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GTA [REQUIEM]VC TC

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Undead
  • Undead

    Space Monkey

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#1

Posted 28 May 2007 - 03:29 PM Edited by Undead, 13 November 2009 - 05:46 AM.

Undead/SpaceMonkey Proudly Presents: REQUIEM

Features:
-Entire New Map
-Lots of New Models (zombies,cars,weapons,others)
-Entire New Animations(from scratch)
-New Weapons (models & animation)
-Entire Storyline/Missions
-New Zombie Sistem (different from Long Night's one)
-New Particle Effects+new .cfg for each particle ingame
-New Font & Menus
-New Loading screen
-New Gameplay features such as doorlocks for cars,pickup/throwable objects,etc.


Requiem at Moddb :
http://www.moddb.com/mods/requiem/

Player's Alternate suit OLD
Fonts & Menu
In-game Mission
Mod Ambient
Crowbar weapon model
In game screenshot OLD
Texture Samples OLD
Swat w/gasmask OLD
Zombie OLD
Injured Allies Carrying
New Player Model OLD
Updated Player model OLD
Updated Zombie
Updated InGame Screenshot
New Loading screen

outdated trailer:
  • 26722 likes this

simkas
  • simkas

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#2

Posted 28 May 2007 - 03:52 PM

The new textures are great, especially the fire and explosion sprites.
But you should get the zombies some new animations and make sure they wouldn't run around everywhere.

coin-god
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#3

Posted 29 May 2007 - 10:44 PM

QUOTE (simkas @ May 28 2007, 15:52)
The new textures are great, especially the fire and explosion sprites.
But you should get the zombies some new animations and make sure they wouldn't run around everywhere.

jejjeje i know that guy, he is a frien of mine, and he made new anims.
he is doing it alone so he may take long to finish it.

jejjjeeejejej very good undead(gaby)!! biggrin.gif biggrin.gif

FelleAndersson
  • FelleAndersson

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#4

Posted 29 May 2007 - 11:08 PM

The new textures look great, not really sure about the fire though... Anyways, the mod looks great! And keep up, also make sure it doesn't become a Long Night rip-off wink.gif

FelleAndersson

Serafim
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#5

Posted 30 May 2007 - 12:02 AM

WOW man, this mod looks great! I just hope it won't hurt my eyes while playing tounge.gif . In Long Night I forced my eyes too much because I'm used to see the screen in the middle, where the black fog is, tending me to force my eyes to see nothing. But wow, some places I can't even identify wow.gif

xgustavox
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#6

Posted 30 May 2007 - 03:32 AM

Really god man!!!!

GamerShotgun
  • GamerShotgun

    The main protagonist.

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#7

Posted 31 May 2007 - 06:41 PM

Well, this is the best zombie mod far i've seen for Vice City (trailer ownz). Maybe i could help with some "missions", if u need. I have some ideas, what could really fit in the mod. I hope u'll finish this...

Y_Less
  • Y_Less

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#8

Posted 31 May 2007 - 08:59 PM

TC means TOTAL CONVERSION, this still uses the same map, the same vehicles, a lot of the same peds from what I could tell, thus does not qualify as a TC.

Serafim
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#9

Posted 31 May 2007 - 11:37 PM

QUOTE (Y_Less @ May 31 2007, 17:59)
TC means TOTAL CONVERSION, this still uses the same map, the same vehicles, a lot of the same peds from what I could tell, thus does not qualify as a TC.

Yeah, I agree with both of you. It doesn't convert everything, but changes completely the game theme. (gta related)

coin-god
  • coin-god

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#10

Posted 04 June 2007 - 02:15 AM Edited by goin-god, 05 June 2007 - 12:09 AM.

biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif

Undead
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#11

Posted 04 June 2007 - 11:08 PM Edited by Undead, 17 February 2009 - 05:29 PM.

edited notify.gif

GamerShotgun
  • GamerShotgun

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#12

Posted 24 June 2007 - 12:25 AM

Sorry for bumping this, but letting this mod die would be a big mistake, any updates on it?

