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Since Confirmed Multiplayer Modes are in..

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Starion
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#61

Posted 05 May 2007 - 06:01 PM

Anyone thats played sa-mp would know that a pony farming deathmatch is awsome.

GTA SAS
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#62

Posted 05 May 2007 - 11:53 PM

I liked the way San Andreas had mulitplayer but it really sucked to me but I want there to be 2 screens for each player so we can go where ever we eant, steal whatecer car we want, enter any building we want and do whatever you want!

rmmstnr
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#63

Posted 06 May 2007 - 06:53 AM Edited by rmmstnr, 06 May 2007 - 06:55 AM.

On top of the other modes, there should also be:

Hit List #2- who ever kills the most marked characters wins (marked characters are all comp. controlled). like high end politicians in their guarded penthouse suites 59 stories up, or running around in armored convoys. killing each other may help out, but doesn't give points

Demolition Derby- however many people roam the sreets trying to kill the other players in anyway possible without leaving their vehicles. vehicles can be switched, but kills can only be made while in the vehicle. (drive-bys count) possible 2-player co-op (one drives, one shoots out window or from back of truck, and so on using any weapons)

Racing- would pretty much just be demolition derby, but everybody's going in the same direction.

one of my personal favorites...

Taxi Run- players compete in taxis for customers, of which there are one at a time. having a customer in the car slowly earns cash, once destination is reached, a bonus is received for time passed. cabs can be attacked, when cab emits black smoke, passenger bails. killing passenger in car or running over creates penalty. passenger can be stolen after they bail. whoever has most $ after however many passengers (chosen before-hand) wins

Protect the Principal!!!- Escort mission. start off in armored limo, can switch vehicles (if you can get the Principal into the other car alive). however many players try to kill Principal in any way possible-throwing grenades or shooting RPG's from street corner, ramming/drive-bying, or teaming up Demo Derby style. when sombody loses, a randomly next person has to do the protecting until all have done it. winner is the one whose "Principal" survived longest

Hold the Fort- Capture the flag game where teams of 6 protect their flag while trying to get the other team's from randomly chosen forts, once again, penthouse suites, warehouses, ships, etc. Or, take turns with one team guarding their flag while the other team tries to steal it, cross-referencing time lasted with # of kills to other team for points. Once player with flag is killed, flag remains there to be picked up by either team to be returned or re-stolen. both flags must be present for game to end. Optional- multiple flags; only one flag may be carried at a time, stolen flag may be dropped to grab own flag, to carry and hide, or return to base, or each additional flag slows player or slowly drains life

Police Chase- one player is a cop, must bring other player's car a to stop. cops re-spawn in cop cars if they die, or they lose their car for more than 10 sec. criminals can switch vehicles, or re-spawn in random cars if out of car for 10 sec. possible multiple cops, multiple criminals, or both. once one person catches or is caught, either roles switch, or caught player is out until all players are caught. Or, caught players become cops to assist other player in catching. points gained by cross-referencing time and catches .

guess where this idea came from:

Absolute Chaos- players try to fill Mahem Meter first by killing things, wrecking stuff, etc. if a player dies, they must start over. killing player earns meter bonus. start with limited, identical weapons.

Most importantly, ALL multi-player games should have optional computer-players to raise amount of opponents or team members, or for those who can't find anybody else to play against (namely me )

Fully Customizable Deathmatches would be the coolest in a GTA setting, anybody ever played Worms World Party, or Worms Armageddon for PS1? they could take a few cues from them like deciding what weapons players start out with and how much of each, and adjusting the strength of the weapons (one hit kills with a machine gun, grenades that can toss a Trashmaster 50yds, RPG's that take about 6 hits to make a kill, etc). it would be interesting to have a 6-player Deathmatch with only baseball bats.

other options that affect game strategy like making a persons life start to drain depending how far they are from the action, or the opposite (to encourage either full out head-to-head wars, trap-setting or long-distance sniping). the same life-draining system could be used if they get in/out of cars. oh yes, almost forgot, manual aim option on all weapons like on GTA SA, or an option to disable either manner of targeting.

as for combat areas, maybe an option could be to highlight an area of the map by clicking (pressing X) and dragging the controller icon to select an area the proper size or at the desired place, selecting a building, or leaving the whole map open.

there could also be a random area chooser option where the organizing player(s) choose an area size, and area type;

Indoor (abandoned hosp, stadium, skyscraper roof or interior, a mansion or car-park as mentioned earlier)

Urban/Suburban (anywhere in LC not listed pretty much)

and Special (on a flying plane , in the middle of a riot w/police and rioters, an almost empty secret army installation, yacht, etc).
or everything could be randomized. Special arenas can be chosen whenever, other places are just randomly selected areas of the map.

or, people could be spawned at random places on the whole map and search and destroy.

