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[WIP | SA | Thread] Air traffic mod

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[MenaceMovies]
  • [MenaceMovies]

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#31

Posted 17 March 2008 - 07:55 PM

I tested this mod and was very pleased but I noticed some type of wrongness in the mod. Well, I followed an airplane to the LS airport. The airplane touched down nicely and stopped but then when it was about to take off again it just drove straight and hit into a wall. But nevermind that, this mod was amusing. I spawned a Hydra with 'JUMPJET' and followed the Airplanes as if the Government had ordered me to gun them down happy.gif

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ZAZ
  • ZAZ

    Kernlochbohrer

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#32

Posted 17 March 2008 - 09:46 PM

QUOTE (SteaVor @ Jul 9 2007, 19:24)
You should've posted a new reply instead of editing the old post. This would've bumped up your topic and would have notified the regulars of your update.
Editing a post (adding relevant information) after such a long time is not useful for you or your audience because there's absolutely no visual change that would indicate that there are new infos inside the thread. And double-posting is definitely allowed in such cases since there's no other possibility to make others take note of the updated content.

Yeh, right. I never saw this topic but i found this script one year ago at gtainside (gamigo)
The problem of the script is that the planes starts all time and if the trip ends the next plane starts.
Its nearly impossible to find it.
Its bettter to let the plane start if the player is in range of the starting place.
I changed that, but its still not perfect because it needs to know the time for each trip to set the correct time check.
CODE

:PLANEZ0
thread 'PLANEZ'

:PLANEINIT_298
wait 0
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @PLANEINIT_298
00D6: if  0
0038:   $ONMISSION ==  0  // integer values
004D: jump_if_false @PLANEINIT_298

:PLANEINIT_299
4@ = 1473.33 // integer values
5@ = -2600.0 // integer values            
6@ = 13.5895
7@ = 270
8@ = 41
10@ = 100000
12@ = 1994.5245
13@ = -2487.4561
14@ = 13.0822
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point 4@ 5@ 6@ radius  150.5  150.5  50.5
004D: jump_if_false @PLANEINIT_320
jump @PLANEZ1

:PLANEINIT_320    
4@ = 1577.298 // integer values
5@ = -2493.749 // integer values
6@ = 13.5895
7@ = 270
8@ = 42
10@ = 120000
12@ = 1994.5245
13@ = -2487.4561
14@ = 13.0822
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point 4@ 5@ 6@ radius  150.5  150.5  50.5
004D: jump_if_false @PLANEINIT_341
jump @PLANEZ1

:PLANEINIT_341
4@ = 1577.298 // integer values
5@ = -2493.749 // integer values
6@ = 13.5895
7@ = 270
8@ = 46
10@ = 80000
12@ = 1994.5245
13@ = -2487.4561
14@ = 13.0822
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point 4@ 5@ 6@ radius  150.5  150.5  50.5
004D: jump_if_false @PLANEINIT_363
jump @PLANEZ1

:PLANEINIT_363              
4@ = 1479.46 // integer values
5@ = 1641.41 // integer values            
6@ = 10.4851
7@ = 180
8@ = 43
10@ = 50000
12@ = 1479.9421
13@ = 1697.2932
14@ = 10.3581
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point 4@ 5@ 6@ radius  150.5  150.5  50.5
004D: jump_if_false @PLANEINIT_385
jump @PLANEZ1

:PLANEINIT_385
4@ = 1479.46 // integer values
5@ = 1641.41 // integer values            
6@ = 10.4851
7@ = 180
8@ = 48
10@ = 90000
12@ = 1479.9421
13@ = 1697.2932
14@ = 10.3581
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point 4@ 5@ 6@ radius  150.5  150.5  50.5
004D: jump_if_false @PLANEINIT_407
jump @PLANEZ1

:PLANEINIT_407
4@ = -1586.67 // integer values
5@ = -93.33 // integer values            
6@ = 44.0
7@ = 314
8@ = 44
10@ = 120000
12@ = -1541.494
13@ = -47.5275
14@ = 13.6904
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point 4@ 5@ 6@ radius  150.5  150.5  50.5
004D: jump_if_false @PLANEINIT_429
jump @PLANEZ1

:PLANEINIT_429
4@ = -1626.0 // integer values
5@ = -137.3 // integer values
6@ = 13.0
7@ = 314
8@ = 49
10@ = 70000
12@ = -1541.494
13@ = -47.5275
14@ = 13.6904
00D6: if  0
00FE:   actor $PLAYER_ACTOR  0 ()near_point 4@ 5@ 6@ radius  150.5  150.5  50.5
004D: jump_if_false @PLANEINIT_298

:PLANEZ1
wait 0
Model.Load(#AT400)
Model.Load(#WMYPLT)
038B: load_requested_models

