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eminemd12
  • eminemd12

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#61

Posted 02 July 2008 - 09:49 AM

does anyone have the missliberty mod converted from gta3 to gta LC

badboy_zay
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#62

Posted 06 July 2008 - 07:43 AM

can someone send me LC Studio????

Gta Guy 108
  • Gta Guy 108

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#63

Posted 06 July 2008 - 09:31 AM

QUOTE (badboy_zay @ Jul 6 2008, 07:43)
can someone send me LC Studio????
You mean Liberty City Studios, for making movies right?? You can find it here, http://pawfectfilms.com/peds/mods.htm

Cowboy 666
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#64

Posted 06 July 2008 - 02:41 PM

QUOTE (badboy_zay @ May 11 2008, 04:47)
Some question for GTA NNY mod:how i can play as Bender???

In order to play as Bender, here's an instruction that the original author (Futurama_Freak1) doesn't mentioned, I figured that out this way and luckily I was able to play with the robot. So, here goes:

1. Open IMGTool 2.0
2. Search for the file player_bender.dff
3. Extract this file and rename from player_bender.dff to simply player.dff
4. Find, delete the player.dff and add the new player.dff
5. Rebuild the archive or not (this is your choice)
6. Execute the modification and now instead of Fry, you can play as Bender!

That's the right how-to-do-something I think.

badboy_zay
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#65

Posted 09 July 2008 - 09:43 AM

QUOTE (Cowboy 666 @ Jul 6 2008, 21:41)
QUOTE (badboy_zay @ May 11 2008, 04:47)
Some question for GTA NNY mod:how i can play as Bender???

In order to play as Bender, here's an instruction that the original author (Futurama_Freak1) doesn't mentioned, I figured that out this way and luckily I was able to play with the robot. So, here goes:

1. Open IMGTool 2.0
2. Search for the file player_bender.dff
3. Extract this file and rename from player_bender.dff to simply player.dff
4. Find, delete the player.dff and add the new player.dff
5. Rebuild the archive or not (this is your choice)
6. Execute the modification and now instead of Fry, you can play as Bender!

That's the right how-to-do-something I think.

Thank your inlove.gif
QUOTE
You mean Liberty City Studios, for making movies right?? You can find it here, http://pawfectfilms.com/peds/mods.htm

and thank your inlove.gif

Nathwigan
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#66

Posted 13 July 2008 - 08:48 AM

Im Making 2 new islands in liberty city.

The 2 islands might be called
Mornton Island
Stanton Island
vice island
liberty point
or stanside bridge.

ot any suggestions for these islands let me know

GMcarsMAN
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#67

Posted 01 August 2008 - 10:57 AM

Here are screens which appear when you travel beetween islands. Straight from GTA: LCS.

user posted image
Portland Island

user posted image
Staunton Island

user posted image
Shoreside Vale

I think I helped the team of GTA: Liberty City Total Conversion.

Please comment.

badboy_zay
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#68

Posted 09 August 2008 - 05:25 AM

QUOTE (GMcarsMAN @ Aug 1 2008, 17:57)
Here are screens which appear when you travel beetween islands. Straight from GTA: LCS.

user posted image
Portland Island

user posted image
Staunton Island

user posted image
Shoreside Vale

I think I helped the team of GTA: Liberty City Total Conversion.

Please comment.

lol,i love them,can you make a firts loading screen and fronten???

gta111
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#69

Posted 20 August 2008 - 12:12 AM

hay can anyone make nyc subway car mods for liberty city stories I have bin wating for updates on those cars and a nyc city mod?please and thanks cryani.gif

badboy_zay
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#70

Posted 21 August 2008 - 09:14 AM

i hope someone can rig a Toni model for VC bored.gif

Thunderfuckrapist
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#71

Posted 08 September 2008 - 07:08 AM

On the last page of the old unofficial mods thread is this
(http://img115.images...230141623lc.jpg)

Does anyone know where this mods from?

Gta Guy 108
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#72

Posted 09 September 2008 - 05:56 PM

QUOTE (OnePiece @ Sep 8 2008, 07:08)
On the last page of the old unofficial mods thread is this
(http://img115.images...230141623lc.jpg)

Does anyone know where this mods from?