Oh yeah, and pony farm, gotta have pony farm. What's that you say? Uh, no, of course I havn't been planning this out for months blush.gif

GTA Bronx
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#64

Posted 06 May 2007 - 10:19 AM

DeathMatch: Kill everyone

Team Death Match: Your gang vs other gangs

V.I.P : Protect someone and get them to the otherside of the city

The Green Goo: Steal the green goo and take it over back to your base.

Street Race: Race Cars

Defend your Hood: Protect your hood while the other team tries to invade

Cops: One guy is a cop and tries to take other people out. The Cop has a desert eagle with infinte ammo.

Stealth: 5 guys start off at the top of a skyscraper and the other 5 at the bottom. The skyscraper is in pitch black. The aim of the game is to kill everyone who isnt on your team. One team has Slienced Pistols, knives and night vision googles. The other team has AK 47'S, Mac 11's, desert eagle and knives.

pony farm: Do whatever you want.

geomy
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#65

Posted 08 May 2007 - 08:57 AM

After the closing of another thread (Guesstimate) focusing on too much at once, I'm bumping the mainaspects presented there for two reasons: One, I think they are important (if they weren't, they wouldn't keep getting reposted), and two, to keep more from being opened. Here's my reply, broken for relevance.

QUOTE
-Other: Borrowing from your suggestion, multiplayer will hopefully have a major facelift from SA. I haven't played the multiplayer in Stories, but they sound like fun...for a while. Co-op in missions and pony-farming will provide the best multiplayer experience in my opinion, and the most hours of additional gameplay.

sh1sh1n11
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#66

Posted 15 June 2007 - 10:43 AM

i would like a racing server

libertycity_fiction
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#67

Posted 15 June 2007 - 11:07 AM

QUOTE (GTA SAS @ May 5 2007, 23:53)
I liked the way San Andreas had mulitplayer but it really sucked to me but I want there to be 2 screens for each player so we can go where ever we eant, steal whatecer car we want, enter any building we want and do whatever you want!

I made a topic about that a wile back having to screens and could get as far away from each other as we want in seperate cars I hope rahkstar2.gif includes it.

Knowledge™
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#68

Posted 15 June 2007 - 11:16 AM

LIBERTY CITY SURVIVOR!!!1

"I was eating a sandwich at the happy blimp when two guys crashed through the window and started shooting at each other. I was so excited, I didn't even notice I'd been hit. Now I watch the show everyday in the hospital."

@Caude94, rmmstnr, and too many others for me to name off. Great ideas icon14.gif

I don't care if it's simple 2 - 12 man matches with small, cordoned off areas of the city -- I just know I want it.

Give it to us rahkstar2.gif !!!!!!!!!

Soraz
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#69

Posted 15 June 2007 - 11:36 AM

Sry if this has already been sayed, but i'd like a type of game where x numbers of players (could be 10) are put into the city with 2 stars (if the star system is used) every player starts in their own car and they have to try not to be killed or busted by the cops, the player that is the last standing wins.

krashdown
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#70

Posted 09 July 2007 - 02:34 PM

I think that they will need a create a player mode or a player editor where you can change to different outfits, and maybe choose which weapons to start with which weapons.

free--roam is a must. but the city should be like normal with Pedestrians doing whatever it is that they do. Eg driving, shopping, fighting. killing sly.gif

but all of these other modes would also be great but not likely

Capricornus
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#71

Posted 09 July 2007 - 02:38 PM

I also want it to become a split screen on multiplayer mode, with each character having no limitations on going places. It would even be better if each player can get in 2 separate vehicles and drive where they want to drive.

dazza07
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#72

Posted 15 July 2007 - 05:50 PM

warriours style wow.gif biggrin.gif

DeviLish
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#73

Posted 15 July 2007 - 06:08 PM

QUOTE (supmyman7 @ Apr 28 2007, 06:09)
pony farm.

rah.gif

gsuz kryst
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#74

Posted 16 July 2007 - 08:14 AM

I would like to see split screen and both players can go where ever they want unlike gta san andreas where you had to share a screen and stay together the whole time.

