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The Chain Game V2 13th Round

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JAJ
  • JAJ

    -Hitdog-

  • Members
  • Joined: 25 Sep 2005
  • United-States
  • Contribution Award [The Chain Game]

#1

Posted 23 March 2007 - 12:39 AM Edited by JAJ, 17 April 2007 - 10:04 AM.

user posted image
user posted image
user posted image


The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%. Please read the Rules/Guidelines before you start to play.
The Rules/Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion.

We are going to start this chain game with a special save provided by pdescobar It's the same save that was used for the 10th round. He has added new vehicles & some new pickup spawns! The spawns will persist from save to save. He has also made a lot of things available in the beginning that usually aren’t available until later in the game. Additionally; “And, finally, the six clothes shops, three barber shops, and the LS tattoo parlor are accessible from the start although they won't show on the radar until the missions that normally unlock them.” –PD.

Here's pdescobar's map for the new extra vehicles & pickup items:
Orange represents extra vehicles from the previous rounds.
Yellow represents new or moved extra vehicles.
Pink represents the new pickups.

user posted image


Rules/Guidelines:
  • Call the mission that you want to do or just call a turn by posting in the topic.
  • The definition of a "mission" is "any named mission". Examples are "In the Beginning" "Learning to Fly" and "Big Smoke". If the save file name changes, then it's a "named mission".
  • Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
  • Use the posting format (see below for the format).
  • Complete ONE named mission only, save it and post a link back in the topic (use edit).
  • Use Samutz, Rapidshare or YouSendit to upload.
  • Wait until 3 other turns have been completed before calling another mission.
  • If 6 hours pass without another gamer calling a mission, then the 3 mission rule is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
  • Time limit to complete the mission is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours and the caller has not posted, it's a forfeit and anyone else may call a mission.
  • The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3-mission' rule.
  • In the event of two gamers calling a mission the first one does the called mission.
  • Mission strategy is up to the caller - just don't use cheats/trainers.
  • The caller may purchase/collect items (weapons, etc.), eat, dress, date, get a tattoo, workout & get a haircut for CJ.
  • The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
  • The caller doesn't have to call a mission when all they want to do for example is collect/do 25 tags, or do the Vigilante mission. In that case, just call a turn, but remember that the 3 hour time limit will still apply.

  • "Lame Missions":
    Some missions are Named Missions although they are in fact only cut scenes without any action going on. These missions *are now Free Missions* and can be combined with any other one Named Mission. --> Examples: Verdant Meadows, Fish in a Barrel
  • Stadium Events:
    All Stadium Events *are now Free Missions* and can be combined in any number with any other one Named Mission.
  • Race Tournaments:
    With the exception of the 3 races you do within the storyline (Lowrider, Badlands A/B), all races *are no longer Named Missions*.
    --> You can do up to 6 races if you don't do a Named Mission as well.
    --> You can do up to 3 races if you also do a Named Mission.
    (Thanks to rubregg for putting the 'Lame' missions rule together)

    Suggestions:
  • Do not save after getting busted or wasted.
  • Do not fail a mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
  • Try to keep the safe house saves minimal.
  • Avoid known glitch situations - taxi, and basketball for example (in other words do NOT save at Madd Dogg's mansion), though you may use the Ammu-Nation glitch, and the one for "NRG-500".
  • Try to save with full armor.
  • Collect ammo when possible.
  • Save close to available missions when possible.
  • Let’s try to have the last save for 100% be ‘End of the Line”, so let’s try to get everything else done before that.
  • Have FUN!
Maps for Collectibles:
For those who would like to spray tags/collect oysters/take snapshots/gather horseshoes, you can find the program for SAMA here, it will provide relevant maps showing which ones are left.

Links to pdescobar's convert program and V2.0 scripts:
Convert
Scripts

Here is the posting format to use:
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet'
Called by: Use your handle.
Link:
Status: 'in progress' or 'completed'.
Notes: anything pertinent to the mission/strategy or extra stuff done.
Completion %: from stats section

Supplement to the rules of the Chain Game (V 1.0 and V 2.0) --- by crazyanurag & JAJ

This supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.

(1) Abuse of the '3-mission' rule:

Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 3-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.

