Called by: quartet1977
Link: chain game
Status: Complete
Notes: none

Completion: 17.11%

@Gray_Eagle: sorry tounge.gif

Gray_Eagle
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#28

Posted 06 June 2007 - 02:37 PM Edited by Gray_Eagle, 06 June 2007 - 02:52 PM.

It's been more than 6 hours since the last turn was completed. The 3-mission wait rule has been reset and anyone may now call a turn.

(( Between girshb_86 and quartet1977's turns ) i was originally going to post this and take a turn, but quartet beat me ny a minute.......)

Gray_Eagle
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#29

Posted 06 June 2007 - 03:21 PM Edited by Gray_Eagle, 06 June 2007 - 04:10 PM.

ill take one now then

@quartet1977: nah don't worry about it smile.gif turn.gif

Mission: high stakes, low rider
Called By: Gray_Eagle
Link: http://gtasnp.com/2985
Status: Completed
Notes:

Sorry i took so long, i had to re-install the games because as soon as i left the safe house the game would crash. I happened on other saves besides the chain game save so don't worry anybody

Completion %: 17.54%

OrionSR
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#30

Posted 06 June 2007 - 04:21 PM Edited by OrionSR, 06 June 2007 - 07:21 PM.

I'll take the next turn.

Mission: Home Invasion
Called by: OrionSR
Link: http: <GTASnP>
Status: Complete
Notes:

Collected the remaining Oysters
Sawn-Off and Pump Action to Hitman (respect+)
A few more jumps
Bike Skill Now Max

Completion: 18.72%




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