DeadShock
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#75

Posted 16 July 2007 - 08:41 AM

Hit-List- A random player in the game is chosen to be killed. If he survives a set amount of time, he wins. If he dies, he loses. You will not be able to see him on radar, you must find him.

Car Jack- Everyone is given a different selection of cars, ranging from easy to hard. The first one to complete the list wins.

Free For All- Everyone for himself. Highest kill count at the end of the time limit wins, or a kill limit would be present.

Base Defense- Players are divided into teams. The teams are divided into two squads, Defense and Offense. Defense can't leave the base and Offense can't enter the base. Offense has to destroy the other teams computer (or cars, leader, whatever) and Defense has to defend. Pistols and molotovs spawn inside and outside the base. Other weapons found elsewhere.

Air Raid- Players are divided into teams, Red and Blue. Both teams spawn next to fight helicopters and spawn with rocket launchers. It works like Free For All, but in teams.

BOOM- A helicopter is spawned in the middle of the city. Whoever gets to it first is IT. Everyone must try and kill IT. IT must kill other players.

Race- Players chose a car. They race through the city, following checkpoints.

Derby- Players are spawned inside random vehicles. Last one standing wins.


DaPlummers51
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#76

Posted 22 July 2007 - 04:58 AM

it would be cool just 2 Free rome around LC

Nucflash
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#77

Posted 22 July 2007 - 07:34 AM Edited by Nucflash, 22 July 2007 - 07:41 AM.

"Find the billionare"
Both teams start on either end of a long street. Hundreds of PEDS. Timer starts, and both teams start destroying peds and checking them for cash. There is one billionare in the peds. Whichever team finds him wins.

"Dog Breeder"
Teammates take one vehicle out, with the goal to throw as many women in the car, and take them to the safehouse or docks as fast as possible without getting pulled over. The women are sold at the dou automatically whic earns you cash. Certian women earn more cash, for example if you pull a granny she gets you the BIG bucks because shes fetish material. If you are pulled over with abducted women in yoru car, you loose thm, and a chunk of yoru cash.

"Whirley Birds"
Teams both get helicopters, and must drop off teammates to random locations to secure a package. Each package is guarded by the other teams teammates. Helicopters can land as close as possibe, but must land for teammates to get out ot try to secure th package. The helicopter can be destroyed.

After securing pacages, the helicopter must fly to a safehouse rooftop.

"Crooked Squad"
Teams play police, and gang members. AI also controls gang members & cops. So neither team knows who exactly the other team is because ai and player controled look the same. Police must stop and shakedown gangmembers for cash, and gangmembers must avoid police.

"Street Racing"
Basic team street racing to get to a deal spot. Police are on yer ass, so multiple vehicle changes are required. Both teams have teammates stationed on the race road to take out the other teams car. Once the car passes, teammates are automatically given a new role down the road for another attempt.

"90 seconds"
Both teams are given a list of unique cars to secure. There are very limited numbers of these cars. Team to secure the most cars or all cars first wins. Cars ae damagable.

"Find The Narc"
2 teams, have one secret person from the other team on thier team. They dont know who it is. Teammates must work together to figure out who the enemy is, and kill him, before it is too late. Teams will be made up of 4 players, with 1 narc. Same with the other team. The narc must try to steal a package and reach his teammates.

Both teams are also trying to accomplish another goal, such as finding a car, finding a package, or hitting someone. Finding the narc can be a sub mission which can be added to any other gametype.


----------
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gingsta
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#78

Posted 22 July 2007 - 07:37 AM

i reckon there should be some kind of offline deathmatch with a friend when the screen goes like tekken but zoomed out farther and u both have rockets or some sh*t like that and you can blow everything to do with anything up. it will be my mini mercaneries per say

if that makes any sense?