(2) Exceptions to the 'One Named Mission' rule:

•"King In Exile"
•"First Date"
•"First Base"
•"Gone Courting"
•"Made in Heaven"

The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: Missions: First Date/Local Liquor Store. The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission' rule is exempted.

•"Back to School"
•"Learning to Fly"
•"Boat School"
•"Bike School"

The above vehicular schools are comprised of 'named' tests (e.g.: "Burn and Lap", "Circle the Airstrip", "Land, Sea, and Air", "Stoppie" etc.). Callers should take note that 'named' tests are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission' rule. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not 'Driving School' and 'Flying School'.

• The 'CV' icon at Wang Auto after "Back to School" and "Yay Ka Boom Boom" are completed

This one's a little different from the first four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka Boom Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission' rule. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.

(3) Missions exempt from the 'One Named Mission' rule:

• The Chiliad Challenge
• "Verdant Meadows", as mentioned above
• "Fish in a Barrel"
• "Stadiom Events"
• Los Santos Race Tournaments
• San Fierro Race Tournaments
• Las Venturas Race Tournaments (Cars)
• Las Venturas Racing Tournaments (Aircraft)

(4) Non-storyline missions which alter the save names:

• BMX
• NRG-500
• Zero's Missions
• Cesar's Missions in San Fierro
• Heist Missions in Las Venturas

(5) Other things to keep in mind:

Dating : All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour' rule will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable.

Import/Export : All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. The Cheetah and the Huntley are probably best to stock up early.

Turf Wars/Gang Wars : These can be separately called for, and also be completed otherwise. The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier. The posting format for these would be: Mission: Gang Wars. Callers should, at all costs, avoid any sort of 'territory glitch'.

Have fun playing!



Meth's San Andreas 100% Tick Sheet™
LOS SANTOS
Beginning Missions

[x] In the Beginning (pdescobar)
[x] Big Smoke (pdescobar)
[x] Ryder (JAJ)

Sweet Missions

[x] Tagging Up Turf (HerrieM)
[x] Cleaning the Hood (rubregg)
[x] Drive-Thru (crazyanurag)
[x] Nines and AKs (TonyZimmzy)
[x] Drive-By radioman
[x] Sweet's Girl (rubregg)
[x] Cesar Vialpando (girishb_86)

Cesar Missions

[x] High Stakes, Low-Rider (rubregg)

Ryder Missions

[x] Home Invasion (JAJ)
[x] Catalyst (girishb_86)
[x] Robbing Uncle Sam (-/TNT\-)
Big Smoke Missions

[x] OG Loc (crazyanurag)
[x] Running Dog (JAJ)
[x] Wrong Side of the Tracks (-/TNT\-)
[x] Just Business (ryan92)

The OG Loc Missions

[x] Life's a Beach (ryan92)
[x] Madd Dogg's Rhymes (segvirion)
[x] Management Issues (rubregg)
[x] House Party (rubregg)

The C.R.A.S.H. Missions

[x] Burning Desire (girishb_86)
[x] Gray Imports (crazyanurag)

Sweet Part 2 Missions

[x] Doberman (girishb_86)
[x] Los Sepulcros (ryan92)

Los Santos Finale Missions

[x] Reuniting the Families (OmfgOrz)
[x] Green Sabre (crazyanurag)

THE BADLANDS THE DESERT
[x] Badlands (girishb_86)
[x] First Date (JAJ)
[x] King in Exile (Gray_Eagle)
[x] First Base (girishb_86)
[x] Gone Courting (rubregg)
[x] Made in Heaven (ryan92)
[x] Wu Zi Mu (JAJ)
[x] Farewell, My Love (Gray_Eagle)

Catalina Missions

[x] Tanker Commander (JAJ)
[x] Against All Odds (girishb_86)
[x] Local Liquor Store (rubregg)
[x] Small Town Bank (ryan92)

The Truth Missions

[x] Body Harvest (ryan92)
[x] Are You Going to San Fierro (rubregg)

Toreno Missions

[x] Monster (OmfgOrz)
[x] HighJack (ryan92)
[x] Interdiction (girishb_86)
[x] Verdant Meadows (crazyanurag)

Airstrip Missions

[x] Learing to Fly (JAJ)
[x] N.O.E. (ryan92)
[x] Stowaway (JAJ)
[x] Black Project (ryan92)
[x] Green Goo (girishb_86)

