The Driver series had great damage, as well as the Burnout series.
Hopefully GTA IV will be the same.

Vehicle Damage
Started by G MONEY $$$, Apr 16 2007 03:17 AM
98 replies to this topic
#92
Posted 13 December 2007 - 11:46 PM
QUOTE (FrozenFire @ Dec 13 2007, 23:42) | ||||||
Hehe...butt. Anyway, I hated Saint's Row damage. It wasn't even visible. You could slam into a wall at 100 mph and only break one headlight. How gay. Even if it's only improved over SA's style a little more, i'll be happy. But I can fully expect to see better damage than that. |
Thats tru. That damage in SR is very bad. GTA is much better than that game.
#94
Posted 14 December 2007 - 03:05 AM
Heh, funny to randomly see one of my old posts back up here. I think the evidence of a fairly dynamic damage modelling system is obvious from the third trailer. It's nice to see that my wish has come true.

#96
Posted 15 December 2007 - 08:50 PM
I thought we all agreed the police car in the third trailer was pre-dented.
#97
Posted 24 April 2008 - 04:03 PM
Im expecting good crash physics for the grphics improvment and expect it to be good on a PS3 AND XBOX 360
#98
Posted 24 April 2008 - 04:06 PM
Two words...
Burnout Paradise...
Yes I know it is by EA but what the hell!
It has amazing car deformation!
Burnout Paradise...
Yes I know it is by EA but what the hell!
It has amazing car deformation!
#99
Posted 24 April 2008 - 04:28 PM
I've never seen a game where the cars crush enough. 100mph into a wall in Burnout looks less crushed than a 40 mph crash test, and DiRT is hardly better.
From the gameplay vids, it looks like there really isn't much crushage.
From the gameplay vids, it looks like there really isn't much crushage.
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