Are none of the files in AUDIO ever called by the engine? If so, I was - thanks to a nice little script - able to get rid of all files in audioLC (excluding the 2 SFX ones), so that I could move the contents of 'audioLC' to 'audio' (and delete the obsolete audioLC folder).
Filesize of gta-lc.ini is 30 KB, I've moved the [WavePath] section of the INI to the very bottom for easy access to the other settings (without the need to scroll through more than 1300 lines).
It was mainly done to get an impression about the new data structure and the steps that the installer would have to take - it's very easy indeed:
- This procedure is applicable as soon as the Launcher has been updated in the way discussed above (every EXE audio entry that isn't listed in gta-lc.ini is being pointed to a default, blank file - the name of the blank file could be made editable through the interface for greater flexibility) - it wouldn't even require a syntax change; the entries wouldn't have to be modified at all.
- If the user owns GTA3, the installer edits the INI to include the III files, if not it doesn't change the INI -> this could also be simplified by providing two different INIs that are chosen depending on the user's situation
- deletion of the contents of the AUDIO folder, with the exception of sfx.RAW/sfx.SDT and ambsil.mp3 (and radio stations if GTA3 isn't available)
- the files that are currently copied to the audioLC folder are being copied to the AUDIO folder instead, ambsil.mp3 is renamed to blank.mp3 to denote its purpose
That's it - we don't need an additional folder and are saving disk space.
______________________________Warning, this is experimental and doesn't improve your experience with the mod!
I've just uploaded it for completion's sake (and to demostrate how ridiculous the approach of adding a line for each and every VC audio file is - they do provide a base if no one feels like doing the necessary Launcher changes though)These are the files
that I'm using to simulate the above situation - you can choose between two complete INIs or just the [WavePath] sections (the audioLC ones can be used if you didn't move your files from audioLC to audio, the audio ones are to be used if your audioLC folder is completely empty) - all of them require you to put the blank.wav inside the Audio folder.The 'mission complete' sound won't work with these files - it can be fixed by swapping 101 and 102 around in WavePath. Wait for Ben's updated package!
Edited by SteaVor, 06 June 2007 - 10:00 AM.