Steal Car Missions

[x] Zeroing In (ryan92)
[x] Test Drive (OmgfgOrz)
[x] Customs Fast Track (girishb_86)
[x] Puncture Wounds (ryan92)
SAN FIERRO
Garage Missions

[x] Wear Flowers In Your Hair (robotripper)
[x] Deconstruction (JAJ)
[x] 555 WE TIP - San Fierro C.R.A.S.H. (ryan92)

Syndicate Missions

[x] Photo Opportunity (girishb_86)
[x] Jizzy (crazyanurag)
[x] T-Bone Mendez (rubregg)
[x] Mike Toreno (rubregg)
[x] Outrider (girishb_86)
[x] Snail Trail (JAJ)
[x] Ice Cold Killa (girishb_86)
[x] Pier 69 (crazyanurag)
[x] Toreno's Last Fight (girishb_86)
[x] Yay Ka-Boom-Boom (rubregg)

Zero Missions

[x] Air Raid (girishb_86)
[x] Supply Lines (JAJ)
[x] New Model Army (rubregg)

Woozie Missions

[x] Mountain Cloud Boys (Gray_Eagle)
[x] Ran Fa Li (girishb_86)
[x] Lure (crazyanurag)
[x] Amphibious Assault (JAJ)
[x] The Da Nang Thang (rubregg)

LAS VENTURAS RETURN TO LOS SANTOS
Casino Missions

[x] Fender Ketchup (Shaun01)
[x] Explosive Situation (girishb_86)
[x] You've Had Your Chips (JAJ)
[x] Don Peyote (ryan92)
[x] Intensive Care (Shaun01)
[x] Misappropriation (ryan92)
[x] The Meat Business (girishb_86)
[x] Scene: Fish in a Barrel (Shaun01)
[x] Madd Dogg (girishb_86)
[x] Freefall (Shaun01)
[x] High Noon (Shaun01)
[x] Saint Mark's Bistro (girishb_86)

Heist Missions

[x] Architectural Espionage (JAJ)
[x] Key to Her Heart (girishb_86)
[x] Dam and Blast (rubregg)
[x] Cop Wheels (girishb_86)
[x] Up,Up, and Away (OmfgOrz)
[x] Breaking the Bank at Caligula's (girishb_86)

Mansion Missions

[x] A Home in the Hills (rubregg)
[x] Vertical Bird (crazyanurag)
[x] Home Coming (JAJ)
[x] Cut Throat Business (girishb_86)

Grove Street Missions

[x] Beat Down on B-Dup (girishb_86)
[x] Grove 4 Life (ryan92)

Riots Missions

[x] Riot (girishb_86)
[x] Los Desperados (OmfgOrz)
[x] End of the Line (crazyanurag)

ODDJOBS
Vehicle Missions

[x] Vigilante - Level 12 (rubregg)
[x] Firefighter - Level 12 (rubregg)
[x] Paramedic - Level 12 (JAJ)
[x] Taxi - 50 Fares (rubregg)
[x] Pimping - Level 10 (radioman)
[x] Burglary (JAJ)

Trucking (RS Haul Asset)

[x] Mission 1 (rubregg)
[x] Mission 2 (rubregg)
[x] Mission 3 (rubregg)
[x] Mission 4 (rubregg)
[x] Mission 5 (rubregg)
[x] Mission 6 (rubregg)
[x] Mission 7 (rubregg)
[x] Mission 8 (rubregg)

Challenge Missions

[x] BMX Challenge (rubregg)
[x] NRG-500 Challenge (rubregg)

Chiliad Challenge

[x] Race 1 (rubregg)
[x] Race 2 (rubregg)
[x] Race 3 (rubregg)

Gym Missions (learn fighting styles)

[x] Los Santos Gym (JAJ)
[x] San Fierro Gym (rubregg)
[x] Las Venturas Gym (rubregg)

RACE TOURNAMENTS

Los Santos

[x] Little Loop (JAJ)
[x] Backroad Wanderer (JAJ)
[x] City Circuit (JAJ)
[x] Vinewood (rubregg)
[x] Freeway (JAJ)
[x] Into the Country (JAJ)

