Posted 28 February 2007 - 09:54 AM
I have been trying to tilt the tail and I can't firgure out have to make it spin right. Only 2 things I could think of doing is rotating the pivot and the rotor itself. No matter what I do I can't get the tail rotor to spin right at an angle. So has anyone tried this or knows how to do it?
As you can see in the pic the tail rotor is tilted thats what I'm trying to do.
Posted 05 March 2007 - 02:21 AM
The rotor is the dummy.
Posted 05 March 2007 - 04:26 AM
Posted 05 March 2007 - 07:21 AM
Here are some pics of the angle I want. The helicopter in the pics are the model I want to build but I'd like to know first if I can make the tail rotor look right when it spins.
Posted 05 March 2007 - 01:42 PM
Instead of the tail rotor spinning vertically (12 and 6 o'clock position) he wants the rotor to spin at an angle like say the 2 and 8 o'clock position.
Huey, not a clue how to do it
Edit: I dont think its possible at all. I remember .59 was trying to have cars with camber, but they just wouldnt rotate as it should. You could always try pm'ing him, to see if he ever came close to getting it to work.
Posted 07 March 2007 - 06:43 PM
|QUOTE (92F @ Mar 5 2007, 08:42)|
| I'm not quite sure how your not understanding what the question is.|
look at the pics in the first post, maybe u'll get it then, 92F
As far as it goes, I don't know vehicles very well, but can you use aniumated textures on vehicles? If so, why not make the dummy an invisible obsolete? Then you could animate the texture.
It would probably spin and spin even when the engine is off, but at least it would spin while you fly it. Maybe SCM can turn on anim when in of when out?
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