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[SA] Vehicle Audio Editor

22 replies to this topic
Alexander Blade
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#1

Posted 13 May 2007 - 07:03 PM

Hi everyone.
I wood like to show you my Vehicle Audio Editor because this is
the first tool to edit audio properties of vehicles in SA .
I think that you will like it .

You can edit :
1) Car type.
2) Engine sounds.
3) Door sounds.
4) Horn sound.
5) Radio type.
6) Main radiostation
(initial radio in car).
7) There are some Unknown variables , i don't know
their meaning.

How to use :
1)Download program here and unpack archive.
2)Launch "[SA]VehicleAudioEditor.exe".
3)Click "Open exe".
3)Now you can see names and ids of vehicles.
4)Click any vehicle.
5)Change what you want.
7)Click "Apply Changes".
8)It's all , have fun.

Link for download:
http://www.cat3illa....AudioEditor.rar

GamerShotgun
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#2

Posted 13 May 2007 - 09:34 PM

I need to say WOW! Nice tool there.. BTW u could make some documentation of what ID means which audio. And i've seen ur editor can open and show how many vehicle slots are in the exe.. Could u make a decent way to increase that number, so we can have more vehicles?

Alexander Blade
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#3

Posted 14 May 2007 - 09:49 AM

QUOTE (MasterK @ May 13 2007, 21:34)
I need to say WOW! Nice tool there.. BTW u could make some documentation of what ID means which audio. And i've seen ur editor can open and show how many vehicle slots are in the exe.. Could u make a decent way to increase that number, so we can have more vehicles?

i don't think so .
And , how many new cars i can add without any exe tools ?

GamerShotgun
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#4

Posted 14 May 2007 - 08:13 PM

Well i don't know. There was a topic about how to free up 5 + IDs for mapping objects but i think that isn't referring to vehicles anyway

Aschratt
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#5

Posted 14 May 2007 - 08:19 PM

QUOTE (Alexander Blade @ May 14 2007, 10:49)
QUOTE (MasterK @ May 13 2007, 21:34)
I need to say WOW! Nice tool there.. BTW u could make some documentation of what ID means which audio. And i've seen ur editor can open and show how many vehicle slots are in the exe.. Could u make a decent way to increase that number, so we can have more vehicles?

i don't think so .
And , how many new cars i can add without any exe tools ?

None wink.gif

I tried with one more vehicle. I defined it everywhere, but theres a exe Limit for this stuff.
And it also sounds logicaly:

First we have the genereal IDs,
Then we have PEDs, then cars and then mapping objects.
All defined diffrent.
So the exe needs to know which ID is to handle like a car, ped or map object!

Greetz!

dudeaz
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#6

Posted 21 May 2007 - 01:01 PM

Would there be any way to change the sound of the horn for a custom one ? This would be truly great because SAAT is a pain to use and i can't use it to save my life !
Thanks biggrin.gif

Alexander Blade
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#7

Posted 25 May 2007 - 01:51 PM

Sorry,but i can't do this because horn in my program is not ID

FANGTA
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#8

Posted 27 June 2007 - 03:37 PM

Is tuning defined in gta_sa.exe (parts of tuning)??

Midnightz
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#9

Posted 27 June 2007 - 03:52 PM

Very cool! icon14.gif I will download and try it...

abaad
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#10

Posted 08 August 2007 - 02:28 PM

I need to say WOW! Nice tool there

shaunfr
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#11

Posted 15 October 2007 - 04:26 AM

nice

creative madman
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#12

Posted 16 October 2007 - 08:24 AM

very, very, very impressive

cookie.gif cookie.gif cookie.gif cookie.gif

would it be possible for a similiar tool to be able to edit the hardcoded part of the EXE that determines weather its a plane or a bike or a car

i thought that was one of the features, however, i replaced the Andromeda

all the Vehcile ID lines, handelling, lines, and changed all the values in your application to be that of the freeway

and it appears correctly in the game, it sounds alright, hwoever, when i try to ride it, it responds funnily, the anims dont work properly etc

would it be possibe for you to make an app to edit these?

that would almost totally open up vehicle modding in GTA SA



also

would it be possible to add a function in your app, that allows users to create predetermined changes

so, with vehicle mods, the user changes the model, the texture, the handeling as usual

but then double clicks on a new file, lets say .SACA or something, which uses your programme to replace the sounds?

if you get me?