That police car looks like that one beta police mod from gta 3 but converted to vice city. Though that screenshot looks like how I want my lc to look, no texture bugs, no crashing every 5 seconds, the shiz.

Thunderfuckrapist
  • Thunderfuckrapist

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#73

Posted 15 September 2008 - 10:01 AM

Im thinking its converted from the SA chevy caprice mod, but it would still be nice to have a link for a VC version.

PurgatoryPete
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#74

Posted 28 September 2008 - 03:07 PM

Great mod! I had a lot of fun playing through the game with the updated features. Now I'd like to tweak it for some replay value. Is there a steed mod and/or NOS mod that is compatible with the latest version (b2v7t5)? The combination of these two was awesome in VC--f**k helicopters, I got a superbike. Nothing quite like boost-jumping over a building and then falling into a crowd of gang members raining bullets. Do you believe it now, Trinity?
cool.gif

jp245
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#75

Posted 27 November 2008 - 09:28 AM

idk if i am allowed to post the xbox model for download but i got the xbox prison model rigged and ready for gta lc since pc one sucks lol i did add pc head tho smile.gif heres a screen and if i am allowed to put it up itl be up soon so one of u moderators here inform me i also got the xbox normal model ingame but i dont like him that much so i might mash him up with the pc head and jacket as well
user posted image

Blackbird88
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#76

Posted 28 November 2008 - 06:33 PM Edited by /.:Nokiaman:.\, 28 November 2008 - 06:41 PM.

Xbox models rocks!Make them all and I give you cookie
Yeah it's allowed to post it here.

Flat Face
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#77

Posted 29 November 2008 - 08:06 AM

just spent a whole 10 mins making this

http://au.youtube.co...h?v=hRasdQMnwXg

made it for a friend and as i said in the description, i'll fix the dissapearing problem if theres interest, no idea why it flickers lol.

SteaVor
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#78

Posted 29 November 2008 - 11:12 AM

@jp245:
Among the first unofficial mods released for GTA:LC you can find a bunch of generic X-Box textures, so yes, it's allowed to be posted here. Go ahead. smile.gif

@Flat Face:
It would be great if you released this as unofficial mod. colgate.gif

Blackbird88
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#79

Posted 29 November 2008 - 11:37 AM

It's tunnel from LCS?LCS has this tunnel opened

WHAT!?
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    mono a mono

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#80

Posted 14 December 2008 - 01:41 AM Edited by What!?, 14 December 2008 - 02:04 AM.

QUOTE (Ben @ Apr 28 2007, 21:55)
The link was most likely dead when I updated the list a year ago (I don't know how long ago it actually was, but it was a pretty long time ago).  Anything with a dead link I just removed from the list - no-one had any copies of those mods either confused.gif .

But if you've got a copy of it (or anything else from back in the day), please share it and I'll update the list smile.gif .

Wow this took a long time for me to reply to. Sorry about that. I just asked about this again in the questions topic and that prompted me to take a look at the mod list again.

I actually think I have a version of the stunt park thats already been converted to the Vice engine. It's not jcab's though, its form someplace else. I'll see what I can do with it though since nobody seems to have the old one... or better yet if somebody more skilled then me wants to have a go at it I'll send it to you.

::EDIT::

QUOTE (jp245)
idk if i am allowed to post the xbox model for download but i got the xbox prison model rigged and ready for gta lc since pc one sucks lol i did add pc head tho smile.gif heres a screen and if i am allowed to put it up itl be up soon  so one of u moderators here inform me i also got the xbox normal model ingame but i dont like him that much so i might mash him up with the pc head and jacket as well
[]http://i260.photobucket.com/albums/ii40/mrclean245/xboxplayerforgtalcmod.jpg[/]


I just got done looking through your Clude Mod topic... If you put the mohawk claude with the sunglasses in the vice city mod, I'll love you. Sexually... or just in a freindly "let me buy you a beer" sort of way, whatever. I'm just sayin' It would be pretty god damn sweet. biggrin.gif

jp245
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#81

Posted 26 January 2009 - 04:20 AM

QUOTE (What!? @ Dec 13 2008, 21:41)
::EDIT::

