I liked this mod enough to add it to my personal game but I customized it a bit. In case anyone wants to do the same, I thought I'd post some of my changes...
First and foremost, I couldn't use my 2 available PED slots (265 & 266) in PEDS.IDE because another mod is using them. Until I learn how to recode this mod to use "special" slots, I chose instead to replace 2 peds that were not already called in main.scm for missions etc. I then, modified the lines for each replaced PED to what the Bigfoot and Yeti lines had. As for the PEDSTATS.DAT, I edited my own with the changes for STAT_PSYCHO and STAT_COWARD.
For the "D" marker, I changed the entire line(s) for 2 reasons, the var was out of range and I didn't like it visible in Whetstone on my radar all the way from LS, SF, LV etc. so now it's only visible on the radar when CJ is nearby...CHANGE ALL OCCURENCES OF:
|02A8: create_icon_marker_at_3D_coord -1645.735 -2235.215 29.7954 radar_icon 24 handle_as 9@|
AND ADD...wherever needed to hide the "D":
|7@ = Marker.CreateIconWithoutSphere(-1645.735, -2235.215, 29.7954, 24)|
I seriously disliked roaming around for 20 minutes searching for Bigfoot when the only way to find it was to be within very close proximity and the search area was too widespread. I made it easier to find Bigfoot among the random 16 locations (he might be) written in the code...FIND:
|2@ = Actor.Create(CivMale, #BIGFOOT, -1314.016, -2530.585, 30.70274)|
04C4: get_actor 2@ position_3D_coord_with_offset 0.0 0.0 0.0 store_to 94@ 95@ 96@
|02A8: create_icon_marker_at_3D_coord -1314.016 -2530.585 30.70274 radar_icon 37 handle_as 9@|
That^ puts a mission-based icon "?" on your radar for Bigfoot's exact location. Change the coordinates to give yourself more of a challenge. Repeat this step in a similiar fashion for all 16 locations in the code. And don't forget...ADD...wherever needed to hide the "?":
This mod is in Italian and it translates poorly (using online translator) to English. There were unused text entries. (I rewrote the text and added some additional texts which is why I'm not posting mine.) For those who want to add the DEFAULT text to their GXT using GXT Editor... Here is the list of needed ENTRIES:
I didn't much like the look of Bigfoot and the model definitely needs work. So, I made my own texture and I'll share if anyone wants it. Can someone answer this question for me? -> Is it possible to have multiple images (within single TXD) called at random for a PED, the way it's handled with some motorcycle mods? If yes - HOW? I'd like to see a varied Bigfoot each of the 4 times we go hunting - I have textures at the ready.
I'm hoping people will post the most effective weapons against him. He definitely doesn't like being run over with vehicles.
And finally, I'm not sure why but Bigfoot is far more aggressive if you take a shot at him BEFORE the cutscene loads. How to reverse this?
Kudos to the makers of this mod, I think it's great!
Edited by Midnightz, 29 May 2007 - 06:17 PM.