An Inspiration for R*, Part II
The latest version is: v0.9.0.1.
The GTA:MA mod aims to make GTA Vice City more like Beat'Em Up-Game. In its first beta release version, the GTA:MA allows modders to add new (fighting) animations to the game, to set-up different martial art styles and assign them to the various types of actors in the game (player model, cops, civilians, various gangers, prostitutes, etc). Future versions intend to tie various moves to button combinations, turning VC into a real beat'em up, including guard moves.
GTA:MA is the second installment in my An Inspiration for R* series. The goal of this series of mods is to introduce various established videogame genres into Vice City. As such it is a case study for how computer games of the next generation might work like. As I envision it, computer games of the future will have:
a) strong roleplaying game elements
(GTA San Andreas does have that already with its various player attributes.)
b) will be compromised of various sub-engines, enabling the mission/level/scenario designer to 'pick' the engine for the scene that he has in mind. Does he want a shoot-out with the druglord? He sets the mission up so that the player goes into First-Person Shooter mode at some point. Or does the scene he has in mind involve a fistfite? Then the Beat'em-Up engine will get launched. Maybe it will even require a switch between engines in the midst of battle as armed reinforcements arrive. The main point is to merge videogame genres and *to make them serve the story*, instead of having the story serve them.
(GTA San Andreas does have a slight slant towards that, especially with the many mini-games within.)
Combined with my the first part of the series, GTA:FPS, the GTA:MA mod does work a bit toward that end. Having both of these mods installed in Vice City (or the GTA:LC total conversion), you are going to have a racing game, a first-person shooter, and a beat'em up all in one game.
The third installment of the series is in planning already too. Although it is not a genre in itself, it puts a twist on the racing part of Vice - GTA:RoadRage is supposed to add the ability of attacking other bikers, vehicles, etc from the back of your own bike with melee weapons, just like in the old RoadRash series.
The GTA:MA page on www.gtagarage.com also offers the following martial arts packages for download:
- San Fierro Kung Fu (taken from GTA Sa) (do not download if you don`t own a legal copy of GTA San Anreas)
- Liberty City Streetfighting (taken from GTA3) (do not download if you don't own a legal copy of GTA3)
Also available is a Demo package that shows how as a side-effect GTA:MA v0.9.0.1 and upwards can be used to play any animation (including non-fighting anims) on any actor from scipt or as "walkstyle". New custom animations (that is .ifps) can be created with the help of my IFP Suite for Gmax. So from now on, as a side-benefit, it is possible to play any animation in Vice City via scm scripting.
You can download GTA:MA on www.gtagarage.com, right here.
that's all for now,
Edited by AK-73, 14 August 2007 - 03:35 PM.