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SA Path Editing

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pomi_janlewa
  • pomi_janlewa

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#1

Posted 02 May 2007 - 08:56 PM

Aschratts Path Editor is very easy to use path editor, all u have to do is just run cj on the path u want to create in a vehicle or on foot and mem hack will get the data for you;
Checkout the link
http://aschratt.user...om/ape/page.php

atfburner
  • atfburner

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#2

Posted 02 May 2007 - 11:11 PM Edited by atfburner, 04 May 2007 - 11:21 AM.

cool i hope it loads for me with this new version.
the link contains a typo so heres the working one:

APE_FINAL_1_0.rar

@pomi_janlewa
the typo was on aschratt's link to download

pomi_janlewa
  • pomi_janlewa

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#3

Posted 03 May 2007 - 12:20 PM

That is no typos, I did it myself so that the author may not get angry angry.gif at me. die.gif

Aschratt
  • Aschratt

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#4

Posted 03 May 2007 - 04:52 PM

I´m not wink.gif

But I would be lucky about comments ^^

Well than... I`ll give you some update Information.

1st I am working on a language setting (For german, russian and english language)

2nd... I am also working on a max script for my tool. here are 2 Screenies with path from MI and VC2SA:

user posted image user posted image

But it`s in a very early stage... and I dont know if I can finish those scripts, cause MaxScript realy suxx in my eyes!

pomi_janlewa
  • pomi_janlewa

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#5

Posted 03 May 2007 - 08:29 PM

Well thats great work and nice tool, Plz tell when are you going to release it.
I am having problem with Path Editor Alpha 1.5; I can not export data in .dnf after I get data from game. Currently I am using 1.0 to export my data. And the F9, F11 pressing after 10 meter is a headache. Plz Can you remove that in the next version of Path editor. After all the Editor is great and it is so easy.

xmen
  • xmen

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#6

Posted 04 May 2007 - 05:22 AM

cool tool i was looking for that one....

dertyjerzian
  • dertyjerzian

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#7

Posted 04 May 2007 - 05:43 AM

Ashcraft, you NEED to PM steve-m, get to work with him. <3

Aschratt
  • Aschratt

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#8

Posted 04 May 2007 - 05:34 PM

QUOTE (dertyjerzian™ @ May 4 2007, 06:43)
Ashcraft, you NEED to PM steve-m, get to work with him. <3

Well... Without steve I had never understood the math of Navi-Links wink.gif
And in RL he lives 20 minutes from the place I live lol.gif

Well to the Version numbers (I know its a little bit confusing...) But there are the ALPHAs (ALPHA 1.0 and ALPHA 1.5) and then a few days ago I released FINAL 1.0

So make sure you get the FINAL versions from these links:

http://gta-worldmods...&contentid=2792
http://gta.gamigo.de...p?do=cat&id=249

or

http://ape.aschratt.com/

(The First Download... NOT ALPHA 1.5.... I am just too lazy to remove them xD )

NathanHenry
  • NathanHenry

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#9

Posted 09 May 2007 - 08:10 PM

Is this tool easy to use because I am from the GTASA LC mod which is Liberty City in SA engine and one of the things I am trying to do is get paths for Cars, Bikes, Boats, and Peds but havent found a proper tool to do so.

Since we converted the VC GTA:LC we could probably use the paths.ipl from the VC GTA:LC but do you know how we would go about making the paths.ipl into a Nodes.dat type of file to use in the LC on SA engine project?

Aschratt
  • Aschratt

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#10

Posted 10 May 2007 - 03:02 PM

QUOTE (NathanHenry @ May 9 2007, 21:10)
Is this tool easy to use because I am from the GTASA LC mod which is Liberty City in SA engine and one of the things I am trying to do is get paths for Cars, Bikes, Boats, and Peds but havent found a proper tool to do so.

Since we converted the VC GTA:LC we could probably use the paths.ipl from the VC GTA:LC but do you know how we would go about making the paths.ipl into a Nodes.dat type of file to use in the LC on SA engine project?

Well I tried to code a converter for IPL => Path, and it nearly worked, but there was one f*cking Bug which makes all 2000 lines code unuseable.
The Main problem is the diffrent link system for car path.

(And if I managed it to code the converter to an end till now VC2SA and LC2SA wouldnt have such buggy path tounge.gif )

Gforce
  • Gforce

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#11

Posted 12 May 2007 - 02:50 PM

this tool looks promising but remember that a lot of the ped paths and ped interactions in SA were triggered by special sections within a lot of the map dff's.

this is going to be especially useful for the vehicle paths though smile.gif

thanks for your hard work ............. cookie.gif cookie.gif

GamerShotgun
  • GamerShotgun

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#12

Posted 13 May 2007 - 09:39 PM

This tool is very useful! Nice work on it. Only one suggestion if u could do it, that would be awsome! Is it possible to somehow "convert" the original path.ipl files from both VC and GTA3? If yes, could u implement a feature on that?

by_manyax
  • by_manyax

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#13

Posted 09 June 2008 - 05:44 PM

please tutorial ape!

gtalcsfan
  • gtalcsfan

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#14

Posted 08 February 2012 - 04:45 PM

QUOTE (pomi_janlewa @ Wednesday, May 2 2007, 20:56)
Aschratts Path Editor is very easy to use path editor, all u have to do is just run cj on the path u want to create in a vehicle or on foot and mem hack will get the data for you;
Checkout the link
http://aschratt.user...om/ape/page.php

Everytime I use it, it minimizes the game and says NOT RESPONDING!!! sad.gif

HM128
  • HM128

    alovelyday

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#15

Posted 22 December 2013 - 10:14 PM Edited by HackMan128, 22 December 2013 - 10:21 PM.

Please reupload the tools. Almost every link is dead.

 

//EDIT:

Ashratt's tool: http://www.gta-moddi...act=view&id=192

JGuntherS@NL tool: http://www.gtagarage...how.php?id=1093





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