QUOTE (jp245)
idk if i am allowed to post the xbox model for download but i got the xbox prison model rigged and ready for gta lc since pc one sucks lol i did add pc head tho smile.gif heres a screen and if i am allowed to put it up itl be up soon  so one of u moderators here inform me i also got the xbox normal model ingame but i dont like him that much so i might mash him up with the pc head and jacket as well
[]http://i260.photobucket.com/albums/ii40/mrclean245/xboxplayerforgtalcmod.jpg[/]


I just got done looking through your Clude Mod topic... If you put the mohawk claude with the sunglasses in the vice city mod, I'll love you. Sexually... or just in a freindly "let me buy you a beer" sort of way, whatever. I'm just sayin' It would be pretty god damn sweet. biggrin.gif

how bout both ways ph34r.gif jk but anways i might do it not sure

WHAT!?
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    mono a mono

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#82

Posted 01 February 2009 - 12:05 AM

Well we haven't had the Ultimate Stunt Park or the Intercity Highway available for this mod for more then a minute. I came across the files that jcab42 originally converted from GTA3 to the GTA:LC mod before the coordinates got changed. Which means the last time those files were current was about 2004. (where the f*ck does the time go?)

Anyway, I opened up MooMapper and corrected the coordinates. So, here they are. You can thank Suction Testicle Man for the hosting.

http://tjbp.net/upload/LCHighway.zip
http://tjbp.net/upload/LCStuntPark.zip

I REALLY wanted to park cars on the island for the stunt park just like you would find in the GTA3 version, but I can't get Baton's Vice Mission Builder to work properly in Vista and I don't currently have access to an older OS. If anyone else can do it here is the code to park the vehicles:

CODE
014B: $SPV01 = init_parked_car_generator #BIKE -1 -1 1 alarm 0 door_lock 0 0 10000 at 711.06 288.34 16.19 angle  110.0
014B: $SPV02 = init_parked_car_generator #FREEWAY -1 -1 1 alarm 0 door_lock 0 0 10000 at 711.06 283.34 16.19 angle  110.0
014B: $SPV03 = init_parked_car_generator #ANGEL -1 -1 1 alarm 0 door_lock 0 0 10000 at 711.06 278.34 16.19 angle  110.0
014B: $SPV04 = init_parked_car_generator #WASHING -1 -1 1 alarm 0 door_lock 0 0 10000 at 697.80 265.28 15.82 angle  0.0
014B: $SPV05 = init_parked_car_generator #STINGER -1 -1 1 alarm 0 door_lock 0 0 10000 at 691.38 264.77 15.82 angle  0.0
014B: $SPV06 = init_parked_car_generator #HOTRING -1 -1 1 alarm 0 door_lock 0 0 10000 at 698.57 238.80 15.82 angle  180.0
014B: $SPV07 = init_parked_car_generator #INFERNUS -1 -1 1 alarm 0 door_lock 0 0 10000 at 691.62 238.86 15.82 angle  180.0
014B: $SPV08 = init_parked_car_generator #BOBCAT -1 -1 1 alarm 0 door_lock 0 0 10000 at 884.63 239.37 15.82 angle  90.0
014B: $SPV09 = init_parked_car_generator #COMET -1 -1 1 alarm 0 door_lock 0 0 10000 at 962.50 268.89 15.82 angle  0.0
014B: $SPV10 = init_parked_car_generator #TAXI -1 -1 1 alarm 0 door_lock 0 0 10000 at 882.27 295.94 15.79 angle  270.0
014B: $SPV11 = init_parked_car_generator #SABRETUR -1 -1 1 alarm 0 door_lock 0 0 10000 at 839.91 274.20 15.80 angle  90.0
014B: $SPV12 = init_parked_car_generator #POLICE -1 -1 1 alarm 0 door_lock 0 0 10000 at 791.28 346.70 15.79 angle  0.0
014B: $SPV13 = init_parked_car_generator #PATRIOT -1 -1 1 alarm 0 door_lock 0 0 10000 at 815.51 346.70 15.79 angle  0.0

