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SA CUSTOM GANG GUIDE

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Serious Dave
  • Serious Dave

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#1

Posted 11 March 2007 - 09:05 PM Edited by Serious Dave, 20 March 2007 - 10:16 AM.

THE SAN ANDREAS CUSTOM GANG GUIDE (V0.11b)
(for v1 and 2 users)
made by Serious Dave
make backups before you mod
=============================================================

a list of peds that can NOT be used in a gang

Medics
FireMen
Cops/SWAT/FBI/Army
Prostitutes (you might be able to use them)
Criminals (like that f###er in the blue shirt)
Dealers
and a ped by the name of male01

=============================================================

the gang list

Gang1 (BALLAS)
Gang2 (THE GROVE STREET FAMILIES)
Gang3 (Los Santos Vagos)
Gang4 (San Fiero Rifa)
Gang5 (Da Nang Boys)
Gang6 (ITALIAN MAFIA)
Gang7 (TRIADS)
Gang8 (Varrio Los Aztecas)
Gang9 (UNUSED) - i dont know if it can be used...but you can try
Gang10 (UNUSED) - i dont know if it can be used...but you can try

=============================================================

PART A
QUOTE
here is a link -/TNT\- posted to make this easy
http://www.gtagaming...on=file&id=1204


1A. find the name of the ped you want in a gang (i now do this by using Ped Editor made by Scream2k4)

2A. open peds.ide with Notepad...then hold down Ctrl and hit F

3A. type in the peds name and hit enter (you may need to hit the "Find Next" button a few times)

4A. edit the peds data like so...and then save

- - - - - - - - - - - - - - - - - - - - - - -
before
#, NAME, NAME, CIVMALE, STAT_STREET_GUY, man, 1003,0, man,2,1,PED_TYPE_GEN,VOICE_GEN_NOVOICE ,VOICE_GEN_NOVOICE

after
#, NAME, NAME, GANG#, STAT_GANG#, man, 110F,0, null,5,5,PED_TYPE_GEN,VOICE_GEN_NOVOICE ,VOICE_GEN_NOVOICE
- - - - - - - - - - - - - - - - - - - - - - -

recap...

- - - - - - - - - - - - - - - - - - - - - - -
you edit this
CIVMALE, STAT_STREET_GUY, man, 1003,0, man,2,1,

into this
GANG#, STAT_GANG#, man, 110F,0, null,5,5,
- - - - - - - - - - - - - - - - - - - - - - -

=============================================================

PART B (optional...you just do this if you want the ped to spawn with the gang)

1B. open pedgrp.dat with Notepad

2B. find the gang you want the ped to work for and add the peds name to the list...and then save

- - - - - - - - - - - - - - - - - - - - - - -
you edit this
ped1, ped2, ped3, # Gang

into this
ped1, ped2, ped3, NAME # Gang
- - - - - - - - - - - - - - - - - - - - - - -

=============================================================

some samples and stuff

- - - - - - - - - - - - - - - - - - - - - - -
13, BFYST, BFYST, GANG2, STAT_GANG2, woman, 110F,0, null,5,5,PED_TYPE_GEN,VOICE_GEN_BFYST ,VOICE_GEN_BFYST

FAM1, FAM2, FAM3, BFYST # Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)
- - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - -
227, SOMOBU, SOMOBU, GANG7, STAT_GANG7, man, 110F,0, null,5,5,PED_TYPE_GEN,VOICE_GEN_SOMOBU,VOICE_GEN_SOMOBU

TRIADA, TRIADB, TRIBOSS, SOMOBU # Gang 7 (TRIADS)
- - - - - - - - - - - - - - - - - - - - - - -

- - - - - - - - - - - - - - - - - - - - - - -
264, CLAUDE, CLAUDE, GANG2, STAT_GANG2, man, 110F,0, null,5,5,PED_TYPE_GANG,VOICE_GEN_NOVOICE ,VOICE_GEN_NOVOICE
- - - - - - - - - - - - - - - - - - - - - - -

, GANG#, STAT_GANG#, man, 110F,0, null,5,5,
, GANG#, STAT_GANG#, woman, 110F,0, null,5,5,
, GANG#, STAT_GANG#, sexywoman, 110F,0, null,5,5,

=============================================================

Q and A

Q. can i make a war zone mod by doing this?
A. yes...but its hard to do

things to edit: peds.ide, pedgrp.dat, pedstats.dat, popcycle.dat, cargrp.dat, shopping.dat
and map moding to make it look like a war zone

Note: i tried to make a war mod but i never got past the problem of what ped will work for what gang
(about 260 peds to pick from)


Q. can i make a gang member work for a different gang?
A. yes...but delete his name from the gang he came from


Q. can i make a striper work for a gang?
A. yes but they sometimes disappear from the Strip Clubs...and you need to put her name in the pedgrp.dat

-/TNT\-
  • -/TNT\-

    not like any other rainbow.

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#2

Posted 13 March 2007 - 05:26 PM

QUOTE


PART A

1A. find the name of the ped you want in a gang (i do this by using IRiper1.8b and TXD Workshop)

2A. open peds.ide with Notepad...then hold down Ctrl and hit F

3A. type in the peds name and hit enter (you may need to hit the "Find Next" button a few times)

4A. edit the peds data like so...and then save


All this is unnecessary if you use a tool like the Peditor.

Not a bad tutorial. icon14.gif

Krailer
  • Krailer

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#3

Posted 15 March 2007 - 11:55 PM Edited by Krailer, 16 March 2007 - 12:02 AM.

Indeed, that's a good tutorial. icon14.gif

However...
QUOTE
a list of peds that can NOT be used in a gang

Medics
FireMen
Cops/SWAT/FBI/Army
Prostitutes
Criminals (like that f###er in the blue shirt)
Dealers
and a ped by the name of male01

...that's not quite true.