Rorin Aelis
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#79

Posted 22 July 2007 - 09:54 AM

There should be something like a hold the mansion mode or something where,

Team A gathers a bunch of guys from around the city as team members
and drive off to this mansion anywhere around the city which is heavily guarded by

Team B, which tries to defend the mansion from team A (intruders) who are looking for a cash prize or just some frags.

Jeffffflol
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#80

Posted 24 August 2007 - 08:10 PM

yes that would suck man but anyways heres my gametypes

C0-0P: you and another guy pony farm and kick some @$$ gta style

Hang-Out:you and about like 10 or 5 other people cruise around the city do whatever u want like coop pretty much just more ppl

Coop Mission mode you and a partner splitscreen or not have to do some jobs around the city like in Crackdown kinda
Deathmatch dont have to explain

capture the flag dont have to explain

Rescue Roman Mode you knnow roman niko's cousin and he got mugged by someone he didnt pay his money now you and a friend go on this HUGE search for him

MMORPG mode (i know this wont happen just wondering) kinda like WoW witht the exp and the blah they wont have this

Race pretty much u race around city or some in car activities
Gang War you and another gang in the city go head to head pretty much like TDM

Elimination (with a twist) Its like simon says and you do these things whoever does them the fatest gets a chance to go 1 on 1 with a player with melee weapons guns all of that lol and whoever has a slow time doing the things will die and have to spectate

ok last one ...

Property mode you have to face players to see who can gain more property and to collect property you have to kill ppl or take over the areas basicially go around robbing ppl and this is my take on some modes i know like 99.9 percent of these wont be in there pretty much but they would pwn

OysterBarron
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#81

Posted 24 August 2007 - 08:44 PM

Right here we go

I would like to see your game mode in this game it sounds fun. I would be happy with just 1 part of the three islands avaliable and you could change the map to each section just like VCS LCS, but the whole game map would be fun (But with only maybe 8 players this would be a bit excessive trying to find everyone) coop is a must with at least 4 players now that would be cool.

dont forget that R* have allready said that the multiplayer will rival the singleplayer experience i still dont know what this means, but i deffently doesnt sound like a half arsed attempt at multiplayer to me if they are making allergations like that,

also back when they first mentioned about GTAIV there was a rumour that you would be able to invite friends in to help you with the single player missions and with the inclusion of the phone this maybe possible, imagine just phoning your friends through your cellphone and it uses the inbuilt xbox360 chat system and the same with the PS3 to get your friends in the game just like in real life if you want to meet up with your friends. this would all add to the realism that they are trying to achieve with GTAIV.

im looking foward to it no matter what its like i just hope its 4 player co-op just because in crackdown when i was playing with just one of my other mates it was fun for a bit but i couldnt help but feel for my other mates that i like playing with being left out because it was only 2 player seemed like something was missing if you get what im saying.

V1ce C1ty
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#82

Posted 09 December 2007 - 07:47 PM Edited by V1ce C1ty, 09 December 2007 - 07:57 PM.

firstly a deathmatch style mode ofcourse then a few modes from the psp multiplayer which was like racing etc.

a pony farm mode where you can do anything in the game with your friends like single player except can't do missions together as it won't happen and i prefer doing missions on my own.

sniper type game where everyone has sniper rifles only, as this gta will have no loading times in buildings etc would be awesome to be on top of buildings having long snipe battles.

a street type mini game where put in match with another person or up to 4. no weapons aloud just last man alive wins. (melee weapons would be jotted around the map)

team deathmatch

team elimination (everyone has certain lives)

elimination deathmatch same as above

Hitman ( a NPC is put somewhere in the map and is moving at all times, the npc wont be on the radar unless one of the players gets close to the npc )

RIOT! (first person out of how many players in the game to get 6 stars without dieing wins)

triathlon, if anyone has san andreas and found 2 triathlon mini games where you first start off swimming then bike, lastly run to the finish line. i thought it was pretty cool and would be awesome with like 16 players racing and everyone would get fatigue to make it touger.

lastly as they said we can play pool and other minigames in previews why not play it online with your mates.

snypa94
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#83

Posted 09 December 2007 - 07:57 PM

i wud like to av co op , when you do a mission wid roman and niko yah can play the both colgate.gif

rmmstnr
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#84

Posted 09 December 2007 - 08:39 PM Edited by rmmstnr, 09 December 2007 - 08:41 PM.