San Fierro

[x] Dirtbike Danger (girishb_86)
[x] Banito County (girishb_86)
[x] Go-Go Karting (ryan91)
[x] San Fierro Fastlane (ryan92)
[x] San Fierro Hills (crazyanurag)
[x] Country Endurance (rubregg)

Las Venturas Airport Freight Depot Races

[x] San Fierro to Las Venturas
[x] Dam Rider (girishb_86)
[x] Desert Tricks (girishb_86)
[x] Las Ventuars Ringroad (girishb_86)

Las Venturas Airport Races

[x] World War Ace (JAJ)
[x] Barnstorming (rubregg)
[x] Military Service (rubregg)
[x] Chopper Checkpoint (JAJ)
[x] Whirly Bird Waypoint (JAJ)
[x] Heli Heli (rubregg)

Shooting Range Challenge

[x] Pistol Challenge (ryan92)
[x] SMG Challenge (ryan92)
[x] Shotgun Challenge (ryan92)
[x] AK-47 Challenge (ryan92)

Stadium Events

[x] 8-Track (rubregg)
[x] Blood Bowl (Shaun01)
[x] Dirt Track (girishb_86)
[x] Kickstart (Shaun01)

Driving School

[x] 360 (crazyanurag)
[x] 180 (crazyanurag)
[x] Whip & Terminate (crazyanurag)
[x] Pop & Control (crazyanurag)
[x] Burn & Lap (crazyanurag)
[x] Cone Coil (crazyanurag)
[x] '90' (crazyanurag)
[x] Wheelie Weave (crazyanurag)
[x] Spin & Go (crazyanurag)
[x] P.I.T. Maneuver (crazyanurag)
[x] Alley Oop (crazyanurag)
[x] City Slicking (crazyanurag)

* Back to School mission is completed
the first time through driving school

Bike School

[x] 360 (rubregg)
[x] 180 (rubregg)
[x] Wheelie (rubregg)
[x] Jump & Stop (rubregg)
[x] Stoppie (rubregg)
[x] Jump & Stoppie (rubregg)

Boat School

[x] Basic Seamanship (JAJ)
[x] Plot a Course (JAJ)
[x] Fresh Slalom (JAJ)
[x] Flying Fish (JAJ)
[x] Land, Sea, and Air (JAJ)

Pilot School

[x] Takeoff (JAJ)
[x] Land Plane (JAJ)
[x] Circle Airstrip (JAJ)
[x] Circle Airstrip and Land (JAJ)
[x] Helicopter Takeoff (JAJ)
[x] Land Helicopter (JAJ)
[x] Destroy Targets (JAJ)
[x] Loop-the-Loop (JAJ)
[x] Barrel Roll (JAJ)
[x] Parachute onto Target (JAJ)

Courier Missions

Roboi's Food Mart Asset
[x] Los Santos Stage 1 (rubregg)
[x] Los Santos Stage 2 (rubregg)
[x] Los Santos Stage 3 (rubregg)
[x] Los Santos Stage 4 (rubregg)

Hippy Shopper Asset
[x] San Fierro Stage 1 (ryan92)
[x] San Fierro Stage 2 (ryan92)
[x] San Fierro Stage 3 (ryan92)
[x] San Fierro Stage 4 (ryan92)

Burger Shot Asset
[x] Las Venturas Stage 1 (girishb_86)
[x] Las Venturas Stage 2 (girishb_86)
[x] Las Venturas Stage 3 (girishb_86)
[x] Las Venturas Stage 4 (girishb_86)

Quarry Missions (Hunter Quarry asset)

[x] Mission 1 (rubregg)
[x] Mission 2 (rubregg)
[x] Mission 3 (rubregg)
[x] Mission 4 (rubregg)
[x] Mission 5 (rubregg)
[x] Mission 6 (rubregg)
[x] Mission 7 (rubregg)

Other

[x] Exports Board - 30 cars (ryan92,Shaun01)
[x] Valet Parking (Vank Hoff Hotel asset) - level 5 (JAJ)
[x] Frieght Train - level 2 (JAJ)