Chrisname
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#13

Posted 25 July 2008 - 11:20 PM

I've downloaded and I like, I've replaced my Maverick sound with a Hunter, which sounds brilliant, but one problem: I tried to make my Rustler a jet, downloaded a mod turning it into an A-10 Warthog and tried to use Hydra sounds for the Rustler, but now it makes no engine sounds at all when i use it...
The tool says that Hydra's sound is -1, so i put -1 into rustler and now theres no sound.
Could anyone help me?

Kulani
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#14

Posted 20 December 2008 - 11:48 AM

1st of all..thank you.
my question is how can i add a sound to a vehicle with ID 699?

PS: i've added extra cars to SA on the free IDs 612, 613 and 614...the next free id is 699 but is not on the list of extra slots

melolo
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#15

Posted 26 February 2009 - 03:47 AM

Hi, Im making a SA mod, and this tool would be of great help, but i need to know which files it changes once i click "save", so as to know which files i need to add to the distribution of the mod. Does this tool change just "vehicles.ide", or changes more files? Does it change something into main.scm or some other mayor file?

Thanks in advance.

solidserpent
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#16

Posted 04 March 2010 - 11:36 AM

QUOTE (Alexander Blade @ May 13 2007, 19:03)
Hi everyone.
I wood like to show you my Vehicle Audio Editor because this is
the first tool to edit audio properties of vehicles in SA .
I think that you will like it .

You can edit :
1) Car type.
2) Engine sounds.
3) Door sounds.
4) Horn sound.
5) Radio type.
6) Main radiostation
(initial radio in car).
7) There are some Unknown variables , i don't know
their meaning.

How to use :
1)Download program here and unpack archive.
2)Launch "[SA]VehicleAudioEditor.exe".
3)Click "Open exe".
3)Now you can see names and ids of vehicles.
4)Click any vehicle.
5)Change what you want.
7)Click "Apply Changes".
8)It's all , have fun.

Link for download:
http://www.cat3illa....AudioEditor.rar

will this also work for gta vc or gta3? i really cant figure out how to change engine sounds to another car in the game on gta vc.. confused.gif

BeattieBullet94
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#17

Posted 03 April 2010 - 11:53 PM

I will download this but look out guys Mcafee says his website link is unsafe cry.gif I will scan for viruses and use with caution. bored.gif

schneila
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#18

Posted 20 June 2010 - 09:46 PM

i wanna replace the bf-inject sound with sanchez one how to do it

fastman92
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#19

Posted 05 July 2010 - 07:22 AM

Addon cannot be downloaded, 404 error sad.gif
But I did reupload of this addon (I had it on my HDD), download it from here:
http://www.mediafire.com/?iyfm2m4wuwl

jonex
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#20

Posted 16 November 2010 - 04:47 PM Edited by jonex, 16 November 2010 - 04:52 PM.

how i can replace pcj600 sound with sanches sound....?plis help me..... mercie_blink.gif

Super User
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#21

Posted 05 December 2010 - 09:21 PM

Link isnt working...?

FlyingHigh
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#22

Posted 18 February 2011 - 12:59 PM

Yes ill come as i am, o.o i wont come like scooby doo! xD "NOT IMPORTANT POST" just for fun cuz im boored

Ayman1337
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#23

Posted 08 May 2011 - 02:50 PM

QUOTE (Alexander Blade @ May 13 2007, 19:03)
Hi everyone.
I wood like to show you my Vehicle Audio Editor because this is
the first tool to edit audio properties of vehicles in SA .
I think that you will like it .

You can edit :
1) Car type.
2) Engine sounds.
3) Door sounds.
4) Horn sound.
5) Radio type.
6) Main radiostation
(initial radio in car).
7) There are some Unknown variables , i don't know
their meaning.

How to use :
1)Download program here and unpack archive.
2)Launch "[SA]VehicleAudioEditor.exe".
3)Click "Open exe".
3)Now you can see names and ids of vehicles.
4)Click any vehicle.
5)Change what you want.
7)Click "Apply Changes".
8)It's all , have fun.

Link for download:
http://www.cat3illa....AudioEditor.rar

MAKE ONE FOR GTA III!




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