Here are some ideas for some Arcade Style Multiplayer-

Hit List- people take turns being the "marked man". Points are awarded for how long survived as the "marked man", and for kills of the marked man. Amount of times whole group gets to be marked man is toggled in menu as is the option to be teleported randomly when selected as "marked man".

Hit List #2- who ever kills the most marked characters wins (marked characters are all comp. controlled). like high end politicians in their guarded penthouse suites 59 stories up, or running around in armored convoys. killing each other may help out, but doesn't give points

Demolition Derby- however many people roam the sreets trying to kill the other players in anyway possible without leaving their vehicles. vehicles can be switched, but kills can only be made while in the vehicle. (drive-bys count) possible 2-player co-op (one drives, one shoots out window or from back of truck, and so on using any weapons)

Racing- would pretty much just be demolition derby, but everybody's going in the same direction tounge.gif

And one of my personal favorites...

Taxi Run- players compete in taxis for customers, of which there are one at a time. having a customer in the car slowly earns cash, once destination is reached, a bonus is received for time passed. cabs can be attacked, when cab emits black smoke, passenger bails. killing passenger in car or running over creates penalty. passenger can be stolen after they bail. whoever has most $ after however many passengers (chosen before-hand) wins. Cab insignias can be chosen or imported for players at multiplayer menu

Protect the Principal!!!- Escort mission. start off in armored limo, can switch vehicles (if you can get the Principal into the other car alive). however many players try to kill Principal in any way possible-throwing grenades or shooting RPG's from street corner, ramming/drive-bying, or teaming up Demo Derby style. when sombody loses, a randomly next person has to do the protecting until all have done it. winner is the one whose "Principal" survived longest. Principal may be Computer player or a person

Hold the Fort- Capture the flag game where teams of 6 protect their flag while trying to get the other team's from randomly chosen forts, once again, penthouse suites, warehouses, ships, etc. Or, take turns with one team guarding their flag while the other team tries to steal it, cross-referencing time lasted with # of kills to other team for points. Once player with flag is killed, flag remains there to be picked up by either team to be returned or re-stolen. both flags must be present for game to end. Optional- multiple flags; only one flag may be carried at a time, stolen flag may be dropped to grab own flag, to carry and hide, or return to base, or each additional flag slows player or slowly drains life

Police Chase- one player is a cop, must bring other player's car a to stop. cops re-spawn in cop cars if they die, or they lose their car for more than 10 sec. criminals can switch vehicles, or re-spawn in random cars if out of car for 10 sec. possible multiple cops, multiple criminals, or both. once one person catches or is caught, either roles switch, or caught player is out until all players are caught. Or, caught players become cops to assist other player in catching. points gained by cross-referencing time and catches .

guess where this idea came from:

Absolute Chaos- players try to fill Mahem Meter first by killing things, wrecking stuff, etc. if a player dies, they must start over. killing player earns meter bonus. start with limited, identical weapons.

Most importantly, ALL multi-player games should have optional computer-players to raise amount of opponents or team members

Fully Customizable Deathmatches (!!!) would be the coolest in a GTA setting, anybody ever played Worms World Party, or Worms Armageddon for PS1? they could take a few cues from them like deciding what weapons players start out with and how much of each, and adjusting the strength of the weapons (one hit kills with a machine gun, grenades that can toss a Trashmaster 50yds, RPG's that take about 6 hits to make a kill, etc). it would be interesting to have a 16-player Deathmatch with only baseball bats.

other options that affect game strategy like making a persons life start to drain depending how far they are from the action, or the opposite (to encourage either full out head-to-head wars, trap-setting or long-distance sniping). the same life-draining system could be used if they get in/out of cars. oh yes, almost forgot, manual aim option with auto-aiming on all weapons like on GTA SA, or an option to disable either manner of targeting.

as for combat areas, maybe an option could be to highlight an area of the map by clicking (pressing X) and dragging the controller icon to select an area the proper size or at the desired place, selecting a building, or leaving the whole map open.

there could also be a random area chooser option where the organizing player(s) choose an area size, and area type;

Indoor (abandoned hosp, stadium, skyscraper roof or interior, a mansion or car-park as mentioned earlier)

Urban/Suburban (anywhere in LC not listed pretty much)

and Special (on a flying plane , in the middle of a riot w/police and rioters, an almost empty secret army installation, yacht, etc).
or everything could be randomized. Special arenas can be chosen whenever, other places are just randomly selected areas of the map.