:PLANEZ1_38
wait 0
if and
 Model.Available(#AT400)
 Model.Available(#WMYPLT)
else_jump @PLANEZ1_38
0395: clear_area 1 at 4@ 5@ 6@ range 40.0
0@ = Car.Create(#AT400, 4@, 5@, 6@)
Car.Angle(0@) = 7@
0209: 1@ = random_int 0 3
06ED: set_car 0@ paintjob 1@
0129: 11@ = create_actor_pedtype 4 model #WMYPLT in_car 0@ driverseat
01C8: 12@ = create_actor 4 #WMYPLT in_car 0@ passenger_seat 0
Model.Destroy(#WMYPLT)
Model.Destroy(#AT400)

07C0: load_path 8@

:PLANEZ1_139
wait 0
if
07C1:   path 8@ available
else_jump @PLANEZ1_139
if
 not Car.Wrecked(0@)
else_jump @PLANEZ1_324
05EB: assign_vehicle 0@ to_path 8@
32@ = 0 // integer values

:PLANEZ1_195
wait 500
if
 not Car.Wrecked(0@)
else_jump @PLANEZ1_324
if
32@ > 10000 // integer values
else_jump @PLANEZ1_195
if
060E:  0@
else_jump @PLANEZ1_324
08E6: set_plane 0@ landing_gear  1
32@ =  0

:PLANEZZ_305B    
wait 0
00D6: if  0
0256:   player $PLAYER_CHAR defined
004D: jump_if_false @PLANEZ1_324
if
 not Car.Wrecked(0@)
0205:   actor $PLAYER_ACTOR near_car 0@ radius 500.0 500.0 500.0 flag 0
else_jump @PLANEZ1_324
if
001D:  32@ > 10@ // integer values
else_jump @PLANEZZ_305B
if
060E:  0@
else_jump @PLANEZ1_324
08E6: set_plane 0@ landing_gear  0
wait 2000

:PLANEZ1_324
Car.RemoveReferences(0@)
Actor.RemoveReferences(11@)
06C5: release_car 0@ from_path
0873: release_path 8@
32@ =  0

:PLANEZ1_325
wait 0
if
32@ > 10000
else_jump @PLANEZ1_325
0395: clear_area 1 at 12@ 13@ 14@ range 40.0
jump @PLANEINIT_298

Rob.Zombie
  • Rob.Zombie

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#33

Posted 27 March 2008 - 07:33 PM

Damn is this an .scm script? I have to start a new game, right? Can some1 make it for CLEO?

evilrex
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#34

Posted 06 May 2008 - 05:40 PM Edited by evilrex, 06 May 2008 - 06:30 PM.

Yeah, a cleo version of this would be awesome.
Zaz, I'm sure you could do it. icon14.gif smile.gif
EDIT: Okay, I tried myself, I made a new file in Sanny, put the script posted above in, put {$CLEO .cs} at the beginning (I figured that's how to save it as a .cs file) , and put the .cs file in my cleo folder, however the game crashes like a second after a plane spawns at the airport. Help would be appreciated, I've never done anything like this before. smile.gif
EDIT EDIT: Okay, it's stable now, works fine I think. biggrin.gif

usfvampire
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#35

Posted 06 May 2008 - 07:47 PM

Can you put download of your cleo version? And... please try to make cleo version of driver mod...

evilrex
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#36

Posted 07 May 2008 - 12:31 AM

I'd probably need the permission from altman before I uploaded it, since it's his mod not mine. confused.gif

Kowaah
  • Kowaah

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#37

Posted 07 May 2008 - 06:19 PM

Amazing!It works in SA-MP!

P.S. Evilrex you bumped yesterday this topic very well biggrin.gif

*~CNR4806~*
  • *~CNR4806~*

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#38

Posted 31 May 2008 - 02:00 PM

Little bump.

Any update?

evilrex
  • evilrex

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#39

Posted 31 May 2008 - 07:34 PM

No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.
This mod is simply awesome and makes the state feel more alive. smile.gif

_VaNkAtA_
  • _VaNkAtA_

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#40

Posted 01 June 2008 - 04:35 AM Edited by _VaNkAtA_, 01 June 2008 - 04:39 AM.

QUOTE (evilrex @ May 31 2008, 19:34)
No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.
This mod is simply awesome and makes the state feel more alive. smile.gif

DOWNLOAD



It's so easy.

*~CNR4806~*
  • *~CNR4806~*

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#41

Posted 01 June 2008 - 07:10 AM

QUOTE (_VaNkAtA_ @ Jun 1 2008, 04:35)
QUOTE (evilrex @ May 31 2008, 19:34)
No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.
This mod is simply awesome and makes the state feel more alive. smile.gif

DOWNLOAD



It's so easy.



That link doesn't work...?!

altman
  • altman

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#42

Posted 01 June 2008 - 07:21 AM

Guys, head to Sanny Builder forums. You can find updated cleo version there.. please check MOD section

*~CNR4806~*
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#43

Posted 01 June 2008 - 08:54 AM

QUOTE (altman @ Jun 1 2008, 07:21)
Guys, head to Sanny Builder forums. You can find updated cleo version there.. please check MOD section

Endless Russian.... and failed to find anything in English forum.... Login needed?

altman
  • altman

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#44

Posted 01 June 2008 - 08:57 AM

here the link: http://westcoast-4-l...ffic_Mod_20.rar

_VaNkAtA_
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#45

Posted 01 June 2008 - 09:04 AM

QUOTE (*~CNR4806~* @ Jun 1 2008, 07:10)
QUOTE (_VaNkAtA_ @ Jun 1 2008, 04:35)
QUOTE (evilrex @ May 31 2008, 19:34)
No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.
This mod is simply awesome and makes the state feel more alive. smile.gif

DOWNLOAD



It's so easy.