014C: set_parked_car_generator $SPV01 cars_to_generate_to 101
014C: set_parked_car_generator $SPV02 cars_to_generate_to 101
014C: set_parked_car_generator $SPV03 cars_to_generate_to 101
014C: set_parked_car_generator $SPV04 cars_to_generate_to 101
014C: set_parked_car_generator $SPV05 cars_to_generate_to 101
014C: set_parked_car_generator $SPV06 cars_to_generate_to 101
014C: set_parked_car_generator $SPV07 cars_to_generate_to 101
014C: set_parked_car_generator $SPV08 cars_to_generate_to 101
014C: set_parked_car_generator $SPV09 cars_to_generate_to 101
014C: set_parked_car_generator $SPV10 cars_to_generate_to 101
014C: set_parked_car_generator $SPV11 cars_to_generate_to 101
014C: set_parked_car_generator $SPV12 cars_to_generate_to 101
014C: set_parked_car_generator $SPV13 cars_to_generate_to 101


Now I'm not exactly a premier mission coder, I don't normally release things I just keep them for myself. I also haven't had a chance to compile this in the main.scm and test it in game because as I said Barton's Mission Builder just doesn't want to work for me. However if somebody should take it upon themselves to compile this then the result should be...

Infenus and a Cheetah facing the souvenir stand in the main parking lot.
Mafia Sentinel and a Banshee facing the building next to the Loop in the main parking lot.
PCJ, Freeway, and an Angel backed up to the front of the building next to the Loop.
Diablo Stallion parked next to the "greenhouse".
Stinger hidden behind the Half Pipe.
Bobcat parked infront of the Half Pipe facing away from the end of the road connecting the bridge entrance to the road that leads to the Half Pipe.
Taxi parked on the opposite side of the Half Pipe as the Bobcat facing toward the loop.
LCPD car parked next to the road leading to the roller coaster on the Loop side.
Patriot parked next to the road leading to the roller coaster on the half pipe side.

I'll try and post pics later, I'll should also eventually be posting a corrected Miss Liberty mod. Obviously I'm just gettin these mods put in their correct place again. The Stunt Park is ODIE's, and the Intercity Highway is by ODIE and Illspirit. These were converted before me by jcab42.

- Enjoy.

WHAT!?
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    mono a mono

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#83

Posted 01 March 2009 - 03:53 AM

Sooo.... I take it nobody is interested in editing the .SCM then? confused.gif

coin-god
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#84

Posted 01 March 2009 - 05:04 AM

Why dont you try Sanny Builder?

WHAT!?
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    mono a mono

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#85

Posted 07 March 2009 - 05:07 AM

QUOTE (goin-god @ Mar 1 2009, 00:04)
Why dont you try Sanny Builder?

Sanny Builder errors as well. Only seems to be interested in my San Andreas .scm

Claude Liberty
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#86

Posted 19 November 2009 - 09:28 AM Edited by Claude Liberty, 19 November 2009 - 09:31 AM.

What about X-boX mod?

SteaVor
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#87

Posted 22 November 2009 - 05:17 PM

The XBOX mod by rmws is a separate projet that's not related to GTA:LC. (It's not even for VC, but for GTA3.)

spaceeinstein
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#88

Posted 08 May 2010 - 07:13 PM Edited by spaceeinstein, 09 May 2010 - 10:06 PM.

LC Simple Controls
Plop it into the source code, compile, and make the necessary additions to the GXT file. This script have
-god mode
-speedometer
-car spawner
-ped spawner
-clear wanted level
-special actor selector
-flying car
-interior select
-unflip car
-countdown timer control
-restore gang threat
-store position
Step into the blue circle near any of the three safehouses. Press Left/Right to scroll through the mods, press Up to activate and Down to deactivate a mod. I don't feel like writing a full tutorial right now. Look at the source code for controls for each mod.

Pzza Boy mission
Adapted for this mod. The script works as it is but you need to reimplement the text and audio for it to work like in VC.

Natedogg.
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#89

Posted 10 June 2010 - 05:49 AM

If someone could reupload those mods and update the links somehow that'd be cool.

nextgenmods
  • nextgenmods

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#90

Posted 14 July 2010 - 01:00 AM

None of the links are working anymore. It's because of the very old hosts, i think they don't pay the server anymore.




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