Teams can be picked as mismatched as desired, with as many or as few teams as wanted, or, people could be spawned at random places on the whole map and search and destroy.

Gooners-jay-and-scott
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#85

Posted 10 December 2007 - 12:30 AM

I would like to see some offline multiplayer modes like:
Cops and Robbers, F-r-e-e-r-o-a-m (Just improved from SA multiplayer f-r-e-e-r-o-a-m so you can both drive cars and you can be as far as part as you want etc...)

BlackMamba47
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#86

Posted 10 December 2007 - 12:32 AM

I think that the single player game is going to be so engrossing and captivating, I'd rarely play the Multiplayer mode unless I beat the game or got really frustrated with the single player, which I doubt will happen. I can always find something interesting to do in a world that will be as big and interactive as LC will be this time around, Multiplayer is not needed for me ;p

rmmstnr
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#87

Posted 12 December 2007 - 06:01 AM

Other online multiplayer stuff

Overview-

I think the whole territory idea would work well. it would be between a certain amount of player created gangs (first come, first create).

gang themes would be created such as custom cars that spawn in that gang's area for corresponding members to drive, gang uniforms (mob suits, cartel jerseys, gangster colors, gang tattoos...), a central stronghold, etc.
players entering after gangs have been created can either join whatever gang, or attempt to take over. when starting, you customize your character, and when joining a gang, you make the according changes .

Player details-

as players play on, physical traits like stamina, skills, or hardiness (damage taken from attacks) rise, but very, very slowly, and have a limit (no indestructible players). skill will be an integral part of this but the founders of these gangs and loyal players of this game need some sort of reward. possible to have stats brought from saved game (unless codes have been used in game, then saves can't be used online for content )

territory can be stolen in San Andreas-style gang wars, increasing a gang’s influence over the map, police force, and local businesses.

JOBS- a gangsta’s gotta eat, right? these are jobs that can be given to players by the gang leader, or just other gang members. dealing is strictly a volunteer thing. Pay depends on how long you have had the job, if you do poorly at it, or by bonuses given by the employer. On top of this all jobs very slowly earn money out of the employers pockets/bank accounts while online. Jobs can be quit at any time, but messes with your status.

1. Gang-related- Businesses will pay you for protection, and pay goes to the gang leader and designated protectors, who will be alerted to protect the business in need by a flashing headline on their screen. All businesses that can offer gangs money or any type of assistance will be able to be robbed, hence the need for protection. When a business has been robbed or messed with, the protecting gang will not receive all or any of their protection money. If it happens enough, a business will seek another gang for protection.

2. Dealers- Some players will be able to be drug dealers or sellers, and will make their money this way. First, regularly, a shipment of the drugs will come in by boat or whatever. The drugs will be sold first come-first-served by gram/kilogram until the whole shipment has been sold, or time has run out (the shipment arrives and leaves at very strictly set timelines, and only stays for a minute or two, hence the need to get there first. To keep people from camping out at the location, it changes constantly, only being announced a minute or two before arrival). Once a player has purchased their drugs, they can sell them to peds or other gang members (the drugs will provide temporarily elevated strength, speed, and hardiness, the duration depending on how much is taken. However, the amount that can safely be taken is never quite the same and depends on hunger, health, energy etc. too much will result in blacking out). A dealer can be killed to steal a % of his stash, the % dependent on the killer’s status, or whether they too are a dealer. Ex.- a dealer will get more from a kill than a hired driver or bodyguard.