Tags (Los Santos)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
[x] 51 [x] 52 [x] 53 [x] 54 [x] 55
[x] 56 [x] 57 [x] 58 [x] 59 [x] 60
[x] 61 [x] 62 [x] 63 [x] 64 [x] 65
[x] 66 [x] 67 [x] 68 [x] 69 [x] 70
[x] 71 [x] 72 [x] 73 [x] 74 [x] 75
[x] 76 [x] 77 [x] 78 [x] 79 [x] 80
[x] 81 [x] 82 [x] 83 [x] 84 [x] 85
[x] 86 [x] 87 [x] 88 [x] 89 [x] 90
[x] 91 [x] 92 [x] 93 [x] 94 [x] 95
[x] 96 [x] 97 [x] 98 [x] 99 [x] 100
(JAJ,HerrieM,rubregg)

Photo Ops (San Fierro)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(rubregg)

Horseshoes (Las Venturas)

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(rubregg,JAJ)

Oysters

[x] 1 [x] 2 [x] 3 [x] 4 [x] 5
[x] 6 [x] 7 [x] 8 [x] 9 [x] 10
[x] 11 [x] 12 [x] 13 [x] 14 [x] 15
[x] 16 [x] 17 [x] 18 [x] 19 [x] 20
[x] 21 [x] 22 [x] 23 [x] 24 [x] 25
[x] 26 [x] 27 [x] 28 [x] 29 [x] 30
[x] 31 [x] 32 [x] 33 [x] 34 [x] 35
[x] 36 [x] 37 [x] 38 [x] 39 [x] 40
[x] 41 [x] 42 [x] 43 [x] 44 [x] 45
[x] 46 [x] 47 [x] 48 [x] 49 [x] 50
(rubregg,JAJ,ryan92)

Assets Properties Needed
[x] Zero RC Shop (girishb_86)
[x] Wang Cars (crazyanurag)
[x] Verdant Meadows Airstrip (crazyanurag)
Safe House Locations
Corridinates from map that came with game.

Los Santos

[x] D5 - Mulholland (rubregg)
[x] E4 - Santa Maria Beach (rubregg)
[x] E4 - North of Verona Beach (rubregg)
[x] E5 - El Corona (rubregg)
[x] E6 - Jefferson (rubregg)
[x] E6 - Willow Field (rubregg)

Red County

[x] D4 - Blueberry (girishb_86)
[x] D4 - Dillimore (girishb_86)
[x] D5 - N.E. of Mulholland (girishb_86)
[x] C6 - Palomino Creek (girishb_86)

Bone County / Tierra Robada

[x] B3 - Fort Carson (rubregg)
[x] B1 - El Quebrados (rubregg)
[x] B2 - Las Barrancas (rubregg)
[x] B3 - Left of Kincaid Bridge (rubregg)

San Fierro

[x] C1 - Palisades (rubregg)
[x] C1 - China Town (rubregg)
[x] C1 - Financial (rubregg)
[x] C1 - Queens (rubregg)
[x] C1 - Garcia (rubregg)
[x] C1 - Doherty (rubregg)
[x] D1 - Hashbury (rubregg)

[x] E2 - Whetstone (girishb_86)
[x] F2 - Angle Pine (girishb_86)

Las Venturas

[x] A4 - White Wood Estates (JAJ)
[x] A5 - North of Pilson Intersection (JAJ)
[x] A6 - Old Venturas Strip (JAJ)
[x] A6 - Creek (JAJ)
[x] B5 - North of Airport (JAJ)
[x] B5 - Pirates In Mens Pants (JAJ)
[x] B6 - Ring Master (JAJ)
[x] C6 - Rockshore (JAJ)

Exported Cars
List 1List 2List 3
[x]Patriot (ryan92)
[x]Sanchez (ryan92)
[x]Stretch (ryan92)
[x]Feltzer (ryan92)
[x]Remington (ryan92)
[x]Buffalo (Shaun01)
[x]Sentinel (ryan92)
[x]Infernus (ryan92)
[x]Camper (ryan92)
[x]Admiral (ryan92)
[x]Slamvan (ryan92)
[x]Blista Compact (ryan92)
[x]Stafford (ryan92)
[x]Sabre (ryan92)
[x]FCR 900 (ryan92)
[x]Cheetah (ryan92)
[x]Rancher (ryan92)
[x]Stallion (ryan92)
[x]Tanker (ryan92)
[x]Comet (ryan92)
[x]Blade (ryan92)
[x]Freeway (ryan92)
[x]Mesa (ryan92)
[x]ZR 350 (ryan92)
[x]Euros (ryan92)
[x]Banshee (ryan92)
[x]Super GT (ryan92)
[x]Journey (ryan92)
[x]Huntley (ryan92)
[x]BF Injection (ryan92)
I would like to thank crazyanurag, ajkhan316', Plaka, Tornado Rex, & wolf68k for helping put this together.
Also thanks to:
meth. for the 100% checklist
pdescobar, Mike_Toreno & CCPD for the banner artwork (which I'll be changing periodically)
Samutz for the [SnP] Uploader/Downloader
A special thanks to pdescobar for the V2 conversion program & the starting