I can't say anything regarding the other peds as I haven't tried them, but prostitutes can be used for sure. Maybe it's because I edited the gang in a slightly different way, I just edited the pedgrp.dat so that the prostitute animations like the walking style and such could be preserved.

One last thing, ped names in the pedgrp.dat shouldn't be deleted as it may cause some issues. If you wish to disable a ped, or move it to another group, replace it's name by NULL in it's original group.

Keep up the good work. smile.gif

Serious Dave
  • Serious Dave

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#4

Posted 20 March 2007 - 09:56 AM Edited by Serious Dave, 20 March 2007 - 10:25 AM.

QUOTE
-/TNT\-
All this is unnecessary if you use a tool like the Peditor

well...thats 15 days of my life i will never get back suicidal.gif


QUOTE
Krailer
I can't say anything regarding the other peds as I haven't tried them, but prostitutes can be used for sure. Maybe it's because I edited the gang in a slightly different way, I just edited the pedgrp.dat so that the prostitute animations like the walking style and such could be preserved.

well, i cant get the prostitutes to work, so i put em in the "wont work" list

QUOTE
Krailer
One last thing, ped names in the pedgrp.dat shouldn't be deleted as it may cause some issues. If you wish to disable a ped, or move it to another group, replace it's name by NULL in it's original group.


one time, i moded the pedgrp.dat to just have gang peds (apart from Prostitutes, Criminals and Dealers) and i did not have any issues...

note: i use a 100% game save

------------------------------------------
the guide has been updated to V0.11b

Krailer
  • Krailer

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#5

Posted 20 March 2007 - 01:43 PM Edited by Krailer, 20 March 2007 - 01:47 PM.

QUOTE (Serious Dave @ Mar 20 2007, 09:56)
well, i cant get the prostitutes to work, so i put em in the "wont work" list

Yes, it won't work if you edit their stats.

But try this method, it's simpler and works flawlessly:

Let's take the SF prostitutes as an example:
CODE
SWFOPRO, SBFYPRO, SHFYPRO      # POPCYCLE_GROUP_PROSTITUTES (SF)


Change it to:
CODE
null, null, null      # POPCYCLE_GROUP_PROSTITUTES (SF)


Then edit your gang:
CODE
FAM1, FAM2, FAM3     # Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)


To this:
CODE
SWFOPRO, SBFYPRO, SHFYPRO   # Gang 2 (THE FAMILIES - PLAYER GANG - AKA GROVE)


There's your new gang with prostitutes, who will keep their sexy walking style and will praise CJ (good for an ego boost biggrin.gif ).

Alternatively, you could also switch the names (i.e. putting the original gang members in the prostitutes group) and you would find them in SF, still behaving as your gang members (and available to recruit).

Keep up. smile.gif

Rocky G
  • Rocky G

    creator of titanic mod, future leader of all moderator's

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#6

Posted 12 April 2007 - 03:49 AM Edited by Gangsta Killa, 14 April 2007 - 08:41 PM.

QUOTE (Serious Dave @ Mar 11 2007, 21:05)
THE SAN ANDREAS CUSTOM GANG theres no need to quote the entire tutorial again....

thanks

-gk

can i ask you if this peds.ide for ryder is right 317, RYDER, RYDER, GANG2, STAT_GANG2, man, 110F,0,null,5,5,PED_TYPE_GANG,VOICE_GNG_RYDER ,VOICE_GNG_RYDER thanks smile.gif

Big_Mitch_Baker
  • Big_Mitch_Baker

    == Angels of Death - Founder

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#7

Posted 18 June 2007 - 07:21 PM

Has anyone had any luck in using the "Unused" gangs? (Gang9 and 10)

SnoopDo2G
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#8

Posted 01 August 2007 - 07:06 PM

QUOTE (Rocky G @ Apr 12 2007, 03:49)
QUOTE (Serious Dave @ Mar 11 2007, 21:05)
THE SAN ANDREAS CUSTOM GANG theres no need to quote the entire tutorial again....
thanks
-gk

can i ask you if this peds.ide for ryder is right 317, RYDER, RYDER, GANG2, STAT_GANG2, man, 110F,0,null,5,5,PED_TYPE_GANG,VOICE_GNG_RYDER ,VOICE_GNG_RYDER thanks smile.gif

Yeah i would like to know that too, as for example you wanna add Ryder skin in your grove gang, how could you do that ?

1stgenLX-Turbo
  • 1stgenLX-Turbo

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#9

Posted 02 August 2007 - 11:41 PM

Using the homie mod v2 you dont need to replace any pedestrians for adding three gang members. Just use the pedestrian txd/dff that you want for your gang and rename them to the fam4, fam5, fam6 in the mod. Thats what I did but I changed how the chick acts so she walks and talks like a hooker and I edited pedestrian textures so they look like my gang and have a different look then the regular. Ask the topic their about ryder since one guy already has done that. Here are my homies:
user posted image
The chick, white guy, and the mexican I added.

steluta
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#10

Posted 14 August 2007 - 11:13 AM Edited by Xcommunicated, 14 August 2007 - 02:14 PM.

spam removed

QueenE
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#11

Posted 23 June 2008 - 02:56 PM

Can I make the gang to guard me or follow lol.gif

Dragonov
  • Dragonov

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#12

Posted 07 April 2009 - 09:38 PM

i tryd it but nothing changed at all

yoloman
  • yoloman

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#13

Posted 4 days ago

is it possible to rename the Gang 9 and 10?

ALAN41
  • ALAN41

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#14

Posted 4 days ago

Good job idiot, You have bumping an old topic





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