Benefits- allows certain unlocked options for any employees

3. Bodyguards- Bodyguards can be hired by pretty much any body who can pay, but are obviously meant for the richer or simply more needy-of-protection like dealers (to keep their stash n’ cash from being stolen, gang leaders, or just people protective of their wealth. They can stalk their employer’s shadows or be alerted when the employer sends an alert by selecting a “protection” option. Can also be hired to protect places or things, in which alerts will be assigned automatically during robbery, destruction, etc.

Benefits- being a bodyguard opens up options such as guns not readily available to others, and discounts on guns and armor

4. Driver’s- driver’s can be assigned to do what their name implies for the people listed above. They can be supplied to get high profile, rich, or just players that seem to have lots of enemies out of messy situations. If employed by a dealer, deals can take place within the safety of a moving car. Bodyguards or other rider’s can lean out of windows to free-aim and fire at pursuers like cops or rival gangs. As skills go up, weapons like grenades and RPG’s can be used in this manner. Other than people, driver’s can be used to transport goods, and can be paired with one or more bodyguards to help. Can also transport goods for businesses in 18 wheelers

Example- when money is stored out of pocket, it takes up physical space in safes or rooms in houses. It can, however, be taken to a bank to be laundered and stored, which will have to be done regularly for the better-off gangs or dealers. Driver’s will be provided an armored car to transport the money in. if the armored car explodes, all the money will be destroyed, hence the need for somebody exceptional for the job. Yes, armored cars can be hijacked, and cleaned out of their money.

Benefits- Becoming a driver opens up options such as free car repair, cheaper car modding, and unlocks vehicles not readily available to others (armored cars/trucks/limos, super-powerful/fast cars, etc.)

5. Gang Leaders- these are the ones responsible for “managing” the gang. For every member in their gang, they earn a tiny % of what each of their members earn (3-5%?), and receive a tiny amount just for having them there. They also earn a small sum of money for each % of the map they control, and another small sum for every business in their territory, and business that pays for protection. They in turn are responsible for the upkeep of the Gang’s Stronghold, a kind of group safe house.

They can purchase weapons and different grades of body armor that respawn in holds in the stronghold (there’s a limit for how much ammo and guns a member can grab per day), they can pay to have garages that fix member cars for free, update uniforms, and gang vehicles, which are basically cars modded with special options unlocked by being a leader. They will display the gang’s mark (again, made by the leader). These cars will spawn around the stronghold and in the gang’s area. If the leader doesn’t keep the gang members happy, obviously the gang will revolt, switch gangs (affecting leader income), or will try to replace the leader. Obviously the more members there are, the more expensive it is to supply guns, armor and cars for them. Each of these options will cost the leader per day, uniforms being relatively cheap, guns, armor and cars being very to incredibly expensive.

(I like this part)

The POLICE- the police will be treated as a gang as well, and will be able to be joined. For them, territory claimed is neutral, and instead of competing in races, they try to arrest as many racers as possible. The more neutral territory there is, the more money officers make for being online/on the job, and all arrests create a bonus. Since there probably won’t be many people who would want to follow the straight and narrow in a GTA, as usual in these games, the cops won’t all be squeaky clean either. Cops who arrest/knockout/kill gang members get (as usual) a % of their money, the guns and ammo they wish to pick up, as well as all of their drugs if they choose to grab them. All officers will get a sum of money every time they take care of a criminal, or come to a fellow officer’s aid. As an officer does well over time, they will have a choice of promotions to earn. However, going long between arrests lowers your stats within the station and lowers points for promotion. enough of this or mistakes like friendly-fire, and you will be fired and pronounced a criminal.

When a gang-member commits a crime, a headline will appear on all officer’s screens until it has been selected by a number of officers proportional to the serious ness of the crime. Crimes ranging 1-6 stars = 1-10 officers, always with an option to call in for more backup. Organized gang races will trigger this system like wise likewise. However, once a gang race is completed, all acquired stars disappear until a new crime is committed. More money is given to an officer who takes down a criminal depending on the criminal’s stats, more money for a higher profile kill.

Example- once an officer reaches a certain career level, they can get a pay raise in their current position, move from a street unit to a S.W.A.T. member, an F.B.I agent, or move to the army base and become a member of the GTA Army.