JAJ
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#2

Posted 23 March 2007 - 12:44 AM

Mission: Big Smoke
Called by: pdescobar (where are you...)
Link: http://gtasnp.com/1581
Status: completed
Notes:
Completion %: 0.53%

JAJ
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#3

Posted 23 March 2007 - 12:45 AM Edited by JAJ, 23 March 2007 - 12:53 AM.

Mission: Ryder
Called by: JAJ
Link: <chain game>
Status: completed
Notes:
Did Burglery & got infinite sprint
collected ammo
sprayed 34 tags
worked out at the gym on Santa Maria Beach (muscle +)
Completion %: 1.07%

HerrieM
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#4

Posted 23 March 2007 - 08:40 AM Edited by HerrieM, 23 March 2007 - 09:37 AM.

Mission: Tagging Up Turf
Called By: HerrieM
Link: Here
Status: Completed
Notes: We are up to 89 tags now.

Completion: rolleyes.gif

rubregg
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#5

Posted 23 March 2007 - 10:04 AM Edited by rubregg, 23 March 2007 - 12:58 PM.

Mission: Cleaning The Hood
Called by: rubregg
Link: here
Status: Complete
Completion: 8.02%
Notes:
  • Firefighter, Vigilante, BMX, Food Mart Courier
  • remaining 11 tags, 5 oysters
  • Hitman at Desert Eagle, cycling stat maxed
  • $$$ at Inside Track, remaining LS save houses bought

crazyanurag
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#6

Posted 23 March 2007 - 01:23 PM Edited by crazyanurag, 23 March 2007 - 01:37 PM.

Mission: Drive-Thru
Called by: crazyanurag
Link: Here
Status: Complete

Completion: 8.56%

@rubregg: man, you cut it close...only six minutes to overtime tounge.gif

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rubregg
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#7

Posted 23 March 2007 - 01:31 PM

QUOTE (crazyanurag @ Mar 23 2007, 14:23)
@rubregg: man, you cut it close...only six minutes to overtime tounge.gif

hehe, yeah, seems I don't *always* f**k it up.... tounge2.gif

TonyZimmzy
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#8

Posted 23 March 2007 - 03:43 PM Edited by TonyZimmzy, 23 March 2007 - 04:00 PM.

I'll take a go! biggrin.gif

Mission: Nines + AK's
Called By: TonyZimmzy
Link: Click Here
Status: Complete

radioman
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#9

Posted 23 March 2007 - 06:11 PM Edited by radioman, 23 March 2007 - 06:58 PM.

Mission- Drive-By
Called By- Radioman
status- Complete (10.16%)
Link- Chain Game.
notes- Did "Pimping" side mission.
Collected Ammo
Went on shopping spree to Didier Sachs and Zip.
Got Bike skill up
Ryder's missions are now available.

@ everyone, please be sure to convert the save file before hosting it, so it saves the next person time of having to go in the game to find out it starts from the beg. and then having to exit out just to convert it. thank you for your cooperation.

crazyanurag
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#10

Posted 23 March 2007 - 08:31 PM Edited by crazyanurag, 23 March 2007 - 08:43 PM.

QUOTE (radioman @ Mar 23 2007, 23:41)
Went on shopping spree to Didier Sachs and Zip.

strange...these should nnormally open much later in the game mercie_blink.gif

is there more to PD's save that i've missed?

crazyEdit: hmm, just read the first post through blush.gif

crazyEdit2: tounge2.gif
@rubregg: yeah, i get it now inlove.gif

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rubregg
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#11

Posted 23 March 2007 - 08:32 PM Edited by rubregg, 23 March 2007 - 11:02 PM.

