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GTA2 Vehicles

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Star Wars Fanatic
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#1

Posted 08 April 2007 - 11:14 AM

Does anyone know of a way to spawn any vehicle in GTA 2? I was hoping there would be a trainer that can do this like there is for San Andreas and Vice City but I have yet to find one sad.gif

JernejL
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#2

Posted 08 April 2007 - 03:54 PM

there is none.

Star Wars Fanatic
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#3

Posted 08 April 2007 - 05:27 PM

Well, I found this website which states about using scripts to spawn chosen vehicle:

http://projectcerber...coding/vehicles

Could someone perhaps explain how this is achieved?

Niteye
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#4

Posted 10 April 2007 - 08:06 PM

This is when you make a custom GTA2 map. There is the .gmp file which consists of the actual map, and a mission script file (which has to be compiled) that included mission code (including parking cars, spawning cars/peds for missions, triggers, events, etc.)

It has nothing to do with spawning cars in-game while you're playing.

mibars
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#5

Posted 24 April 2007 - 05:16 PM

Spawning a vehicle next to you even using custom-build script is almost impossible... Almost - because you could create milion tiny zones and some way to activate car spawning script.... But making this is only waste of time and energy...

There is some tricky command in script, that makes one car to be spawned as a dummy car on roads - it is used in PlayStation version during missions when you need to find a car of given make. But, still, it must be written in script and you have to find some way o activate it...

Niteye
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#6

Posted 25 April 2007 - 11:18 AM

QUOTE (mibars @ Apr 24 2007, 17:16)
Spawning a vehicle next to you even using custom-build script is almost impossible... Almost - because you could create milion tiny zones and some way to activate car spawning script.... But making this is only waste of time and energy...

There is some tricky command in script, that makes one car to be spawned as a dummy car on roads - it is used in PlayStation version during missions when you need to find a car of given make. But, still, it must be written in script and you have to find some way o activate it...

Just replace the original .scr file with your own?
It's that simple to activate your own script. However, objects/phones/missions etc. won't be there. Only the things that you manually have put in your script (eg. parked cars if that's what you want).
With the extended debug GTA2Manager you can also select .scr files rather than renaming them so they replace the original.




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