|QUOTE (SteaVor @ May 27 2007, 03:54)|
Are there vehicles with big, noticeable differences between III and LC? I thought it took several years to modify the handling.cfg of VC to resemble III's behaviour as best as possible!
I can say however that I - before I knew what the files were supposed to do - noticed that driving the Kuruma off the bridge felt slightly different. Why didn't you include a debug message. (just kidding)
Maybe I can construct a test course that proves the difference...
You might like to check out Cerbera's website for some more detailed handling information then.
I remember I talked briefly with Demarest about it some time ago - I'll have a look through my chat logs and see if I can find it. But basically, he gave an example of one difference by saying that if you were to drive from two points A and B in GTA3, it would take longer to do than if you did the exact same thing in LC. Don't mistake that for the vehicles having a higher speed though, because I'm pretty sure that's not the case - on the same token, I'm also not sure exactly what it is either.
As for taking several years, no, that's not the case at all. Most of the values are the same (except for the extra column in LC's handling.cfg) - the values that are different were changed by me and took only a couple of days of testing .
Just a question - if we use GTA3's handling.cfg, what happens to all the extra vehicles in LC? Those that aren't used obviously aren't too much of a problem, but what about helicopters and the skimmer?
And a question a few people are probably interested in - what about the Dodo? There's always been two differing views on it - many people (like me ) are happy that it's easier to fly in LC, whereas others want it to be like it is in GTA3. What will your handling changes do with regards to it?
If there's a noticable difference in the handling and you think it's worthwhile to implement it, do you think that a solution might be to somehow make the game use GTA3's handling.cfg for certain vehicles, and LC's for others? I'm not sure how you'd do that though .
This all sounds really good nonetheless - I can't wait for my holidays so I can have a chance to try out all these sexy new features .
EDIT - I found a bit of the conversation, which I've summarised below:
Aside from covering the ground quicker (as I mentioned above), the other major difference is in the stability of cars. With the exception of the Patriot, GTA3 didn't really have a realistic suspension system (which was kinda good because a few vehicles flipped in LC upon hitting the curb - the Kuruma was a great example of that until I lowered it's vertical centre of gravity to make it more stable) - VC, on the other hand, supported independent suspension a lot more realistically.
Hope that helps in some way .