Undead
  • Undead

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#13

Posted 25 June 2007 - 03:00 PM

tounge.gif i give up to other projects to work only in this MOD so is not over tounge.gif New trailer coming in a few Dayss biggrin.gif
also remember ...we are only 2 guys working on this confused.gif
My modeler and I...(scripts..missions..and txds..)


(sorry for my englishh sleepy.gif )

zooloo75
  • zooloo75

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#14

Posted 25 June 2007 - 05:15 PM

PLZ never give up on this mod!
I have a feeling it will be better than the long night mod...the trailer already looks better...just add the blk fog like in night mod...adds more scaryness, especially when the lightning strikes you can see everything.

GamerShotgun
  • GamerShotgun

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#15

Posted 25 June 2007 - 08:09 PM

Well u should try and create a topic at the recruits and requests forum.. It's worth a try..

Undead
  • Undead

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#16

Posted 26 June 2007 - 04:55 PM Edited by Undead, 05 July 2008 - 08:43 AM.

EDITED

Serafim
  • Serafim

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#17

Posted 26 June 2007 - 09:47 PM

The zombies are great. They're not THAT ugly and they're realistic. I loved the radar too biggrin.gif

GamerShotgun
  • GamerShotgun

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#18

Posted 27 June 2007 - 01:36 AM

Looks nice! BTW, whats with the new animations?

have u activated the trails option? since it looks like it is on tounge.gif

Undead
  • Undead

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#19

Posted 27 June 2007 - 03:03 AM

biggrin.gif watch the second trailer ... smile.gif is some kind of gameplay but..





i dont have trails on.
that is just the rain particles.. and bad quality of the jpg notify.gif

suicidal.gif

Undead
  • Undead

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#20

Posted 01 July 2007 - 10:30 AM Edited by Undead, 17 February 2009 - 05:31 PM.

EDITED
Back to Work! biggrin.gif

Hollaz
  • Hollaz

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#21

Posted 01 July 2007 - 10:34 AM

It may been posted before, or that you are already working on it.
But i post it anyway!
The Weapon icons says, YAY! Miami fun!
Your TC Says: Die, Scary, Die.

So change the weapon icons...

Undead
  • Undead

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#22

Posted 01 July 2007 - 08:26 PM

smile.gif already working on weapon icons smile.gif
Updates Later smile.gif

Undead
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#23

Posted 03 July 2007 - 03:09 AM

New Player Animations smile.gif

user posted image
user posted image
user posted image
user posted image
user posted image

confused.gif Weapons icons already has been changed wink.gif

smile.gif Updates later

JOSA
  • JOSA

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#24

Posted 03 July 2007 - 10:43 AM

This is better than the Long Night Mod muppetmaster_karma.gif

you would create zombies to Walk slow not run tounge2.gif
when they run but its annoying if they "can" throw you out from car

make them slow pls happy.gif

(sorry for my bad English :S)

Hollaz
  • Hollaz

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#25

Posted 03 July 2007 - 10:48 AM

Now it's good looking!
But how the hell do you edit player animations?

Gouveia
  • Gouveia

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#26

Posted 03 July 2007 - 02:41 PM

I don't know if someone already told you this, but you could make them run like those old ladies, and when they attack someone that's down, they could use the paramedic animation

Undead
  • Undead

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#27

Posted 07 July 2007 - 11:00 PM Edited by Undead, 17 November 2009 - 07:00 AM.

edited.

coin-god
  • coin-god

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#28

Posted 08 July 2007 - 08:09 PM

QUOTE (Hollaz @ Jul 3 2007, 10:48)
Now it's good looking!
But how the hell do you edit player animations?

With 3DS MAX and the KAM's script

very usefull.

raresh_r
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#29

Posted 08 July 2007 - 09:19 PM

this mod is so cool, i like zombies games, are you trying to make the game like in the film 28 Weeks Later ?

FelleAndersson
  • FelleAndersson

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#30

Posted 08 July 2007 - 09:50 PM

FYI, it's 28 days later tounge2.gif And I don't think he should, the movie's great, no question, but don't think it's a good movie to base a game/mod on...

Anyways, keep up! Mod's looking great!

FelleAndersson

rahkstar2.gif




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