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[REL] Breakable objects

22 replies to this topic
Deniska
  • Deniska

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#1

Posted 17 March 2007 - 12:39 AM

wrote max script for making brakable objects...

download

English example and section 0x253F2FD description inside


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dertyjerzian
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#2

Posted 17 March 2007 - 02:05 AM

f*cking AWESOME!!! I am SO happy to see people messing more with max lately! FINALLY!!!!

Has anyone tried it?>

unopieceo
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#3

Posted 17 March 2007 - 02:18 AM

Wow, awesome job dude! gonna try this out right now cool.gif

-/TNT\-
  • -/TNT\-

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#4

Posted 17 March 2007 - 02:48 PM

Holy cow. Major Breakthrough.

Good work Deniska. I'm sure as hell going to try this out.

JostVice
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#5

Posted 17 March 2007 - 02:52 PM

WHOA! thank you! I've waiting this script for months! I <3 you! will try it soon biggrin.gif

locO G
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#6

Posted 22 March 2007 - 11:35 PM

Your script works a treat.
It's a dream come true. I've spent some time trying to crack this one.
Thank you so much.

user posted image


dertyjerzian
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#7

Posted 23 March 2007 - 07:28 AM

QUOTE (locO G @ Mar 22 2007, 18:35)
Your script works a treat.
It's a dream come true. I've spent some time trying to crack this one.
Thank you so much.

user posted image

loco.gif images are always so wonderful <3 cookie.gif

Blackadder.
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#8

Posted 25 March 2007 - 06:18 AM Edited by blackadder18, 25 March 2007 - 06:23 AM.

Haha Awesome! Shoot down a whole wall! biggrin.gif

Destructable buildings here we come! smile.gif

One Question: Is it possible to make individual bits fall off, like the statues in the mission "Just Business"

Mark
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#9

Posted 25 March 2007 - 10:04 AM

Hmm...way I'd do it is have 2 different objects for one building, one bit being the part of the building that won't fall down, the second one being the breakable object of the part that will. Therefore if you destroy the object, you'll make a damaged building but part of it'll still be there.

Not the most desirable, ide hungry, but cool none the less.

dertyjerzian
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#10

Posted 26 March 2007 - 09:50 PM

SA uses almost all the breakable slots as it is, sadly destructible environments are not really possible on any worthwhile scale.

JostVice
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#11

Posted 27 March 2007 - 06:55 PM

I have some questions, deniska:

If one of the parts you want to fall have 2 materials, what I should do?

Is strongler necesary to make spheres/boxes? if you dont do it, they will fall to the water, no?

Sixdust
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#12

Posted 28 March 2007 - 09:16 PM

The download link confuses me, can someone point me in the right way?

dertyjerzian
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#13

Posted 29 March 2007 - 03:26 AM

QUOTE (Sixdust @ Mar 28 2007, 16:16)
The download link confuses me, can someone point me in the right way?

you're weak man, it's highlighted.

http://denis-malina....broken_mesh.zip


_lex_
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#14

Posted 29 March 2007 - 09:38 AM

The link is correct. Just click on same link( _http://denis-malina.narod.ru/tools/broken_mesh.zip ) at this page

Smallo
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#15

Posted 29 March 2007 - 09:38 AM

great script im using it for my Total Conversion. thanks man. credit to u.

Gouveia
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#16

Posted 29 March 2007 - 08:47 PM

Does that script works on Gmax? I don't have a paid MAX... confused.gif

_lex_
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#17

Posted 30 March 2007 - 08:24 AM

I don't shore, but try it!

DexX
  • DexX

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#18

Posted 30 March 2007 - 10:19 AM

The link on his homepage works fine. But if I click that same link from gtaf, i get a corrupt file. not sure what the difference is, but only the homepage one seems to work properly.

Jestic
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#19

Posted 05 June 2007 - 06:31 PM

Very nice script, but i got one problem. When i destroy it, it lights up, why ??

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locO G
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#20

Posted 02 July 2007 - 12:18 AM

Johnline has just brought this issue to my attention, Blaster_nl.
I intend to take a look.
I'll let you know what I find.

gameznerd
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#21

Posted 17 October 2008 - 10:39 PM

Question: Is this useable for VC to? whatsthat.gif

ThaDoggfather
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#22

Posted 26 October 2008 - 05:56 AM

biggest BUMP, Im suggesting it wont since its a Max Script for GTA SA

Flat Face
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#23

Posted 26 October 2008 - 07:03 AM

who cares about the bump..

i'd say this def isn't going to work for VC but breakable objects for VC is possible somehow.. and i would love to know how.




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