That link doesn't work...?!

Works fine for me maybe it's because the web is hosted in Bulgaria...Try this

Bad~Boy#17
  • Bad~Boy#17

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#46

Posted 01 June 2008 - 09:10 AM

This mod is f*cking epic !
I didn't managed to get it working by adding the lines in the scm or downloading a working scm,
but this cleo script rocks ! I'll try to shot a plane down now devil.gif

PreciousWall
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#47

Posted 01 June 2008 - 11:12 AM

can i convert this mod into CLEO?

BReal
  • BReal

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#48

Posted 01 June 2008 - 11:19 AM

QUOTE (darkdude @ Jun 1 2008, 14:12)
can i convert this mod into CLEO?

http://westcoast-4-l...ffic_Mod_20.rar

altman
  • altman

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#49

Posted 01 June 2008 - 11:57 AM

WTF guys, this mod IS ALREADY IN CLEO!
Please check archive before posting replies!

evilrex
  • evilrex

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#50

Posted 01 June 2008 - 12:19 PM Edited by evilrex, 01 June 2008 - 12:37 PM.

QUOTE (_VaNkAtA_ @ Jun 1 2008, 04:35)
QUOTE (evilrex @ May 31 2008, 19:34)
No. sad.gif I really wish Zaz or someone would make a stable version of this for cleo.
This mod is simply awesome and makes the state feel more alive. smile.gif

DOWNLOAD



It's so easy.

Oops.. sorry I didn't know it was there. bored.gif

Thanks for the link.

EDIT: How often do planes spawn in the cleo version? I went to the airport and it took like 15 mins (real time) to see one spawn..

_VaNkAtA_
  • _VaNkAtA_

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#51

Posted 01 June 2008 - 01:24 PM

Well I didn't change the code... confused.gif

*~CNR4806~*
  • *~CNR4806~*

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#52

Posted 02 June 2008 - 08:12 AM

QUOTE (evilrex @ Jun 1 2008, 12:19)
EDIT: How often do planes spawn in the cleo version? I went to the airport and it took like 15 mins (real time) to see one spawn..

They're completely random due to my test, and most of the flights spawn from San Fierro Airport, Las Venterus Airport sometimes spawn flights also, and Los Santos International rarely spawn anything.

This is only my test and it's not related to anything about the exact code, it's all about random.

slap knot
  • slap knot

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#53

Posted 04 June 2008 - 07:13 PM

can u help me?? my game crashes when i did what is told iin the read me file

*~CNR4806~*
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#54

Posted 11 June 2008 - 05:31 AM

QUOTE (slap knot @ Jun 4 2008, 19:13)
can u help me?? my game crashes when i did what is told iin the read me file

Check if you CLEO Library is broken or the cleo script file is broken.



Tips: You may put more than one .cs file, that means you can put 30 same mod with different filenames, and get loads of planes for you to shoot down!

KillerGangster
  • KillerGangster

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#55

Posted 02 September 2008 - 11:02 PM

This Is Rubbish The Best Mods are When You Can Load A game Not A new Game This Is R-U-B-B-I-S-H!!!

SLAYERMAGGOT
  • SLAYERMAGGOT

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#56

Posted 02 September 2008 - 11:13 PM

QUOTE (KillerGangster @ Sep 2 2008, 23:02)
This Is Rubbish The Best Mods are When You Can Load A game Not A new Game This Is R-U-B-B-I-S-H!!!

First: When you post something read the first site, there's all information of this mod, and use a bit of your brain
Second: Take a small english course, this helps you a lot

KillerGangster
  • KillerGangster

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#57

Posted 02 September 2008 - 11:21 PM

And wht are ya seposed to do with the boeing.dff theres not even a dff or txd of that in player.img or gta_img.img or finally gta3.img what are you seposed to do with the .dff

KillerGangster
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#58

Posted 03 September 2008 - 08:28 PM Edited by KillerGangster, 03 September 2008 - 08:30 PM.

i have a bug with this i keep flying to no where over the water then i flyed all over the place and fell out

EvilRaptor
  • EvilRaptor

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#59

Posted 03 September 2008 - 11:02 PM

Hey Ass features, rename it to at400.dff/txd dozingoff.gif

Awesome Cleo, time to go test/edit biggrin.gif

EDIT: I just downloaded the .rar and there's just the cleo, wth are you on about with boeing.dff?

KillerGangster
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#60

Posted 05 September 2008 - 12:10 PM

What about the boeing1 2 3 and 4.txds what do you do to them




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