@crazyanurag -
QUOTE (JAJ @ first posting, end of 2nd paragraph)
And, finally, the six clothes shops, three barber shops, and the LS tattoo parlor are accessible from the start although they won't show on the radar until the missions that normally unlock them.
...also, I just found out, that the low-rider modding garage in LS is not yet open...

rubreggEdit - aahh, don't worry mate, I have to look up things often enough... monocle.gif lol.gif

Mission: Sweet's Girl
Called by: rubregg
Link: here
Status: Complete
Completion: 11.23%
Notes: 50 snapshots, 1 oyster, no overtime wink.gif

crazyanurag
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#12

Posted 24 March 2007 - 05:46 AM

It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset, and anyone may now call a turn.

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Girish
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#13

Posted 24 March 2007 - 07:24 AM Edited by girishb_86, 24 March 2007 - 07:39 AM.

Mission: CESAR VIALPANDO
Called By: girishb_86
Link: **Click Here**
Status: Complete
Notes: ---

Completion: 11.76%

rubregg
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#14

Posted 24 March 2007 - 09:29 AM Edited by rubregg, 24 March 2007 - 10:11 AM.

Mission: High Stakes, Low-Rider
Called by: rubregg
Link: here
Status: Complete
Completion: 12.30%
Notes: modded Blade at Verdant Bluffs garage

sorry for using rapidshare, but gtasnp.com seems down...

-/TNT\-
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#15

Posted 24 March 2007 - 11:31 AM Edited by -/TNT\-, 24 March 2007 - 12:00 PM.

I'll have a go!

edit: Damn, I can't use the save. What is wrong?

JAJ
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#16

Posted 24 March 2007 - 12:37 PM

QUOTE (-/TNT\- @ Mar 24 2007, 07:31)
I'll have a go!

edit: Damn, I can't use the save. What is wrong?

I just loaded the save using V2 script.img & main.scm files & it worked alright for me, so that rules out a forgotten conversion by the previous player & leads me to conclude that maybe you are using V1 & tried to load it without swiching the script.img & main.scm files to V2. I could be wrong though & it might be something else. If you're using the 'hot coffe' mod, it would the same... just switch the script.img & main.scm files to V2.
You can find how to get the V2 files in the first post above. Be sure to make backups of both versions.

-/TNT\-
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#17

Posted 24 March 2007 - 12:56 PM

The link to the V2 Scripts is empty. sad.gif

crazyanurag
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#18

Posted 24 March 2007 - 04:18 PM

It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset, and anyone may now call a turn.

QUOTE (-/TNT\- @ Mar 24 2007, 18:26)
The link to the V2 Scripts is empty.  sad.gif

here you go smile.gif

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crazyanurag
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#19

Posted 24 March 2007 - 04:19 PM Edited by crazyanurag, 24 March 2007 - 04:36 PM.

Mission: OG Loc
Called by: crazyanurag
Link: Here
Status: Complete
Comments: Bike Skill +

Completion: 12.83%

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Ryan
  • Ryan

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#20

Posted 24 March 2007 - 04:31 PM

Sweet. Another V2 Chain Game biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif

Girish
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#21

Posted 24 March 2007 - 05:21 PM Edited by girishb_86, 24 March 2007 - 05:29 PM.

Mission: RUNNING DOG
Called By: girishb_86
Link: **Click Here**
Status: Complete
Notes: ---

Completion: 13.37%

Ryan
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#22

Posted 24 March 2007 - 05:52 PM Edited by ryan92, 24 March 2007 - 06:00 PM.

I'll take a turn.

Hey girishb_86 you forgot to change the script into V2. Can someone change it for me??

JAJ
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#23

Posted 25 March 2007 - 01:46 AM Edited by JAJ, 25 March 2007 - 04:14 AM.

I'll take a turn...
Mission: Running Dog
Called by: JAJ
Link: <chain game>
Status: Complete
Notes:
Hitman ;evel for Ak-47m M4, Sawn-ff shotgun& Combat shotgn
Completion: 13.37

radioman
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#24

Posted 25 March 2007 - 05:18 AM Edited by radioman, 25 March 2007 - 05:29 AM.

@JAJ, I'm not sure if you're aware of, but the last 2 links have the same missions done and the same completion percentage according to the posts. i'd just thought i'd bring thid to your attention. I also wanted to check on this before I called a turn.

crazyanurag
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#25

Posted 25 March 2007 - 07:18 AM Edited by crazyanurag, 25 March 2007 - 11:33 PM.

