Quantcast

Jump to content

» «
Photo

[3DMAX][SA] Move-able objects

2 replies to this topic
JostVice
  • JostVice

    realtime, not prerendered

  • Feroci Racing
  • Joined: 30 Oct 2005
  • None

#1

Posted 21 April 2007 - 09:34 AM Edited by Jost_Vice, 07 April 2009 - 05:34 PM.

Okay, for everyone who wants to make moveable objects, here is a tutorial:

user posted image

You need to have your model done and textured, then export the dff etc. and then for the COL we need spheres and boxes, so create some spheres and scale them.

user posted image

when done, open collision IO, select by col mesh the model (you can also select a shadowmesh, it works too) and select all the spheres, set the name and click export.

user posted image

Then you have something like this, but you have faces and we want boxes, so select the faces and click 'replace by box' its very easy in this model, because its already created by boxes. (note, I think you can also create the box in Max and export with the same way of the spheres)

user posted image

okay, done with the col and dff, the thing now is to define to object and to place it, its very easy. The IDE works as a normal object, no special flag icon14.gif

Then open the object.dat file (data folder), find a good space (moveable objects, dynamic, breakables, etc) and paste a line, I used this one:

CODE

;Name   Mass  TurnMass AirResistance Elasticity PercSubmerged Uproot CDMult CDEff SpCDR CamAv Expl

--Copy from here              
testtable  50.0,  50.0     0.99,  0.05,  50.0,  0.0,    1.0, 0, 0, 1, 0, 0, 0.0, 0.0, 0.0,  none



The mass is the size of the object in Kilograms. the turnmass should be the same (didn't do much tests with this), the airresistace defines itself, the other thing I don't know very good. Its good to read the instructions in the top of the file, those helped me a lot.

I hope I didn't forget anything..

Edit: Fixed the IDE thing. You don't need any IDE, thanks Aschratt icon14.gif

-/TNT\-
  • -/TNT\-

    not like any other rainbow.

  • Members
  • Joined: 06 Aug 2006

#2

Posted 30 April 2007 - 12:33 PM

/rated good

Thumbs up, nice tutorial. A small animated gif. showing the effects in game would be nice. But still good. smile.gif

Aschratt
  • Aschratt

    Three Headed Monkey

  • Members
  • Joined: 12 Apr 2006

#3

Posted 01 May 2007 - 04:20 PM

Nice Tutorial, but...

QUOTE
okay, done with the col and dff, the thing now is to define to object and to place it, its very easy, the only thing you need to know is the IDE ID should be 2097280. (maybe there is some others with alpha flags)


The Flag could be also a Standart-Flag. The Object.dat entry is the only thing which makes your Object Moveable!
The Flag you posted makes the Engine rendering the Textures on both sides of a Face in the Model (And No Cull-Surface is also enabled).

Greetz!




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users