|QUOTE (bammargera @ Jul 4 2010, 15:57)|
|Thats really interesting, they didn't bother removing any of the III weapons? also the edits to weapon.dat will this mean the tazer and nail-gun work as they should, sticking peds to the wall and electrocution?|
I highly doubt r* would have bothered doing something like that just for one gun, but i still think it's a great idea, too bad i don't think i can implement it and i'll probably leave it as a regular firearm except the fact that it does less damage.
about the taser gun, i was thinking of maybe adding some kind of particle every time it's used, but i'm not sure if it'll work yet. also, if possible, changing the walk animation of the peds that have been hit by it for a certain time... 30 secs or so (sa drunk animation?)
anyway, i'll sort that out later
today i was busy with my punk band project so the only thing i did was converting the speeder (the beta one was a map model)
about the infernus, yep, ill fix that soon, also, the rear lights I showed are not the ones I've got now
oh, one last thing, does anyone know the difference between the beta cheetah and the final one? because i don't ._.
ps: fixed the sabre/sabretur