QUOTE (radioman @ Mar 25 2007, 10:48)
@JAJ, I'm not sure if you're aware of, but the last 2 links have the same missions done and the same completion percentage according to the posts. i'd just thought i'd bring thid to your attention. I also wanted to check on this before I called a turn.

i think JAJ carried on from my post, most prob'ly since girishb_86 forgot to change the ID...though the latter's turn should've counted, we'll continue from the last link, since that has more stuff done in it...

sorry for the inconvenience, and thanks for letting us know icon14.gif ...play on...

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Girish
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#26

Posted 25 March 2007 - 08:53 AM

I don't understand this changing ID stuff..... mercie_blink.gif

I am using the V2 files - main.scm & script.img.
Do I still need to convert my save???
I have never converted my saves in any of the V2 chain games that I have played. I dunno what seems to be the problem here!!!

rubregg
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#27

Posted 25 March 2007 - 09:19 AM Edited by rubregg, 25 March 2007 - 09:23 AM.

QUOTE (girishb_86 @ Mar 25 2007, 09:53)
I don't understand this changing ID stuff..... mercie_blink.gif

I am using the V2 files - main.scm & script.img.
Do I still need to convert my save???
I have never converted my saves in any of the V2 chain games that I have played. I dunno what seems to be the problem here!!!

in short: yes, you do. --> link to conversion tool <--

if your original game is v1 and you just changed the scripts to v2, then you'll have to convert the savegame. otherwise someone who plays an original v2 game can't load the game.

if you don't convert and the next player after you also plays with v1 + exchanged scripts, then it might work and possibly that's the reason why no one has noticed before...


Girish
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#28

Posted 25 March 2007 - 09:29 AM

QUOTE (rubregg @ Mar 25 2007, 14:49)
in short: yes, you do. --> link to conversion tool <--

if your original game is v1 and you just changed the scripts to v2, then you'll have to convert the savegame. otherwise someone who plays an original v2 game can't load the game.

if you don't convert and the next player after you also plays with v1 + exchanged scripts, then it might work and possibly that's the reason why no one has noticed before...

Ohh.....now I get it. Thanks a lot.

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#29

Posted 25 March 2007 - 01:27 PM Edited by JAJ, 25 March 2007 - 01:40 PM.

blush.gif
Sorry, my fault guys, I didn't notice that the topic had started a second page & just continued fron crazyanurag's last turn. blush.gif

QUOTE (crazyanurag)
though the latter's turn should've counted, we'll continue from the last link, since that has more stuff done in it...
I'm ok with this if everybody else is. I should have continued from girishb_86's turn.

@girishb_86: my apologies, I should have seen your post & carried on with it. Players with V1 must have followed your turns, it's kinda funny how there's not been a problem with the unconverted save 'til now.

I also think that girishb_86 should be able to take a turn without consideration of the 3-turn wait rule because by the above ruling (by crazyanurag) girishb_86's turn was skipped. In other words, the 3-turn rule is waived for girishb_86 until after his next turn.

I know I've occasionally forgotten to convert a save & it's easy to forget. The conversion tool can be used by players with V1 or V2, it's a clever program that will convert it so that a V2 player can use it. So, if a player forgets to convert, anyone can convert it & repost the save.

I'm tryin' to do what's fair for all & continue with the game. Please let me know if there's anything that I've missed or done wrong & I/we will work to correct it. I will wait at least another 6 hours before I take another turn...

Also:

It's been more than 6 hours since the last turn was completed. The 3-mission rule has been reset, and anyone may now call a turn.

QUOTE (-/TNT\-)
The link to the V2 Scripts is empty.
I'll check it out & fix it in the first post. Thanks for letting us know.
Edit: I added a new downlod link. It should work now.
smile.gif

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#30

Posted 25 March 2007 - 02:17 PM Edited by -/TNT\-, 25 March 2007 - 02:32 PM.

I'm on it.

@crazyanurag: thanks for the link! biggrin.gif

edit:

Mission: Wrong Side of the Tracks
Called by: -/TNT\-
Link: -/here\-
Status: Complete
Notes: none

Completion: 13.90




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