Benefits- All benefits that apply can be picked up at the station- all officers will be able to grab patrol cars from the station, and weapons that they have unlocked. Police-type vehicles will all be locked towards non-lawmen/women at station, and will only be able to be stolen through Breaking & Entering (see below for details).

At street cop level, a uniform, squad car, nightstick, pistol, and shotgun are readily available. Eventually, Colt 45 will be available.

At S.W.A.T. level, a uniform, armored truck, machine gun, S.P.A.S. shotgun, teargas, and basic armor are readily available.

At F.B.I. agent level, uniform, F.B.I. car, advanced machine gun, S.P.A.S. shotgun, sniper rifle, advanced armor. Eventually F.B.I. Cheetah will be available.

At GTA Army level, uniform, Barracks OL, M4, M60, Barret XM109 Sniper Cannon, grenades, and State-of-the-art body armor. Eventually RPG’s will be available

Gang supremacy-

gangs will compete for supremacy in various ways besides territory, there will be massive team races, teams of 2 or maybe 4 people per gang to aid each other in races (drive-bys and killing are allowed ). cars can be switched in race, dying in car respawns car and player. normal traffic will be about to keep things interesting, and interference from other gang members not in the race is allowed (these will be the most intense races EVER!) it would be interesting if a 2nd person could be allowed to ride and shoot or drop grenades while the other drives

also, there will be the always-fun gang-wars. people who kill their own gang-members will be penalized, and will have their Good-Will Meter for that gang go down. once these meters get to a certain point, they will have a bounty on their heads which other players can collect if they either kill them, or kidnap them alive. bringing them in alive results in bonus, but requires tying up, knocking out or something. Good-Will Meters basically operate like on Mercenaries; the more from one gang you kill, the worse off you are to them, but the better off you are to yours.

killing members of other gangs earns you status points in you gang, which raises your position in the gang's Hierarchy. being higher on the chain means getting a little less attention from cops, and growing discounts (as your level rises to the top) on all you may buy, unless it's from other players online. also, the higher you are, the more money you get for your kills, side missions, or time online (like a job).

to make money more precious, a food system like San Andreas will be employed, but faster acting. gyms require payments for usage, or a membership thingy, and working out will make you hungrier. the effects of working out for speed, stamina, or strength all take much longer than in San Andreas. cars, weapons, paint jobs, car mods (now including armor hopefully) can all be bought, as well as houses, which can be bought and sold between players to house their stuff, which can be dropped off here to avoid losing in case of death (extra money, weapons, etc). of course, houses will be robbable, so it might be wise to invest in safes 

If a person dies on their own, they drop a certain % of their money, which is able to be grabbed by other players. Dying by the hand of another person will result in them dropping a % of their money proportional to the killer’s status. rewards can be offered for special protection (say a #1 doesn't want to lose his spot to a #2 in an assassination, he/she can give "raises to other online players to guard the stronghold, or pay them to be bodyguards)

gangs can be switched, but this lowers your Good-Will with the dropped gang. Overall status ratings given out cross-reference kills on other gangmembers, times switched from other gangs, # of 1st, 2nd, or 3rd places in races, deaths, etc

cherkov
  • cherkov

    Player Hater

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#88

Posted 19 December 2007 - 05:21 PM

i think that with the multi player it should be a split scrren multiplayer and u dont have to stay with each other so one player could be at one end of liberty and the other player could be at the other end, it would be so much better than the multiplayer in san andreas.

roofy85
  • roofy85

    theres a light at the end of the tunnel; its a train

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#89

Posted 09 January 2008 - 09:02 PM

i didnt really have time to read over the entire thread but does anyone think that racing would be awsome?

not the racing that they had in the previous games but racing with a car you found in the game that you customized (they said the cars were more customizable in IV). If you lose the race then the penalty could be losing your car to the winner. A possible reward for winning the race would be "unique", as in new upgrades as you level up (like call of Duty 4) , like a blower on your car, rims, tailpipes, body mods...

I hope there is also an option in case of this that lets you wager money that you earned in the game.
maybe there can be an option to swap cars that you modded with your friends?

passthat420
  • passthat420

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#90

Posted 09 January 2008 - 09:58 PM

HOT COFFEE GANG BANG EXTRAVAGANZA

totally joking




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